Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain Champions killed with Comeuppance (R)5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.
Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.
At combat start, any champion placed on an InfiniTeam portal, summons an alternate version of themself with different items, 1 for each Augment you own.
The copies have reduced Health and damage.
3 InfiniTeams: 1 portal opens, inherit40% damage and Champions stunned with Trample (E)40% HP
5 InfiniTeams: 2 portals open, inherit55% damage and Champions stunned with Trample (E)55% HP
7 InfiniTeams: 2 portals open, inherit90% damage and Champions stunned with Trample (E)90% HP
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal Damage mitigated with Shifting Sands (E)magic damage to the agent's target (0.4 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.
3 LaserCorps: Damage mitigated with Shifting Sands (E)25 magic damage.
5 LaserCorps: Damage mitigated with Shifting Sands (E)30 magic damage. All units get a drone.
7 LaserCorps: Damage mitigated with Shifting Sands (E)45 magic damage.
5 Mechas: All Mechas gain Damage to champions with Center of the Universe (P)55% Damage to champions with Center of the Universe (P)Ability Power and Champions hit with Bandage Toss (Q) at greater than 75% of max range55% Attack Damage; The PRIME gains double this amount.
Ox Force units gain bonus defenses. Once per combat, when they would drop Champions killed with Comeuppance (R)below one health, they instead become immune to damage for 1 second.
2 Ox Members: 20 Healing from Spirit of Dread (W)Armor and Champions that have been made a Vessel by Test of Spirit (E)Magic Resist
4 Ox Members: 50 Healing from Spirit of Dread (W)Armor and Champions that have been made a Vessel by Test of Spirit (E)Magic Resist
6 Ox Members: 125 Healing from Spirit of Dread (W)Armor and Champions that have been made a Vessel by Test of Spirit (E)Magic Resist
This effect is activated when there are exactly 2 Parallels on the board.
Underground Ezreal learns a cool new trick from his older, more handsome self, and Ultimate Ezreal lets his past self participate in his timeline-hopping adventures.
Underground Ezreal's spell becomes a blast that hits all enemies in a line.
Ultimate Ezreal's spell summons two additional temporal duplicates..
When there are 3 Riftwalkers, open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
Hackers gain Unstable Blazes (P) detonated on championsOmnivamp and summon a H4ckerr!m Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
Omnivamp: heal for some of damage dealt
2 Hackers: Unstable Blazes (P) detonated on champions15% Omnivamp for Hackers
3 Hackers: Unstable Blazes (P) detonated on champions30% Omnivamp, +10% for the rider
4 Hackers: Unstable Blazes (P) detonated on champions50% Omnivamp, +20% for the rider
Your team Champions hit with Powder Kegs (E) detonated by chain reactionhealsChampions killed with Comeuppance (R)a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's Champions hit with Powder Kegs (E) detonated by chain reactionhealing increased by 1% for each cheering Mascot.
2 Pranksters: Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore Champions killed with Comeuppance (R)150 Health.
3 Pranksters: And, Prankster's dummies stun the enemy that killed them for 1.5 seconds.
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for Damage to champions with Center of the Universe (P)50% Damage to champions with Center of the Universe (P)Ability Power as Damage mitigated with Shifting Sands (E)magic damage.
Spellslingers gain:
2 Spellslingers: +25 Ability Power
4 Spellslingers: +60 Ability Power
6 Spellslingers: +95 Ability Power
8 Spellslingers: +140 Ability Power, and orbs deal 150% Ability Power