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{{ccib|Mordekaiser LordCircle.png|Taylor 'Medaforcer' Jansen}}<br>
 
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{{ccib|Mordekaiser DarkStarCircle.png|Kevin 'Sirhaian' Leroy}}<br>
 
{{ccib|Mordekaiser PentakillCircle.png}} [https://www.artstation.com/leeroyvanilla Julien Renoult]<br>
 
{{ccib|Mordekaiser PentakillCircle.png}} [https://www.artstation.com/leeroyvanilla Julien Renoult]<br>
 
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Revision as of 23:35, 14 April 2020


Champion Sneak Peak: Mordekaiser

By ByronicHero[1]

Whether you're having trouble spotting your champion during those hectic team fights, or you just happen to be a fan of awesome juggernauts in massive armor carrying gigantic weapons, we may have a solution for you. Allow me to introduce: Mordekaiser Mordekaiser. If you have ever felt that your champion's aesthetic could be vastly improved by the addition of plate armor covered in metal spikes, this champion should definitely scratch that itch.

Gameplay Update: Juggernauts

By Colt 'Ezreal' Hallam[2]

Last but certainly not least, we took a look at ol' Morde Morde. Over the years, he's been a consistently difficult champion to balance thanks to his pretty unique mechanics. League's very own man of steel is a shielded shielded and manaless AP burst mage who's super slow, lacks crowd control... and is often played in a solo lane. So, rather than committing to balancing him in a patchwork fashion for the next few years, we decided to try something a little crazy. Here goes...

We're trying Mordekaiser out as a duo lane juggernaut, intended to step up in lieu of a regular marksmen pick.

Yep.

Morde's rework has some pretty unique aspects. For starters, Creeping Death Creeping Death now only deals damage if Morde and his targeted ally stay near each other, a change intended to help entice Morde into duo lanes the way we mentioned. Secondly, even if he's playing in lane with a support, he'll earn full experience from any minion he's able to last hit (support will get their usual half share of XP) This means that Mordekaiser, unless he dies horribly beforehand, will always hit level six way before his lane opponents, and will always have a pretty handy advantage when it comes to bot lane battles and early game Dragon Dragon contests.

Speaking of dragon, check this out:

Whenever he deals damage specifically to the dragon, Mordekaiser curses curses it - if his team's then able to kill it, Morde summons a specter specter of dragon that follows him around and fights for him. If you've ever thought about watching dragon and Baron Baron duke it out... well... now you can.


Full Relaunch

Champions in Season 2019

By Ryan 'Reav3' Mireles[3]

So now that that's out of the way, let's take the roadmap somewhere a bit more malicious and way more metal. That's right, if you haven't guessed it I am happy to finally announce that we will officially be giving Mordekaiser Mordekaiser a full VGU. This means we will be completely building him from the ground up with new visuals, new kit, new VO, the fully armored package.

Mordekaiser is a Champion that has been highly requested by players for a full VGU for a long time, and in all honesty, he needs a lot of work. So expect him to have heavily updated gameplay kit.

That being said we do want to preserve the core identity as an AP Juggernaut, Where we will be primarily targeting him as the solo laner as after much discussion we felt like the core fantasy of a brutal, Armored Warlord of Death, felt like it matched that of a solo laner doing things by himself, rather than a Champion working with a partner in a duo lane.

I mean, at the end of the day Mordekaiser would rather send everyone he meets to his underworld kingdom, rather than, you know, give them a shield.

Stay tune later this year for the next roadmap where I will go further into detail on Mordekaiser, as well as talk more about some New Champions we have in development, including a new Assassin we are in very early stages on.

Mordekaisers Mitna Rachnun

Night Falls Over Death’s Realm

By Ryan 'Reav3' Mireles[4]

Mordekaiser’s VGU is pretty far along, so now I can share some more details on what we have planned for our metal overlord. As mentioned in the last roadmap, it’s a massive VGU. We updated or replaced every ability on his kit, while focusing on keeping his gameplay in line with his unique role as an AP juggernaut. One of the biggest abilities you can expect to change is Mordekaiser’s ultimate. We wanted to replace it with something that would make his enemies truly fear and respect Morde, with nowhere to run or hide from his indomitable malice. It won’t be long before new Morde conquers the lands of both the living and the dead, bending the souls of all who oppose him to his unbreakable will.

Mordekaiser Update Teaser 01

Champion Update: Mordekaiser

Mordekaiser OriginalSkin

Darkness Rise
Darkness Rise
Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekasier is out of combat.

Obliterate
Obliterate
Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy.

Indestructible
Indestructible
The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health.

Death's Grasp
Death's Grasp

Passive: Mordekaiser gains 25% Magic Penetration

Active: A deadly claw drags enemies towards him, dealing damage.

Final Chapter
Realm of Death
Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn.


Reimagining Mordekaiser: Behind the Scenes

Watch how developers rebuilt Mordekaiser’s gameplay, visuals, and story to make him the lord of death he was always intended to be.

Media

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References