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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Mordekaiser Concept 01
Mordekaiser
Mordekaiser (Universe)Mordekaiser (Universe)
Mordekaiser (League of Legends)Mordekaiser (League of Legends)
Mordekaiser (Esports)Mordekaiser (Esports)
Mordekaiser (Teamfight Tactics)Mordekaiser (Teamfight Tactics)
Mordekaiser (Legends of Runeterra)Mordekaiser (Legends of Runeterra)
Mordekaiser (Wild Rift)Mordekaiser (Wild Rift)
Mordekaiser (Development)Mordekaiser (Development)
Mordekaiser (Trivia)Mordekaiser (Trivia)

Champion Sneak Peak: Mordekaiser[]

By ByronicHero[1]

Whether you're having trouble spotting your champion during those hectic team fights, or you just happen to be a fan of awesome juggernauts in massive armor carrying gigantic weapons, we may have a solution for you. Allow me to introduce: Mordekaiser Mordekaiser. If you have ever felt that your champion's aesthetic could be vastly improved by the addition of plate armor covered in metal spikes, this champion should definitely scratch that itch.

Gameplay Update: Juggernauts[]

By Colt 'Ezreal' Hallam[2]

Last but certainly not least, we took a look at ol' Morde Morde. Over the years, he's been a consistently difficult champion to balance thanks to his pretty unique mechanics. League's very own man of steel is a shielded shielded and manaless AP burst mage who's super slow, lacks crowd control... and is often played in a solo lane. So, rather than committing to balancing him in a patchwork fashion for the next few years, we decided to try something a little crazy. Here goes...

We're trying Mordekaiser out as a duo lane juggernaut, intended to step up in lieu of a regular marksmen pick.

Yep.

Morde's rework has some pretty unique aspects. For starters, Creeping Death Creeping Death now only deals damage if Morde and his targeted ally stay near each other, a change intended to help entice Morde into duo lanes the way we mentioned. Secondly, even if he's playing in lane with a support, he'll earn full experience from any minion he's able to last hit (support will get their usual half share of XP) This means that Mordekaiser, unless he dies horribly beforehand, will always hit level six way before his lane opponents, and will always have a pretty handy advantage when it comes to bot lane battles and early game Dragon Dragon contests.

Speaking of dragon, check this out:

Whenever he deals damage specifically to the dragon, Mordekaiser curses curses it - if his team's then able to kill it, Morde summons a specter specter of dragon that follows him around and fights for him. If you've ever thought about watching dragon and Baron Baron duke it out... well... now you can.


Full Relaunch[]

Champions in Season 2019[]

So now that that's out of the way, let's take the roadmap somewhere a bit more malicious and way more metal. That's right, if you haven't guessed it I am happy to finally announce that we will officially be giving Mordekaiser Mordekaiser a full VGU. This means we will be completely building him from the ground up with new visuals, new kit, new VO, the fully armored package.

Mordekaiser is a Champion that has been highly requested by players for a full VGU for a long time, and in all honesty, he needs a lot of work. So expect him to have heavily updated gameplay kit.

That being said we do want to preserve the core identity as an AP Juggernaut, Where we will be primarily targeting him as the solo laner as after much discussion we felt like the core fantasy of a brutal, Armored Warlord of Death, felt like it matched that of a solo laner doing things by himself, rather than a Champion working with a partner in a duo lane.

I mean, at the end of the day Mordekaiser would rather send everyone he meets to his underworld kingdom, rather than, you know, give them a shield.

Stay tune later this year for the next roadmap where I will go further into detail on Mordekaiser, as well as talk more about some New Champions we have in development, including a new Assassin we are in very early stages on.

— Ryan 'Reav3' Mireles[3]
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Mordekaisers Mitna Rachnun

Night Falls Over Death's Realm[]

By Ryan 'Reav3' Mireles[4]

Mordekaiser's VGU is pretty far along, so now I can share some more details on what we have planned for our metal overlord. As mentioned in the last roadmap, it's a massive VGU. We updated or replaced every ability on his kit, while focusing on keeping his gameplay in line with his unique role as an AP juggernaut. One of the biggest abilities you can expect to change is Mordekaiser's ultimate. We wanted to replace it with something that would make his enemies truly fear and respect Morde, with nowhere to run or hide from his indomitable malice. It won't be long before new Morde conquers the lands of both the living and the dead, bending the souls of all who oppose him to his unbreakable will.

Mordekaiser Update Teaser 01

Champion Update: Mordekaiser[]

Mordekaiser OriginalSkin

Darkness Rise
Darkness Rise
Mordekaiser's basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekasier is out of combat.

Obliterate
Obliterate
Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy.

Indestructible
Indestructible
The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health.

Death's Grasp
Death's Grasp

Passive: Mordekaiser gains 25% Magic Penetration

Active: A deadly claw drags enemies towards him, dealing damage.

Final Chapter
Realm of Death
Mordekaiser banishes a single enemy champion to the Death Realm for a 7-second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn.


Reimagining Mordekaiser: Behind the Scenes[]

Watch how developers rebuilt Mordekaiser's gameplay, visuals, and story to make him the lord of death he was always intended to be.

Media[]

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