Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain Champions killed with Comeuppance (R)6 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.
If there is a Civilian alive, your team is inspired to protect them by gaining Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangeMana every 2 seconds.
1 Civilian: Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range+2 Mana
2 Civilians: Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range+4 Mana
3 Civilians: Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range+10 Mana
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal Damage mitigated with Shifting Sands (E)magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.
3 LaserCorps: Damage mitigated with Shifting Sands (E)60 magic damage.
6 LaserCorps: Damage mitigated with Shifting Sands (E)150 magic damage.
9 LaserCorps: Damage mitigated with Shifting Sands (E)150 magic damage, and each agent gets a 2nd drone.
5 Mechas: All Mechas gain Damage to champions with Center of the Universe (P)45% Damage to champions with Center of the Universe (P)Ability Power and Champions hit with Bandage Toss (Q) at greater than 75% of max range45% Attack Damage; The PRIME gains double this amount.
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
3 Undergrounds: Crack 1 vault lock after a player combat win, and 3 after a player combat loss.
5 Undergrounds: Crack 2 vault lock after a player combat win, and 5 after a player combat loss.
Hackers gain Unstable Blazes (P) detonated on championsOmnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
2 Hackers: Unstable Blazes (P) detonated on champions15% Omnivamp
3 Hackers: Unstable Blazes (P) detonated on champions40% Omnivamp
4 Hackers: Unstable Blazes (P) detonated on champions70% Omnivamp
Your team Champions hit with Powder Kegs (E) detonated by chain reactionhealsChampions killed with Comeuppance (R)a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's Champions hit with Powder Kegs (E) detonated by chain reactionhealing increased by 1% for each cheering Mascot.
2 Pranksters: Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore Champions killed with Comeuppance (R)350 Health.
3 Pranksters: And, Prankster's dummies stun the enemy that killed them for 1.5 seconds.
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for Damage to champions with Center of the Universe (P)50% Damage to champions with Center of the Universe (P)Ability Power as Damage mitigated with Shifting Sands (E)magic damage.