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[[File:Monsters Summoners Rift.jpg|thumb|400px|Several monsters from [[Summoner's Rift]]]] |
[[File:Monsters Summoners Rift.jpg|thumb|400px|Several monsters from [[Summoner's Rift]]]] |
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+ | '''Monsters''' are neutral units in '''League of Legends'''. Unlike [[minion]]s, monsters do not fight for either team, and will only do so if provoked (the exception of this being the {{ui|Rift Scuttler}}, which simply runs away when attacked). |
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− | |||
− | '''Monsters''' are neutral units in '''League of Legends'''. Unlike [[minion]]s, monsters do not fight for either team, and will not automatically attack a champion unless they are attacked (with the exception of the {{moi|Rift Scuttler}}, which simply runs away). |
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== Lore == |
== Lore == |
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− | |||
=== Summoner's Rift === |
=== Summoner's Rift === |
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Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use. |
Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use. |
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− | The large amount of concentrated magic has mutated the local wildlife. From {{ |
+ | The large amount of concentrated magic has mutated the local wildlife. From {{ui|Gromp|giant frogs}}, {{ui|Crimson Raptor|Giant Birds}} to {{ui|Greater Murk Wolf|Two-headed Wolves}} it has also attracted the attention of powerful {{ui|Dragon|Dragons}} who currently reside in one of the battle torn ruins. {{ui|Blue Sentinel|Sentinels}}, {{ui|Red Brambleback|Bramblebacks}} and {{ui|Ancient Krug|Krugs}} are creatures made from local flora and earth infused to construct a magical being. The Rift's unstable magic has inadvertently cause the reemergence of {{ui|Baron Nashor}}, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him. |
=== Twisted Treeline === |
=== Twisted Treeline === |
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− | After the fall of the Shadow Isles, the islands inhabitants were changed by [[the Black Mist]]. Numerous individuals and creatures now serve the [[Harrowing]]'s will. |
+ | After the fall of the Shadow Isles, the islands inhabitants were changed by [[the Black Mist]]. Numerous individuals and creatures now serve the [[Harrowing]]'s will. |
− | {{ |
+ | {{ui|Vilemaw}} is an ancient spider of unknown origin currently residing in the cursed forest. The ''"Cult of the Spider"'' has most of its followers located in [[Noxus]] and [[Demacia]]. {{ci|Elise}} serves as its High Priestess, traveling to and from between the two nations and the [[Shadow Isles]], bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe. |
=== Bilgewater === |
=== Bilgewater === |
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− | Various monsters from across Runeterra, such as the {{ |
+ | Various monsters from across Runeterra, such as the {{ui|Ironback|Ironbacks}}, {{ui|Ocklepod|Ocklepods}}, {{ui|Plundercrab|Plundercrabs}}, and {{ui|Razorfin|Razorfins}} are shipped through the black market and used for [[Black Market Brawlers|monster brawls]]. |
== Gameplay == |
== Gameplay == |
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+ | === List of Monsters === |
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+ | {{Column|3| |
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+ | * {{ui|Crimson Raptor}} |
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+ | * {{ui|Raptor}} |
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+ | * {{ui|Greater Murk Wolf}} |
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+ | * {{ui|Murk Wolf}} |
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+ | * {{ui|Ancient Krug}} |
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+ | * {{ui|Krug}} |
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+ | * {{ui|Krug|Lesser Krug}} |
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+ | * {{ui|Gromp}} |
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+ | * {{ui|Rift Scuttler}} |
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+ | * {{ui|Blue Sentinel}} |
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+ | * {{ui|Red Brambleback}} |
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+ | * {{ui|Rift Herald}} |
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+ | * {{ui|Infernal Drake}} |
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+ | * {{ui|Cloud Drake}} |
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+ | * {{ui|Ocean Drake}} |
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+ | * {{ui|Mountain Drake}} |
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+ | * {{ui|Elder Dragon}} |
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+ | * {{ui|Baron Nashor}} |
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+ | }} |
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=== Monster Behavior === |
=== Monster Behavior === |
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− | Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). If the monster is unable to attack any target or reaches its leash range, |
+ | Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). If the monster is unable to attack any target or reaches its leash range, their "patience" bar depletes. This bar depletes faster the farther you are from the monster's spawn spot and the less you attack them after having provoked them. Non-epic monsters' patience will also deplete once they change target. They can change it up to 6 times after which the patience bar reaches 0. |
+ | |||
− | * Monsters do not immediately "forget" champions that hide in bushes, and try to walk into the bush to attack champions who recently damaged them, up to their leash range (Leash range: 700). |
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+ | Once the patience bar is depleted, the monster will head back to their spawn point, as well as massively regenerating their health over the duration. Even when attacked during this retreat, the monster will not be provoked until they reset upon reaching spawn. |
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+ | |||
+ | * Once monsters get provoked they will detect champions even if these are hidden in the [[fog of war]], going towards the closest champion up to their leash range (Leash range: ~700). |
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* A monster that can see a champion provides vision of this champion to all of the monsters in its camp. |
* A monster that can see a champion provides vision of this champion to all of the monsters in its camp. |
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− | * |
+ | * Some monsters are melee ({{ui|Murk Wolf|Murk Wolves}}, {{ui|Greater Murk Wolf}}, {{ui|Krug|Lesser Krugs}}, {{ui|Krug|Krugs}}, {{ui|Ancient Krug}}, {{ui|Blue Sentinel}}, {{ui|Red Brambleback}}, and {{ui|Rift Herald}}), while others are ranged ({{ui|Raptor|Raptors}}, {{ui|Crimson Raptor}}, {{ui|Gromp}}, {{ui|Dragon}} and {{ui|Baron Nashor}}). |
+ | **The {{ui|Rift Scuttler}} is the exception to this, as it does not attack even when provoked. |
||
− | * The practice of "leashing" monsters when they spawn for the first time at the start of the game is an important component of [[jungling]]. Leashing involves two or more allied champions (one of them being the jungler) attacking the same monster camp at the same time. When the monster's health is low, the non-jungler champions will cease their attacks and head to their respective lanes, allowing the jungler to [[Farming|last hit]] the monsters for the experience and gold reward. If done correctly, this allows the jungler to take less damage from the first monster camp he fights thus making his first jungle run quicker and safer, and allowing him to have the maximum amount of health if the jungler goes to [[gank]] a lane afterwards. |
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+ | * The practice of "leashing" monsters when they spawn for the first time at the start of the game is an important component of [[jungling]]. Leashing involves two or more champions (the designated jungler, plus one or more allied champion/s) attacking a monster camp together, clearing it faster than if done solo. |
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+ | **Typically, the non-jungler will perform as the "meatshield," taking damage instead of the jungler. This allows the jungler to be able to clear the next camps safely. |
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+ | **The non-jungler is also tasked with not dealing the [[Farming|last hit]] on the monster, stopping when the monster is low on health. Dealing this final blow can be fatal to the jungler's leveling and gold income, as the experience and gold is given to the non-jungler, not the jungler. |
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=== Camp respawn === |
=== Camp respawn === |
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− | After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. |
+ | After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. A camp's respawn timer can be known by pressing TAB. However, there is a prerequisite of having you or an allied champion witness the camp when it was cleared, or else the respawn timer remains unknown. This prevents the opposing team from knowing when a camp has been cleared and when it will respawn. |
− | A monster camp will not respawn until '''all''' of the |
+ | A monster camp will not respawn until '''all''' of the monsters in the camp have been slain. For example, if the {{ui|Greater Murk Wolf}} has been slain, but at least one of its two {{ui|Murk Wolf}} companions has not, the camp's respawn timer will not start until the last Wolf has been slain. Those invading the opposing team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income. |
+ | This tactic can be counter-productive if invasions into the enemy jungle is too frequent, or if the enemy jungler kills the leftover monster/s too soon that the purpose of delaying the camps respawn is minimal. |
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− | This tactic can be counter-productive if : |
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− | # The enemy team immediately kills the leftover monsters; in this case, not killing the last small monster is merely a loss of gold/xp. |
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− | # You plan on regularly invading the enemy jungle, and expect to steal the enemy camp again when it respawns. |
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== Monster Rewards == |
== Monster Rewards == |
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− | As a general rule, killing a monster rewards its killer with [[gold]] and [[experience (champion)|experience]] points. The experience is split between allied |
+ | As a general rule, killing a monster rewards its killer with [[gold]] and [[experience (champion)|experience]] points. The experience is split between allied champions within a 400-unit range, while the gold goes to the last-hitting champion. And like [[minion]]s, the gold and experience rewards from slaying monsters increases as the game progresses. During leashing, the non-jungler can choose to leave the camp early to grant the jungler the full worth of experience, or stay so that they receive a bit of a reward for helping. |
− | Additionally, certain large monsters offer greater rewards when killed, such an individual [[buff]], a team buff, or a global gold reward |
+ | Additionally, certain large monsters offer greater rewards when killed, such as an individual [[buff]], a team buff, or a global gold reward. |
− | * The {{bi|Crest of Insight}} and {{bi|Crest of Cinders}} buffs respectively may be transferred to another champion |
+ | * The {{bi|Crest of Insight}} and {{bi|Crest of Cinders}} buffs are gained respectively from the {{ui|Blue Sentinel}} and the {{ui|Red Brambleback}}, and may be transferred to another champion. This occurs when a champion kills someone holding a crest, causing the crest to be transfered to the killer and resetting the buffs duration. Either buff disappears entirely if the champion holding the crest is executed by a minion, monster, or tower, or when the crest simply wear offs on its own after a few minutes. |
− | * The {{bi| |
+ | * The {{bi|Eye of the Herald}} buff can be picked up by the team that delivered the killing blow to the {{ui|Rift Herald}}, lasting for 4 minutes. This buff allows the holder to summon the [[Rift Herald#Summon|Rift Herald]] on their team, which will then head to the closest lane to assist in pushing the lane until it dies. |
− | * The stacking {{bi|Dragon Slayer}} buffs acquired for slaying the {{ |
+ | * The stacking {{bi|Dragon Slayer}} buffs acquired for slaying the {{ui|Dragon}} are applied to all team members, whether living or dead, and last indefinitely. The exception to this is the {{bi|Aspect of the Dragon}} from the {{ui|Elder Dragon}}, which is only granted to living teammates and lasts for a few minutes and is lost upon death. |
− | * The {{bi|Hand of Baron}} buff is only granted to living teammates when {{ |
+ | * The {{bi|Hand of Baron}} buff is only granted to living teammates when {{ui|Baron Nashor}} is killed. The buff lasts for a few minutes and is lost upon death. |
− | In addition to the above buffs, which are acquired by killing their respective monsters, large monsters heal any champion who casts the {{Si|Smite}} spell on them for |
+ | In addition to the above buffs, which are acquired by killing their respective monsters, large monsters heal any champion who casts the {{Si|Smite}} spell on them for 70 {{as|(+ 10% '''maximum''' health)}}. |
− | Monsters will level up after having been killed, except {{ |
+ | Monsters will level up after having been killed, except {{ui|Dragon}}, {{ui|Rift Herald}}, and {{ui|Baron Nashor}}. |
− | * The monsters spawn at level 2 (6 for {{ |
+ | * The monsters spawn at level 2 (6 for {{ui|Dragon}} and {{ui|Rift Herald}}) in '''Summoner's Rift'''. |
− | * The monsters spawn at level 2 in '''The Twisted Treeline'''. |
||
+ | === Monster experience reward === |
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+ | All jungle monsters (with the exception of {{ui|Baron Nashor}}) will grant modified experience points if the level of the champion killing them differs from than that of the monster. |
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+ | * Champions receive less experience if the cleared monster camp is lower in level than their own. |
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+ | ** Champions gain {{as|10% less experience}} for each level they are above the camp they are killing. This penalty caps at 50%. |
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+ | * Champions holding jungle items (such as {{ii|Hunter's Talisman}}) receive more experience if the cleared monster camp is higher in level than their own. |
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+ | ** The champion receives {{as|60 additional experience|experience}} for holding the jungle item. |
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+ | == Monster interactions == |
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− | === List of Monsters === |
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+ | The following game elements have special interactions or effects against monsters: |
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+ | === Capped damage === |
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<tabber> |
<tabber> |
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+ | Hide= |
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+ | |-|Show= |
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+ | ==== Champions ==== |
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+ | {{Column|2| |
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+ | * {{cai|Deathbringer Stance|Aatrox}} |
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+ | * {{cai|Blaze|Brand}} |
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+ | * {{cai|Tactical Sweep|Camille}} |
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+ | * {{cai|Infected Cleaver|Dr. Mundo}} |
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+ | * {{cai|Z-Drive Resonance|Ekko}} and {{ai|Parallel Convergence|Ekko}} |
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+ | * {{cai|Neurotoxin|Elise}} |
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+ | * {{cai|Empowered Whiplash|Evelynn}} |
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+ | * {{cai|Winds of War|Galio}} |
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+ | * {{cai|Hyper|Gnar}} |
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+ | * {{cai|Drunken Rage|Gragas}} |
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+ | * {{cai|Martial Cadence|Jarvan IV}} |
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+ | * {{cai|Thundering Blow|Jayce}} |
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+ | * {{cai|Second Skin|Kai'Sa}} |
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+ | * {{cai|Reaping Slash|Kayn}} |
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+ | * {{cai|Mounting Dread|Kindred}} |
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+ | * {{cai|Violent Tendencies|Kled}} |
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+ | * {{cai|Bio-Arcane Barrage|Kog'Maw}} |
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+ | * {{cai|Darkness Rise|Mordekaiser}} |
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+ | * {{cai|Bellows Breath|Ornn}} |
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+ | * {{cai|Hammer Shock|Poppy}} |
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+ | * {{cai|Supreme Display of Talent|Qiyana}} |
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+ | * {{cai|Fury of the North|Sejuani}} |
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+ | * {{cai|Twilight Assault|Shen}} |
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+ | * {{cai|Flame Breath|Shyvana}} |
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+ | * {{cai|Fling|Singed}} |
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+ | * {{cai|Glory in Death|Sion}} and {{ai|Soul Furnace|Sion}} |
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+ | * {{cai|Regurgitate|Tahm Kench}} |
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+ | * {{cai|Echoing Flames|Urgot}} |
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+ | * {{cai|Blighted Quiver|Varus}} |
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+ | * {{cai|Silver Bolts|Vayne}} |
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+ | * {{cai|Crescent Guard|Xin Zhao}} |
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+ | * {{cai|Unstable Matter|Zac}} |
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+ | * {{cai|Contempt for the Weak|Zed}} |
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+ | }} |
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+ | ==== Items ==== |
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− | Summoner's Rift= |
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+ | {{Column|2| |
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− | * {{moi|Crimson Raptor}} |
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− | * {{ |
+ | * {{ii|Blade of the Ruined King}} |
− | * {{ |
+ | * {{ii|Bloodrazor}} |
+ | }} |
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− | * {{moi|Murk Wolf}} |
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+ | </tabber> |
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− | * {{moi|Ancient Krug}} |
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− | * {{moi|Krug}} |
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− | * {{moi|Krug|Lesser Krug}} |
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− | * {{moi|Gromp}} |
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− | * {{moi|Rift Scuttler}} |
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− | * {{moi|Blue Sentinel}} |
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− | * {{moi|Red Brambleback}} |
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− | * {{moi|Rift Herald}} |
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− | * {{moi|Infernal Drake}} |
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− | * {{moi|Cloud Drake}} |
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− | * {{moi|Ocean Drake}} |
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− | * {{moi|Mountain Drake}} |
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− | * {{moi|Elder Dragon}} |
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− | * {{moi|Baron Nashor}} |
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+ | === Modified damage === |
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− | |-|Twisted Treeline= |
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+ | <tabber> |
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− | * {{ui|Wraith|file = ProfileIcon0027.png}} |
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+ | Hide= |
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− | * {{ui|Lesser Wraith|file = ProfileIcon0027.png}} |
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+ | |-|Show= |
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− | * {{ui|Giant Wolf|file = ProfileIcon0026.png}} |
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+ | ==== Champions ==== |
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− | * {{ui|Lesser Wolf|file = ProfileIcon0025.png}} |
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+ | {{Column|2| |
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− | * {{ui|Big Golem|file = ProfileIcon0008.png}} |
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+ | * {{cai|Five Point Strike|Akali}} |
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− | * {{ui|Golem|file = ProfileIcon0008.png}} |
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− | * {{ |
+ | * {{cai|Tactical Sweep|Camille}} |
+ | * {{cai|Hemorrhage|Darius}} |
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+ | * {{cai|Moonsilver Blade|Diana}} |
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+ | * {{cai|Z-Drive Resonance|Ekko}} |
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+ | * {{cai|Trueshot Barrage|Ezreal}} |
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+ | * {{cai|Dark Wind|Fiddlesticks}} |
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+ | * {{cai|Judgment|Garen}} |
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+ | * {{cai|Hextech Rocket Swarm|Heimerdinger}} |
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+ | * {{cai|Rend|Kalista}} |
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+ | * {{cai|Reaping Slash|Kayn}} |
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+ | * {{cai|Wolf's Frenzy|Kindred}} |
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+ | * {{cai|Beartrap on a Rope|Kled}} |
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+ | * {{cai|Void Swarm|Malzahar}} |
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+ | * {{cai|Alpha Strike|Master Yi}} |
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+ | * {{cai|Consume|Nunu}} |
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+ | * {{cai|Twilight Assault|Shen}} |
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+ | * {{cai|Chain Lash|Sylas}} |
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+ | * {{cai|Blade's End|Talon}} |
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+ | * {{cai|Contempt for the Weak|Zed}} |
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+ | }} |
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+ | ==== Items ==== |
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+ | {{Column|2| |
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+ | * {{ii|Bami's Cinder}} |
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+ | * {{ii|Cinderhulk}} |
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+ | * {{ii|Runic Echoes}} |
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+ | * {{ii|Sunfire Cape}} |
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+ | }} |
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</tabber> |
</tabber> |
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− | == |
+ | === Other interactions === |
+ | <tabber> |
||
− | All jungle monsters (with the exception of {{moi|Baron Nashor}}) will grant modified experience points if the level of the champion killing them differs from than that of the monster. |
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+ | Hide= |
||
− | * Champions receive less experience if the cleared monster camp is three levels lower than their own. |
||
+ | |-|Show= |
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− | ** Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%. |
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+ | ==== Champions ==== |
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+ | {{Column|2| |
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+ | * {{cai|Deathbringer Stance|Aatrox}}, {{ai|The Darkin Blade|Aatrox}} and {{ai|Infernal Chains|Aatrox}} |
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+ | * {{cai|Triumphant Roar|Alistar}} |
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+ | * {{cai|Crescendum|Aphelios}} |
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+ | * {{cai|Tempered Fate|Bard}} |
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+ | * {{cai|Blaze|Brand}} |
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+ | * {{cai|Twin Fang|Cassiopeia}} |
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+ | * {{cai|Feast|Cho'Gath}} |
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+ | * {{cai|Decimate|Darius}} and {{ai|Noxian Guillotine|Darius}} |
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+ | * {{cai|Hate Spike|Evelynn}} and {{ai|Allure|Evelynn}} |
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+ | * {{cai|Essence Flux|Ezreal}} |
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+ | * {{cai|Perseverance|Garen}} |
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+ | * {{cai|Spirit of Dread|Hecarim}} |
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+ | * {{cai|Ionian Fervor|Irelia}} and {{ai|Bladesurge|Irelia}} |
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+ | * {{cai|Friend of the Forest|Ivern}} |
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+ | * {{cai|Get Excited!|Jinx}} |
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+ | * {{cai|Focused Resolve|Karma}} |
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+ | * {{cai|Mark of the Kindred|Kindred}} and {{ai|Wolf's Frenzy|Kindred}} |
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+ | * {{cai|Skaarl the Cowardly Lizard|Kled}}, {{ai|Beartrap on a Rope|Kled}}, {{ai|Pocket Pistol|Kled}} and {{ai|Jousting|Kled}} |
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+ | * {{cai|Darkness Rise|Mordekaiser}} |
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+ | * {{cai|Soul Siphon|Morgana}} |
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+ | * {{cai|Siphoning Strike|Nasus}} |
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+ | * {{cai|Blooming Burst|Neeko}} |
||
+ | * {{cai|Prowl|Nidalee}} |
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+ | * {{cai|Call of the Freljord|Nunu}}, {{ai|Consume|Nunu}}, {{ai|Biggest Snowball Ever!|Nunu}} and {{ai|Snowball Barrage|Nunu}} |
||
+ | * {{cai|Behind Enemy Lines|Quinn}} |
||
+ | * {{cai|Gleaming Quill|Rakan}} |
||
+ | * {{cai|Battle Roar|Rengar}} |
||
+ | * {{cai|Fury of the North|Sejuani}}, {{ai|Winter's Wrath|Sejuani}} and {{ai|Permafrost|Sejuani}} |
||
+ | * {{cai|Absolution|Senna}} |
||
+ | * {{cai|Jack in the Box|Shaco}} |
||
+ | * {{cai|Twilight Assault|Shen}} and {{ai|Shadow Dash|Shen}} |
||
+ | * {{cai|Roar of the Slayer|Sion}} |
||
+ | * {{cai|Demonic Ascension|Swain}} |
||
+ | * {{cai|Force of Will|Syndra}} |
||
+ | * {{cai|Tongue Lash|Tahm Kench}}, {{ai|Devour|Tahm Kench}} and {{ai|Regurgitate|Tahm Kench}} |
||
+ | * {{cai|Blade's End|Talon}} |
||
+ | * {{cai|Damnation|Thresh}} and {{ai|Death Sentence|Thresh}} |
||
+ | * {{cai|Baleful Strike|Veigar}} |
||
+ | * {{cai|Frenzy|Volibear}} and {{ai|Majestic Roar|Volibear}} |
||
+ | * {{cai|Way of the Wanderer|Yasuo}} |
||
+ | * {{cai|Mourning Mist|Yorick}} |
||
+ | * {{cai|Unstable Matter|Zac}} |
||
+ | }} |
||
+ | |||
+ | ==== Items ==== |
||
+ | {{Column|2| |
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+ | * {{ii|Hunter's Machete}} |
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+ | * {{ii|Hunter's Talisman}} |
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+ | * {{ii|Stalker's Blade}} |
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+ | * {{ii|Skirmisher's Sabre}} |
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+ | }} |
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+ | |||
+ | ==== Runes ==== |
||
+ | {{Column|2| |
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+ | * {{ri|Guardian}} |
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+ | * {{ri|Legend: Alacrity}} |
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+ | * {{ri|Legend: Bloodline}} |
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+ | * {{ri|Legend: Tenacity}} |
||
+ | * {{ri|Overgrowth}} |
||
+ | }} |
||
+ | </tabber> |
||
+ | |||
+ | == Event Monster Skins == |
||
+ | Some [[Events]] had reskinned monsters |
||
+ | |||
+ | <tabber> |
||
+ | Baron Nashor= |
||
+ | === [[Baron Nashor]] === |
||
+ | <gallery columns="4" widths="150" spacing="small" position="center" captionalign="center"> |
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+ | Baron Nashor 2016 Snowdown.png|2016 Snowdown Showdown |
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+ | Baron Nashor 2017 Worlds.jpg|2017 World Championship |
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+ | Baron Nashor 2018 Lunar.jpg|2018 Lunar Revel |
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+ | Baron Nashor 2018 MSI.jpg|2018 Mid-Season Invitational |
||
+ | </gallery> |
||
+ | |-| |
||
+ | Blue Sentinel= |
||
+ | ===[[Blue Sentinel]]=== |
||
+ | <gallery columns="4" widths="150" spacing="small" position="center" captionalign="center"> |
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+ | Sentinel 2018 PoolParty.jpg|2018 Pool Party |
||
+ | </gallery> |
||
+ | |-| |
||
+ | Raptor Camp= |
||
+ | === [[Raptor camp|Raptor Camp]] === |
||
+ | <gallery columns="3" widths="200" spacing="small" position="center" captionalign="center"> |
||
+ | Raptor 2018 April.png|2018 April Fools |
||
+ | </gallery> |
||
+ | |-| |
||
+ | Red Brambleback= |
||
+ | ===[[Red Brambleback]]=== |
||
+ | <gallery columns="4" widths="150" spacing="small" position="center" captionalign="center"> |
||
+ | Brambleback 2018 PoolParty.jpg|2018 Pool Party |
||
+ | </gallery> |
||
+ | |-| |
||
+ | Rift Herald= |
||
+ | === [[Rift Herald]] === |
||
+ | <gallery columns="3" widths="200" spacing="small" position="center" captionalign="center"> |
||
+ | Demon Herald.jpg|2017 Blood Moon |
||
+ | </gallery> |
||
+ | </tabber> |
||
== Media == |
== Media == |
||
<tabber> |
<tabber> |
||
+ | Music= |
||
− | Themes= |
||
− | ;Related Themes |
||
[[File:2015 Season - Login Screen|center|640px]] |
[[File:2015 Season - Login Screen|center|640px]] |
||
+ | ;Related Music |
||
− | <gallery columns="3" widths="200" spacing="small" position="center" captionalign="center"> |
||
+ | <gallery columns="5" widths="120" spacing="small" position="center" captionalign="center"> |
||
Summoner's Rift - Login Screen| |
Summoner's Rift - Login Screen| |
||
MSI 2016 - Login Screen| |
MSI 2016 - Login Screen| |
||
Line 105: | Line 287: | ||
|-|Videos= |
|-|Videos= |
||
+ | [[File:A Twist of Fate Cinematic - League of Legends|center|640px]] |
||
− | <gallery columns="3" widths="200" spacing="small" position="center" captionalign="center"> |
||
+ | ;Related Videos |
||
− | League of Legends - Season One CG Cinematic Trailer| |
||
+ | <gallery columns="5" widths="120" spacing="small" position="center" captionalign="center"> |
||
− | League of Legends Cinematic A Twist of Fate| |
||
+ | Welcome to League of Legends| |
||
</gallery> |
</gallery> |
||
Line 164: | Line 347: | ||
== Patch History == |
== Patch History == |
||
{{Scroll box|content= |
{{Scroll box|content= |
||
+ | ;[[V8.10]] |
||
+ | * Experience is no longer reduced by 5% per level champion is ahead of the camp being taken. |
||
+ | |||
+ | ;[[V6.22]] |
||
+ | * {{ui|Blue Sentinel}} |
||
+ | ** {{Sbc|Removed:}} Both {{ui|Sentry|Sentries}}. |
||
+ | * {{ui|Red Brambleback}} |
||
+ | ** {{Sbc|Removed:}} Both {{ui|Cinderling|Cinderlings}}. |
||
+ | |||
;[[V6.3]] |
;[[V6.3]] |
||
* {{bi|Dragon Slayer}} |
* {{bi|Dragon Slayer}} |
||
** {{sbc|Stack 2:}} |
** {{sbc|Stack 2:}} |
||
*** {{Sbc|Removed:}} Bonus damage to structures. |
*** {{Sbc|Removed:}} Bonus damage to structures. |
||
− | *** {{sbc|New Effect:}} Attacks versus structures deal {{ |
+ | *** {{sbc|New Effect:}} Attacks versus structures deal {{pp|10 to 180}} bonus true damage over 2 seconds. |
** {{Sbc|Stack 4:}} |
** {{Sbc|Stack 4:}} |
||
*** {{sbc|Removed:}} Bonus damage to minions and monsters. |
*** {{sbc|Removed:}} Bonus damage to minions and monsters. |
||
Line 174: | Line 366: | ||
;[[V6.2]] |
;[[V6.2]] |
||
− | * {{ |
+ | * {{ui|Rift Herald}} |
** Now drops a {{ai|Damnation|Thresh|soul}} for {{ci|Thresh}}. |
** Now drops a {{ai|Damnation|Thresh|soul}} for {{ci|Thresh}}. |
||
;[[V6.1]] |
;[[V6.1]] |
||
− | * {{ |
+ | * {{ui|Rift Herald}} |
** Base damage reduced to 95 from 105. |
** Base damage reduced to 95 from 105. |
||
** Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, ''but this affects how quickly it levels passively.'' |
** Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, ''but this affects how quickly it levels passively.'' |
||
Line 187: | Line 379: | ||
** Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%. |
** Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%. |
||
− | * {{ |
+ | * {{ui|Rift Scuttler}} |
** Gold increased to {{g|70}} from {{g|50}}. |
** Gold increased to {{g|70}} from {{g|50}}. |
||
− | * {{ |
+ | * {{ui|Ancient Krug}} |
** Base health increased to 1450 from 1440. |
** Base health increased to 1450 from 1440. |
||
** Base armor reduced to 10 from 12. |
** Base armor reduced to 10 from 12. |
||
− | * {{ |
+ | * {{ui|Greater Murk Wolf}} |
** Base health reduced to 1300 from 1320. |
** Base health reduced to 1300 from 1320. |
||
** Base armor increased to 10 from 9. |
** Base armor increased to 10 from 9. |
||
− | * {{ |
+ | * {{ui|Rift Herald}} |
** Now properly classified as an Epic Monster (''5 stacks on Devourer''). |
** Now properly classified as an Epic Monster (''5 stacks on Devourer''). |
||
** {{Sbc|Removed:}} Eye no longer stays open if brought into kill threshold. |
** {{Sbc|Removed:}} Eye no longer stays open if brought into kill threshold. |
||
Line 204: | Line 396: | ||
*** {{sbc|Removed:}} Granted to killer. |
*** {{sbc|Removed:}} Granted to killer. |
||
*** {{sbc|New Effect:}} Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team. |
*** {{sbc|New Effect:}} Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team. |
||
− | ** {{sbc|Bug Fix:}} {{cai|Consume|Nunu}} was not granting a ''Well Fed'' bonus. |
+ | ** {{sbc|Bug Fix:}} {{cai|Consume old2|Nunu|variant=old|Consume}} was not granting a ''Well Fed'' bonus. |
;[[V5.23]] |
;[[V5.23]] |
||
− | * {{ |
+ | * {{ui|Blue Sentinel}} |
** Movement speed reduced to 150 from 180. |
** Movement speed reduced to 150 from 180. |
||
** Magic resist reduced to -15 from -10. |
** Magic resist reduced to -15 from -10. |
||
− | * {{ |
+ | * {{ui|Gromp}} |
** Magic resist reduced to -15 from -10. |
** Magic resist reduced to -15 from -10. |
||
− | * {{ |
+ | * {{ui|Ancient Krug}} |
** Magic resist reduced to -15 from -10. |
** Magic resist reduced to -15 from -10. |
||
− | * {{ |
+ | * {{ui|Red Brambleback}} |
** Movement speed reduced to 250 from 330. |
** Movement speed reduced to 250 from 330. |
||
** Magic resist reduced to -5 from 0. |
** Magic resist reduced to -5 from 0. |
||
− | * {{ |
+ | * {{ui|Rift Herald}} |
** Base damage reduced to 105 from 120. |
** Base damage reduced to 105 from 120. |
||
** Bonus damage based on target's current health reduced to 4% from 6%. |
** Bonus damage based on target's current health reduced to 4% from 6%. |
||
Line 223: | Line 415: | ||
:[[V5.22]] |
:[[V5.22]] |
||
− | * {{ |
+ | * {{ui|Rift Herald}} |
** New monster. |
** New monster. |
||
− | * {{ |
+ | * {{ui|Blue Sentinel}} |
** {{Sbc|Removed:}} Critical strikes. |
** {{Sbc|Removed:}} Critical strikes. |
||
** Armor reduced to 10 from 20. |
** Armor reduced to 10 from 20. |
||
Line 234: | Line 426: | ||
*** Now grants 2 ability power per level. |
*** Now grants 2 ability power per level. |
||
− | * {{ |
+ | * {{ui|Sentry}} |
** Health reduced to 375 from 400. |
** Health reduced to 375 from 400. |
||
** Magic resistance increased to 10 from 0. |
** Magic resistance increased to 10 from 0. |
||
** Armor decreased to 0 from 8. |
** Armor decreased to 0 from 8. |
||
− | * {{ |
+ | * {{ui|Red Brambleback}} |
** Armor reduced to 10 from 20. |
** Armor reduced to 10 from 20. |
||
** XP reduced to 90 from 100. |
** XP reduced to 90 from 100. |
||
Line 246: | Line 438: | ||
** Now applies to turrets. |
** Now applies to turrets. |
||
− | * {{ |
+ | * {{ui|Cinderling}} |
** Health reduced to 375 from 400. |
** Health reduced to 375 from 400. |
||
** Magic resistance increased to 10 from 0. |
** Magic resistance increased to 10 from 0. |
||
** Armor decreased to 0 from 8. |
** Armor decreased to 0 from 8. |
||
− | * {{ |
+ | * {{ui|Gromp}} |
** Magic resistance reduced to -10 from 0. |
** Magic resistance reduced to -10 from 0. |
||
** Damage reduced to 75 from 83. |
** Damage reduced to 75 from 83. |
||
Line 257: | Line 449: | ||
** Gold increased to 81 from 60. |
** Gold increased to 81 from 60. |
||
− | * {{ |
+ | * {{ui|Ancient Krug}} |
** Attack range reduced to 150 from 190. |
** Attack range reduced to 150 from 190. |
||
** Damage reduced to 75 from 83. |
** Damage reduced to 75 from 83. |
||
Line 263: | Line 455: | ||
** Gold increased to 86 from 62. |
** Gold increased to 86 from 62. |
||
− | * {{ |
+ | * {{ui|Krug}} |
** Health reduced to 500 from 540. |
** Health reduced to 500 from 540. |
||
** Magic resistance increased to 0 from -10. |
** Magic resistance increased to 0 from -10. |
||
Line 269: | Line 461: | ||
** Armor reduced to 0 from 12. |
** Armor reduced to 0 from 12. |
||
− | * {{ |
+ | * {{ui|Greater Murk Wolf}} |
** Attack range increased to 175 from 125. |
** Attack range increased to 175 from 125. |
||
** XP reduced to 132 from 142. |
** XP reduced to 132 from 142. |
||
** Gold increased to 68 from 53. |
** Gold increased to 68 from 53. |
||
− | * {{ |
+ | * {{ui|Murk Wolf}} |
** Health reduced to 380 from 420. |
** Health reduced to 380 from 420. |
||
** Armor reduced to 0 from 6. |
** Armor reduced to 0 from 6. |
||
− | * {{ |
+ | * {{ui|Crimson Raptor}} |
** XP reduced to 130 from 140. |
** XP reduced to 130 from 140. |
||
** Gold increased to 62 from 41. |
** Gold increased to 62 from 41. |
||
− | * {{ |
+ | * {{ui|Raptor}} |
** Health reduced to 225 from 250. |
** Health reduced to 225 from 250. |
||
** Armor reduced to 0 from 5. |
** Armor reduced to 0 from 5. |
||
Line 299: | Line 491: | ||
** Once a monster has recovered to 90% health, they regain all of their ''Patience''. |
** Once a monster has recovered to 90% health, they regain all of their ''Patience''. |
||
** Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target. |
** Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target. |
||
− | * {{ |
+ | * {{ui|Gromp}} |
** Attack range reduced to 250 from 550. |
** Attack range reduced to 250 from 550. |
||
− | * {{ |
+ | * {{ui|Greater Murk Wolf}} |
** Attack range reduced to 125 from 175. |
** Attack range reduced to 125 from 175. |
||
;[[V5.14]] |
;[[V5.14]] |
||
− | * {{ |
+ | * {{uis|Dragon}} respawn timer will update for the non-killing team the moment they see an enemy with {{bi|Dragon Slayer}} or the empty pit. |
− | * {{ |
+ | * {{uis|Baron Nashor}} respawn timer is updated for both teams when he dies, regardless of sight. |
− | * {{ |
+ | * {{ui|Rift Scuttler}} |
***Forced action crowd control effects will now lock Scuttles in place. |
***Forced action crowd control effects will now lock Scuttles in place. |
||
***Fixed a bug where forced action crowd control effects and {{ai|Dark Flight|Aatrox}} were not triggering Scuttles' "loses resistances while disabled". |
***Fixed a bug where forced action crowd control effects and {{ai|Dark Flight|Aatrox}} were not triggering Scuttles' "loses resistances while disabled". |
||
Line 318: | Line 510: | ||
** Camp Starting Level: level 2 from level 1 |
** Camp Starting Level: level 2 from level 1 |
||
** Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear. |
** Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear. |
||
− | *** {{ui|Big Golem |
+ | *** {{ui|Big Golem}} |
**** Health on spawn: 1240 from 1440 |
**** Health on spawn: 1240 from 1440 |
||
**** Damage on spawn: 70 from 73 |
**** Damage on spawn: 70 from 73 |
||
− | *** {{ui|Golem |
+ | *** {{ui|Golem}} |
**** Health on spawn: 480 from 540 |
**** Health on spawn: 480 from 540 |
||
**** Damage on spawn: 33 from 35 |
**** Damage on spawn: 33 from 35 |
||
− | *** {{ui|Wraith |
+ | *** {{ui|Wraith}} |
**** Health on spawn: 1050 from 1200 |
**** Health on spawn: 1050 from 1200 |
||
**** Damage on spawn: 52 from 55 |
**** Damage on spawn: 52 from 55 |
||
− | *** {{ui|Lesser Wraith |
+ | *** {{ui|Lesser Wraith}} |
**** Health on spawn: 230 from 250 |
**** Health on spawn: 230 from 250 |
||
**** Damage on spawn: 18 from 20 |
**** Damage on spawn: 18 from 20 |
||
− | *** {{ui|Giant Wolf |
+ | *** {{ui|Giant Wolf}} |
**** Health on spawn: 1120 from 1320 |
**** Health on spawn: 1120 from 1320 |
||
**** Damage on spawn: 40 from 42 |
**** Damage on spawn: 40 from 42 |
||
− | *** {{ui|Lesser Wolf |
+ | *** {{ui|Lesser Wolf}} |
**** Health on spawn: 390 from 420 |
**** Health on spawn: 390 from 420 |
||
**** Damage on spawn:15 from 16 |
**** Damage on spawn:15 from 16 |
||
− | *** {{ |
+ | *** {{ui|Vilemaw}} |
**** Respawn time: 6 minutes from 5 minutes |
**** Respawn time: 6 minutes from 5 minutes |
||
**** Vilemaw has now a custom health bar and a jungler timer. |
**** Vilemaw has now a custom health bar and a jungler timer. |
||
Line 346: | Line 538: | ||
*** {{bi|Crest of Crushing Wrath}} |
*** {{bi|Crest of Crushing Wrath}} |
||
**** Duration increased to 3 minutes from 2 minutes. |
**** Duration increased to 3 minutes from 2 minutes. |
||
− | **** Upon killing {{ |
+ | **** Upon killing {{ui|Vilemaw}}, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact. |
***** {{ui|Blue Melee Minion|link = Melee minion|Melee Minions}}: +20 {{as|armor}} & {{as|magic resistance}}, +20% {{as|attack speed}}, +15 {{as|attack damage}}, +75 attack range. |
***** {{ui|Blue Melee Minion|link = Melee minion|Melee Minions}}: +20 {{as|armor}} & {{as|magic resistance}}, +20% {{as|attack speed}}, +15 {{as|attack damage}}, +75 attack range. |
||
***** {{ui|Blue Caster Minion|link = Caster minion|Caster Minions}}: +10 {{as|armor}} & {{as|magic resistance}}, +10% {{as|attack speed}}, +20 {{as|attack damage}}, +100 attack range. |
***** {{ui|Blue Caster Minion|link = Caster minion|Caster Minions}}: +10 {{as|armor}} & {{as|magic resistance}}, +10% {{as|attack speed}}, +20 {{as|attack damage}}, +100 attack range. |
||
Line 359: | Line 551: | ||
;[[V5.9]] |
;[[V5.9]] |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Attacks per second increased to {{fd|0.5}} from {{fd|0.45}} |
** Attacks per second increased to {{fd|0.5}} from {{fd|0.45}} |
||
** Base Damage increased to 100 from 75 |
** Base Damage increased to 100 from 75 |
||
Line 373: | Line 565: | ||
;[[V5.6]] |
;[[V5.6]] |
||
− | * {{ |
+ | * {{ui|Rift Scuttler}} Vision Radius reduced to 525 from 1350 |
* Jungle Experience: |
* Jungle Experience: |
||
** Levels 1–4 : Unchanged |
** Levels 1–4 : Unchanged |
||
Line 381: | Line 573: | ||
;[[V5.5]] |
;[[V5.5]] |
||
− | * {{ |
+ | * {{ui|Gromp}} Attack Damage reduced to 83 from 90 |
− | * {{ |
+ | * {{ui|Crimson Raptor}} Damage reduced to 45 from 55 |
− | * {{ |
+ | * {{ui|Raptor}} Damage reduced to 16 from 20 |
− | * {{ |
+ | * {{ui|Greater Murk Wolf|Big Wolf}} Reward increased to {{g|53}} from {{g|48}} |
− | * {{ |
+ | * {{ui|Murk Wolf}} Reward increased to {{g|16}} from {{g|14}} |
* {{bi|Gift of the Toadstool}} Damage changed to 10{{plus}}{{as|(10% of bonus health)}} from 4{{plus}}(8{{times}}level) |
* {{bi|Gift of the Toadstool}} Damage changed to 10{{plus}}{{as|(10% of bonus health)}} from 4{{plus}}(8{{times}}level) |
||
− | * The {{ |
+ | * The {{ui|Rift Scuttler}} speed shrine now affects pets |
− | * {{ |
+ | * {{ui|Dragon}} Buff Counter for Spectator was added |
;[[V5.2]] |
;[[V5.2]] |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Attack Range increased to 500 from 350 |
** Attack Range increased to 500 from 350 |
||
** Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same) |
** Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same) |
||
Line 397: | Line 589: | ||
;[[V5.1]] |
;[[V5.1]] |
||
* Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes). |
* Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes). |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Now knocks away wards when he's at (or moves to) his starting location. |
** Now knocks away wards when he's at (or moves to) his starting location. |
||
** Tooltip bonuses for second and fourth {{bi|Dragon Slayer|Dragon buffs}} have been swapped to accurately reflect the change we made in patch [[V4.21]]. |
** Tooltip bonuses for second and fourth {{bi|Dragon Slayer|Dragon buffs}} have been swapped to accurately reflect the change we made in patch [[V4.21]]. |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} |
** Base Attack Damage decreased to 240 from 500. |
** Base Attack Damage decreased to 240 from 500. |
||
** Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes. |
** Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes. |
||
Line 411: | Line 603: | ||
** Single Target rear attack ratio reduced to {{as|100% AD}} from {{as|115% AD}}. |
** Single Target rear attack ratio reduced to {{as|100% AD}} from {{as|115% AD}}. |
||
** Area-Of-Effect rear attack ratio reduced to {{as|50% AD}} from {{as|115% AD}}. |
** Area-Of-Effect rear attack ratio reduced to {{as|50% AD}} from {{as|115% AD}}. |
||
− | ** '''(New)''' {{ |
+ | ** '''(New)''' {{ui|Baron Nashor|Baron Nashor's}} Void Corruption aura now scales with {{as|5% AD}}. |
** '''(New)''' Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks |
** '''(New)''' Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks |
||
** Acid shot Ratio reduced to {{as|20% AD}} from {{as|50% AD}}. |
** Acid shot Ratio reduced to {{as|20% AD}} from {{as|50% AD}}. |
||
Line 420: | Line 612: | ||
;[[V4.21]] |
;[[V4.21]] |
||
− | * Slightly adjusted positioning of {{ |
+ | * Slightly adjusted positioning of {{ui|Blue Sentinel|Blue}} / {{ui|Red Brambleback|Red}} buff camps so that area-effect abilities should now consistently hit the same number of monsters in all four camps |
− | * {{ |
+ | * {{ui|Red Brambleback|Red}} side {{ui|Ancient Krug|Krugs}} now mirror {{ui|Blue Sentinel|Blue}} side (the {{ui|Ancient Krug}} is always further away from the base) |
− | * {{ |
+ | * {{ui|Dragon}} |
** Fireball is now treated as a spell and not an auto attack (can be spell shielded) |
** Fireball is now treated as a spell and not an auto attack (can be spell shielded) |
||
** Fireballs track the target like a normal attack or targeted spell |
** Fireballs track the target like a normal attack or targeted spell |
||
− | ** {{ |
+ | ** {{ui|Dragon}} will always finish his attack before switching targets |
− | ** {{ |
+ | ** {{ui|Dragon}} no longer gets stuck outside his pit when hit with terrain abilities |
− | ** {{ |
+ | ** {{ui|Dragon}} once again drops a soul for {{ci|Thresh}} |
** {{bi|Dragon Slayer}} buffs: |
** {{bi|Dragon Slayer}} buffs: |
||
*** First Stack: 6% {{as|attack damage}} and {{as|ability power}} from 8% {{as|attack damage}} and {{as|ability power}} |
*** First Stack: 6% {{as|attack damage}} and {{as|ability power}} from 8% {{as|attack damage}} and {{as|ability power}} |
||
*** Second Stack: (switched with the fourth) Now gives +15% damage to Turrets |
*** Second Stack: (switched with the fourth) Now gives +15% damage to Turrets |
||
*** Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters |
*** Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} |
** {{bi|Hand of Baron}} duration reduced to 180 seconds from 240 seconds |
** {{bi|Hand of Baron}} duration reduced to 180 seconds from 240 seconds |
||
− | * {{ |
+ | * {{ui|Ancient Krug}} |
** {{bi|Gift of Heavy Hands}} required hits to stun increased to 6 from 5 |
** {{bi|Gift of Heavy Hands}} required hits to stun increased to 6 from 5 |
||
− | * {{ |
+ | * {{ui|Gromp}} |
** {{bi|Gift of the Toadstool}} damage changed to 4{{plus}}(8{{times}}level) magic damage over 3 seconds from 6{{plus}}(6{{times}}level) magic damage over 3 seconds |
** {{bi|Gift of the Toadstool}} damage changed to 4{{plus}}(8{{times}}level) magic damage over 3 seconds from 6{{plus}}(6{{times}}level) magic damage over 3 seconds |
||
* All jungle camps now give 10 less gold |
* All jungle camps now give 10 less gold |
||
* [[Twisted Treeline]]: |
* [[Twisted Treeline]]: |
||
** All jungle monsters have been updated to match the same stats / respawn times of the Summoner's Rift jungle monsters. |
** All jungle monsters have been updated to match the same stats / respawn times of the Summoner's Rift jungle monsters. |
||
− | ** {{ |
+ | ** {{ui|Vilemaw}} base health increased to 5311 from 5011 |
− | |||
;[[V4.20]] |
;[[V4.20]] |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} |
** Spawn time increased to 20 minutes from 15 minutes |
** Spawn time increased to 20 minutes from 15 minutes |
||
− | ** Killing {{ |
+ | ** Killing {{ui|Baron Nashor}} now grants a buff called {{bi|Hand of Baron}} from Exalted with Baron Nashor |
*** Grants up to 40 {{as|attack damage}} and {{as|ability power}} (scaling with game time) |
*** Grants up to 40 {{as|attack damage}} and {{as|ability power}} (scaling with game time) |
||
*** Empowers nearby minions: |
*** Empowers nearby minions: |
||
Line 475: | Line 666: | ||
**** A successful recall heals 50% a champion's maximum health / mana |
**** A successful recall heals 50% a champion's maximum health / mana |
||
**** A successful recall grants +50% movement speed for 8 seconds |
**** A successful recall grants +50% movement speed for 8 seconds |
||
− | * {{ |
+ | * {{ui|Dragon}} |
− | ** Killing the {{ |
+ | ** Killing the {{ui|Dragon}} nows grants a permenant stacking buff called {{bi|Dragon Slayer}}: |
*** Dragon's Might (1 stack): +8% total attack damage and ability power |
*** Dragon's Might (1 stack): +8% total attack damage and ability power |
||
*** Dragon's Dominance (2 stacks): +15% damage to minions and monsters |
*** Dragon's Dominance (2 stacks): +15% damage to minions and monsters |
||
Line 482: | Line 673: | ||
*** Dragon's Wrath (4 stacks): +15% damage to turrets and buildings |
*** Dragon's Wrath (4 stacks): +15% damage to turrets and buildings |
||
*** Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds. |
*** Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds. |
||
− | ** {{ |
+ | ** {{ui|Dragon}} no longer gives global gold but still awards experience and a small amount of gold to the slayer |
− | ** The experience {{ |
+ | ** The experience {{ui|Dragon}} grants to the killing team has been reduced by 50% |
* {{bi|Crest of Cinders}} (red buff) |
* {{bi|Crest of Cinders}} (red buff) |
||
** '''(New)''' Now heals its buffed target by {{as|1% of their maximum health}} per 5 seconds |
** '''(New)''' Now heals its buffed target by {{as|1% of their maximum health}} per 5 seconds |
||
Line 491: | Line 682: | ||
* {{bi|Crest of Insight}} (blue bluff) |
* {{bi|Crest of Insight}} (blue bluff) |
||
** Duration reduced to 120 seconds from 150 seconds |
** Duration reduced to 120 seconds from 150 seconds |
||
− | * Added the {{ |
+ | * Added the {{ui|Rift Scuttler}} |
** Respawn time: 3 minutes |
** Respawn time: 3 minutes |
||
− | ** Reward: Grants vision and a speed boost in front of either {{ |
+ | ** Reward: Grants vision and a speed boost in front of either {{ui|Dragon}} Pit or {{ui|Baron Nashor|Baron}} Pit for 75 seconds upon death |
− | ** {{ |
+ | ** {{ui|Rift Scuttler|Scuttle Crab}}: Always runs away when attacked |
* Small jungle camps now respawn every 100 seconds instead of 50 seconds |
* Small jungle camps now respawn every 100 seconds instead of 50 seconds |
||
* Increased the health scaling of small jungle camps up to level 12 |
* Increased the health scaling of small jungle camps up to level 12 |
||
− | ** {{ |
+ | ** {{ui|Crimson Raptor|Large Raptor}} |
*** Experience increased to 140 from 120 |
*** Experience increased to 140 from 120 |
||
*** Damage increased to 55 from 40 |
*** Damage increased to 55 from 40 |
||
*** Movement Speed increased to 350 from 320 |
*** Movement Speed increased to 350 from 320 |
||
− | ** {{ |
+ | ** {{ui|Raptor|Small Raptor}} |
*** Experience increased to 20 from 10 |
*** Experience increased to 20 from 10 |
||
*** Damage increased to 20 from 14 |
*** Damage increased to 20 from 14 |
||
*** Movement Speed increased to 350 from 320 |
*** Movement Speed increased to 350 from 320 |
||
− | ** {{ |
+ | ** {{ui|Blue Sentinel}} |
*** Base health increased to 2000 from 1500 |
*** Base health increased to 2000 from 1500 |
||
*** Damage increased to 73 from 60 |
*** Damage increased to 73 from 60 |
||
− | ** {{ |
+ | ** {{ui|Red Brambleback}} |
*** Base health increased to 1800 from 1500 |
*** Base health increased to 1800 from 1500 |
||
*** Damage increased to 80 from 60 |
*** Damage increased to 80 from 60 |
||
− | ** {{ |
+ | ** {{ui|Blue Sentinel}} & {{ui|Red Brambleback}} |
*** Experience reduced to 100 from 260 |
*** Experience reduced to 100 from 260 |
||
*** Gold reducted to {{g|42}} from {{g|60}} |
*** Gold reducted to {{g|42}} from {{g|60}} |
||
Line 525: | Line 716: | ||
;[[V4.10]] |
;[[V4.10]] |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Base gold increased to {{g|180}} from {{g|145}} |
** Base gold increased to {{g|180}} from {{g|145}} |
||
** Gold per level reduced to {{g|10}} from {{g|15}} |
** Gold per level reduced to {{g|10}} from {{g|15}} |
||
Line 533: | Line 724: | ||
;[[V4.8]] |
;[[V4.8]] |
||
− | * {{ui|Big Golem |
+ | * {{ui|Big Golem}} |
** Health increased to 1250 from 850 |
** Health increased to 1250 from 850 |
||
− | * {{ui|Golem |
+ | * {{ui|Golem}} |
** Health reduced to 500 from 550 |
** Health reduced to 500 from 550 |
||
− | * {{ui|Giant Wolf |
+ | * {{ui|Giant Wolf}} |
** Health increased to 1150 from 650 |
** Health increased to 1150 from 650 |
||
− | * {{ui|Lesser Wolf |
+ | * {{ui|Lesser Wolf}} |
** Health reduced to 400 from 430 |
** Health reduced to 400 from 430 |
||
− | * {{ui|Wraith |
+ | * {{ui|Wraith}} |
** Health increased to 1000 from 550 |
** Health increased to 1000 from 550 |
||
− | * {{ui|Lesser Wraith |
+ | * {{ui|Lesser Wraith}} |
** Health reduced to 350 from 380 |
** Health reduced to 350 from 380 |
||
;[[V4.7]] |
;[[V4.7]] |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Global gold reward increase to {{g|145}} from {{g|125}} |
** Global gold reward increase to {{g|145}} from {{g|125}} |
||
* Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases) |
* Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases) |
||
;[[V4.5]] |
;[[V4.5]] |
||
− | * {{ |
+ | * {{ui|Dragon}} |
** Attack Damage decrease to 110 from 145 |
** Attack Damage decrease to 110 from 145 |
||
** Basic attacks deal bonus physical damage equal to {{as|5% of the target's current health}}, increasing by {{as|0.5% of the target's current health}} every level after level 9. |
** Basic attacks deal bonus physical damage equal to {{as|5% of the target's current health}}, increasing by {{as|0.5% of the target's current health}} every level after level 9. |
||
Line 563: | Line 754: | ||
;[[V3.15]] |
;[[V3.15]] |
||
− | * {{ui|Ancient Golem |
+ | * {{ui|Ancient Golem}} |
** Damage reduced to 60 from 65 |
** Damage reduced to 60 from 65 |
||
− | * {{ui|Lizard Elder |
+ | * {{ui|Lizard Elder}} |
** Damage reduced to 60 from 65 |
** Damage reduced to 60 from 65 |
||
− | * {{ui|Wight |
+ | * {{ui|Wight}} |
** Gold increased to {{g|65}} from {{g|60}} |
** Gold increased to {{g|65}} from {{g|60}} |
||
Line 575: | Line 766: | ||
* Jungle monster level determines their HP / Damage and XP / Gold value |
* Jungle monster level determines their HP / Damage and XP / Gold value |
||
* Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap |
* Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap |
||
− | * {{ui|Ancient Golem |
+ | * {{ui|Ancient Golem}} |
** Health increased to 1500 from 1400 |
** Health increased to 1500 from 1400 |
||
** Gold reduced to {{g|60}} from {{g|66}} |
** Gold reduced to {{g|60}} from {{g|66}} |
||
− | * {{ui|Lizard Elder |
+ | * {{ui|Lizard Elder}} |
** Health increased to 1500 from 1400 |
** Health increased to 1500 from 1400 |
||
** Gold reduced to {{g|60}} from {{g|66}} |
** Gold reduced to {{g|60}} from {{g|66}} |
||
− | * {{ui|Young Lizard|Lizard |
+ | * {{ui|Young Lizard|Lizard}} |
** Attack Damage increased to 12 from 11 |
** Attack Damage increased to 12 from 11 |
||
** Experience reduced to 20 from 50 |
** Experience reduced to 20 from 50 |
||
** Gold increased to {{g|7}} from {{g|5}} |
** Gold increased to {{g|7}} from {{g|5}} |
||
− | * {{ui|Giant Wolf |
+ | * {{ui|Giant Wolf}} |
** Attack Damage increased to 40 from 35 |
** Attack Damage increased to 40 from 35 |
||
** Experience reduced to 110 from 170 |
** Experience reduced to 110 from 170 |
||
** Gold reduced to {{g|40}} from {{g|55}} |
** Gold reduced to {{g|40}} from {{g|55}} |
||
** No longer critically strikes |
** No longer critically strikes |
||
− | * {{ui|Lesser Wolf |
+ | * {{ui|Lesser Wolf}} |
** Attack Damage increased to 14 from 8 |
** Attack Damage increased to 14 from 8 |
||
** Experience increased to 25 from 10 |
** Experience increased to 25 from 10 |
||
** Gold increased to {{g|8}} from {{g|4}} |
** Gold increased to {{g|8}} from {{g|4}} |
||
** No longer critically strikes |
** No longer critically strikes |
||
− | * {{ui|Big Golem |
+ | * {{ui|Big Golem}} |
** Attack Damage increased to 60 from 59 |
** Attack Damage increased to 60 from 59 |
||
** Experience reduced to 140 from 160 |
** Experience reduced to 140 from 160 |
||
− | * {{ui|Golem |
+ | * {{ui|Golem}} |
** Health increased to 450 from 300 |
** Health increased to 450 from 300 |
||
** Experience increased to 40 from 38 |
** Experience increased to 40 from 38 |
||
− | * {{ui|Wraith |
+ | * {{ui|Wraith}} |
** Experience reduced to 90 from 103 |
** Experience reduced to 90 from 103 |
||
** Gold increased to {{g|35}} from {{g|30}} |
** Gold increased to {{g|35}} from {{g|30}} |
||
− | * {{ui|Lesser Wraith |
+ | * {{ui|Lesser Wraith}} |
** Health increased to 250 from 150 |
** Health increased to 250 from 150 |
||
** Attack Damage increased to 12 from 10 |
** Attack Damage increased to 12 from 10 |
||
** Experience increased to 20 from 4 |
** Experience increased to 20 from 4 |
||
* Gold increased to {{g|4}} from {{g|3}} |
* Gold increased to {{g|4}} from {{g|3}} |
||
− | * {{ui|Wight |
+ | * {{ui|Wight}} '''(New Camp)''' |
** 1400 Health |
** 1400 Health |
||
** 75 Attack Damage |
** 75 Attack Damage |
||
Line 615: | Line 806: | ||
** {{g|60}} |
** {{g|60}} |
||
** 150 Experience |
** 150 Experience |
||
− | * {{ |
+ | * {{ui|Dragon}} |
− | ** {{ |
+ | ** {{ui|Dragon}} level minimum: 6, maximum: 15 |
− | ** {{ |
+ | ** {{ui|Dragon}} local XP: 150 to 510 based on {{ui|Dragon|Dragon's}} level, divided between nearby allied Champions |
− | ** {{ |
+ | ** {{ui|Dragon}} global Gold: {{g|125}} to {{g|260}} based on {{ui|Dragon|Dragon's}} level given to all allied Champions |
− | ** If the killing team is lower average level than their opponents, {{ |
+ | ** If the killing team is lower average level than their opponents, {{ui|Dragon}} grants a bonus XP of +25% per average level difference |
− | ** Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind {{ |
+ | ** Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind {{ui|Dragon}} squared (max total +200% extra) |
;[[V3.10]] |
;[[V3.10]] |
||
− | * {{ui|Wraith|Wraiths |
+ | * {{ui|Wraith|Wraiths}} |
** Spawn time increased to 2:05 from 1:55 |
** Spawn time increased to 2:05 from 1:55 |
||
− | * {{ui|Giant Wolf|Wolves |
+ | * {{ui|Giant Wolf|Wolves}} |
** Spawn time increased to 2:05 from 1:55 |
** Spawn time increased to 2:05 from 1:55 |
||
− | * {{ui|Giant Wolf |
+ | * {{ui|Giant Wolf}} |
** Base experience granted increased to 170 from 153 |
** Base experience granted increased to 170 from 153 |
||
− | * {{ui|Golem|Golems |
+ | * {{ui|Golem|Golems}} |
** Spawn time increased to 2:05 from 1:55 |
** Spawn time increased to 2:05 from 1:55 |
||
− | * {{ui|Big Golem |
+ | * {{ui|Big Golem}} |
** Base experience granted increased to 160 from 137 |
** Base experience granted increased to 160 from 137 |
||
− | * {{ui|Ancient Golem |
+ | * {{ui|Ancient Golem}} |
** Base experience granted reduced to 260 from 340 |
** Base experience granted reduced to 260 from 340 |
||
** Base Health reduced to 1400 from 1500 |
** Base Health reduced to 1400 from 1500 |
||
− | * {{ui|Lizard Elder |
+ | * {{ui|Lizard Elder}} |
** Base experience granted reduced to 260 from 340 |
** Base experience granted reduced to 260 from 340 |
||
** Base Health reduced to 1400 from 1500 |
** Base Health reduced to 1400 from 1500 |
||
− | * {{ui|Young Lizard |
+ | * {{ui|Young Lizard}} |
** Base experience granted increased to 50 from 10 |
** Base experience granted increased to 50 from 10 |
||
** Base Health increased to 400 from 300 |
** Base Health increased to 400 from 300 |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} |
** Voracious Corrossion |
** Voracious Corrossion |
||
*** No longer reduces the target's Attack Damage by 50% |
*** No longer reduces the target's Attack Damage by 50% |
||
Line 648: | Line 839: | ||
;[[V3.8]] |
;[[V3.8]] |
||
− | * {{ui|Giant Wolf|Wolves |
+ | * {{ui|Giant Wolf|Wolves}} |
** Initial spawn time increased to 1:55 from 1:40 |
** Initial spawn time increased to 1:55 from 1:40 |
||
** Respawn time reduced to 50 seconds from 60 |
** Respawn time reduced to 50 seconds from 60 |
||
− | * {{ui|Wraith|Wraiths |
+ | * {{ui|Wraith|Wraiths}} |
** Initial spawn time increased to 1:55 from 1:40 |
** Initial spawn time increased to 1:55 from 1:40 |
||
− | * {{ui|Big Golem|Golems |
+ | * {{ui|Big Golem|Golems}} |
** Initial spawn time increased to 1:55 from 1:40 |
** Initial spawn time increased to 1:55 from 1:40 |
||
** Respawn time reduced to 50 seconds from 60 |
** Respawn time reduced to 50 seconds from 60 |
||
− | * {{ui|Ancient Golem |
+ | * {{ui|Ancient Golem}} |
** Base Experience granted increased to 340 from 220 |
** Base Experience granted increased to 340 from 220 |
||
** Now plays a particle effect to show who the buff transferred to |
** Now plays a particle effect to show who the buff transferred to |
||
− | * {{ui|Lizard Elder |
+ | * {{ui|Lizard Elder}} |
** Base Experience granted increased to 340 from 220 |
** Base Experience granted increased to 340 from 220 |
||
** Now plays a particle effect to show who the buff transferred to |
** Now plays a particle effect to show who the buff transferred to |
||
− | * {{ui|Young Lizard |
+ | * {{ui|Young Lizard}} |
** Base Experience granted reduced to 10 from 40 |
** Base Experience granted reduced to 10 from 40 |
||
;[[V3.6]] |
;[[V3.6]] |
||
− | * {{ |
+ | * {{ui|Baron Nashor}} / {{ui|Dragon}} |
** Now immune to effects that would reduce their damage |
** Now immune to effects that would reduce their damage |
||
− | * {{ |
+ | * {{ui|Baron Nashor}}, {{ui|Dragon}}, and {{ui|Vilemaw}} kill messages are now bolded in chat |
;[[V1.0.0.150]] |
;[[V1.0.0.150]] |
||
− | * Added {{ |
+ | * Added {{ui|Vilemaw}} to the new [[Twisted Treeline]]. |
;[[V1.0.0.130]] |
;[[V1.0.0.130]] |
||
Line 688: | Line 879: | ||
* Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating. |
* Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating. |
||
}} |
}} |
||
− | |||
{{Units}} |
{{Units}} |
||
− | [[Category:Monsters]] |
||
− | [[Category:Gameplay elements]] |
||
[[de:Monster]] |
[[de:Monster]] |
||
Line 698: | Line 886: | ||
[[ru:Монстры]] |
[[ru:Монстры]] |
||
[[zh:野怪]] |
[[zh:野怪]] |
||
+ | [[Category:Monsters]] |
||
+ | [[Category:Gameplay elements]] |
||
+ | [[Category:Races]] |
Revision as of 22:56, 18 February 2020
Monsters are neutral units in League of Legends. Unlike minions, monsters do not fight for either team, and will only do so if provoked (the exception of this being the , which simply runs away when attacked).
Lore
Summoner's Rift
Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use.
The large amount of concentrated magic has mutated the local wildlife. From
, to it has also attracted the attention of powerful who currently reside in one of the battle torn ruins. , and are creatures made from local flora and earth infused to construct a magical being. The Rift's unstable magic has inadvertently cause the reemergence of , a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.Twisted Treeline
After the fall of the Shadow Isles, the islands inhabitants were changed by the Black Mist. Numerous individuals and creatures now serve the Harrowing's will.
Noxus and Demacia. serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe.
is an ancient spider of unknown origin currently residing in the cursed forest. The "Cult of the Spider" has most of its followers located inBilgewater
Various monsters from across Runeterra, such as the monster brawls.
, , , and are shipped through the black market and used forGameplay
List of Monsters
Monster Behavior
Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). If the monster is unable to attack any target or reaches its leash range, their "patience" bar depletes. This bar depletes faster the farther you are from the monster's spawn spot and the less you attack them after having provoked them. Non-epic monsters' patience will also deplete once they change target. They can change it up to 6 times after which the patience bar reaches 0.
Once the patience bar is depleted, the monster will head back to their spawn point, as well as massively regenerating their health over the duration. Even when attacked during this retreat, the monster will not be provoked until they reset upon reaching spawn.
- Once monsters get provoked they will detect champions even if these are hidden in the fog of war, going towards the closest champion up to their leash range (Leash range: ~700).
- A monster that can see a champion provides vision of this champion to all of the monsters in its camp.
- Some monsters are melee (
- The is the exception to this, as it does not attack even when provoked.
, , , , , , , and ), while others are ranged ( , , , and ).
- The practice of "leashing" monsters when they spawn for the first time at the start of the game is an important component of jungling. Leashing involves two or more champions (the designated jungler, plus one or more allied champion/s) attacking a monster camp together, clearing it faster than if done solo.
- Typically, the non-jungler will perform as the "meatshield," taking damage instead of the jungler. This allows the jungler to be able to clear the next camps safely.
- The non-jungler is also tasked with not dealing the last hit on the monster, stopping when the monster is low on health. Dealing this final blow can be fatal to the jungler's leveling and gold income, as the experience and gold is given to the non-jungler, not the jungler.
Camp respawn
After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. A camp's respawn timer can be known by pressing TAB. However, there is a prerequisite of having you or an allied champion witness the camp when it was cleared, or else the respawn timer remains unknown. This prevents the opposing team from knowing when a camp has been cleared and when it will respawn.
A monster camp will not respawn until all of the monsters in the camp have been slain. For example, if the
has been slain, but at least one of its two companions has not, the camp's respawn timer will not start until the last Wolf has been slain. Those invading the opposing team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income.This tactic can be counter-productive if invasions into the enemy jungle is too frequent, or if the enemy jungler kills the leftover monster/s too soon that the purpose of delaying the camps respawn is minimal.
Monster Rewards
As a general rule, killing a monster rewards its killer with gold and experience points. The experience is split between allied champions within a 400-unit range, while the gold goes to the last-hitting champion. And like minions, the gold and experience rewards from slaying monsters increases as the game progresses. During leashing, the non-jungler can choose to leave the camp early to grant the jungler the full worth of experience, or stay so that they receive a bit of a reward for helping.
Additionally, certain large monsters offer greater rewards when killed, such as an individual buff, a team buff, or a global gold reward.
- The and buffs are gained respectively from the and the , and may be transferred to another champion. This occurs when a champion kills someone holding a crest, causing the crest to be transfered to the killer and resetting the buffs duration. Either buff disappears entirely if the champion holding the crest is executed by a minion, monster, or tower, or when the crest simply wear offs on its own after a few minutes.
- The Rift Herald on their team, which will then head to the closest lane to assist in pushing the lane until it dies. buff can be picked up by the team that delivered the killing blow to the , lasting for 4 minutes. This buff allows the holder to summon the
- The stacking buffs acquired for slaying the are applied to all team members, whether living or dead, and last indefinitely. The exception to this is the from the , which is only granted to living teammates and lasts for a few minutes and is lost upon death.
- The buff is only granted to living teammates when is killed. The buff lasts for a few minutes and is lost upon death.
In addition to the above buffs, which are acquired by killing their respective monsters, large monsters heal any champion who casts the (+ 10% maximum health).
spell on them for 70Monsters will level up after having been killed, except
, , and .- The monsters spawn at level 2 (6 for and ) in Summoner's Rift.
Monster experience reward
All jungle monsters (with the exception of
) will grant modified experience points if the level of the champion killing them differs from than that of the monster.- Champions receive less experience if the cleared monster camp is lower in level than their own.
- Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
- Champions holding jungle items (such as
- The champion receives 60 additional experience for holding the jungle item.
) receive more experience if the cleared monster camp is higher in level than their own.
Monster interactions
The following game elements have special interactions or effects against monsters:
Capped damage
Modified damage
Other interactions
Event Monster Skins
Some Events had reskinned monsters
Media
Patch History
- Experience is no longer reduced by 5% per level champion is ahead of the camp being taken.
- Removed: Both .
- Removed: Both .
- Stack 2:
- Removed: Bonus damage to structures.
- New Effect: Attacks versus structures deal 10 − 180 (based on level) bonus true damage over 2 seconds.
- Stack 4:
- Removed: Bonus damage to minions and monsters.
- New Effect: You take 20% reduced damage from turrets.
- Stack 2:
- Now drops a for .
- Base damage reduced to 95 from 105.
- Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
- General (excluding Epic Monsters and Rift Scuttler)
- Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
- Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.
- Base health increased to 1450 from 1440.
- Base armor reduced to 10 from 12.
- Base health reduced to 1300 from 1320.
- Base armor increased to 10 from 9.
- Now properly classified as an Epic Monster (5 stacks on Devourer).
- Removed: Eye no longer stays open if brought into kill threshold.
- Removed: Granted to killer.
- New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
- Bug Fix: was not granting a Well Fed bonus.
- Movement speed reduced to 150 from 180.
- Magic resist reduced to -15 from -10.
- Magic resist reduced to -15 from -10.
- Magic resist reduced to -15 from -10.
- Movement speed reduced to 250 from 330.
- Magic resist reduced to -5 from 0.
- Base damage reduced to 105 from 120.
- Bonus damage based on target's current health reduced to 4% from 6%.
- New spawn and death animation.
- New monster.
- Removed: Critical strikes.
- Armor reduced to 10 from 20.
- XP reduced to 90 from 100.
- Gold increased to 58 from 36.
- Now grants 2 ability power per level.
- Health reduced to 375 from 400.
- Magic resistance increased to 10 from 0.
- Armor decreased to 0 from 8.
- Armor reduced to 10 from 20.
- XP reduced to 90 from 100.
- Gold increased to 58 from 36.
- Now applies to turrets.
- Health reduced to 375 from 400.
- Magic resistance increased to 10 from 0.
- Armor decreased to 0 from 8.
- Magic resistance reduced to -10 from 0.
- Damage reduced to 75 from 83.
- XP reduced to 140 from 150.
- Gold increased to 81 from 60.
- Attack range reduced to 150 from 190.
- Damage reduced to 75 from 83.
- XP reduced to 190 from 200.
- Gold increased to 86 from 62.
- Health reduced to 500 from 540.
- Magic resistance increased to 0 from -10.
- Damage reduced to 32 from 35.
- Armor reduced to 0 from 12.
- Attack range increased to 175 from 125.
- XP reduced to 132 from 142.
- Gold increased to 68 from 53.
- Health reduced to 380 from 420.
- Armor reduced to 0 from 6.
- XP reduced to 130 from 140.
- Gold increased to 62 from 41.
- Health reduced to 225 from 250.
- Armor reduced to 0 from 5.
- Monsters now respond to aggression from players as long as they’ve reached their home camp. (Previously, you had to wait for them to be above 90% health).
- Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.
- Jungle monsters now have a Patience characteristic. Monsters no longer reset their aggression based on distance or positioning - Instead, once the monster’s Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.
- Monsters lose Patience under the following conditions:
- When a monster is in an aggressive state but can’t find any targets to attack (ex. its target died or became untargetable)
- When a monster’s target is too far away from the monster’s initial spawn location or the monster is VERY far away from its initial spawn location
- When the monster is forced to switch targets
- Large monsters display their Patience in a meter above their heads.
- Once a monster has recovered to 90% health, they regain all of their Patience.
- Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target.
- Monsters lose Patience under the following conditions:
- Attack range reduced to 250 from 550.
- Attack range reduced to 125 from 175.
- respawn timer will update for the non-killing team the moment they see an enemy with or the empty pit.
- respawn timer is updated for both teams when he dies, regardless of sight.
- Forced action crowd control effects will now lock Scuttles in place.
- Fixed a bug where forced action crowd control effects and were not triggering Scuttles' "loses resistances while disabled".
- Twisted Treeline
- Jungle changes.
- Camp Spawn Time: 1:35 from 1:40
- Camp Starting Level: level 2 from level 1
- Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear.
- Health on spawn: 1240 from 1440
- Damage on spawn: 70 from 73
- Health on spawn: 480 from 540
- Damage on spawn: 33 from 35
- Health on spawn: 1050 from 1200
- Damage on spawn: 52 from 55
- Health on spawn: 230 from 250
- Damage on spawn: 18 from 20
- Health on spawn: 1120 from 1320
- Damage on spawn: 40 from 42
- Health on spawn: 390 from 420
- Damage on spawn:15 from 16
- Respawn time: 6 minutes from 5 minutes
- Vilemaw has now a custom health bar and a jungler timer.
- Health: 5500 from 3500
- Attack damage: 100 from 113
- AoE slam attack: Range slightly increased, area of effect slightly decreased.
- Melee attacks: Delay on attack shortened.
- New Passive: Spiderwebs: Vilemaw's attacks now reduce attack speed in addition to reducing armor and magic resistance.
- Duration increased to 3 minutes from 2 minutes.
- Upon killing
- armor & magic resistance, +20% attack speed, +15 attack damage, +75 attack range. : +20
- armor & magic resistance, +10% attack speed, +20 attack damage, +100 attack range. : +10
- armor & magic resistance, +10% attack speed, +50 attack damage, +750 attack range. : +30
- armor & magic resistance, +10% attack speed, +10 attack damage. : +10
, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
- No longer grants bonus health regen, mana regen, cooldown reduction or attack speed.
- Monster Leashing:
- Leash Range reduced to 700 from 750
- Maximum Resets increased to 6 from 5
- Attacks per second increased to 0.5 from 0.45
- Base Damage increased to 100 from 75
- Dragon's Might /
- Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher
- Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 1.0 AD)
(first stack)
- Damage Scaling changed to 5% bonus health from 10% bonus health
- Vision Radius reduced to 525 from 1350
- Jungle Experience:
- Levels 1–4 : Unchanged
- Levels 5–7 : 3% more experience
- Levels 8–10 : 6% more experience
- Levels 11–18 : 10% more experience
- Attack Damage reduced to 83 from 90
- Damage reduced to 45 from 55
- Damage reduced to 16 from 20
- 53 from 48 Reward increased to
- 16 from 14 Reward increased to
- (10% of bonus health) from 4 + (8 × level) Damage changed to 10 +
- The speed shrine now affects pets
- Buff Counter for Spectator was added
- Attack Range increased to 500 from 350
- Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same)
- Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).
- Now knocks away wards when he's at (or moves to) his starting location.
- Tooltip bonuses for second and fourth V4.21. have been swapped to accurately reflect the change we made in patch
- Base Attack Damage decreased to 240 from 500.
- Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes.
- Total Attack Damage at spawn decreased to 400 from 500.
- Base health reduced to 6400 from 8800.
- Health gain per minute increased to 180 from 140.
- Total health at spawn decreased to 10000 from 11600.
- Melee Attack Area-Of-Effect radius reduced to 175 from 350.
- Melee basic Attack ratio reduced to 100% AD from 130% AD.
- Single Target rear attack ratio reduced to 100% AD from 115% AD.
- Area-Of-Effect rear attack ratio reduced to 50% AD from 115% AD.
- (New) 5% AD. Void Corruption aura now scales with
- (New) Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks
- Acid shot Ratio reduced to 20% AD from 50% AD.
- Acid shot burn Ratio reduced to 20% AD from 100% AD.
- Acid pool Ratio reduced to 10% AD from 40% AD.
- Tentacle knockup Ratio reduced to 25% AD from 75% AD.
- Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).
- Slightly adjusted positioning of / buff camps so that area-effect abilities should now consistently hit the same number of monsters in all four camps
- side now mirror side (the is always further away from the base)
- Fireball is now treated as a spell and not an auto attack (can be spell shielded)
- Fireballs track the target like a normal attack or targeted spell
- will always finish his attack before switching targets
- no longer gets stuck outside his pit when hit with terrain abilities
- once again drops a soul for
- First Stack: 6% attack damage and ability power from 8% attack damage and ability power
- Second Stack: (switched with the fourth) Now gives +15% damage to Turrets
- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters
buffs:
- duration reduced to 180 seconds from 240 seconds
- required hits to stun increased to 6 from 5
- damage changed to 4 + (8 × level) magic damage over 3 seconds from 6 + (6 × level) magic damage over 3 seconds
- All jungle camps now give 10 less gold
- Twisted Treeline:
- All jungle monsters have been updated to match the same stats / respawn times of the Summoner's Rift jungle monsters.
- base health increased to 5311 from 5011
- Spawn time increased to 20 minutes from 15 minutes
- Killing
- Grants up to 40 attack damage and ability power (scaling with game time)
- Empowers nearby minions:
- All Minions:
- Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
- Are resistant to slow effects
- Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
- Gain +50% movement speed when within 800 units of enemy minions or turrets
- Size is increased
- +75 attack range
- 75% damage reduction versus champions and minions
- 30% damage reduction versus turrets (similar to cannon minions)
:
- +20 attack damage
- +50% missile speed
- +100 attack range
:
- +600 Attack Range
- +50 Attack Damage, but Attack Speed is halved
- Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
:
- +25% Attack Speed.
- Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
:
- All Minions:
- Augments your
- Reduces recal channel by 4 seconds
- A successful recall heals 50% a champion's maximum health / mana
- A successful recall grants +50% movement speed for 8 seconds
with new effects:
now grants a buff called from Exalted with Baron Nashor
- Killing the
- Dragon's Might (1 stack): +8% total attack damage and ability power
- Dragon's Dominance (2 stacks): +15% damage to minions and monsters
- Dragon's Flight (3 stacks): +5% movement speed
- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
nows grants a permenant stacking buff called :
- no longer gives global gold but still awards experience and a small amount of gold to the slayer
- The experience grants to the killing team has been reduced by 50%
- Killing the
- (New) Now heals its buffed target by 1% of their maximum health per 5 seconds
- Duration reduced to 120 seconds from 150 seconds
- Burn passive damage changed to 5–56 damage over 3 seconds from 10–44 damage over 3 seconds
- Slow reduced to 5%–10% from 8%–15%
(red buff)
- Duration reduced to 120 seconds from 150 seconds
(blue bluff)
- Added the
- Respawn time: 3 minutes
- Reward: Grants vision and a speed boost in front of either Pit or Pit for 75 seconds upon death
- : Always runs away when attacked
- Small jungle camps now respawn every 100 seconds instead of 50 seconds
- Increased the health scaling of small jungle camps up to level 12
- Experience increased to 140 from 120
- Damage increased to 55 from 40
- Movement Speed increased to 350 from 320
- Experience increased to 20 from 10
- Damage increased to 20 from 14
- Movement Speed increased to 350 from 320
- Base health increased to 2000 from 1500
- Damage increased to 73 from 60
- Base health increased to 1800 from 1500
- Damage increased to 80 from 60
- &
- Small Monsters
- Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
- and buffs no longer fall off when a champion is executed by a jungle camp
- Crest of the Ancient Golem renamed
- Blessing of the Elder Lizard renamed
- Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)
- Health increased to 1250 from 850
- Health reduced to 500 from 550
- Health increased to 1150 from 650
- Health reduced to 400 from 430
- Health increased to 1000 from 550
- Health reduced to 350 from 380
- Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)
- Attack Damage decrease to 110 from 145
- Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
- Basic attacks no longer deals attack speed slow.
- Basic attacks reduces damage dealt by 20%.
- Gains 13 armor and 5.85 magic resist per level after level 9.
- Health restoration particule fixed when killing a large jungle monster.
- Jungler monsters now have levels
- Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
- Jungle monster level determines their HP / Damage and XP / Gold value
- Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
- Attack Damage increased to 60 from 59
- Experience reduced to 140 from 160
- Health increased to 450 from 300
- Experience increased to 40 from 38
- Health increased to 250 from 150
- Attack Damage increased to 12 from 10
- Experience increased to 20 from 4
- Gold increased to 4 from 3
- (New Camp)
- level minimum: 6, maximum: 15
- local XP: 150 to 510 based on level, divided between nearby allied Champions
- 125 to 260 based on level given to all allied Champions global Gold:
- If the killing team is lower average level than their opponents, grants a bonus XP of +25% per average level difference
- Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind squared (max total +200% extra)
- Spawn time increased to 2:05 from 1:55
- Spawn time increased to 2:05 from 1:55
- Base experience granted increased to 170 from 153
- Spawn time increased to 2:05 from 1:55
- Base experience granted increased to 160 from 137
- Base experience granted reduced to 260 from 340
- Base Health reduced to 1400 from 1500
- Base experience granted reduced to 260 from 340
- Base Health reduced to 1400 from 1500
- Base experience granted increased to 50 from 10
- Base Health increased to 400 from 300
- Voracious Corrossion
- No longer reduces the target's Attack Damage by 50%
- Now reduces the physical and magic damage the target deals to Nashor by 50%
- Voracious Corrossion
- Initial spawn time increased to 1:55 from 1:40
- Respawn time reduced to 50 seconds from 60
- Initial spawn time increased to 1:55 from 1:40
- Initial spawn time increased to 1:55 from 1:40
- Respawn time reduced to 50 seconds from 60
- Base Experience granted increased to 340 from 220
- Now plays a particle effect to show who the buff transferred to
- Base Experience granted increased to 340 from 220
- Now plays a particle effect to show who the buff transferred to
- Base Experience granted reduced to 10 from 40
- Now immune to effects that would reduce their damage
/
- , , and kill messages are now bolded in chat
- Added Twisted Treeline. to the new
- Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.
- Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
- Jungle monsters that previously had negative magic resistance now have magic resistance of zero.
- Monsters experience range reduced to 800 from 1250.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.