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Monsters during planing phase.

This is about Teamfight Tactics icon.png Teamfight Tactics Monsters. For other uses of Monster, see Monster (disambiguation)

Monsters are neutral enemies show up in PvE rounds in the Teamfight Tactics game modes. They can have the appearance of Red Minions or Monsters in other game modes.

Gameplay

Mechanics

Champions attacking Krugs.

Just like normal rounds, if the player champions cannot kill the enemies, the player Little Legends will take damage. However, unlike PvP rounds, the players know which monster they will be facing, indicated by the round logo in the stage tracker.

Killing a monster has a chance to drop a What's in the Orb profileicon.png mystery box. Each mystery box has a rarity, granting various rewards based on its rarity:

  • Common boxes contain: gold Gold gold (average 3.5 Gold 3.5), champions, or Neeko's Help Neeko's Help.
  • Uncommon Boxes contain: component items, gold Gold gold (average 7.5 Gold 7.5), champions, or Neeko's Help Neeko's Help.
    • If they contain a Neeko's Help Neeko's Help, they also give 2 additional gold.
  • Rare boxes contain: a Spatula Spatula, advanced items, gold Gold gold (average 9 Gold 9), champions, or Neeko's Help Neeko's Help.
    • If they contain a Neeko's Help Neeko's Help, they also give 5 additional gold.

At least one mystery box is guaranteed by winning a PvE round. The stronger the monster, the higher chance it will drop an item. The first 3 PvE round always drop at least 1 small orb.

Every player gets approximately the same number of boxes and the same number of item components across a single game.

Epic monsters have a combined item and get the benefit from them. The item is then droppped as a rare box, when the monster is killed.

Like champions, monsters can have special ability. Each monster round has a different mechanic. Knowing the mechanics allow players to prepare position and champions better. To trigger the special ability, some monsters have mana, a resource can be generated and depleted to cast the ability.

Round List

This is the list of PVE rounds.

Round Event / Enemies
1-2 Red Siege MinionSquare.png 2 melee minions 1 Star.png
1-3 Red Siege MinionSquare.png 2 melee minions and 1 ranged minion 1 Star.png
1-4 Red Siege MinionSquare.png 2 melee minions and 2 ranged minions 1 Star.png
2-7 Ancient KrugSquare.png 3 Krugs 1 Star.png
3-7 Murk WolfSquare.png 1 Greater Murk Wolf and 4 Murk Wolves 1 Star.png
4-7 Crimson RaptorSquare.png 1 Crimson Raptor and 4 Raptors 1 Star.png
5-7 JungleGuardianSquare.png Nexus Minion 3 Star.png
6-7 Rift HeraldSquare.png Rift Herald 3 Star.png
7-7 Rift HeraldSquare.png Rift Herald 3 Star.png

Round Event / Enemies
1-2 CyteSquare.png 2 Cytes 1 Star.png
1-3 CyteSquare.png 3 Cytes 1 Star.png
1-4 Odyssey Kayn profileicon.png 1 Kayn and 2 Cytes 1 Star.png
2-7 TerrabursterSquare.png 3 Terrabursters 1 Star.png
3-7 AnchortailSquare.png 5 Anchortails 1 Star.png
4-7 SkitterbeakSquare.png 2 Arcraptors and 3 Skitterbeaks 1 Star.png
5-7 Odyssey Kayn profileicon.png 1 Kayn 3 Star.png
6-7 Rift HeraldSquare.png Rift Herald 3 Star.png
7-7 Rift HeraldSquare.png Rift Herald 3 Star.png

Round Event / Enemies
1-2 Red Siege MinionSquare.png 2 melee minions 1 Star.png
1-3 Red Siege MinionSquare.png 2 melee minions and 1 ranged minion 1 Star.png
1-4 Red Siege MinionSquare.png 2 melee minions and 2 ranged minions 1 Star.png
2-7 Ancient KrugSquare.png 3 Krugs 1 Star.png
3-7 Murk WolfSquare.png 1 Greater Murk Wolf and 4 Murk Wolves 1 Star.png
4-7 Crimson RaptorSquare.png 1 Crimson Raptor and 4 Raptors 1 Star.png
5-7 DragonSquare.png 1 Elemental Drake 1 Star.png
6-7 Rift HeraldSquare.png Rift Herald 3 Star.png
7-7 Elder DragonSquare.png 1 Elder Dragon 3 Star.png

Round Event / Enemies
1-2 Red Siege MinionSquare.png 2 melee minions 1 Star.png
1-3 Red Siege MinionSquare.png 2 melee minions and 1 ranged minion 1 Star.png
1-4 Red Siege MinionSquare.png 2 melee minions and 2 ranged minions 1 Star.png
2-7 Ancient KrugSquare.png 3 Krugs 1 Star.png
3-7 Murk WolfSquare.png 1 Greater Murk Wolf and 4 Murk Wolves 1 Star.png
4-7 Crimson RaptorSquare.png 1 Crimson Raptor and 4 Raptors 1 Star.png
5-7 DragonSquare.png 1 Dragon 1 Star.png
6-7 Rift HeraldSquare.png Rift Herald 3 Star.png
7-7 Elder DragonSquare.png 1 Elder Dragon 3 Star.png

Lesser Units

  • Red Melee MinionSquare.png Melee Minion
    • Stats:
      • Health: 250
      • Attack damage: 20
      • Attack speed: 0.8
      • Attack range: Melee role.png 1

  • Red Caster MinionSquare.png Ranged Minion
    • Stats:
      • Health: 150
      • Attack damage: 40
      • Attack speed: 0.8
      • Attack range: Ranged role.png 3

  • CyteSquare.png Cyte
    • Stats:
      • Health: 250
      • Mana: 0
      • Attack damage: 40
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
      • Base armor: 20
      • Magic resist: 10

  • Odyssey Kayn profileicon.png Kayn
    • Stats:
      • Health: 600
      • Mana: 100
      • Starting mana: 75
      • Attack damage: 80
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
      • Base armor: 20
      • Magic resist: 0
    • Ability:
      • Kayn Blade's Reach.png Blade's Reach: Kayn performs an upwards sweep with his scythe, dealing 200 magic damage to all enemies in a 3-hex line.
    • Passive:
      • Kayn Shadow Step.png Shadow Step: Upon taking lethal damage, Kayn enters stealth, runs away and returns after some time.

  • Midrange Units

    • Krugs
      • 3 Ancient KrugSquare.png Ancient Krugs spawn, 2 on the left side and 1 on the right side. Whenever one Krug is defeated the other Krugs regain full health. Grievous Wounds icon.png Grievous Wounds reduces healing from Krugs.
      • Stats:
        • Health: 1200
        • Attack damage: 110
        • Attack speed: 0.8
        • Attack range: Melee role.png 1
        • Base armor: 50
        • Magic resist: 25
      • The best strategy is to place your team on the right to kill the Krug that is alone first. Remember to place Assassins Assassins on the left so that they jump on the right Krug.

  • Wolves
    • 1 Greater Murk WolfSquare.png Greater Murk Wolf and 4 Murk WolfSquare.png Murk Wolves spawn, the whole pack spawns in the right side. At the start of combat, Wolves stealth for a short duration and jump behind the farthest enemy.
    • Greater Murk Wolf's stats:
      • Health: 960
      • Attack damage: 150
      • Attack speed: 1.0
      • Attack range: Melee role.png 1
      • Base armor: 25
    • Murk Wolves' stats:
      • Health: 360
      • Attack damage: 120
      • Attack speed: 1.0
      • Attack range: Melee role.png 1
      • Base armor: 25
    • Note: If all champions on the other side of the board are all Assassins Assassins, everyone will stealth for short duration and no one will jump.

  • Raptors
    • 1 Crimson RaptorSquare.png Crimson Raptor and 4 RaptorSquare.png Raptors spawn. Whenever one Raptor is defeated, all the other Raptors become Crimson RaptorSquare.png Crimson Raptors, becoming stronger each time and gaining attack speed.
    • Crimson Raptor's stats:
      • Health: 2400
      • Attack damage: 200
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
    • Raptor's stats:
      • Health: 1450
      • Attack damage: 150
      • Attack speed: 0.8
      • Attack range: Melee role.png 1

  • Terrabursters
    • 3 TerrabursterSquare.png Terrabursters spawn, 2 on the left side and 1 on the right side. Whenever one Terraburster is defeated the other Terrabursters regain full health. Grievous Wounds icon.png Grievous Wounds reduces healing from Terrabursters.
    • Stats:
      • Health: 1300
      • Attack damage: 110
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
      • Base armor: 50
      • Magic resist: 0
    • The best strategy is to place your team on the right to kill the Terraburster that is alone first. Remember to place Infiltrators Infiltrators on the right so that they jump on the right Terraburster.

  • Anchortails
    • 1 Greater Anchortail and 4 AnchortailSquare.png Anchortails spawn, the greater one being at the center, the others at the center backline. At the start of combat, Anchortails stealth for a short duration and jump behind the farthest enemy.
    • Greater Anchortail's stats:
      • Health: 1500
      • Attack damage: 180
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
      • Base armor: 0
      • Magic resist: 0
    • Anchortail's stats:
      • Health: 400
      • Attack damage: 120
      • Attack speed: 0.8
      • Attack range: Melee role.png 1
      • Base armor: 0
      • Magic resist: 0
    • Note: If all champions on the board are all Infiltrators Infiltrators, everyone will stealth for short duration and no one will jump.

  • Arcraptors
    • 2 ArcraptorSquare.png Arcraptor and 3 SkitterbeakSquare.png Skitterbeaks spawn. Whenever one Raptor is defeated, all the other Raptors becoming larger each time and gaining attack damage.
    • Arcraptor's stats:
      • Health: 2400
      • Attack damage: 200
      • Attack speed: 1.0
      • Attack range: Ranged role.png 8
    • Raptor's stats:
      • Health: 1450
      • Attack damage: 150
      • Attack speed: 0.8
      • Attack range: Ranged role.png 8

  • Epic Unit

    Epic units always have a combined item equipped and benefit from that item. Dragon drops two common orbs in addition to their carried item. Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

    • Infernal DrakeSquare.png Infernal Drake, Cloud DrakeSquare.png Cloud Drake, Mountain DrakeSquare.png Mountain Drake, Ocean DrakeSquare.png Ocean Drake
      • DragonSquare.png Dragon attack from a distance and deal damage to all targets in a cone. Player should split your teams to reduce incoming damage.
      • Stats:
        • Health: 8000
        • Attack damage: 800
        • Attack speed: 1.0
        • Attack range: Ranged role.png 2

  • Elder DragonSquare.png Elder Dragon
    • Elder DragonSquare.png Elder Dragon attack from a distance and deal damage to all targets in a cone. Player should split your teams to reduce incoming damage.
    • Stats:
      • Health: 10000
      • Attack damage: 900
      • Attack speed: 0.8
      • Attack range: Ranged role.png 2

  • Rift HeraldSquare.png Rift Herald
    • At the start of combat, the Rift HeraldSquare.png Rift Herald charges to the center of first line, before starting to attack.
    • Stats:
      • Health: 10000
      • Attack damage: 600
      • Attack speed: 1.0
      • Attack range: Melee role.png 1
      • Base armor: 50

  • Odyssey Kayn profileicon.png Elite Kayn
    • Stats:
      • Health: 6800
      • Mana: 200
      • Starting mana: 175
      • Attack damage: 200
      • Attack speed: 1
      • Attack range: Melee role.png 1
    • Ability:
      • Kayn Umbral Trespass.png Umbral Trespass: Kayn becomes untargetable and infests the farthest enemy champion for 2.5 seconds. At the end of the duration, Kayn dashes 2-hex away from their body in the optimized direction, dealing 1500 magic damage to his target and all other enemies hit.

  • JungleGuardianSquare.png Nexus Minion
    • Stats:
      • Health: 6000
      • Mana: 200
      • Starting mana: 175
      • Attack damage: 400
      • Attack speed: 1
      • Attack range: Melee role.png 1
      • Base armor: 100
      • Magic resist: 100
    • Ability:
      • Ivern Daisy!.png Nexus Slam: Nexus Minion sends a shockwave toward the target that dealing 200 (+ 60% of their maximum health) magic damage, Airborne icon.png knocks up all enemies hit in 3-hex radius for 1.5 seconds.

  • Trivia

    • The What's in the Orb profileicon.png What's in the Orb summoner icon features the mystery orb, a reward for defeating monsters.
      • Before patch V9.18, the rewards were in the form of a box instead. The What's in the Box profileicon.png What's in the Box summoner icon features this box.
    • All of the PvE round monsters were reused from League of Legends assets:

  • The Rift Herald Rift Herald returns from Set 2.
  • Cytes Cytes, Terrabursters Terrabursters, Anchortails Anchortails, Arcraptors Arcraptors, and Skitterbeaks Skitterbeaks are all monsters from Odyssey: Extraction, a space-themed featured game mode in League of Legends.
    • In the game, Terrabursters used Alphacyte's Alphacyte's avatar.
    • The lesser Anchortails Anchortails use an edited model and texture of the original.
    • With the introduction of round victory dances in Set 3, the monsters accordingly dance upon the player's defeat. However, they could not normally be made to dance in Odyssey: Extraction.
  • Kayn Kayn is a League of Legends champion that appears as Odyssey Kayn Odyssey Kayn due to the skin being best suited for "Galaxies" theme of Set 3.
    • His Round 1-4 form's ability is based on his Blade's Reach Blade's Reach ability.
      • When slain, he visually performs Shadow Step Shadow Step, hinting his return later in the game.
    • His Round 8-7 Elite form's ability is based on his Umbral Trespass Umbral Trespass ability.
      • There is a rare chance for the player to fight him in one of his The Darkin Scythe The Darkin Scythe transformations, Kayn Ascended profileicon.png Kayn Ascended (representing his Shadow Assassin Shadow Assassin transformation) or Rhaast Unbound profileicon.png Rhaast Unbound (representing his Rhaast Rhaast transformation).
      • Unlike other Epic monsters, Rhaast Unbound profileicon.png Rhaast Unbound has three items equipped. Killing him will reward the player them instead of the typical two gold-containing orbs and a single item.
      • If equipped with a Force of Nature Force of Nature, he will summon a Cyte Cyte to fight by his side.[1]

  • All monsters from Set 1 return.
  • The Dragon's Dragon's new elemental variants, the Infernal Drake Infernal Drake, Ocean Drake Ocean Drake, Mountain Drake Mountain Drake and Ocean Drake Ocean Drake, were first implemented in Summoner's Rift.

  • Melee minions Melee minions and ranged minions ranged minions are units that appear in almost every League of Legends mode. The ones featured here specifically belong to the Red team.
  • Ancient Krugs Ancient Krugs, Greater Murk Wolf Greater Murk Wolf, Murk Wolves Murk Wolves, Crimson Raptor Crimson Raptor, Raptors Raptors, Dragon Dragon, Elder Dragon Elder Dragon and Rift Herald Rift Herald are all neutral jungle monsters in Summoner's Rift.

  • Patch History

    V11.12
    V11.11
    • All orbs: slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
    • Blue orbs loot changed to:
    V10.19
    • New Monsters: Blue Super MinionSquare.png Nexus Minion.
    • Returning Monsters: Red Siege MinionSquare.png Melee Minion, Red Siege MinionSquare.png Ranged Minion, Ancient KrugSquare.png Krug, Murk WolfSquare.png Murk Wolf, Crimson RaptorSquare.png Raptor.
    • Removed Monsters: CyteSquare.png Cyte, Odyssey Kayn profileicon.png Kayn, TerrabursterSquare.png Terraburster, AnchortailSquare.png Anchortail, SkitterbeakSquare.png Skitterbeak, Odyssey Kayn profileicon.png Epic Kayn, Kayn Ascended profileicon.png Kayn Ascended, Rhaast Unbound profileicon.png Rhaast Unbound.
    • Completed items no longer drop from orbs.
    • Adjusted the type of orbs and their contents across all stages of the game.
    • Spatula Spatula items now drop from end game PvE rounds but only if you have at least one of that trait on your board.
    V10.14
    • New Effect: Neeko's Help Neeko's Help now comes with 2 additional gold if acquired through a blue box.
    • Neeko's Help Neeko's Help now comes with 5 additional gold if acquired through a gold box, instead of 3 additional gold.
    V10.9
    • Now drop at least 1 small orb in the first 3 PvE rounds.
    V10.6
    • Removed: Red Melee MinionSquare.png Melee minions, Red Caster MinionSquare.png Ranged minions, Ancient KrugSquare.png Krugs, Murk WolfSquare.png Wolves, Crimson RaptorSquare.png Raptors, DragonSquare.png Elemental Dragons, Elder DragonSquare.png Elder Dragon
    • Added: CyteSquare.png Cytes, Odyssey Kayn profileicon.png Kayn, TerrabursterSquare.png Terrabursters, AnchortailSquare.png Anchortails, ArcraptorSquare.png Arcraptors, SkitterbeakSquare.png Skitterbeaks.
    V9.24
    V9.22
    • Uncommon orbs average gold value reduced very slightly.
    • Gold orbs average gold value reduced very slightly.
    • Spatula Spatula drop rates reduced.
    • Reduced the chances of getting combined items slightly.
    • New Elemental Drakes: Cloud Drake Cloud Drake, Mountain Drake Mountain Drake, Ocean Drake Ocean Drake.
      • The drake appears in round 27 depends on the Element of the Game.
    • When the epic monster health is reduced below some thresholds, new orbs dropped.
      • Dragons now drop two common orbs in addition to their carried item.
      • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
    • Rift Herald no longer charges to the center of third row at the beginning of round. She now charges to the center of first row.
    V9.19
    • Mystery Box
      • Common boxes average gold value decreased.
      • Uncommon boxes average gold value decreased very slightly.
      • Slightly lowered the odds of Gold Boxes showing up.
      • Tier 4 units can no longer drop from Uncommon boxes.
      • Slightly increased the odds of Neeko's Help Neeko's Help dropping from all boxes.
    V9.18
    • New loot-boxes for PvE rounds, with random rarity:
    • Every player gets approximately the same number of boxes across a single game.
    • Every player gets approximately the same number of item components across a single game.
    V9.14
    • Removed: Dragon and Elder Dragon no longer benefit from the Dragon Dragon trait bonuses.
    • Added: Monsters will now drop gold if monsters do not drop any item.
    V9.13

    References


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