Template:C-top
Skill usage
- Spell vamp from and magic damage from allow to stay in her lane for a long time.
- Use brush. The projectile stops moving and makes a distinctive sound when it hits something. While this method does work, it is best to save unless you have maxed cooldown reduction, as it is an essential ability for Morgana's combat and will leave you vulnerable if it is on cooldown. to check for enemies in the
- With enough ability power, can deal a fair amount of damage as well as snare the opponent. The projectile moves fairly slowly, though, so always lead your target at any distance longer than close range.
- is an exceptional zoning tool. If you're being chased, throw it at your enemies so you can get away. Even if you miss, it will cause enemy players to waste time moving around it.
- For maximum damage, you can use CDR . can be used anywhere in that combo, ideally to prevent being stunned while using so they don't get away. followed immediately by , then use , followed by then again, though this requires significant
damage output is centered around a simple combo, the snare from followed by . can be used with this combo either after the combo to finish the enemy off or initially to slow the enemy and land easier.
- harassing tool in the early game. Low health champions can even be killed outright since deals more damage to lower health champions and will hit for its maximum damage for every tick rather than grow in damage when the target is at much higher health.
- Note that deals a tick of damage immediately when placed on the ground. Use this knowledge to finish off an enemy fleeing with very low health.
- When using to harass an enemy, place it somewhat behind them. This is because they will naturally run backwards and doing so will cause them to take at least 2-3 ticks of damage. Eventually they will catch on and run to the side or forwards, use this to your advantage when casting .
- At rank 3, ability power and time into the game. As the game progresses, minions receive additional health and magic resistance, so either level up the ability or build more AP. can possibly initially kill a wave of caster minions, and possibly melee minions depending on
used on an enemy champion and following up immediately with to snare them in place is an excellent - If an opposing champion must be killed in a team fight, use and on that champion - if it doesn't kill them outright, it will at least deal a significant amount of damage and leave them stunned.
- can be used to detect stealthed units and opponents in the bushes. The icon of will become available only if a unit is near you. It can be used to see where they are the moment you use it, but you can't keep track of them if they are moving.
- into a group of enemies, hitting and then using is excellent to initiate team fights without taking massive amounts of damage.
- Items that provide survivability make extremely difficult to kill in conjunction with and .
- crowd control and also makes your target temporarily absorb spells and damage from some summoned pets (e.g. ). Hence, shrewd use of can determine the outcome of team fights.
- Try to cast it pre-emptively on your teammates when they initiate, or as soon as you see them targeted by any spell or ability. If you can get the shield in before your teammate is hit, they just might absorb it.
- Casting on champions with channeled spells (e.g. and ) will help keep their abilities from being interrupted.
- Remember that
- It will still block the crowd control effects from Physical Spells and on-hit items, however.
will only block Magic Damage spells, it will not block Physical Damage spells such as , , , or .
- If you play more offensively than supportive (at mid, for instance), it is best to go for higher levels of her other spells for farming unless you are against a heavily Crowd Control orientated team, as you will need damage to lane effectively.
is a vital ability to learn as it stops all forms of
Build usage
is a magic damage caster with strong AoE damage and disables and scales well fromDamage
- helps out in boosting her sustained damage; it has decent synergy with . As the item does double damage when the enemy's movement is impaired, using or beforehand can dish out more damage.
- is a must on every mage champion. However, Morgana is best if built a little tougher first and thus it is recommended to delay purchasing this item until at least one other item is finished.
- For enemies building high magic resist, building a can help negate their MR and provide with more damage.
- is one of the most common items bought for ; in addition to giving armour and massive ability power, the active is absolutely invaluable as it can be used while is still casting.
Defences
- If laning against a physical damage champion( , ), buying a can help mitigate their damage. The item can be later upgraded to .
- The magic resistance from and the added ability power and magic reduction aura make this item a great anti-magic damage item.
- is a good choice against a burst heavy enemy team. It contributes more to survivability and gives more chances to get off successfully.
Utility
- magic resist. allows for long-term mana sustain, reduced ability cooldowns, and
- requires to be in the centre of a fight so that she can hit on everyone. Thus, items such as or are good items if you are unable to survive long enough to be effective in fights.
Health
- health and mana, albeit it takes some time to fully charge up so it is best when purchased as a first major item. Otherwise its best to replace it with .
- An early provides some good early sustain during the laning phase.
is a very good item if bought early due to the good amount of - health and ability power and does not take the time to build up strength like . Although the passive slow does not have the full effect for most of her abilities, when coupled with , casting will deal severely increased damage. is a good AP item to take in place of if another item is needed first, since it provides a good deal of
- While at full health, the slow from will cause to deal increased % health damage and as their health drops it increases the damage on to maximize them in synergy, boosting both damage and health significantly.
Recommended builds
Countering
- Be aware of survivability early game because of her passive spell vamp from .
- Save your heavy CC until duration expires.
- tends to quickly barrage her spells even if fails to land; without it you will be able to avoid her other abilities and kill her.
- Avoid standing above
- At any moment of the game it can eat your MR in seconds, moving out of the area while confronting her is crucial.
- However if you are a very fragile champion moving out can easily take you short time of health, bursting her down or outmatching her regeneration may be wiser.
AoE. The spell damage is small but the tick is very fast, making it a dangerous spell.
- At any moment of the game it can eat your MR in seconds, moving out of the area while confronting her is crucial.
- spell vamp. high survivability makes her dangerous to DoT based mages such as , or as she will be able to output the damage long enough to kill her opponent, but is weaker against potent disablers with high burst damage as or who can ignore her
- Moving erratically will make you safer from .
- Remember that upon activating no CC will be able to stop the second hit, silences are worthless in such case, but all other forms of CC will cripple her ability to keep you in range, however she can eliminate this problem with her shield. In other words, it is better to use some form of dash or speed up to escape the tether.
- When
- This can be hard however as the spell comes with a slow, remember that killing her will also break the tether.
uses , quickly move away to break the spell tether and avoid the second damage and the stun.
- most dangerous form of attack is opening up with and immediately following up with and —at most stages of the game, this combination can be devastating and in most cases it spells instant death for the one being focused. Taking great care to dodge her will greatly reduce her danger to your team, as that very same spell is also her method of escape.
- Due to anti-caster nature, consider using a physical damage champion, such as or , against her.
Template:C-bot