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Mordekaiser OriginalCentered.jpg
Mordekaiser
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Mordekaiser is a champion in League of Legends.[1]

Abilities

Edit
Darkness Rise
EFFECT RADIUS: 375
Darkness Rise.png

Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage On-hit icon.png on-hit.

Damaging basic attacks and basic abilities grant Mordekaiser a stack for 4 seconds for every enemy Champion icon.png champion or Monster icon.png monster hit, stacking up to 3 times. At 3 stacks, Mordekaiser gains Darkness Rise. Subsequent damaging attacks and basic abilities against enemy champions and monsters refresh the duration.

Darkness Rise: Mordekaiser deals「 5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second 」「 0.63 − 1.9 (based on level) (+ 3.75% AP) (+ 0.13% − 0.63% (based on level) of target's maximum health) magic damage every 0.125 seconds 」to all nearby enemies and gains Movement speed icon.png 3% bonus movement speed. The damage per second against monsters is capped at 180.

Info
  • Mordekaiser has a stack counter under his health-bar that is not visible to other champions.
  • Darkness Rise's damage doesn't refresh Darkness Rise's buff.

Edit
Obliterate
RANGE: 625
WIDTH: 160
CAST TIME: 0.5
COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4
Obliterate.png

Active: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies within, Critical strike magic icon.png increased if it hits only one enemy.

Magic Damage:
5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)
Damage Increase:
40 / 45 / 50 / 55 / 60%
 
   "Shatter!"

Info
  • Applies Disintegrate.png spell damage if it hits one target and Death Lotus.png area damage to multiple targets.
  • Obliterate will cast from wherever Mordekaiser is at the end of the cast time.

Edit
Indestructible
CAST TIME: none
COOLDOWN: 14 / 13 / 12 / 11 / 10
Indestructible.png

Passive: Mordekaiser stores 35% of the post-mitigation damage he deals and 15% of the pre-mitigation damage he takes,「 reduced by 75% for non-champion sources 」「 reduced to 8.75% of damage dealt and 3.75% of damage taken for non-champion sources 」, as Potential Shield on his secondary resource bar, up to Health icon.png 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.

Active: Mordekaiser consumes all his current Potential Shield to Hybrid resistances icon.png shield himself for 4 seconds for the same amount. The shield initially decays very slowly but exponentially increases near the end. Indestructible can be recast after 0.5 seconds while the shield is active.

Indestructible 2.png

Recast: Mordekaiser consumes the remaining shield, Heal power icon.png healing for a percentage of the amount.

Healing:
40 / 42.5 / 45 / 47.5 / 50%
 
   "Unbreakable."

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.

Edit
Death's Grasp
TARGET RANGE: 700 / 900
WIDTH: 200
SPEED: 3000
CAST TIME: 0.25
COOLDOWN: 22 / 19 / 16 / 13 / 10

Passive: Mordekaiser gains Magic penetration icon.png magic penetration.

Magic Penetration:
5 / 7.5 / 10 / 12.5 / 15%
Death's Grasp.png

Active: Mordekaiser summons a claw in the target direction that grants Sight icon.png sight of the area and, after 0.5 seconds, deals magic damage to all enemies within and Airborne icon.png pulls them 250 units.

Magic Damage:
80 / 95 / 110 / 125 / 140 (+ 60% AP)

Info
  • Death's Grasp will still Airborne icon.png pull even if Mordekaiser Death.png dies.
  • Death's Grasp will fire from wherever Mordekaiser was at the start of the cast time.

Edit
Realm of Death
TARGET RANGE: 650
EFFECT RADIUS: 1200
CAST TIME: 0.5
COOLDOWN: 140 / 120 / 100
Realm of Death.png

Active: Mordekaiser Slow icon.png slows the target enemy Champion icon.png champion by 75% during the cast time, after which they're Suppression icon.png banished together with Mordekaiser to the Death Realm for 7 seconds.

Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all Summon- Tibbers.png pets still inside are killed at the end.

Additionally, for the same duration, Mordekaiser consumes the target's soul, reducing their current Attack damage icon.png attack damage, Ability power icon.png ability power, Attack speed icon.png total attack speed, Critical strike true icon.png Health icon.png maximum health, Armor penetration icon.png armor, Magic penetration icon.png magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside, Mordekaiser keeps their partial stats until they respawn.

If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.

 
   "Welcome to oblivion."

Info

Ally Spirit

Enemy Spirit

  • Realm of Death will cancel and go on cooldown after its cast time if:
  • Realm of Death will cancel but not go on cooldown if during the cast time:
    • Mordekaiser loses Sight icon.png sight of the target.
    • The target is too far away.
    • The target becomes Playful.png untargetable.
    • Mordekaiser or the target Death.png dies.
  • Spell Shield.png Spell shield will not block the initial Slow icon.png slow.
  • If the target's Health icon.png health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
  • Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
    • Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
  • Entering or leaving the Death Realm will cause all targeted Projectile.png projectiles to be Bullet strikethrough.png destroyed.
  • The transition in and out of the Death Realm doesn't interrupt Channeling icon.png channels.
    • The only exception is Grand Starfall Grand Starfall, which will be interrupted when that ability's caster enters the Realm of Death.
  • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
    • Dash.png Dashes, Flash.png blinks, Airborne icon.png displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
  • Multiple Death Realms (possible through a hijacked hijacked Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
    • Tahm Kench's Tahm Kench's Devour Devour can carry a target outside of their circle, but they will be displaced back inside once Regurgitated Regurgitated.
    • An active Assault and Battery Assault and Battery on a target outside the perimeter will cause Vi Vi to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.
  • Realm of Death will not be dispelled if either of the two affected champions enter Revival icon.png resurrection after taking lethal damage. It is dispelled if the target enters a Omen of Death.png zombie state.
  • Realm of Death can be dispelled (excluding death and duration) if:
  • Any active Focused Resolve.png tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
  • Structures exist in all realms at the same time. Turret icon.png Turrets will behave normally as if all units were in the same realm.
  • The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no Sight icon.png vision of them.
  • Realm of Death's interactions with other elements/abilities:
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Tips & Tricks
    • While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.

    Map-Specific Differences
    Nexus Blitz icon.png Nexus Blitz differences edit
    • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.

    Patch history

    For the expanded patch notes, see here.
    V11.10
    V11.8
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level).
      • New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
    V11.7
    • Obliterate Obliterate
      • Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
    V11.3
    • Death's Grasp Death's Grasp
      • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
    V10.25
    • Obliterate Obliterate
      • Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
    V10.12
    • Realm of Death Realm of Death
      • Bug Fix: No longer locks out his enemies' Unsealed Spellbook Unsealed Spellbook-granted Teleport Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
    V10.9
    • Realm of Death Realm of Death
      • Bug Fix: Rift Scuttler's Rift Scuttler's speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
    V10.8
    V10.6
    • General
      • Recommended items updated.
    • Realm of Death Realm of Death
      • Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
    V10.5
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
    V10.4
    • Darkness Rise Darkness Rise
      • Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
    V10.3
    V10.1
    • Darkness Rise Darkness Rise
      • Duration reduced to 4 seconds from 5.
      • Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
    V9.19
    • Indestructible Indestructible
      • Damage dealt stored increased to 35% from 30%.
    • Realm of Death Realm of Death
      • New Effect: Spectators can now see who is inside Realm of Death.
      • Undocumented: No longer goes on cooldown if the target becomes Playful.png untargetable during the cast time.
    V9.17
    • Realm of Death Realm of Death
      • Bug Fix: Statikk Shiv Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
      • Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
    V9.15 - August 8th Hotfix
    • Realm of Death Realm of Death
      • Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
    V9.15
    V9.14
    • Darkness Rise Darkness Rise
      • Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
      • Bug Fix: No longer activates on his corpse if it procs via Death's Grasp Death's Grasp hitting 3 enemies after he dies.
    • Death's Grasp Death's Grasp
      • Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
    V9.13
    • Darkness Rise Darkness Rise
      • Bug Fix: Tooltip now notes it works on large monsters.
    • Realm of Death Realm of Death
      • Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
      • Undocumented: Ally tethers (i.e Test of Spirit Test of Spirit) are now correctly broken as well.
    V9.12 - June 13th Hotfix
    • Stats
      • Base attack damage reduced to 61 from 65.
      • Base armor reduced to 37 from 39.
      • Magic resistance growth reduced to 1.25 from 1.5.
      • Armor growth reduced to 3 from 4.
    • Darkness Rise Darkness Rise
      • Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
      • Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
      • Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
    V9.12 - Full Relaunch
    • General
    • Stats
      • Base movement speed increased to 335 from 325.
      • Base attack speed increased to 0.625 from 0.601.
      • Base attack damage increased to 65 from 61.
      • Base armor increased to 39 from 25.
      • Base magic resistance reduced to 32 from 32.1.
      • Base health increased to 575 from 530.
      • Attack speed growth reduced to 1% from 2.2%.
      • Attack damage growth reduced to 4 from 5.
      • Armor growth increased to 4 from 3.75.
      • Magic resistance growth increased to 1.5 from 1.25.
      • Health growth increased to 90 from 78.
      • Health regeneration growth increased to 0.75 from 0.3.
    • Darkness Rise Darkness Rise (Innate)
      • Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
      • After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
      • Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
    • Obliterate Obliterate (Q)
      • Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
      • Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
    • Indestructible Indestructible (W)
      • Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
      • Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
      • Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
    • Death's Grasp Death's Grasp (E)
      • Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
      • Active: After a small delay, Mordekaiser Airborne icon.png pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
      • Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
    • Realm of Death Realm of Death (R)
      • Active: Mordekaiser Slow icon.png slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they Suppression icon.png cannot leave.
      • Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
      • For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
      • If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
      • Target Range: 650.
      • Effect Radius: 1200.
      • Cooldown: 140 / 130 / 120 / 110 / 100 seconds.

    See also

    References

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