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Darkness Rise
Darkness Rise

Innate: Mordekaiser's basic attacks deal 40% AP Magic damage bonus magic damage on-hit.

Damaging abilities or basic attacks on-attack grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. At 3 stacks, Mordekaiser gains Darkness Rise for 4 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.

Darkness Rise: Mordekaiser deals 「 5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second 」「 0.63 − 1.9 (based on level) (+ 3.75% AP) (+ 0.13% − 0.63% (based on level) of target's maximum health) magic damage every 0.125 seconds 」 to all nearby enemies and gains 3% bonus movement speed. The damage against Monster icon monsters is capped at 28 − 164 (based on level).

  • Mordekaiser has a stack counter under his health-bar that is not visible to other champions.
  • Darkness Rise's damage doesn't refresh Darkness Rise's buff.
  • Dead Man's Plate item Dead Man's Plate's bonus damage gives one bonus stack for Darkness Rise, even at 0 Momentum stacks.
  • PENDING FOR TEST: Darkness Rise's on-hit damage interaction with parrying effects (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).

WIDTH: 160
COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4

Active: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, Critical magic strike icon increased if it hits only one enemy.

Magic Damage:
5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)

Damage Increase:
20 / 25 / 30 / 35 / 40%

  • Applies Disintegrate spell damage if it hits one target and Death Lotus area damage to multiple targets.
  • Flash Flash can be used during the cast time and the ability will be cast from the new location.

COOLDOWN: 14 / 13 / 12 / 11 / 10

Passive: Mordekaiser stores 35% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to Health icon 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.

Active: Mordekaiser consumes all his current Potential Shield to Hybrid resistances icon shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. Indestructible can be recast after 0.25 seconds.

Indestructible 2

Recast: Mordekaiser consumes the remaining shield, Heal power healing for a percentage of the amount.

40 / 42.5 / 45 / 47.5 / 50%


Death's Grasp
TARGET RANGE: 700 / 900
WIDTH: 200
SPEED: 3000
COOLDOWN: 24 / 21 / 18 / 15 / 12
Death's Grasp

Passive: Mordekaiser gains Magic penetration icon magic penetration.

Magic Penetration:
5 / 7.5 / 10 / 12.5 / 15%

Active: Mordekaiser grants Sight icon sight of the targeted area briefly and after 0.5 seconds, Airborne icon pulls all enemies within for 250 units, dealing them magic damage.

Magic Damage:
80 / 95 / 110 / 125 / 140 (+ 60% AP)

  • Death's Grasp will still Airborne icon pull even if Mordekaiser Death dies.
  • Death's Grasp is always cast from the original casting position.

Realm of Death
COOLDOWN: 140 / 120 / 100
Realm of Death

Active: Mordekaiser Slow icon slows the targeted enemy Champion icon champion by 75% during the cast time. If the target is still in range and targetable by the end of the cast time they're Suppression icon banished together with Mordekaiser to the Death Realm for 7 seconds.

Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.

For the same duration, Mordekaiser also reduces the target's current Attack damage icon attack damage, Ability power icon ability power, Attack speed icon total attack speed, Health icon maximum health, Armor icon armor, Magic resistance icon magic resist, and size by 10%, in addition to gaining them for himself. If Mordekaiser kills his target while inside, he keeps their partial stats until they respawn.

If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.

Mordekaiser Original R 6
"Welcome to oblivion."

Realm of Death ally Spirit screenshot

Ally Spirit

Realm of Death enemy spirit screenshot

Enemy Spirit

  • The ability will cancel and go on cooldown after the cast time if:
  • The ability will cancel but will not go on cooldown if:
    • Mordekaiser loses Sight icon sight of the target.
    • The target is too far away.
    • The target becomes Playful untargetable.
    • Mordekaiser or the target Death dies.
  • If the target's Health icon health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
  • The transition in and out of the Death Realm doesn't interrupt Channeling icon channels.
  • The boundaries are not considered terrain (Unstoppable Onslaught exception), but enemies that try to move out of the area will be displaced back inside.
  • Multiple Death Realms (possible through a Hijack hijacked Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
    • Tahm Kench OriginalSquare Tahm Kench's Devour Devour can carry a target outside of their circle, but they will be displaced back inside once Regurgitate Regurgitated.
    • An active Assault and Battery Assault and Battery on a target outside the perimeter will cause Vi OriginalSquare Vi to continue her charge until her circle ends. She can knockback and damage secondary targets multiple times.
  • Realm of Death will not be dispelled if either of the two affected champions enter Revival icon resurrection after taking lethal damage. It is dispelled if the target enters a Omen of Death zombie state.
  • Realm of Death can be dispelled (excluding death and duration) if:
    • The target uses a Remove Scurvy cleansing effect.
    • Mordekaiser or the target cast another Realm of Death. The affected champions will remain stuck for the duration of the new circle.
  • Focused Resolve Tether effects will break upon entering the dimension, unless it is between the two champions entering the dimension.
  • Structures exist in all realms at the same time. Turret icon Turrets will target normally as if all units were in the same realm.
  • The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms.
  • Realm of Death's interactions with other elements/abilities:
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Reverie item Shurelya's Reverie Righteous Glory item Righteous Glory Youmuu's Ghostblade item Youmuu's Ghostblade Spellbinder item Spellbinder Gargoyle Stoneplate item Gargoyle Stoneplate Randuin's Omen item Randuin's Omen Seraph's Embrace item Seraph's Embrace
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Tips & Tricks
    • While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.


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