- This is about Teamfight Tactics Monsters. For other uses of Monster, see Monster (disambiguation)
Monsters are neutral enemies show up in PvE rounds in the Teamfight Tactics game modes. They can have the appearance of Red Minions or Monsters in other game modes.
Gameplay[]
Mechanics[]
Just like normal rounds, if the player champions cannot kill the enemies, the player Little Legends will take damage. However, before each PvE round, the players are shown the upcoming monster(s) they will be facing, indicated by both on their board and in the stage tracker. After the first 3 PvE rounds, all monster rounds will occur at the end of each stage.
In early sets of TFT, losing to PvE encounters wasn't unusual but they have since been heavily scaled down in difficulty to prevent players from missing out on loot drops due to a weak early game. In Set 6 almost all teams of at least average or slightly below average power will be able to beat any of the monster rounds.
Killing a monster has a chance to drop a mystery box. Each mystery box has a rarity, granting various rewards based on its rarity:
- Common boxes contain: gold (average 3.5), champions, or .
- Uncommon Boxes contain: component items, gold (average 7.5), champions, or .
- If they contain a , they also give 2 additional gold.
- Rare boxes contain: a gold (average 9), champions, or .
- If they contain a , they also give 5 additional gold.
, advanced items,
At least one mystery box is guaranteed by winning a PvE round. The stronger the monster, the higher chance it will drop an item. The first 3 PvE rounds always drop at least 1 orb.
Every player gets approximately the same number of boxes and the same number of item components across a single game.
The Raptor round is the last round that each player will receive component items from PvE rounds. Generally, this is the last chance to consider looking at all available item combinations before making completed items
Epic monsters have a combined item and get the benefit from them. The item is then dropped as a rare box when the monster is killed.
Like champions, monsters can have a special ability. Each monster round has a different mechanic. Knowing the mechanics allow players to prepare position and champions better. To trigger the special ability, some monsters have mana, a resource that can be generated and depleted to cast the ability.
In the original auto chess battler DOTA Auto Chess, it was possible to lose the very first round if the player picked the weakest unit with a weak item. Thankfully, as of now, this is not possible in TFT.
Round List[]
This is the list of PVE rounds.
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Volcanic Sol | |
5-7 | 1 Mutant Zac | |
6-7 | 1 Giant Crabgot | |
7-7 | 1 Giant Crabgot |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | Treasure Dragon | |
5-7 | 1 Nexus Minion | |
6-7 | 1 Rift Herald | |
7-7 | 1 Elder Dragon |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Crimson Raptor and 4 Raptors | |
5-7 | 1 Chemtech Drake | |
6-7 | Rift Herald | |
7-7 | Rift Herald |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Crimson Raptor and 4 Raptors | |
5-7 | 1 Elemental Drake | |
6-7 | Rift Herald | |
7-7 | Rift Herald |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Crimson Raptor and 4 Raptors | |
5-7 | 1 Nexus Minion | |
6-7 | Rift Herald | |
7-7 | Rift Herald |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 Cytes | |
1-3 | 3 Cytes | |
1-4 | 1 Kayn and 2 Cytes | |
2-7 | 3 Terrabursters | |
3-7 | 5 Anchortails | |
4-7 | 2 Arcraptors and 3 Skitterbeaks | |
5-7 | 1 Kayn | |
6-7 | Rift Herald | |
7-7 | Rift Herald |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Crimson Raptor and 4 Raptors | |
5-7 | 1 Elemental Drake | |
6-7 | Rift Herald | |
7-7 | 1 Elder Dragon |
Round | Event / Enemies | |
---|---|---|
1-2 | 2 melee minions | |
1-3 | 2 melee minions and 1 ranged minion | |
1-4 | 2 melee minions and 2 ranged minions | |
2-7 | 3 Krugs | |
3-7 | 1 Greater Murk Wolf and 4 Murk Wolves | |
4-7 | 1 Crimson Raptor and 4 Raptors | |
5-7 | 1 Dragon | |
6-7 | Rift Herald | |
7-7 | 1 Elder Dragon |
Lesser Units[]
- Stats:
- Ability:
- Blade's Reach: Kayn performs an upwards sweep with his scythe, dealing 200 magic damage to all enemies in a 3-hex line.
- Passive:
- Shadow Step: Upon taking lethal damage, Kayn enters stealth, runs away and returns after some time.
Midrange Units[]
- Krugs
- 3 Ancient Krugs spawn, 2 on the left side and 1 on the right side. Whenever one Krug is defeated the other Krugs regain full health. Grievous Wounds reduces healing from Krugs.
- Stats:
- The best strategy is to place your team on the right to kill the Krug that is alone first. Remember to place Assassins on the left so that they jump on the right Krug.
- 1 Greater Murk Wolf and 4 Murk Wolves spawn, the whole pack spawns in the right side. At the start of combat, Wolves stealth for a short duration and jump behind the farthest enemy.
- Greater Murk Wolf's stats:
- Murk Wolves' stats:
- Note: If all champions on the other side of the board are all Assassins, everyone will stealth for short duration and no one will jump.
- 1 Crimson Raptor and 4 Raptors spawn. Whenever one Raptor is defeated, all the other Raptors become Crimson Raptors, becoming stronger each time and gaining attack speed.
- Crimson Raptor's stats:
- Raptor's stats:
- 3 Terrabursters spawn, 2 on the left side and 1 on the right side. Whenever one Terraburster is defeated the other Terrabursters regain full health. Grievous Wounds reduces healing from Terrabursters.
- Stats:
- The best strategy is to place your team on the right to kill the Terraburster that is alone first. Remember to place Infiltrators on the right so that they jump on the right Terraburster.
- 1 Greater Anchortail and 4 Anchortails spawn, the greater one being at the center, the others at the center backline. At the start of combat, Anchortails stealth for a short duration and jump behind the farthest enemy.
- Greater Anchortail's stats:
- Anchortail's stats:
- Note: If all champions on the board are all Infiltrators, everyone will stealth for short duration and no one will jump.
- 2 Arcraptor and 3 Skitterbeaks spawn. Whenever one Raptor is defeated, all the other Raptors becoming larger each time and gaining attack damage.
- Arcraptor's stats:
- Raptor's stats:
Epic Unit[]
Epic units always have a combined item equipped and benefit from that item. Dragon drops two common orbs in addition to their carried item. Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
- Stats:
- Ability:
- Umbral Trespass: Kayn becomes untargetable and infests the farthest enemy champion for 2.5 seconds. At the end of the duration, Kayn dashes 2-hex away from their body in the optimized direction, dealing 1500 magic damage to his target and all other enemies hit.
- Stats:
- Ability:
- Nexus Slam: Nexus Minion sends a shockwave toward the target that dealing 200 (+ 60% of their maximum health) magic damage, knocks up all enemies hit in 3-hex radius for 1.5 seconds.
- Stats:
- Ability:
- Stats:
- Ability:
- Symbiotic Split:
- Passive: Whenever Zac loses 10% of his maximum Health, he spawns a Blob with 10% of his maximum Health.
- Active: Zac bounces into the air and slams back down, dealing 450 + 3% of his current Health as magic damage to nearby enemies and healing himself for 3% of his missing Health.
- Symbiotic Split:
- Stats:
- Ability:
- Undertow:
- Passive: Urgot focuses fire on the nearest enemy, raining blasts into them that deal physical damage.
- Active: Urgot summons 2 gigantic waves from above and below that converge towards the center of the board and each deal 500 magic damage. The force of the wave knocks back enemies 1 hex and stuns them for 2 seconds.
- Undertow:
Trivia[]
- The What's in the Orb summoner icon features the mystery orb, a reward for defeating monsters.
- Before patch V9.18, the rewards were in the form of a box instead. The What's in the Box summoner icon features this box.
- All of the PvE round monsters were reused from League of Legends assets:
- The returns from Set 3.
- The , , , , , and return from Set 2.
- The Nexus Blitz, a featured game mode in League of Legends. is a monster from
- In the game, Terrabursters used avatar.
- The lesser use an edited model and texture of the original.
- With the introduction of round victory dances in Set 3, the monsters accordingly dance upon the player's defeat. However, they could not normally be made to dance in Odyssey: Extraction.
- , and perform the dance animation of the League of Legends unit they are based off, namely for the former one and for the latter two.
- and perform a dance animation unique to Teamfight Tactics rather than the one of the League of Legends unit they are based off of, namely for the former and for the latter.
- His Round 1-4 form's ability is based on his
- When slain, he visually performs , hinting his return later in the game.
ability.
- His Round 8-7 Elite form's ability is based on his
- There is a rare chance for the player to fight him in one of his Kayn Ascended (representing his transformation) or Rhaast Unbound (representing his transformation). transformations,
- Unlike other Epic monsters, Rhaast Unbound has three items equipped. Killing him will reward the player them instead of the typical two gold-containing orbs and a single item.
- If equipped with a [1] , he will summon a to fight by his side.
ability.
Patch History[]
- Orbs now have a chance to drop bonus consumables ( or ).
- All orbs: slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
- Blue orbs loot changed to:
- New Monsters: Nexus Minion.
- Returning Monsters: Melee Minion, Ranged Minion, Krug, Murk Wolf, Raptor.
- Removed Monsters: Cyte, Kayn, Terraburster, Anchortail, Skitterbeak, Epic Kayn, Kayn Ascended, Rhaast Unbound.
- Completed items no longer drop from orbs.
- Adjusted the type of orbs and their contents across all stages of the game.
- items now drop from end game PvE rounds but only if you have at least one of that trait on your board.
- New Effect: now comes with 2 additional gold if acquired through a blue box.
- now comes with 5 additional gold if acquired through a gold box, instead of 3 additional gold.
- Now drop at least 1 small orb in the first 3 PvE rounds.
- Removed: Melee minions, Ranged minions, Krugs, Wolves, Raptors, Elemental Dragons, Elder Dragon
- Added: Cytes, Kayn, Terrabursters, Anchortails, Arcraptors, Skitterbeaks.
- Reduced the likelihood of class items appearing on Dragon.
- Re-enabled a bunch of items to drop from Dragons / Rift Herald again. Now only , , and will not drop.
- Uncommon orbs average gold value reduced very slightly.
- Gold orbs average gold value reduced very slightly.
- drop rates reduced.
- Reduced the chances of getting combined items slightly.
- New Elemental Drakes:
- The drake appears in round 27 depends on the Element of the Game.
, , .
- When the epic monster health is reduced below some thresholds, new orbs dropped.
- Dragons now drop two common orbs in addition to their carried item.
- Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
- Rift Herald no longer charges to the center of third row at the beginning of round. She now charges to the center of first row.
- Mystery Box
- Common boxes average gold value decreased.
- Uncommon boxes average gold value decreased very slightly.
- Slightly lowered the odds of Gold Boxes showing up.
- Tier 4 units can no longer drop from Uncommon boxes.
- Slightly increased the odds of dropping from all boxes.
- New loot-boxes for PvE rounds, with random rarity:
- Every player gets approximately the same number of boxes across a single game.
- Every player gets approximately the same number of item components across a single game.
- Removed: Dragon and Elder Dragon no longer benefit from the Dragon trait bonuses.
- Added: Monsters will now drop gold if monsters do not drop any item.
- Added to Teamfight Tactics.
References