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Mordekaiser OriginalCentered
Mordekaiser
Mordekaiser (Universe)Mordekaiser (Universe)
Mordekaiser (League of Legends)Mordekaiser (League of Legends)
Mordekaiser (Esports)Mordekaiser (Esports)
Mordekaiser (Teamfight Tactics)Mordekaiser (Teamfight Tactics)
Mordekaiser (Legends of Runeterra)Mordekaiser (Legends of Runeterra)
Mordekaiser (Development)Mordekaiser (Development)
Mordekaiser (Trivia)Mordekaiser (Trivia)

Mordekaiser is a champion in League of Legends.[1]

Abilities[]

Edit

Darkness Rise

Innate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage On-hit icon on-hit.

Innate: Morderkaiser generates a stack for each enemy Champion icon champion or large Monster icon monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.

Darkness Rise

Darkness Rise: Mordekaiser gains Movement speed icon 3 / 6 / 9% (based on level) bonus movement speed and deals「 5 (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage every second 」「 0.625 (+ 3.75% AP) (+ 0.13% − 0.63% (based on level) of target's maximum health) magic damage every 0.125 seconds 」to nearby enemies. Against monsters, the damage is capped at「 40 − 200 (based on level) per second. 」「 5 − 25 (based on level) per 0.125 seconds. 」

Info
  • Mordekaiser has a stack counter under his health bar that is not visible to other champions. It will light up when the maximum effect is active.
  • Darkness Rise's area damage alone does not refresh Darkness Rise's buff.

Edit

Obliterate

Obliterate

Active: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, Successfully enhanced damage magic icon increased if only one enemy is hit.

Magic Damage:
0 − 45 (based on level) (+ 80 / 110 / 140 / 170 / 200) (+ 70% AP)
Damage Increase:
40 / 45 / 50 / 55 / 60%
▶️   "Shatter!"

Info
  • Applies Disintegrate spell damage if it hits one target and Death Lotus area damage to multiple targets.
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Indestructible

Passive: Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes,「 reduced by 75% for non-champion sources, 」「 reduced to 11.25% of damage dealt and 3.75% of damage taken for non-champion sources, 」as Potential Shield on his secondary resource bar, up to Health icon 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.

Indestructible

Active: Mordekaiser consumes his Potential Shield to grant himself a Hybrid resistances icon shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.

Indestructible 2

Recast: Mordekaiser consumes the remaining shield, Heal power icon healing for a portion of the amount.

Shield to Healing:
35 / 37.5 / 40 / 42.5 / 45%
▶️   "Unbreakable."

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.

Edit

Death's Grasp

Passive: Mordekaiser gains Magic penetration icon magic penetration.

Magic Penetration:
5 / 7.5 / 10 / 12.5 / 15%
Death's Grasp

Active: Mordekaiser summons a claw in the target direction that grants Sight icon sight of the area. After 0.5 seconds, it deals magic damage to enemies within and Airborne icon pulls them 250 units.

Magic Damage:
70 / 85 / 100 / 115 / 130 (+ 60% AP)

Info
  • Death's Grasp will still Airborne icon pull even if Mordekaiser Death dies.
  • This ability will cast from wherever the caster is at the start of the cast time.

Edit

Realm of Death

Realm of Death

Active: Mordekaiser aims his mace towards the target enemy champion, Slow icon slowing them by 75% and True Sight icon revealing them over the cast time, and then Mordekaiser Realm of Death banished icon banishing them with him to the Death Realm for 7 seconds.

Mordekaiser also consumes the target's soul for 7 seconds, Heal power icon healing himself for 10% of their maximum health and reducing their current Attack damage icon attack damage, Ability power icon ability power, Attack speed icon total attack speed, Health icon maximum health, Armor icon armor, Magic resistance icon magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.

Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All Summon Tibbers pets still inside the realm are killed at its end.

If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well.

▶️   "Welcome to oblivion."

Info
Mordekaiser Death Realm screenshot

Mordekaiser's Realm of Death. Champions outside of the death realm are seen as spirits. Blue spirits (above Mordekaiser) are allied champions while red spirits (below Mordekaiser) are enemy champions.

Realm of Death ally Spirit screenshot

Ally spirit

Realm of Death enemy spirit screenshot

Enemy spirit

  • The Realm of Death is a battlefield that exists outside of the normal realm in an alternate "dimension". It exists only for Mordekaiser and his target. It consists of an arena that has a radius of 1200 units and includes any terrain features that would exist in the map of the normal realm, including walls and Brushmaker brushes.
    • The boundaries of the arena are impassable but not considered terrain themselves (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
    • Dash Dashes, Flash blinks, Airborne icon displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
  • Realm of Death retains Mordekaiser's previous current health percentage when granting him a portion of the target's maximum health.
  • Realm of Death will cancel and go on cooldown after its cast time if:
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).
  • If Mordekaiser or the target cast another Realm of Death, the affected champions will remain stuck for the duration of the new circle.
    • The previous circle will be overridden by the new one; it will be dispelled to enter the new circle.
  • Spell Shield Spell shield will not block the initial Slow icon slow.
  • The reveal effect lasts for 1.25 seconds from the start of the cast time if the cast does not complete. Otherwise, the reveal ends as soon as the cast time completes.
  • If the target's Health icon health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
  • Entering or leaving the Death Realm will cause all targeted Projectile projectiles to be Bullet strikethrough destroyed.
  • The transition in and out of the Death Realm doesn't interrupt Channeling icon channels.
    • Grand Starfall Grand Starfall will always be interrupted from the transition into the realm.
  • Realm of Death will not be dispelled if either of the two affected champions enter Revival icon resurrection after taking lethal damage. It is dispelled if the target enters a Zombie icon zombie state.
  • Any active Focused Resolve tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
  • Upon entering the realm, Mordekaiser and the target are Remove Scurvy cleansed from all Forced action icons forced action effects
    • The cleanse will occur even if the source enters the realm.(bug)
  • Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
    • Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
  • While Mordekaiser has hold of his enemy's stats, that champion's circular portrait will appear as a pip next to his health bar, visible to all players.
  • Realm of Death's interactions with other elements/abilities (list is incomplete):
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Tips & Tricks
    • While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.

    Map-Specific Differences
    Nexus Blitz icon Nexus Blitz differences edit
    • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Mordekaiser (Collection).
    Mordekaiser OriginalSkin
    Original
    RP 585
    24.02.2010
    Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers-- but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.
    Separator
    ActorFred Tatasciore
    ArtistAlex 'alexplank' Flores
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.11
    • Darkness Rise Darkness Rise
      • Base damage per second reduced to 5 at all levels from 5 − 15.2 (based on level).
      • Damage cap against monsters increased to 40 − 200 (based on level) from 28 − 164 (based on level).
    • Obliterate Obliterate
      • Base damage increased to 80 / 110 / 140 / 170 / 200 from 75 / 95 / 115 / 135 / 155.
      • Base damage per level reduced to 0 − 45 (based on level) from 5 − 139 (based on level).
    • Realm of Death Realm of Death
    V14.8
    • Darkness Rise Darkness Rise
      • Bug Fix: No longer gains a stack for attacks that are dodged.
    • Obliterate Obliterate
      • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
    • Death's Grasp Death's Grasp
      • Base damage reduced to 70 / 85 / 100 / 115 / 130 from 80 / 95 / 110 / 125 / 140.
    • Realm of Death Realm of Death
      • Removed: No longer dispelled if the target uses an applicable Remove Scurvy cleansing effect.
        • Removal interaction had parity with the removal interactions of Suppression icon suppression; cleanses that would remove suppression now no longer dispel the Realm of Death.
        • Crowd control immunities will still resist banishment.
    V14.4
    V14.1
    V13.24
    V13.21
    V13.12
    • Realm of Death Realm of Death
      • Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
    V13.10
    V13.4
    • Realm of Death Realm of Death
      • Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
    V13.3
    • Indestructible Indestructible
      • Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
    V13.1b
    • Indestructible Indestructible
      • Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.(bug)
    V12.23 - December 14th Hotfix
    • Darkness Rise Darkness Rise
      • Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
    V12.23
    • Darkness Rise Darkness Rise
      • Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks.
      • Damage cap against monsters reduced to 28 − 164 (based on level) from 180 at all levels.
    V12.21
    • Death's Grasp Death's Grasp
      • Bug Fix: VFX no longer sometimes plays twice per cast.
    V12.10
    • Stats
      • Base health increased to 645 from 575.
      • Health growth increased to 104 from 90.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Indestructible Indestructible
      • Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
    V12.8
    • Darkness Rise Darkness Rise
      • Bonus movement speed increased to 3 / 6 / 9% (based on level) from 3% at all levels.
    V12.7
    V11.19
    • Death's Grasp Death's Grasp
      • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
    V11.17
    V11.15
    • Indestructible Indestructible
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
      • Damage dealt stored increased to 45% from 35%.
        • Damage dealt stored to non-champions increased to 11.25% from 8.75%.
    V11.10
    V11.8
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level).
      • New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
    V11.7
    • Obliterate Obliterate
      • Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
    V11.3
    • Death's Grasp Death's Grasp
      • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
    V10.25
    • Obliterate Obliterate
      • Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
    V10.12
    • Realm of Death Realm of Death
      • Bug Fix: No longer locks out his enemies' Unsealed Spellbook Unsealed Spellbook-granted Teleport Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
    V10.9
    • Realm of Death Realm of Death
      • Bug Fix: Rift Scuttler's Rift Scuttler's speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
    V10.8
    V10.6
    • General
      • Recommended items updated.
    • Realm of Death Realm of Death
      • Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
    V10.5
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
    V10.4
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
    V10.3
    V10.1
    • Darkness Rise Darkness Rise
      • Duration reduced to 4 seconds from 5.
      • Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
    V9.19
    • Indestructible Indestructible
      • Damage dealt stored increased to 35% from 30%.
    • Realm of Death Realm of Death
      • New Effect: Spectators can now see who is inside Realm of Death.
      • Undocumented: No longer goes on cooldown if the target becomes Untargetable icon untargetable during the cast time.
    V9.17
    • Realm of Death Realm of Death
      • Bug Fix: Statikk Shiv Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
      • Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
    V9.15 - August 8th Hotfix
    • Realm of Death Realm of Death
      • Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
    V9.15
    V9.14
    • Darkness Rise Darkness Rise
      • Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
      • Bug Fix: No longer activates on his corpse if it procs via Death's Grasp Death's Grasp hitting 3 enemies after he dies.
    • Death's Grasp Death's Grasp
      • Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
    V9.13
    • Darkness Rise Darkness Rise
      • Bug Fix: Tooltip now notes it works on large monsters.
    • Realm of Death Realm of Death
      • Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
      • Undocumented: Ally tethers (i.e Test of Spirit Test of Spirit) are now correctly broken as well.
    V9.12 - June 13th Hotfix
    • Stats
      • Base attack damage reduced to 61 from 65.
      • Base armor reduced to 37 from 39.
      • Magic resistance growth reduced to 1.25 from 1.5.
      • Armor growth reduced to 3 from 4.
    • Darkness Rise Darkness Rise
      • Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
      • Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
      • Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
    V9.12 - Full Relaunch
    • General
    • Stats
      • Base movement speed increased to 335 from 325.
      • Base attack speed increased to 0.625 from 0.601.
      • Base attack damage increased to 65 from 61.
      • Base armor increased to 39 from 25.
      • Base magic resistance reduced to 32 from 32.1.
      • Base health increased to 575 from 530.
      • Attack speed growth reduced to 1% from 2.2%.
      • Attack damage growth reduced to 4 from 5.
      • Armor growth increased to 4 from 3.75.
      • Magic resistance growth increased to 1.5 from 1.25.
      • Health growth increased to 90 from 78.
      • Health regeneration growth increased to 0.75 from 0.3.
    • Darkness Rise Darkness Rise (Innate)
      • Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
      • After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
      • Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
    • Obliterate Obliterate (Q)
      • Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
      • Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
    • Indestructible Indestructible (W)
      • Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
      • Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
      • Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
    • Death's Grasp Death's Grasp (E)
      • Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
      • Active: After a small delay, Mordekaiser Airborne icon pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
      • Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
    • Realm of Death Realm of Death (R)
      • Active: Mordekaiser Slow icon slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they Suppression icon cannot leave.
      • Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
      • For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
      • If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
      • Target Range: 650.
      • Effect Radius: 1200.
      • Cooldown: 140 / 130 / 120 / 110 / 100 seconds.

    Trivia[]

    Mordekaiser, the Master of Metal Mordekaiser, the Master of Metal
    Mordekaiser, the Iron Revenant Mordekaiser, the Iron Revenant


    See also[]

    References[]

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