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Mordekaiser
Mordekaiser is a champion in League of Legends.[1]
Abilities[]
- Mordekaiser has a stack counter under his health bar that is not visible to other champions. It will light up when the maximum effect is active.
- Darkness Rise's area damage alone does not refresh Darkness Rise's buff.
- Applies spell damage if it hits one target and area damage to multiple targets.
- This ability will cast from wherever the caster is at the end of the cast time.
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- The Realm of Death is a battlefield that exists outside of the normal realm in an alternate "dimension". It exists only for Mordekaiser and his target. It consists of an arena that has a radius of 1200 units and includes any terrain features that would exist in the map of the normal realm, including walls and brushes.
- The boundaries of the arena are impassable but not considered terrain themselves ( exception), and enemies that try to move out of the area will be displaced back inside.
- Dashes, blinks, displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
- Realm of Death retains Mordekaiser's previous current health percentage when granting him a portion of the target's maximum health.
- Realm of Death will cancel and go on cooldown after its cast time if:
- The target is displacement immune, crowd control immune or protected by a spell shield.
- Note that all of the above plus any cleanse effect are ineffective if they are applied after the target has been banished.
- The target is a clone or .
- The target is displacement immune, crowd control immune or protected by a spell shield.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- If Mordekaiser or the target cast another Realm of Death, the affected champions will remain stuck for the duration of the new circle.
- The previous circle will be overridden by the new one; it will be dispelled to enter the new circle.
- Spell shield will not block the initial slow.
- The reveal effect lasts for 1.25 seconds from the start of the cast time if the cast does not complete. Otherwise, the reveal ends as soon as the cast time completes.
- If the target's health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
- Entering or leaving the Death Realm will cause all targeted projectiles to be destroyed.
- The transition in and out of the Death Realm doesn't interrupt channels.
- will always be interrupted by the transition into the realm.
- Realm of Death will not be dispelled if either of the two affected champions enter resurrection after taking lethal damage. It is dispelled if the target enters a zombie state.
- Any active tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
- Upon entering the realm, Mordekaiser and the target are cleansed from all forced action effects
- The cleanse will occur even if the source enters the realm.(bug)
- Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
- Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
- While Mordekaiser has hold of his enemy's stats, that champion's circular portrait will appear as a pip next to his health bar, visible to all players.
- Realm of Death's interactions with other elements/abilities (list is incomplete):
- Multiple Death Realms (possible through a
- can carry a target outside of their circle, but they will be displaced back inside once .
- An active on a target outside the perimeter will cause to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.
Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
- Structures exist in all realms at the same time. Turrets will behave normally as if all units were in the same realm.
- Hex-gates on will not be present between realms.
- Brushes will maintain their presence between realms.
- Switching realms detaches all attached champions on either of the two champions entering the realm.
- will cause him to detach immediately when Realm of Death ends.
- The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no vision of them.
- , catching , and , , , , , , , , and are exceptions and may still take effect between dimensions if the conditions are valid.
- Effects such as , , and will only deal damage to enemies of the dimension they're in at time of cast. Ending the channel or cast time while inside another dimension will not do damage to nearby enemies.
- Any spawned terrain while in the Death Realm will remain inside until expired. They will not be destroyed.
- can be recast even if the target is in another realm.
- is one of many area of effect abilities that will not take presence between realms.
- is special cased to not resist the slow but instead resist the dimension swap after the cast completes.
- nearsight to enemy champions in the same dimension as him. only applies
- will snap back to her the moment she switches realms.
- If Mordekaiser uses Realm of Death on while charging , will continue charging in the realm, however will not deal any damage.
- The target of will immediately leave belly when he enters or leaves the Realm of Death.
- is interrupted both for if she enters or leaves the Realm of Death.
- The fear upon a successful execution will occur in realm.
cannot be recast while the target is in a different dimension than him. If the target is being reeled in however, then the execution at the end of the channel will take place regardless of the dimension either he or the target is in.
- will spawn between realms. will also take presence between realms.
- cannot call between dimensions.
- Shadows will take presence between realms.
- and are disabled while in the Realm of Death.
- Controllable pets and decoys can still be commanded between realms.
- Jungle plants ( , , ) will not take presence between realms.
- Multiple Death Realms (possible through a
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
- Nexus Blitz differences edit
- When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
- Heal health ratio changed to 8% of target's maximum health.
- Percentage of core stats stolen changed to 8%.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Mordekaiser (Collection).
Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers-- but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.
Fred Tatasciore
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
- Bug Fix: rift VFX are no longer visible across dimensions.
- Bug Fix: Background textures from no longer incorrectly override Death Realm on-ground VFX.
- Base damage per second reduced to 5 at all levels from 5 − 15.2 (based on level).
- Damage cap against monsters increased to 40 − 200 (based on level) from 28 − 164 (based on level).
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 75 / 95 / 115 / 135 / 155.
- Base damage per level reduced to 0 − 45 (based on level) from 5 − 139 (based on level).
- Bug Fix: Cast now properly consumes spell shield.
- Bug Fix: No longer gains a stack for attacks that are dodged.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
- Base damage reduced to 70 / 85 / 100 / 115 / 130 from 80 / 95 / 110 / 125 / 140.
- Removed: No longer dispelled if the target uses an applicable cleansing effect.
- Removal interaction had parity with the removal interactions of suppression; cleanses that would remove suppression now no longer dispel the Realm of Death.
- Crowd control immunities will still resist banishment.
- Removed: No longer dispelled if the target uses an applicable cleansing effect.
-
- Bug Fix: Homeguard run VFX no longer appears more intense than intended.
- Bug Fix: No longer brings with her through dimensions.
- AP ratio increased to 70% AP from 60% AP.
- New Effect: Now reveals the target for the duration of the cast.
- General
- Adjusted splash artwork for .
- Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
- Bug Fix: No longer causes abilities to not function properly.
- Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
- Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
- Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.(bug)
- V12.23 - December 14th Hotfix
- Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
- Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks.
- Damage cap against monsters reduced to 28 − 164 (based on level) from 180 at all levels.
- Bug Fix: VFX no longer sometimes plays twice per cast.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
- Bonus movement speed increased to 3 / 6 / 9% (based on level) from 3% at all levels.
- Bug Fix: Targets affected by no longer become stuck in the Death Realm as the caster was them out.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
- Bug Fix: When he uses it on , now properly remains in the realm that it was cast in.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage dealt stored increased to 45% from 35%.
- Damage dealt stored to non-champions increased to 11.25% from 8.75%.
-
- Updated visual effects.
- Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level).
- New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
- Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
- Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Bug Fix: No longer locks out his enemies' -granted (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
- Bug Fix: speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
- Bug Fix: Can no longer cast while being in his Realm of Death.
- General
- Recommended items updated.
- Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
- Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
- Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
- Bug Fix: Now properly deals damage to enemies only when the ability is active.
- Bug Fix: is no longer able to suppress Mordekaiser as he casts Realm of Death.
- Bug Fix: no longer gets stuck in her ally Realm of Death when she casts towards him as he is reviving via .
- Duration reduced to 4 seconds from 5.
- Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
- Damage dealt stored increased to 35% from 30%.
- New Effect: Spectators can now see who is inside Realm of Death.
- Undocumented: No longer goes on cooldown if the target becomes untargetable during the cast time.
- Bug Fix: will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
- Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
- V9.15 - August 8th Hotfix
- Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
- Bug Fix: unempowered basic attacks now properly deal damage in Realm of Death.
- Bug Fix: is usable in Realm of Death.
- Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
- Bug Fix: No longer activates on his corpse if it procs via hitting 3 enemies after he dies.
- Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
- Bug Fix: Tooltip now notes it works on large monsters.
- Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
- Undocumented: Ally tethers (i.e ) are now correctly broken as well.
- V9.12 - June 13th Hotfix
- Stats
- Base attack damage reduced to 61 from 65.
- Base armor reduced to 37 from 39.
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3 from 4.
- Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
- Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
- Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
- V9.12 - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Adjusted artwork for and .
- New voice over.
- New lore.
- Stats
- Base movement speed increased to 335 from 325.
- Base attack speed increased to 0.625 from 0.601.
- Base attack damage increased to 65 from 61.
- Base armor increased to 39 from 25.
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 575 from 530.
- Attack speed growth reduced to 1% from 2.2%.
- Attack damage growth reduced to 4 from 5.
- Armor growth increased to 4 from 3.75.
- Magic resistance growth increased to 1.5 from 1.25.
- Health growth increased to 90 from 78.
- Health regeneration growth increased to 0.75 from 0.3.
- Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
- After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
- Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
(Innate)
- Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
- Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
(Q)
- Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
- Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
- Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(W)
- Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
- Active: After a small delay, Mordekaiser pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
- Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
(E)
- Active: Mordekaiser slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they cannot leave.
- Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
- For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
- If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
- Target Range: 650.
- Effect Radius: 1200.
- Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
(R)
Trivia[]
- Mordekaiser might have been inspired by the Four Horsemen of the Apocalypse, particularly Conquest.
- Mordekaiser was the only champion without any mobility or crowd control effects until V5.4 onwards where Creeping Death was changed to give him situational bonus movement speed.
- Mordekaiser might have been responsible for around 80% of all live bugs in League of Legends.[2]
- Mordekaiser's abilities referenced heavy/thrash metal songs and/or bands:
- Iron Man by Black Sabbath
- (M)Ace of Spades by Motörhead
- Morgenstern (German: 'Morning Star') by Rammstein
- Harvester of Sorrow by Metallica
- Creeping Death (Old W) by Metallica
- Sy(m)phon(y) of Destruction by Megadeth
- Children of the Grave by Black Sabbath
- The Prisoner by Iron Maiden
- DragonForce
- Mordekaiser's mace references Nightfall by Blind Guardian
- Mordekaiser used to be one of four champions who use their health as their sole spellcasting resource (the others being , , and ).
- used to apply the longest damage-over-time effect in the game (10 seconds).
- 'Mordekaiser es #1 huehuehue' is the product of 'Brazil 5v5 tier list' by NA Summoner 'SKILLSHOT MASTER' and 'This is why we hate Mordekaiser' by 'McRooster'.
- Mordekaiser's helmet resembled the M in Sodom's logo.
- His mirrors : both abilities pull in their targets as well as passively grant their casters magic penetration and armor penetration, respectively.
- could be a reference to the item , as both showcase a green claw.
- The abilities reference metal songs or bands.[3]
- grindcore band from Košice. , the
- song by Disturbed. , the
- Atlas, Rise by Metallica, or The Rise Of Darkness by Immortal. could be referencing the song,
- Beyond the Realms of Death by Judas Priest. ,
- Also, Mordekaiser's mace references Nightfall by Blind Guardian.