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Previous Lore

Mordekaiser Render old2
"All things must die... and yet I live on." - Mordekaiser OriginalSquare old3 Mordekaiser

The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific Children of the Grave curse: he enslaves his victims' souls to become instruments of destruction.

Iron Revenant

Mordekaiser was once mortal, a brutal warlord-king who ruled the lands of eastern Valoran long before the rise of Demacia or Noxus. He waded into battle bedecked in heavy iron armor and slaughtered all who opposed him, crushing them beneath his ensorcelled mace, Mace of Spades Nightfall.

As hated as he was feared, his enemies finally rallied to end his dark reign. After a long and bloody day of battle, Mordekaiser met his fate standing atop a mountain of corpses, surrounded by his foes. He laughed even as he died, pierced by arrows, swords and spears, promising his killers that he would come back for them.

His body was hurled upon an immense pyre amid great celebration from his enemies. While the flames were unable to do more than blacken his armor, Mordekaiser's body was reduced to charred bones.

The fires burned for days on end, but as they finally died down and the victors moved on, a coterie of sorcerers slunk forward and sifted through the ashes, gathering up Mordekaiser's armor and bones. They bore them away in secret, and on a moonless night they laid the skeleton upon a rune-carved slab and enacted a spell of vile, necromantic sorcery. As their dark magicks reached a crescendo, a shadowy form appeared upon the slab. The deathly shade rose to its feet, leaving the skeleton behind.

It was a wraith formed of pure darkness, yet its eyes burned with malice. The fire-blackened pieces of armor slammed into place around the shadowy spirit, as if drawn to a powerful lodestone, and the sorcerers dropped to their knees before their risen master. They had been promised great power for their service, but had not foreseen how they were to be rewarded.

With newfound mastery over the necromantic arts, Mordekaiser gifted the sorcerers with undeath, trapping them between life and death. They became vile liches, living corpses cursed to serve him until the end of time.

Over the next decade Mordekaiser saw all those who had defied him slain. He Children of the Grave cursed them into eternal servitude, drawing out their souls and forcing them to obey his undying will.

Having assumed the mantle of the Iron Revenant, Mordekaiser's nightmarish reign of darkness lasted many centuries. Several times he was seemingly slain during this period, yet always he returned, brought back by the power of his soul-bound liches.

Mordekaiser's bones were key to his unholy reincarnation, and as the centuries rolled on he became increasingly paranoid about their safety. He constructed a monolithic fortress at the heart of his empire that came to be known as the Immortal Bastion. Locked away at the core of this epic stronghold he hid his remains.

The Immortal Bastion was eventually besieged by a concentrated alliance of tribes and warbands. During the siege, an unknown thief infiltrated the mighty fortress, bypassing its fiendish defenses to steal Mordekaiser's skull. His skeleton needed to be complete in order for his resurrection to be enacted, yet fearful of their master's wrath, his enslaved liches kept the theft a secret.

On the walls of the Immortal Bastion, countless enemies fell before Mordekaiser, yet it was not enough to stave off defeat. His fortress was overrun and he was dragged down by sheer weight of numbers. His deadly mace was torn from his grasp and great chains wrapped around his limbs. The booming of his laughter echoed through the darkness - he had no reason not to believe he would be reborn anew, as he had been many times before. The chains binding him were hitched to hulking Basilisks, and with a barked order the immense scaled beasts ripped him apart.

Mordekaiser's skull was taken across the sea to the Blessed Isles, a land hidden in mist and legend. The wise adepts of that land knew of Mordekaiser, and of his weakness. They had stolen his skull in order to rid the world of his unholy presence, placing it in a vault deep beneath the ground, secured behind locks and magical wards. Mordekaiser's servants were scattered to the corners of the world, seeking his lost skull, but were always unable to locate it. It seemed Mordekaiser's reign was truly over.

Years rolled into decades, decades to centuries, until a cataclysm was unleashed upon the Blessed Isles. A Blade of the Ruined King item king whose mind had been ruined by grief and madness unleashed a terrible spell that condemned the isles to darkness, turning them into a twisted realm of the undying - the Shadow Isles. During that great sorcerous explosion, the vaults securing Mordekaiser's skull were torn asunder.

Drawn like moths to a flame, Mordekaiser's liches made their way to the newly born Shadow Isles. They bore with them their master's bones, and digging his skull from the ruins, were finally able to unleash him upon the world once more.

Mordekaiser has since carved out his own empire upon the Shadow Isles, enslaving a growing army of the dead. He looks down upon these newly formed undying spirits as a lesser breed, for he chose his path freely, while these others are merely lost souls. Nevertheless, he sees their use; they will be his foot-soldiers in the conflicts to come.

Unlike the lesser spirits, Mordekaiser is not bound by the Black Mist - he is too powerful for that - yet its baleful energy grants him considerable power. For now at least, the Shadow Isles serves as the perfect place to build his strength.

While he consolidates his power, and constantly obsesses over making his bones ever-more secure, Mordekaiser has begun to look across the seas, towards Valoran. He has set his sights on the empires and civilizations that have risen since his absence. In particular, his attention is drawn to the Immortal Bastion, that mighty fortress that now acts as the capital city of the upstart empire called Noxus.

A new era of darkness beckons.

Shadow Isles The Sundered Vaults Of Arcana
EditImageReference

Shadow Isles Crest icon

Short Story • 3 Minute Read

Shadows of Damnation

By Anthony Reynolds Lenné

The Black Mist coiled and twisted like a living creature as it rolled forward to encircle the isolated, grey-stoned castle.

Shadow Isles First light after the Harrowing
EditImageReference

Shadow Isles Crest icon

Entries

First light after the Harrowing

By Pabro

Though the Black Mist fades and the souls it claimed will soon forget their past, the threat of the fell tide will not be forgotten. Worse than all previous years, those who lived are left to wonder where it will return, and whether anyone will survive when it does.

Mordekaiser Render old2
"Fear is confusion, pain is clarity." - Mordekaiser OriginalSquare old3 Mordekaiser

Mordekaiser is a being of pure, living agony on a mysterious dread quest. It is said that he was the first of the undead, existing before the Shadow Isles were a whispered threat. His true name and past lost to history, Mordekaiser is feared for his grim manipulation of pain - both his own, and that of others. Anguish fuels and sustains him, serving as his last connection to life, as well as his most effective weapon. In his enigmatic hunt, he's proven no one is safe, for even the most courageous souls have surrendered their secrets in his grasp.

One girl witnessed and survived an encounter with pain's paladin. Late one night, the young mage-in-training was awoken by the sound of her master's tortured screams. Overcoming her fear, she charged into the library to find it a shattered ruin. There, she saw a hulking figure clad in a suit of armor that seemed fused to his body. It was clear the grim intruder was looking for something, and was displeased with the results.

At the center of the once-majestic chamber, the armored fiend clutched her teacher's broken form. She overheard her master's final words - that he would die before he would give up his secrets. Mordekaiser laughed and said that even death was no escape, then snapped the master's neck with a sharp crack. Moments later, the horrified girl witnessed her master's spirit torn from his body. As if under some dark compulsion, the Children of the Grave shade began to reveal all to his torturer and executioner.

The girl fled, living to tell her story - should Mordekaiser come for you, even death itself will not keep you from his iron reach.

Mordekaiser Render old
"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser OriginalSquare old2 Mordekaiser's eligibility evaluation

During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser.

The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased.

However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?

Mordekaiser Render old
"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser OriginalSquare old Mordekaiser's eligibility evaluation

From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser.

Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.

As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased.

However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour: if Mordekaiser is a general, what nightmarish army lurks at his command?

Previous Abilities

Iron Man
Iron Man

Innate: Mordekaiser Hybrid resistances icon shields himself for 25% of the damage dealt by his abilities, halved to 12.5% against enemy Minion icon minions and capped at 25% maximum health.

After a 1.5 seconds delay, Iron Man's shield decays at a rate of 1.5% base health per second down to a minimum of「 6.25% maximum health 」「 25% maximum shield 」.

Info
Notes

Mace of Spades
COST: 20 / 23 / 26 / 29 / 32 Health
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Mace of Spades

Active: Mordekaiser's next three basic attacks deal bonus magic damage, with the third hit dealing double of that.

Mace of Spades First / Mace of Spades 2 Second Bonus Magic Damage:
10 / 20 / 30 / 40 / 50 (+ 50 / 60 / 70 / 80 / 90% AD) (+ 60% AP)
Mace of Spades 3 Third Bonus Magic Damage:
20 / 40 / 60 / 80 / 100 (+ 100 / 120 / 140 / 160 / 180% AD) (+ 120% AP)
Total Bonus Damage:
40 / 80 / 120 / 160 / 200 (+ 200 / 240 / 280 / 320 / 360% AD) (+ 240% AP)

Mace of Spades resets Mordekaiser's autoattack timer.

Info
Notes
  • Mace of Spades does not multiply Spellblade or other on-hit effects' damage.
  • The enhanced attacks will apply on-hit effects if they can apply basic attack damage, but they do not affect structures.
  • The attacks can be Aegis Protection blocked and Counter Strike dodged and the modifier will be consumed if Mordekaiser is Blind icon blinded.

Harvester of Sorrow
TARGET RANGE: 1000
EFFECT RADIUS: 250 / 125
COST: 25 / 35 / 45 / 55 / 65 Health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Harvester of Sorrow

Passive: Mordekaiser gains bonus experience when killing a minion near allies equal to 50% of the experience he lost due to them being there, which totals at 82.6 / 71.73 / 66.3 / 63.04 / 60.87% (based on champions) of the minion's experience bounty.

Active - First Cast: Mordekaiser targets an allied champion or minion and for the next 4 seconds they gain up to 75 bonus movement speed while moving towards each other (increasing the further apart they are), which lingers for 1.5 seconds. When near enough to each other, each deal magic damage in an area of effect around themselves every second for the duration (melee and caster minions have a smaller AoE). Harvester of Sorrow ends if Mordekaiser or his ally dies.

Magic Damage Per Second:
35 / 45 / 55 / 65 / 75 (+ 22.5% AP)
Total Magic Damage:
140 / 180 / 220 / 260 / 300 (+ 90% AP)

For the next 4 seconds, Mordekaiser can reactivate Harvester of Sorrow to end its primary effects and trigger a secondary effect, which triggers automatically at the end of the duration. If activated while no allies are nearby, Mordekaiser will highlight an area around him and can reactivate the ability as normal. The first ally to come in range will automatically gain the effect, too.

Harvester of Sorrow 2

Active - Second Cast: Mordekaiser constricts the area, dealing magic damage to all enemies near himself and his ally as well as Heal power healing himself and his ally for the same amount, from up to 2 enemies hit in their respective areas. Healing is reduced to 25% when harvesting minions.

Harvest Damage:
50 / 85 / 120 / 155 / 190 (+ 30% AP)
Heal Per Enemy:
50 / 85 / 120 / 155 / 190 (+ 30% AP)
Maximum Heal:
100 / 170 / 240 / 310 / 380 (+ 60% AP)

Heal from Minions:
12.5 / 21.25 / 30 / 38.75 / 47.5 (+ 7.5% AP)
Maximum Heal from Minions:
25 / 42.5 / 60 / 77.5 / 95 (+ 15% AP)

Info
Notes
  • Harvester of Sorrow has no cast time and does not interrupt Mordekaiser's previous orders.
  • Reference: Champions usually receive 100 / 65.2 / 43.47 / 32.6 / 26.08 / 21.73% (based on champions) of the experience bounty.

Siphon of Destruction
EFFECT RADIUS: 675
ANGLE: 50°
COST: 24 / 36 / 48 / 60 / 72 Health
COOLDOWN: 6 / 5.75 / 5.5 / 5.25 / 5
Siphon of Destruction

Active: Mordekaiser deals magic damage to all enemies in a cone in the target direction.

Magic Damage:
35 / 65 / 95 / 125 / 155 (+ 60% AD) (+ 60% AP)

For each enemy champion hit, Mordekaiser generates a bonus percentage of Iron Man Iron Man shield.

Bonus Shield:
15 / 17.5 / 20 / 22.5 / 25%

Info
Notes
  • Spell Shield Spell shield will block the damage and the bonus shield.

Children of the Grave
TARGET RANGE: 650
EFFECT RADIUS: 1125 / Global
COOLDOWN: 120 / 105 / 90
Dragon Force

Passive - Dragon Force: Mordekaiser's basic attacks and abilities Curse the DragonSquare Dragon for 10 seconds.

Children of the Grave

Active: Mordekaiser curses the target enemy champion, dealing magic damage and Heal power healing himself for the same amount. 25% of the damage and healing is applied instantly, while the other 75% is applied over 10 seconds.

Total Magic Damage:
25 / 30 / 35% (+ 4% per 100 AP) of target's maximum health
Initial Magic Damage:
6.25 / 7.5 / 8.75% (+ 1% per 100 AP) of target's maximum health
Magic Damage Per Second:
1.875 / 2.25 / 2.625% (+ 0.3% per 100 AP) of target's maximum health

Curse: If Mordekaiser's team scores an enemy champion Damage rating takedown on a Cursed enemy, he temporarily enslaves their soul as a controllable ghost. Enslaving the DragonSquare Dragon will kill Mordekaiser's current ghost and prevent him from summoning a new one while it survives.

Ghost Duration:
45 / 60 / 75

Second Active: While a ghost is active, Children of the Grave can be used to move them to the target location.

Champion ghosts gain 100% of Mordekaiser's bonus AD as bonus AD and 15% of Mordekaiser's maximum health as bonus health, and while Mordekaiser has a champion enslaved he gains 25% of their bonus health as bonus health and 30% of their AP as bonus AP. Dragon ghosts gain bonus range and modified movement speed.

Bonus Attack Range:
0 / 75 / 150

Bonus Movement Speed:
-50 / 0 / 50

Info
Notes
  • Children of the Grave will grant Mordekaiser a ghost and bonus stats at the start of Death Defied Death Defied, Icathian Surprise Icathian Surprise or Glory in Death Glory in Death.
  • Children of the Grave will not grant Mordekaiser a ghost or bonus stats if the target is revived by Guardian Angel item Guardian Angel, World Ender World Ender, Cell Division Cell Division, or Chronoshift Chronoshift.
  • Mordekaiser cannot cast Children of the Grave while the Dragon Force's ghost is alive.
  • The Dragon Ghost applies effects as a standard pet, but also applies AoE effects.

Pets

Control type R / Alt + Right Click
Target type Pet
Spell effects Applies spell effects as pet damage

Abilities

  • Returns to Mordekaiser's location if 1125+ units away from him.
  • Does not disappear if the target that created it respawns.
  • Cannot be issued commands while Mordekaiser is affected by Zhonya's Hourglass item Zhonya's Hourglass, Guardian Angel item Guardian Angel, or Chronoshift Chronoshift (will continue previous one or stand idle)
  • Basic attacks can Critical strike icon critically strike based on target's critical strike chance at time of death.
  • Benefits from target's passive item effects (except Guardian Angel item Guardian Angel) and from target's passive abilities at time of death (they do not regenerate health)
  • Dances alongside Mordekaiser.

Control type R / Alt + Right Click
Target type Pet
Spell effects Applies spell effects as pet damage

Abilities

  • Does not return to Mordekaiser's location (has global leash range)
  • Cannot be issued commands while Mordekaiser is affected by Zhonya's Hourglass item Zhonya's Hourglass, Guardian Angel item Guardian Angel, or Chronoshift Chronoshift (will continue previous one or stand idle)

Iron Man
Iron Man old

Mordekaiser shields himself for 17.5% of the damage dealt by his abilities (doubled against enemy champions) capping at 120 − 630 (based on level) and decaying by 3% per second.

Info
Notes
  • No additional details.

Mace of Spades
RANGE: 200 / 600
COST: 20 / 25 / 30 / 35 / 40 Health
COOLDOWN: 8 / 7 / 6 / 5 / 4
Mace of Spades old

Active: Mordekaiser's next basic attack gains bonus range and is enhanced to deal magic damage (applies spell effects) and to either bounce to up to 3 additional enemies or dealing 65% increased damage if there are no other enemies nearby.

「 Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 100% bonus AD) (+ 40% AP) 」「 Empowered Magic Damage: 132 / 181.5 / 231 / 280.5 / 330 (+ 165% bonus AD) (+ 66% AP) 」

Mace of Spades resets Mordekaiser's basic attack timer.

Info
Notes
  • No additional details.

Creeping Death
RANGE: 750 / 250
COST: 20 / 25 / 30 / 35 / 40 Health
COOLDOWN: 20 / 18 / 16 / 14 / 12
Creeping Death

Active: Mordekaiser summons a cloud of metal shards around the target ally or himself for 6 seconds, granting his target bonus armor and bonus magic resistance as well as causing them to deal deal magic damage each second to nearby enemies for the duration.

  • Bonus Resistances: 10 / 15 / 20 / 25 / 30
「 Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+ 15% AP) 」「 Maximum Magic Damage: 150 / 192 / 264 / 336 / 408 (+ 90% AP) 」

If cast on an ally, Mordekaiser also gains Creeping Death's effect as well as both gaining 60 bonus movement speed when moving towards each other.

Creeping Death is applied to the nearest allied champion in range when Mordekaiser targets himself.

Info
Notes
  • No additional details.

Siphon of Destruction
RANGE: 650
COST: 24 / 36 / 48 / 60 / 72 Health
COOLDOWN: 6
Siphon of Destruction old

Active: Mordekaiser deals magic damage to all enemies in the target direction.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)

Info
Notes
  • No additional details.

Children of the Grave
RANGE: 850
COOLDOWN: 120 / 105 / 90
Children of the Grave old

Active: Mordekaiser curses the target enemy champion, dealing them magic damage while healing for the damage done. He then applies the same effects to the target again over the next 10 seconds.

  • Initial Magic Damage: 12 / 14.5 / 17% (+ 2% per 100 AP) of target's maximum health
「 Magic Damage Per Second: 1.2 / 1.45 / 1.7% (+ 0.2% per 100 AP) of target's maximum health 」「 Total Magic Damage: 24 / 29 / 34% (+ 4% per 100 AP) of target's maximum health 」

If the target dies while cursed, their soul is enslaved as a controllable Ghost with bonus attack damage for 45 seconds. While the Ghost is active, the target grants Mordekaiser 25% their bonus health (does not enhance the Ghost's bonuses) and 30% their AP.

  • Ghost Bonus AD: 25 / 50 / 100

Info
Notes
  • No additional details.

Pets
Control type R or Alt + Right Click

Child of the Grave cannot be commanded while Mordekaiser is being affected by Stasis icon stasis (Zhonya's Hourglass item Zhonya's Hourglass, Guardian Angel item Guardian Angel, Chronoshift Chronoshift) and will either continue its previously issued command or stand idle if not issued one beforehand.

Target type Champion
On-hit effects Child of the Grave's basic attacks can Critical strike icon critically strike based on the target's critical strike chance.
Spell effects Child of the Grave's basic attacks apply spell effects as pet damage.

Abilities

  • Child of the Grave does not disappear when Children of the Grave Children of the Grave's target respawns (both can exist simultaneously and fight each other)
  • Child of the Grave benefits from the target's passive item effects (except Guardian Angel item Guardian Angel's) they carried when they died.
  • Child of the Grave dances alongside Mordekaiser.

Previous voice-overs

Champion Select

Pick
  •  
    Mordekaiser Select old
    "I shall bring great suffering!"
Ban
  •  
    Mordekaiser.move2
    "If I must."

Attacking

  •  
    Mordekaiser.attack1
    "Time to shred."
  •  
    Mordekaiser.attack2
    "How delightfully painful."
  •  
    Mordekaiser.attack3
    "No pain, no drain."
  •  
    Mordekaiser.attack4
    "Carnage!"
  •  
    Mordekaiser.attack5
    "Your sickness... sustains me."
  •  
    Mordekaiser.attack6
    "Affliction... forever!"
  •  
    Mordekaiser.attack7
    "This whole... living thing is... highly overrated."

Movement

  •  
    Mordekaiser.move1
    "Misery loves company."
  •  
    Mordekaiser.move2
    "If I must."
  •  
    Mordekaiser.move3
    "For great... torment!"
  •  
    Mordekaiser.move4
    "We shall see."
  •  
    Mordekaiser.move5
    "Desolation is coming."
  •  
    Mordekaiser.move6
    "So be it... summoner."
  •  
    Mordekaiser.move7
    "You only need to click once, fool!"

Taunt

  •  
    Mordekaiser.taunt
    "Death would be too good for the likes of you!"

Joke

  •  
    Mordekaiser.joke
    "I like my weapons how I like my music... heavy and metal!"

Laugh

  •  
    Mordekaiser.laugh1
    Mordekaiser laughs.
  •  
    Mordekaiser.laugh2
    Mordekaiser laughs.
  •  
    Mordekaiser.laugh3
    Mordekaiser laughs.
  •  
    Mordekaiser.laugh4
    Mordekaiser laughs.

Upon Death

  •  
    Mordekaiser.dying3
    "No... "

Twisted Treeline Altar Capture Responses

Spirit of the Altar profileicon West Altar
  •  
    WestAltar.Mordekaiser1
    "Mordekaiser, are you also a prisoner?"
  •  
    WestAltar.Mordekaiser2
    "I serve you because I must, Mordekaiser."
East Altar
  •  
    EastAltar.Mordekaiser1
    "I serve you gladly, Mordekaiser!"
  •  
    EastAltar.Mordekaiser2
    "Free me, my lord, so I may aid you!"

Previous Splash Art

Patch History

V10.4
  • Darkness Rise Darkness Rise
    • Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
V10.3
V10.1
  • Darkness Rise Darkness Rise
    • Duration reduced to 4 seconds from 5.
    • Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
V9.19
  • Indestructible Indestructible
    • Damage dealt stored increased to 35% from 30%.
  • Realm of Death Realm of Death
    • New Effect: Spectators can now see who is inside Realm of Death.
    • Undocumented: No longer goes on cooldown if the target becomes Playful untargetable during the cast time.
V9.17
  • Realm of Death Realm of Death
    • Bug Fix: Statikk Shiv item Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
    • Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
V9.15 - August 8th Hotfix
  • Realm of Death Realm of Death
    • Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
V9.15
V9.14
  • Darkness Rise Darkness Rise
    • Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
    • Bug Fix: No longer activates on his corpse if it procs via Death's Grasp Death's Grasp hitting 3 enemies after he dies.
  • Death's Grasp Death's Grasp
    • Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
V9.13
  • Darkness Rise Darkness Rise
    • Bug Fix: Tooltip now notes it works on large monsters.
  • Realm of Death Realm of Death
    • Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
    • Undocumented: Ally tethers (i.e Test of Spirit Test of Spirit) are now correctly broken as well.
V9.12 - June 13th Hotfix
  • Stats
    • Base attack damage reduced to 61 from 65.
    • Base armor reduced to 37 from 39.
    • Magic resistance growth reduced to 1.25 from 1.5.
    • Armor growth reduced to 3 from 4.
  • Darkness Rise Darkness Rise
    • Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
    • Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
    • Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
V9.12 - Full Relaunch
  • General
  • Stats
    • Base movement speed increased to 335 from 325.
    • Base attack speed increased to 0.625 from 0.601.
    • Base attack damage increased to 65 from 61.
    • Base armor increased to 39 from 25.
    • Base magic resistance reduced to 32 from 32.1.
    • Base health increased to 575 from 530.
    • Attack speed growth reduced to 1% from 2.2%.
    • Attack damage growth reduced to 4 from 5.
    • Armor growth increased to 4 from 3.75.
    • Magic resistance growth increased to 1.5 from 1.25.
    • Health growth increased to 90 from 78.
    • Health regeneration growth increased to 0.75 from 0.3.
  • Darkness Rise Darkness Rise (Innate)
    • Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
    • After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
    • Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
  • Obliterate Obliterate (Q)
    • Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
    • Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
  • Indestructible Indestructible (W)
    • Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
    • Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
    • Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Death's Grasp Death's Grasp (E)
    • Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
    • Active: After a small delay, Mordekaiser Airborne icon pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
    • Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
  • Realm of Death Realm of Death (R)
    • Active: Mordekaiser Slow icon slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they Suppression icon cannot leave.
    • Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
    • For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
    • If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
    • Target Range: 650.
    • Effect Radius: 1200.
    • Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
V9.6
  • Harvester of Sorrow Harvester of Sorrow
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
  • Children of the Grave Dragon Ghost
    • New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as an AoE effect.
V9.2
  • Harvester of Sorrow Harvester of Sorrow
    • Bug Fix: Reactivation no longer grants double the intended amount of shielding from his Iron Man Iron Man from enemies hit by both zones.
V9.1
  • Children of the Grave Children of the Grave
    • New Effect: Can now ping the remaining ghost duration.
    • New Effect: Ability icon HUD now shows the remaining duration of the ghost.
V8.23
V8.20
V8.14
V8.2
V7.22
  • Stats
    • Base armor increased to 25 from 20.
    • Base health increased to 530 from 525.
    • Health growth increased to 78 from 73.
V7.20 October 16th Hotfix
  • Children of the Grave Children of the Grave
    • Bug Fix: Fixed a bug where, in specific circumstances, it could replace the ult of one of his allies, allowing them to cast Children of the Grave but losing access to their own ult in the process.
V7.16
V6.16
  • Children of the Grave Children of the Grave
    • The ghost prioritizes champions and towers over minions when looking for something to attack.
    • The ghost continues its previous action once crowd control effects wear off.
    • The ghost chases its target to the last known location if it loses vision.
    • The ghost can be ordered to follow Mordekaiser by targeting Mordekaiser himself with R or Alt-Right Click.
    • The ghost looks for things to attack after 8 seconds of being idle, prioritizing champions and towers over minions.
    • The ghost doesn't cancel its basic attacks when ordered to attack a unit it was already attacking.
V6.15
  • General
    • Bug Fix: Classic Mordekaiser now has the same leash range for his Dragon Ghost as all his skins.
V6.13
V6.7
V6.5
V6.1
  • Iron Man Iron Man
    • Shield decay delay increased to 1.5 seconds from 1.
  • Harvester of Sorrow Harvester of Sorrow
    • New Effect: Can target allied minions (lesser minions have half the radius of champions and large minions).
    • New Effect: Secondary effect triggers automatically if target ally unit dies.
  • Children of the Grave Children of the Grave.
    • Damage distribution changed to 25% instantly / 75% over 10 seconds from 50 / 50 (total damage unchanged).
      • Initial damage reduced to 6.25 / 7.5 / 8.75% (+ 1% per 100 AP) of target's maximum health from 12.5 / 15 / 17.5 (+ 2 per 100).
      • Damage per second increased to 1.875 / 2.25 / 2.625% (+ 0.3% per 100 AP) of target's maximum health from 1.25 / 1.5 / 1.75 (+ 0.2% per 100).
    • Ghost's Bonus AD changed to 100% Mordekaiser's Bonus AD from 10 / 25 / 50.
V5.23
  • Stats
    • Attack range reduced to 175 from 200.
  • Mace of Spades Mace of Spades
    • Mace of Spades First Attack.
      • Base damage increased to 10 / 20 / 30 / 40 / 50 from 4 / 8 / 12 / 16 / 20.
      • AD ratio increased to (+ 50 / 60 / 70 / 80 / 90% AD) from (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD).
      • AP ratio increased to (+ 60% AP) from (+ 20% AP).
    • Mace of Spades 2 Second Attack
      • Damaged reduced to same as first attack from modified.
    • Mace of Spades 3 Third Attack.
      • Damage modifier reduced to 2 at all ranks from 4 / 5.0625 / 6.25 / 7.5625 / 9
    • Maximum potential damage changed to 40 / 80 / 120 / 160 / 200 (+ 200 / 240 / 280 / 320 / 360% AD) (+ 240% AP) from 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 319.6 / 390% AD) (+ 140 / 166.3 / 195 / 226.3 / 260% AP).
  • Harvester of Sorrow Harvester of Sorrow
    • Reactivation damage changed to 50 / 85 / 120 / 155 / 190 from 70 / 95 / 120 / 145 / 170.
  • Siphon of Destruction Siphon of Destruction
    • Per-champion bonus shield increased to 15 / 17.5 / 20 / 22.5 / 25% from 15 at all ranks.
  • Children of the Grave Children of the Grave
    • Bug Fix: Shield not decaying while target is being damaged.
  • Dragon Force Dragon Force
    • Bug Fix: Ghost dragon basic attacks applying Rylai's Crystal Scepter item Rylai's Crystal Scepter's Icy as area-of-effect instead of as pet damage.
    • New Effect: Ghost dragon gains 0 / 75 / 150 bonus attack range and -50 / 0 / 50 bonus movement speed.
V5.21
  • General
    • Title changed to the Iron Revenant from the Master of Metal.
  • Harvester of Sorrow Harvester of Sorrow
    • Shared lane experience gain changed to 82.6 / 71.73 / 66.3 / 63.04 / 60.87 (based on champions)% from 100% (by comparison other champions receive 65.2 / 43.46 / 32.6 / 26.08 / 21.73 (based on champions)%).
  • Dragon Force Dragon Force.
    • Bug Fix: Neutral monsters not targeting ghost dragon when attacked.
V5.18
  • Stats
    • Armor reduced to 20 from 24.88.
    • Armor growth increased to 3.75 from 3.5.
  • Harvester of Sorrow Harvester of Sorrow
    • Health cost increased to 25 / 35 / 45 / 55 / 65 from 0 at all ranks.
    • New Effect: If self-cast while no allies are nearby secondary active is used instantly.
    • Damage per second AP ratio increased to (+ 22.5% AP) from (+ 15% AP).
    • Removed: Damage areas overlapping for double damage.
    • Reactivation damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 70 / 90 / 110 / 130.
    • Heal from minions reduced to 25% from 33.
    • Harvestable targets reduced to 2 from 3.
V5.17
V5.16
  • Gameplay Update
    • General
      • Recommended items updated.
      • New ability icons.
      • Ability visual effects updated.
    • Stats
      • Health reduced to 525 from 555.
      • Health growth reduced to 73 from 80.
      • Health regen increased to 4 from 3.374.
      • Health regen growth reduced to 0.3 from 0.55.
      • Attack range increased to 200 from 125.
      • Attack damage growth increased to 5 from 3.5.
      • Attack speed reduced to 0.601 from 0.694.
      • Attack speed growth reduced to 2.2% from 3.
      • Attack frame improved but scales less efficiently with attack speed (same as Kalista OriginalSquare Kalista and Thresh OriginalSquare Thresh).
      • Movement speed reduced to 325 from 340.
    • Iron Man Iron Man
      • New Effect: Shield decay stops while below 25% maximum shield.
      • Shield gain reduced to 25% from 35.
      • Shield decay changed to 「 1.5% base health 」「 8.97 − 27.59 (based on level) 」 from 「 3% maximum shield 」「 3.6 − 18.9 (based on level) 」.
      • Maximum shield changed to 「 25% maximum health 」「 149.5 − 459.75 (based on level) 」 (+ 25% bonus health) from 120 − 630 (based on level).
    • Mace of Spades Mace of Spades
      • Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 8 / 7 / 6 / 5 / 4.
      • Health cost reduced to 20 / 23 / 26 / 29 / 32 from 20 / 25 / 30 / 35 / 40.
      • Removed: Basic attack magic damage modifier, bouncing damage.
      • New Effect: Mordekaiser's next 3 basic attacks are empowered and deal bonus magic damage, each dealing 2 / 2.25 / 2.5 / 2.75 / 3 times the damage of the last one.
        • Mace of Spades First Attack
          • 4 / 8 / 12 / 16 / 20 (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD) (+ 20% AP).
        • Mace of Spades 2 Second Attack.
          • 8 / 18 / 30 / 44 / 60 (+ 50 / 59 / 68.8 / 79.1 / 90% AD) (+ 40 / 45 / 50 / 55 / 60% AP).
        • Mace of Spades 3 Third Attack.
          • 16 / 40.5 / 75 / 121 / 180 (+ 100 / 132.9 / 171.9 / 217.4 / 270% AD) (+ 80 / 101.25 / 125 / 151.25 / 180% AP).
        • Total Damage.
          • 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 325.2 / 390% AD) (+ 140 / 166.25 / 195 / 226.25 / 260% AP).
    • Harvester of Sorrow Harvester of Sorrow - New W
      • Passive: Even with allies present Mordekaiser gains full experience from minions he kills.
      • Active - First Cast: Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal 35 / 45 / 55 / 65 / 70 (+ 15% AP) magic damage per second to nearby enemies for a maximum potential damage of 140 / 180 / 220 / 260 / 300 (+ 60% AP) (damage areas stack).
      • Active - Second Cast: Mordekaiser constricts the metal shards, ending the effect and instantly dealing 50 / 65 / 80 / 95 / 110 (+ 30% AP) magic damage to the nearest 3 enemies as well as restoring 50 / 65 / 80 / 95 / 110 (+ 30% AP) health for each enemy hit (33% healing versus minions and monsters).
        • No cost.
        • Cast range: 1000.
        • Cooldown: 12 / 11 / 10 / 9 / 8.
    • Siphon of Destruction Siphon of Destruction
      • Base damage reduced to 35 / 65 / 95 / 125 / 155 from 70 / 115 / 160 / 105 / 250.
      • New Effect: Has a (+ 60% AD) ratio.
      • Cooldown reduced to 6 / 5.75 / 5.5 / 5.25 / 5 seconds from 6 at all ranks.
      • New Effect: For each enemy champion hit Mordekaiser generates 15% maximum shield.
      • Range increased to 675 from 650.
    • Children of the Grave Children of the Grave
      • New Passive - Dragon Force Dragon Force: Damaging the DragonSquare Dragon will curse it for 10 seconds.
      • Initial damage increased to 12.5 / 15 / 17.5% of target's maximum health from 12 / 14.5 / 17.
      • Damage per second increased to 12.5 / 15 / 17.5% of target's maximum health from 12 / 14.5 / 17.
      • Total damage increased to 25 / 30 / 35% of target's maximum health from 24 / 29 / 34.
      • New Effect: Mordekaiser will gain a ghost of the target enemy champion whenever his team scores the takedown.
      • Ghost duration increased to 45 / 60 / 75 from 45 at all ranks.
      • Range reduced to 650 from 850.
      • New Effect: Ghost gains 100% of target's stats.
      • New Effect: Ghost dances with Mordekaiser.
      • Ghost Bonus AD reduced to 10 / 25 / 50 from 25 / 50 / 100.
      • New Effect: Ghost gains (+ 15% of Mordekaiser's maximum health).
      • Bug Fix: Spoils of War not granting Mordekaiser neither gold or creep score from executed minions.
V5.8
  • Creeping Death Creeping Death
    • Removed: 0.25 seconds root when casting on allies.
    • New Effect: If self-cast nearest allied champion is automatically targeted.
V5.4
  • Mace of Spades Mace of Spades
    • New Effect: Enhanced attack gains 75 bonus range.
    • Health cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 32 / 39 / 46 / 53.
  • Creeping Death Creeping Death
    • New Effect: Mordekaiser gains the bonuses if cast on an ally.
    • New Effect: Mordekaiser and target ally gain 60 bonus movement speed when walking toward each other.
    • New Effect: Enemies will not take double damage if they're beside both Mordekaiser and his target ally.
    • Health cost reduced to 20 / 25 / 30 / 35 / 40 from 26 / 32 / 38 / 44 / 50.
    • Damage per second reduced to 20 / 32 / 44 / 56 / 68 (+ 15% AP) from 24 / 38 / 52 / 66 / 80 (+ 20% AP).
  • Children of the Grave Children of the Grave
    • Removed: Ghost granting Mordekaiser 20% of target's AD and 20% of target's AP.
    • New Effect: Ghost grants Mordekaiser 25% of target's bonus health and 30% of target's AP.
    • Removed: 75% of Mordekaiser's Total AP as Ghost Bonus AP.
    • Ghost Bonus AD changed to 25 / 50 / 100 from 75% of Mordekaiser's Total AD.
V4.9
V4.5
  • Stats
    • Armor increased to 19 from 15.
V3.7
  • General
    • Recommended items updated.
V1.0.0.154
V1.0.0.152
  • General
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.150
V1.0.0.146
  • General
    • Model size increased
V1.0.0.144
V1.0.0.143
V1.0.0.141
  • Children of the Grave Children of the Grave
    • New Effect: Ghost can be controlled by pressing R (similar to Alt + Right Click).
    • New Effect: Targeting particle only visible to Mordekaiser indicating command being followed by ghost.
V1.0.0.138
  • General
    • Bug Fix: Mordekaiser causing minions to attack themselves.
V1.0.0.131
  • Iron Man Iron Man
    • Shield gain increased to 35% from 30.
  • Siphon of Destruction Siphon of Destruction
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
V1.0.0.126
V1.0.0.125
  • Iron Man Iron Man
    • Shield gain changed to 30% at all levels from 25 / 27.5 / 30 (based on level).
    • Shield gain from minions reduced to 50% from 100.
  • Mace of Spades Mace of Spades
    • Single-target bonus damage reduced to 65% from 75.
  • Siphon of Destruction Siphon of Destruction
    • Removed: Bonus shield per unit hit.
V1.0.0.123
V1.0.0.120
  • Iron Man Iron Man
    • Removed: Shield gain being reduced if damage is absorbed by shields.
  • Children of the Grave Children of the Grave
    • Bug Fix: Permanently stealing enemy passive abilities.
V1.0.0.116
  • General
    • Bug Fix: Taunt animation.
V1.0.0.113
  • Stats
    • Bug Fix: Health, armor, attack speed, attack damage, and magic resistance growths being lower than intended.
V1.0.0.112
V1.0.0.110
  • Iron Man Iron Man
    • Shield gain increased to 25 / 27.5 / 30% from 20 / 25 / 30.
    • Bug Fix: Tooltip displaying incorrect shield decay value (5% instead of the intended 3).
V1.0.0.109
  • Iron Man Iron Man
    • Shield decay reduced to 3% from 5.
V1.0.0.107
  • Mace of Spades Mace of Spades
    • New Effect: Resets Mordekaiser's basic attack timer on cast.
  • Iron Man Iron Man
    • Shield gain reduced to 20 / 25 / 30% from 30 at all ranks.
    • Shield decay increased to 5% from 3.
V1.0.0.105
V1.0.0.104
  • General
    • Bug Fix: Abilities granting incorrect shield ratio (20% damage instead of the intended 25).
    • Bug Fix: Ability tooltips displaying incorrect values when using cooldown reduction for calculations.
    • Bug Fix: Mordekaiser occasionally generating shield multiple times from a single damage source and causing a huge sudden spike.
    • Ability tooltips updated.
  • Iron Man Iron Man
    • Shield gain increased to 30% from 25.
    • Bug Fix: Tooltip displaying a maximum shield value 20 units higher than intended.
  • Mace of Spades Mace of Spades
    • Base damage increased to 80 / 110 / 140 / 170 / 200 from 20 / 40 / 60 / 80 / 100.
    • AD ratio changed to Bonus AD from Total.
    • New Effect: Deals 75% bonus damage if hits a single target.
    • New Effect: Main target generates shield.
    • Health cost reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
  • Creeping Death Creeping Death
    • Base damage increased to 24 / 38 / 52 / 66 / 80 from 16 / 32 / 48 / 64 / 80.
    • AP ratio increased to (+ 20% AP) from (+ 15% AP).
    • Projetile speed greatly increased when traveling to the target ally.
  • Siphon of Destruction Siphon of Destruction
    • Base damage reduced to 65 / 105 / 145 / 185 / 225 from 85 / 110 / 155 / 200 / 245.
    • AP ratio increased to (+ 60% AP) from (+ 40% AP).
    • Per-target shield generation reduced to 1 / 2 / 3 / 4 / 5 from 6 / 9 / 12 / 15 / 18.
  • Children of the Grave Children of the Grave
    • Base damage increased to 24 / 29 / 34% of target's maximum health from 24 / 28 / 32.
    • AP ratio increased to (+ 4% per 100 AP) from 1.6.
    • New Effect: Deals half the damage instantly and the other half over time.
    • Duration increased to 10 seconds from 8.
    • Bug Fix: Interaction with Black Shield Black Shield.
    • Ghost AD and AP changed to 75% of Mordekaiser's at all ranks from 65 / 75 / 85.
    • Removed: AP ratio on ghost AP gain.
    • Ghost bonus health reduced to 15% of Mordekaiser's from 50.
    • Bonus AD from ghost reduced to 20% from 25.
    • Bonus AP from ghost reduced to 20% from 25.
    • Bug Fix: Mordekaiser not gaining shield when ghost attacks inhibitors.
V1.0.0.103
V1.0.0.97
V1.0.0.87
V1.0.0.86
V1.0.0.83
  • Iron Man Iron Man
    • Shield decay increased to 3% from 2.
    • Shield gain increased to 25% damage from 20.
    • Level 1 maximum shield value reduced to 140 from 175.
    • Level 18 maximum shield value increased to 650 from 600.
  • Siphon of Destruction Siphon of Destruction
    • Per-hit bonus shield reduced to 6 / 9 / 12 / 15 / 18 from 8 / 12 / 16 / 20 / 24.
  • Children of the Grave Children of the Grave
    • Tooltip updated.
V1.0.0.75
  • Added

References

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