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The Loop (Games)
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Mordekaiser
Abilities
- Notes
- Mordekaiser has a stack counter under his health-bar that is not visible to other champions.
- Darkness Rise's damage doesn't refresh Darkness Rise's buff.
- Notes
- Applies
spell damage if it hits one target and
area damage to multiple targets.
- Obliterate will cast from wherever Mordekaiser is at the end of the cast time.
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Notes
Ally Spirit
Enemy Spirit
- Realm of Death will cancel and go on cooldown after its cast time if:
- The target is
displacement immune,
crowd control immune or protected by a
spell shield.
- The target is a
clone or .
- The target is
- Realm of Death will cancel but not go on cooldown if during the cast time:
- Mordekaiser loses
sight of the target.
- The target is too far away.
- The target becomes
untargetable.
- Mordekaiser or the target
dies.
- Mordekaiser loses
Spell shield will not block the initial
slow.
- If the target's
health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
- Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
- Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
- Entering or leaving the Death Realm will cause all targeted
projectiles to be
destroyed.
- The transition in and out of the Death Realm doesn't interrupt
channels.
- The only exception is , which will be interrupted when that ability's caster enters the Realm of Death.
- The boundaries are not considered terrain (
Dashes,
blinks,
displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
exception), and enemies that try to move out of the area will be displaced back inside.
- Multiple Death Realms (possible through a
- can carry a target outside of their circle, but they will be displaced back inside once .
- An active on a target outside the perimeter will cause to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.
Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
- Realm of Death will not be dispelled if either of the two affected champions enter
resurrection after taking lethal damage. It is dispelled if the target enters a
zombie state.
- Realm of Death can be dispelled (excluding death and duration) if:
- The target uses a
cleansing effect, with the exceptions of , , and .
- recast is disabled while he is in the Realm of Death.
- Mordekaiser or the target cast another Realm of Death. The affected champions will remain stuck for the duration of the new circle.
- The target uses a
- Any active
tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
- Structures exist in all realms at the same time.
Turrets will behave normally as if all units were in the same realm.
- The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no
vision of them.
- Realm of Death's interactions with other elements/abilities:
Brushes will maintain their presence between realms.
- Switching realms detaches all
attached champions on either of the two champions entering the realm.
area of effect are exceptions and may still take effect between dimensions if the conditions are valid.
, catching a , , , , , , , , , , and gaining - Effects such as , , and will only deal damage to enemies of the dimension they're in at time of cast. Ending the channel or cast time while inside another dimension will not do damage to nearby enemies.
- Units that enter the realm while taking * will be able to bypass the borders.
- Any spawned terrain while in the Death Realm will remain inside until expired. They will not be destroyed.
- is one of many area of effect abilities that will not take presence between realms.
- may be re-cast inside the Death Realm even if its target is outside it, but will stop dashing upon colliding with the boundary.
- The target of will immediately leave belly when he enters or leaves the Realm of Death.
- cannot be interacted with between realms by ( will not call feathers in the other realm towards her).
- will end prematurely if the Death Realm ends while is attached.
- is interrupted both when enters the Realm of Death and leaves it.
fear is cast in the realm Urgot is in.
may not be re-cast while his victim is not in the same realm as him, but an already chained foe will still continue to be reeled in and executed. The - will spawn between realms and can be interacted with by . will take presence between realms.
Shadows will take presence between realms.
slow, making it vulnerable to the Death Realm.
dispels from Realm of Death's - will instantly return back to Orianna if she's sent to another dimension.
- and are disabled while in the Realm of Death.
- Controllable pets and decoys can still be commanded between realms.
- Jungle plants ( , , ) will not take presence between realms.
nearsight to enemy champions in the same dimension as him.
- The player's screen will still change in color however.
only applies
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
- While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
Nexus Blitz differences edit
- When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
Patch history
- See here for the complete patch history.
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
- Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Bug Fix: No longer locks out his enemies' -granted (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
- Bug Fix: speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
- Bug Fix: Can no longer cast while being in his Realm of Death.
- General
- Recommended items updated.
- Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
- Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
- Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
- Bug Fix: Now properly deals damage to enemies only when the ability is active.
- Bug Fix: is no longer able to suppress Mordekaiser as he casts Realm of Death.
- Bug Fix: no longer gets stuck in her ally Realm of Death when she casts towards him as he is reviving via .
- Duration reduced to 4 seconds from 5.
- Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
- Damage dealt stored increased to 35% from 30%.
- New Effect: Spectators can now see who is inside Realm of Death.
- Undocumented: No longer goes on cooldown if the target becomes
untargetable during the cast time.
- Bug Fix: will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
- Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
- V9.15 - August 8th Hotfix
- Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
- Bug Fix: unempowered basic attacks now properly deal damage in Realm of Death.
- Bug Fix: is usable in Realm of Death.
- Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
- Bug Fix: No longer activates on his corpse if it procs via hitting 3 enemies after he dies.
- Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
- Bug Fix: Tooltip now notes it works on large monsters.
- Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
- Undocumented: Ally tethers (i.e ) are now correctly broken as well.
- V9.12 - June 13th Hotfix
- Stats
- Base attack damage reduced to 61 from 65.
- Base armor reduced to 37 from 39.
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3 from 4.
- Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
- Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
- Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
- V9.12 - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Adjusted artwork for and .
- New voice over.
- New lore.
- Stats
- Base movement speed increased to 335 from 325.
- Base attack speed increased to 0.625 from 0.601.
- Base attack damage increased to 65 from 61.
- Base armor increased to 39 from 25.
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 575 from 530.
- Attack speed growth reduced to 1% from 2.2%.
- Attack damage growth reduced to 4 from 5.
- Armor growth increased to 4 from 3.75.
- Magic resistance growth increased to 1.5 from 1.25.
- Health growth increased to 90 from 78.
- Health regeneration growth increased to 0.75 from 0.3.
- Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
- After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
- Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
(Innate)
- Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
- Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
(Q)
- Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
- Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
- Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(W)
- Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
- Active: After a small delay, Mordekaiser
pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
- Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
(E)
- Active: Mordekaiser
slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they
cannot leave.
- Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
- For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
- If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
- Target Range: 650.
- Effect Radius: 1200.
- Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
(R)
- Active: Mordekaiser
See also
Cancelled Champions |
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References
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