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This is about Wild Rift icon.png Wild Rift Monsters. For other uses of Monster, see Monster (disambiguation)

Monsters are neutral units in Wild Rift. Unlike minions, monsters do not fight for either team, and will only do so if provoked (the exception of this being the Rift Scuttler Rift Scuttler, which simply runs away when attacked).

Monsters

  • Non-epic monster camp first spawns at 0:20.

Baron Nashor

  • Baron Nashor first spawns at 13:00.

Rift Herald

  • Rift Herald first spawns at 4:00 and can be slain twice.

Dragons

  • Dragon first spawns at 4:00.
  • Only spawn one of each elemental dragon, after all four elemental dragons are killed or the game has reached a certain point the game starts spawning Elder Dragon Elder Dragon imbued with one random element. Elder Dragon Elder Dragon stops spawning after the first has been slain.

Killing elemental dragons grants the following rewards:

  • Mountain Dragon: Grants 6% of maximum health as a Hybrid resistances icon.png shield after 5 seconds of not taking damage.
  • Ocean Dragon: Grants 8% Physical Vamp and Magical Vamp.
  • Cloud Dragon: Grants 6% bonus movement speed, doubled when out-of-combat.
  • Infernal Dragon: Grants 6% increased damage.

Killing elemental Elder Dragon Elder Dragon grants the following rewards:

  • Mountain Dragon: Grants 9% (+ 3% per stack) of maximum health as a Hybrid resistances icon.png shield after 5 seconds of not taking damage.
  • Ocean Dragon: Grants 12% (+ 4% per stack) Physical Vamp and Magical Vamp.
  • Cloud Dragon: Grants 9% (+ 3% per stack) bonus movement speed, doubled when out-of-combat.
  • Infernal Dragon: Grants 9% (+ 3% per stack) increased damage.
  • Elder Dragon Bonus: attacks burning enemies dealing true damage (all elements give this bonus).

Monster Differences

References

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