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Moonstone Renewer is a mythic item in
League of Legends.

Recipe
Cost Analysis
Gold Value
- 40 ability power =
870
- 20 ability haste =
533.33
- 200 health =
533.33
- 100% base mana regeneration =
500
- Total Gold Value =
2436.67
Starlit Grace Gold Value
- 30% heal and shield power =
1650
Gold efficiency
- 97.47% gold efficient. base stats are
- 163.47% gold efficient while at 5 stacks. is up to
Starcaster is a mythic item in
League of Legends. Can only be forged by .

Recipe
Cost Analysis
Gold Value
- 70 ability power =
1522.5
- 25 ability haste =
666.67
- 300 health =
800
- 200% base mana regeneration =
1000
- Total Gold Value =
3989.17
Gold efficiency
Similar items
Notes
- Moonstone Renewer's mythic passive can grant up to 50 Starlit Grace heal with 5 other Legendary items.
Strategy
- Moonstone Renewer provides guaranteed healing to allies while you are in-combat. It is important to make the most of the passive by continuously attacking and casting abilities.
Enchanters will gain the most benefit due to the synergy with other items they build, such as and .
- The additional heal and shield power granted will increase the passive's heal as well as the healing and shielding from other sources.
Trivia
Media
Patch History
- Heal and shield power per stack reduced to 6% from 7%.
- Maximum heal and shield power reduced to 30% from 35%.
- Heal and shield power per stack increased to 7% from 6%.
- Maximum heal and shield power increased to 35% from 30%.
- Heal and shield power per stack increased to 6% from 4%.
- Maximum heal and shield power increased to 30% from 20%.
- Starlit Grace base heal increased to 70 from 60.
- Unique Passive - Starlit Grace:
- New Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions increases heal and shield power by 4%, stacking up to 5 times for a maximum of 20%.
- Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 50 − 100 (based on level) (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.
- Mythic passive changed to increasing Starlit Grace's heal by 10 from 5 ability haste.
- Bug Fix: can no longer trigger Starlit Grace heal when grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
- Bug Fix: Fixed a bug where AoE shields like and would not trigger Starlit Grace.
- Bug Fix: Fixed a bug where would trigger Starlit Grace by casting , regardless of if she hit an enemy.
- Base heal reduced to 50 − 100 (based on level) from 70 − 100 (based on level).
- Maximum heal reduced to 75 − 150 (based on level) from 105 − 150 (based on level).
- Total cost reduced to
2500 from
2700.
- Base heal increased to 70 − 100 (based on target's level) from 60 − 90.
- Healing amplifier reduced to 12.5% from 25%.
- Maximum healing amplification reduced to 50% from 100%.
- Maximum heal reduced to 105 − 150 (based on target's level) from 120 − 180.
- Improved visual effects when in combat.
- Base heal increased to 60 − 90 (based on target's level) from 30 − 60.
- Healing amplifier reduced to 25% from 37.5%.
- Maximum healing amplification reduced to 100% from 150%.
- Maximum heal increased to 120 − 180 (based on target's level) from 75 − 150.
- Bug Fix: Heal now properly triggers if you're out of combat and cast an ability on an ally who is in combat.
- V10.23 - November 12th Hotfix
- Bug Fix: Heal now properly triggers if you're in combat and cast an ability on an ally who isn't in combat.
- V10.23 - Added
- Recipe: + +
900 =
2700.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Starlit Grace: When affecting champions with attacks or abilities in combat,
heal the ally with the most missing health for 30 − 60 (based on target's level) (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5%, stacking up to 4 times for a 150% increase.
- Mythic Passive: Empowers your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
- Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.
item: .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items