League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
No edit summary
 
(82 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
-- <pre>
 
-- <pre>
--[[Key:
 
{{{1}}} = string - Unique ID
 
disp_name = string - Display name (if distinct from ID)
 
title = string - Champion title
 
icon = string - Icon for the grid
 
image = string - Image for the infobox
 
projstatus = string - Development status
 
projtype = string - Project type
 
range = string - Attack range
 
class = string - Champion class
 
weapon = string - Weapon type (for Celina)
 
description = string - Project description
 
]]--
 
 
 
return {
 
return {
["Aatrox"] = {
+
["Aatrox-Blender"] = {
 
["disp_name"] = "Aatrox",
 
["disp_name"] = "Aatrox",
["title"] = "the Darkin Blade",
+
["title"] = "The Darkin Blade",
 
["icon"] = "Aatrox OriginalCircle.png",
 
["icon"] = "Aatrox OriginalCircle.png",
["image"] = "AatroxBanner.png",
+
["image"] = "Aatrox OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Blended",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Enforcer",
+
["class"] = "Warden",
  +
["live-class"] = "Enforcer",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "Aatrox's original character with Galio's kit; Aatrox's original kit with a new character; Aatrox's current kit with a new character."
["description"] = "{{User:Emptylord/Patch/Aatrox Blender}}"
 
 
},
 
},
["Aatrox2"] = {
+
["Aatrox-Galio"] = {
  +
["indexed"] = "false",
 
["disp_name"] = "Aatrox",
 
["disp_name"] = "Aatrox",
["title"] = "the World Ender",
+
["title"] = "The Darkin of War",
 
["icon"] = "Aatrox OriginalSquare old.png",
 
["icon"] = "Aatrox OriginalSquare old.png",
 
["image"] = "Aatrox OriginalSkin old.jpg",
 
["image"] = "Aatrox OriginalSkin old.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Enforcer,Warden",
+
["class"] = "Warden",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
["description"] = "{{User:Emptylord/Patch/Aatrox}}"
+
["description"] = "The kit given to Galio would have been the perfect fit for Aatrox's original Dark Valkyrie gameplay promise."
 
},
 
},
["Aatrox3"] = {
+
["Aatrox-Ledros"] = {
["disp_name"] = "Minoas",
+
["disp_name"] = "Ledros",
["title"] = "the Ruined King",
+
["title"] = "The Commander of Ruin",
["icon"] = "Death Sworn profileicon.png",
+
["icon"] = "Ledros OriginalSquare.png",
["image"] = "Emptylord RuinedKing.png",
+
["image"] = "01SI033-hd-full.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Revisited",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut,Enchanter",
 
["class"] = "Juggernaut,Enchanter",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
["description"] = "{{User:Emptylord/Patch/The Ruined King}}"
+
["description"] = "Aatrox's first kit rework revisited with an original character."
 
},
 
},
["Aatrox4"] = {
+
["Aatrox-Valanx"] = {
 
["disp_name"] = "Valanx",
 
["disp_name"] = "Valanx",
["title"] = "the Deathless Prince",
+
["title"] = "The Deathless Prince",
 
["icon"] = "Emptylord ValanxSquare.png",
 
["icon"] = "Emptylord ValanxSquare.png",
 
["image"] = "Emptylord ValanxBanner.png",
 
["image"] = "Emptylord ValanxBanner.png",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Axe",
 
["weapon"] = "Axe",
["description"] = "{{User:Emptylord/Patch/Valanx}}"
+
["description"] = "VGU Aatrox's current kit and personality given to a new character."
 
},
 
},
 
["Ahri"] = {
 
["Ahri"] = {
["title"] = "the Nine-Tailed Fox",
+
["title"] = "The Nine-Tailed Fox",
 
["icon"] = "Ahri OriginalCircle.png",
 
["icon"] = "Ahri OriginalCircle.png",
["image"] = "AhriBanner.png",
+
["image"] = "Ahri OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage,Disruptor",
 
["class"] = "Mage,Disruptor",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "A power-neutral change that removes some unnecessary frustrations that Ahri inflicts on her opponents."
["description"] = "*{{ai|Fox-Fire|Ahri}}<br/>**{{a|Removed}} Automatically selects targets.<br/>**{{a|New}} Ahri will now hurl a Fox-Fire on each of her next 3 basic attacks. The damage dealt by Fox-Fire will apply spell effects.<br/>**{{a|Removed}} Damage penalty versus previously damaged enemies - i.e. full damage each time.<br/>*{{ai|Spirit Rush|Ahri}}<br/>** {{a|New}} Each cast will now reset Ahri's attack timer."
 
 
},
 
},
 
["Akali"] = {
 
["Akali"] = {
["title"] = "the Rogue Assassin",
+
["title"] = "The Rogue Assassin",
 
["icon"] = "Akali OriginalCircle.png",
 
["icon"] = "Akali OriginalCircle.png",
["image"] = "AkaliBanner.png",
+
["image"] = "Akali OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "A relaunch that was inspired by Katana from Infinite Crisis. Modifications to Twilight Shroud was inspired by Heroes of the Storm. This project was retired as I am satisfied with Riot's rework."
  +
},
  +
["Akshan"] = {
  +
["disp_name"] = "Akshan",
  +
["title"] = "The Rogue Sentinel",
  +
["icon"] = "Akshan OriginalCircle.png",
  +
["image"] = "Akshan OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Ranger",
  +
["live-class"] = "Marksman",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Alistar"] = {
 
["Alistar"] = {
["title"] = "the Minotaur",
+
["title"] = "The Minotaur",
 
["icon"] = "Alistar OriginalCircle.png",
 
["icon"] = "Alistar OriginalCircle.png",
["image"] = "AlistarBanner.png",
+
["image"] = "Alistar OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden,Enforcer",
 
["class"] = "Warden,Enforcer",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "A suite of tweaks that make Alistar a stronger Warden, while also removing some unnecessary frustrations that he inflicts on his opponents."
["description"] = nil
 
 
},
 
},
["Amumu"] = {
+
["Amumu-Pharaoh"] = {
["title"] = "the Sad Mummy",
+
["disp_name"] = "Amumu",
  +
["title"] = "The Sad Mummy",
 
["icon"] = "Amumu PharaohCircle.png",
 
["icon"] = "Amumu PharaohCircle.png",
["image"] = "Amumu OriginalSkin.jpg",
+
["image"] = "Amumu PharaohSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
["description"] = nil
+
["description"] = "Minor changes to bring his kit slightly more in-line with his lore."
 
},
 
},
["Amumu2"] = {
+
["Amumu-Unravelled"] = {
["disp_name"] = "Amumu",
+
["disp_name"] = "Yarny",
["title"] = "the Unravelled",
+
["title"] = "The Unravelled",
["icon"] = "Amumu OriginalCircle.png",
+
["icon"] = "Amumu SewnChaosCircle.png",
["image"] = "AmumuBanner.png",
+
["image"] = "Amumu SewnChaosSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
["description"] = nil
+
["description"] = "This rework is based on the video game, Unravel."
 
},
 
},
 
["Anivia"] = {
 
["Anivia"] = {
["title"] = "the Cryophoenix",
+
["title"] = "The Cryophoenix",
 
["icon"] = "Anivia OriginalCircle.png",
 
["icon"] = "Anivia OriginalCircle.png",
["image"] = "AniviaBanner.png",
+
["image"] = "Anivia OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor,Specialist",
 
["class"] = "Disruptor,Specialist",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "A tweak to how her Frostbite deals bonus damage to make her less binary and also capable of synergizing with allies. Riot's recent changes to Frostbite would be removed."
["description"] = nil
 
 
},
 
},
 
["Annie"] = {
 
["Annie"] = {
["title"] = "the Dark Child",
+
["title"] = "The Dark Child",
 
["icon"] = "Annie OriginalCircle.png",
 
["icon"] = "Annie OriginalCircle.png",
["image"] = "AnnieBanner.png",
+
["image"] = "Annie OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage",
 
["class"] = "Mage",
Line 142: Line 156:
 
},
 
},
 
["Aphelios"] = {
 
["Aphelios"] = {
["title"] = "the Weapon of the Faithful",
+
["title"] = "The Weapon of the Faithful",
 
["icon"] = "Aphelios OriginalCircle.png",
 
["icon"] = "Aphelios OriginalCircle.png",
["image"] = "ApheliosBanner.png",
+
["image"] = "Aphelios OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
Line 153: Line 168:
 
},
 
},
 
["Ashe"] = {
 
["Ashe"] = {
["title"] = "the Frost Archer",
+
["title"] = "The Frost Archer",
 
["icon"] = "Ashe OriginalCircle.png",
 
["icon"] = "Ashe OriginalCircle.png",
["image"] = "AsheBanner.png",
+
["image"] = "Ashe OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Disruptor",
 
["class"] = "Ranger,Disruptor",
Line 164: Line 180:
 
},
 
},
 
["Aurelion Sol"] = {
 
["Aurelion Sol"] = {
["title"] = "the Star Forger",
+
["title"] = "The Star Forger",
 
["icon"] = "Aurelion Sol OriginalCircle.png",
 
["icon"] = "Aurelion Sol OriginalCircle.png",
["image"] = "Aurelion SolBanner.png",
+
["image"] = "Aurelion Sol OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage",
 
["class"] = "Mage",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
["description"] = nil
+
["description"] = "This project was retired as it was implemented by Riot."
 
},
 
},
 
["Azir"] = {
 
["Azir"] = {
["title"] = "the Emperor of the Sands",
+
["title"] = "The Emperor of the Sands",
 
["icon"] = "Azir OriginalCircle.png",
 
["icon"] = "Azir OriginalCircle.png",
["image"] = "AzirBanner.png",
+
["image"] = "Azir OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Specialist",
 
["class"] = "Ranger,Specialist",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
["description"] = nil
+
["description"] = "These tweaks aim to make his innate more appreciable."
 
},
 
},
 
["Bard"] = {
 
["Bard"] = {
["title"] = "the Wandering Caretaker",
+
["title"] = "The Wandering Caretaker",
 
["icon"] = "Bard OriginalCircle.png",
 
["icon"] = "Bard OriginalCircle.png",
["image"] = "BardBanner.png",
+
["image"] = "Bard OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor",
 
["class"] = "Disruptor",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "These tweaks aim to improve Bard's ability to scale into lategame."
  +
},
  +
["Bel'Veth"] = {
  +
["title"] = "The Empress of the Void",
  +
["icon"] = "Bel'Veth OriginalCircle.png",
  +
["image"] = "Bel'Veth OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher,Specialist",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Blitzcrank"] = {
 
["Blitzcrank"] = {
["title"] = "the Great Steam Golem",
+
["title"] = "The Great Steam Golem",
 
["icon"] = "Blitzcrank OriginalCircle.png",
 
["icon"] = "Blitzcrank OriginalCircle.png",
["image"] = "BlitzcrankBanner.png",
+
["image"] = "Blitzcrank OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Disruptor",
 
["class"] = "Disruptor",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
["description"] = nil
+
["description"] = "A modern take on what it would mean to be a weaponized warehouse robot. "
 
},
 
},
 
["Brand"] = {
 
["Brand"] = {
["title"] = "the Burning Vengeance",
+
["title"] = "The Burning Vengeance",
 
["icon"] = "Brand OriginalCircle.png",
 
["icon"] = "Brand OriginalCircle.png",
["image"] = "BrandBanner.png",
+
["image"] = "Brand OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Rework",
+
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage",
 
["class"] = "Mage",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "A new Ablaze effect for Pillar of Flame to make it more appreciable. This page also features a retired rework wherein I pushed Brand more in the vengeful spirit direction that his original lore featured."
["description"] = nil
 
 
},
 
},
 
["Braum"] = {
 
["Braum"] = {
["title"] = "the Heart of the Freljord",
+
["title"] = "The Heart of the Freljord",
 
["icon"] = "Braum OriginalCircle.png",
 
["icon"] = "Braum OriginalCircle.png",
["image"] = "BraumBanner.png",
+
["image"] = "Braum OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden,Disruptor",
 
["class"] = "Warden,Disruptor",
 
["weapon"] = "Shield",
 
["weapon"] = "Shield",
  +
["description"] = nil
  +
},
  +
["Briar"] = {
  +
["title"] = "the Restrained Hunger",
  +
["icon"] = "Briar OriginalCircle.png",
  +
["image"] = "Briar OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher,Specialist",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Caitlyn"] = {
 
["Caitlyn"] = {
["title"] = "the Sheriff of Piltover",
+
["title"] = "The Sheriff of Piltover",
 
["icon"] = "Caitlyn OriginalCircle.png",
 
["icon"] = "Caitlyn OriginalCircle.png",
["image"] = "CaitlynBanner.png",
+
["image"] = "Emptylord_Caitlyn_OriginalSplash_by_Hylia.png",
  +
["link"] = "User blog:Emptylord/Caitlyn the Chief of Police",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Revisited",
  +
["contributors"] = "GreenMoriyama, Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Rifle",
 
["weapon"] = "Rifle",
  +
["description"] = "This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm."
["description"] = nil
 
 
},
 
},
 
["Camille"] = {
 
["Camille"] = {
["title"] = "the Steel Shadow",
+
["title"] = "The Steel Shadow",
 
["icon"] = "Camille OriginalCircle.png",
 
["icon"] = "Camille OriginalCircle.png",
["image"] = "CamilleBanner.png",
+
["image"] = "Camille OriginalSkin.jpg",
["projstatus"] = "Concept",
+
["projstatus"] = nil,
["projtype"] = "Rework",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Enforcer",
 
["class"] = "Skirmisher,Enforcer",
Line 252: Line 304:
 
},
 
},
 
["Cassiopeia"] = {
 
["Cassiopeia"] = {
["title"] = "the Serpent's Embrace",
+
["title"] = "The Serpent's Embrace",
 
["icon"] = "Cassiopeia OriginalCircle.png",
 
["icon"] = "Cassiopeia OriginalCircle.png",
["image"] = "CassiopeiaBanner.png",
+
["image"] = "Cassiopeia OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "Two small tweaks that aim to make her more functional without buying 2-3 mana items, as well as remove the self-punishment for casting her abilities too quickly."
["description"] = nil
 
 
},
 
},
 
["Cho'Gath"] = {
 
["Cho'Gath"] = {
["title"] = "the Terror of the Void",
+
["title"] = "The Terror of the Void",
 
["icon"] = "Cho'Gath OriginalCircle.png",
 
["icon"] = "Cho'Gath OriginalCircle.png",
["image"] = "Cho'GathBanner.png",
+
["image"] = "Cho'Gath OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut,Specialist",
 
["class"] = "Juggernaut,Specialist",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "This relaunch plays-up Cho'Gath's theme as the League's kaiju, including more structure-destrution."
["description"] = nil
 
 
},
 
},
 
["Corki"] = {
 
["Corki"] = {
["title"] = "the Daring Bombardier",
+
["title"] = "The Daring Bombardier",
 
["icon"] = "Corki OriginalCircle.png",
 
["icon"] = "Corki OriginalCircle.png",
["image"] = "CorkiBanner.png",
+
["image"] = "Corki OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Ranger",
 
["class"] = "Artillery,Ranger",
 
["weapon"] = "Cannon",
 
["weapon"] = "Cannon",
  +
["description"] = "Corki now uses heat, and his Rocket Barrage is less of a passive increase in his damage (and instead something he has to micromanage)."
["description"] = nil
 
 
},
 
},
 
["Darius"] = {
 
["Darius"] = {
["title"] = "the Hand of Noxus",
+
["title"] = "The Hand of Noxus",
 
["icon"] = "Darius OriginalCircle.png",
 
["icon"] = "Darius OriginalCircle.png",
["image"] = "DariusBanner.png",
+
["image"] = "Darius OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
Line 296: Line 353:
 
},
 
},
 
["Diana"] = {
 
["Diana"] = {
["title"] = "the Scorn of the Moon",
+
["title"] = "The Scorn of the Moon",
 
["icon"] = "Diana OriginalCircle.png",
 
["icon"] = "Diana OriginalCircle.png",
["image"] = "DianaBanner.png",
+
["image"] = "Diana OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
["description"] = nil
+
["description"] = "This project was retired as it was implemented by Riot."
 
},
 
},
 
["Dr. Mundo"] = {
 
["Dr. Mundo"] = {
["title"] = "the Madman of Zaun",
+
["title"] = "The Madman of Zaun",
 
["icon"] = "Dr. Mundo OriginalCircle.png",
 
["icon"] = "Dr. Mundo OriginalCircle.png",
["image"] = "Dr. MundoBanner.png",
+
["image"] = "Dr. Mundo OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Axe",
 
["weapon"] = "Axe",
  +
["description"] = "This relaunch plays-up Dr. Mundo's brainless meatwall theme - going where he pleases and feeling no pain. Some abilities are shared with my custom champion, Titan."
["description"] = nil
 
 
},
 
},
 
["Draven"] = {
 
["Draven"] = {
["title"] = "the Glorious Executioner",
+
["title"] = "The Glorious Executioner",
 
["icon"] = "Draven OriginalCircle.png",
 
["icon"] = "Draven OriginalCircle.png",
["image"] = "DravenBanner.png",
+
["image"] = "Draven OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Axe",
 
["weapon"] = "Axe",
["description"] = nil
+
["description"] = "A very small tweak that gives Draven something else to micromanage, just for fun."
 
},
 
},
 
["Ekko"] = {
 
["Ekko"] = {
["title"] = "the Boy Who Shattered Time",
+
["title"] = "The Boy Who Shattered Time",
 
["icon"] = "Ekko OriginalCircle.png",
 
["icon"] = "Ekko OriginalCircle.png",
["image"] = "EkkoBanner.png",
+
["image"] = "Ekko OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Specialist",
 
["class"] = "Skirmisher,Specialist",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "Some quality of life adjustments to Ekko's ultimate that aim to remove some the unnecessary frustrations that come with playing against Ekko."
["description"] = nil
 
 
},
 
},
["Elise"] = {
+
["Elise-Monster"] = {
["title"] = "the Spider Queen",
+
["disp_name"] = "Elise",
["icon"] = "Elise OriginalCircle.png",
+
["title"] = "The Spider Queen",
["image"] = "EliseBanner.png",
+
["icon"] = "VilemawSquare.png",
  +
["image"] = "01SI027T1-full.png",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = nil,
+
["class"] = "Rogue,Specialist",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "This rework fulfils the gameplay promise that players expects of a 'Spider Queen'. She's an ambush predator."
["description"] = nil
 
  +
},
  +
["Elise-Priestess"] = {
  +
["disp_name"] = "Elise",
  +
["title"] = "The Spider Priestess",
  +
["icon"] = "Elise OriginalCircle.png",
  +
["image"] = "Elise OriginalSkin.jpg",
  +
["projstatus"] = "Concept",
  +
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["range"] = "Ranged",
  +
["class"] = "Mage,Disruptor",
  +
["weapon"] = "Prism",
  +
["description"] = "This rework fulfils the character fantasy of a Priestess that lures enemies to their doom. She utilizes spider-based magic and summons minions."
 
},
 
},
 
["Evelynn"] = {
 
["Evelynn"] = {
 
["title"] = "Agony's Embrace",
 
["title"] = "Agony's Embrace",
 
["icon"] = "Evelynn OriginalCircle.png",
 
["icon"] = "Evelynn OriginalCircle.png",
["image"] = "EvelynnBanner.png",
+
["image"] = "Evelynn OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Ezreal"] = {
 
["Ezreal"] = {
["title"] = "the Prodigal Explorer",
+
["title"] = "The Prodigal Explorer",
 
["icon"] = "Ezreal OriginalCircle.png",
 
["icon"] = "Ezreal OriginalCircle.png",
["image"] = "EzrealBanner.png",
+
["image"] = "Ezreal OriginalSkin.jpg",
["projstatus"] = "Draft",
+
["projstatus"] = "Retired",
["projtype"] = "Rework",
+
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Ranger",
 
["class"] = "Artillery,Ranger",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "This rework aimed to address the identity issues with his Rising Spell Force and Essence Flux. This project was retired due to satisfaction with Riot's rework. The change to his ultimate's damage diminishment was also later patched-in by Riot."
["description"] = nil
 
 
},
 
},
 
["Fiddlesticks"] = {
 
["Fiddlesticks"] = {
["title"] = "the Harbinger of Doom",
+
["title"] = "The Harbinger of Doom",
 
["icon"] = "Fiddlesticks OriginalCircle.png",
 
["icon"] = "Fiddlesticks OriginalCircle.png",
["image"] = "FiddlesticksBanner.png",
+
["image"] = "Fiddlesticks OriginalSkin.jpg",
["projstatus"] = "Draft",
+
["projstatus"] = "Retired",
["projtype"] = "Relaunch",
+
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor,Specialist",
 
["class"] = "Disruptor,Specialist",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Fiora"] = {
 
["Fiora"] = {
["title"] = "the Grand Duelist",
+
["title"] = "The Grand Duelist",
 
["icon"] = "Fiora OriginalCircle.png",
 
["icon"] = "Fiora OriginalCircle.png",
["image"] = "FioraBanner.png",
+
["image"] = "Fiora OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "Proposed tweaks to Riposte that make it behave more like players would expect, which removes some unnecessary frustrations that Fiora inflicts on her opponents."
["description"] = nil
 
 
},
 
},
 
["Fizz"] = {
 
["Fizz"] = {
["title"] = "the Tidal Trickster",
+
["title"] = "The Tidal Trickster",
 
["icon"] = "Fizz OriginalCircle.png",
 
["icon"] = "Fizz OriginalCircle.png",
["image"] = "FizzBanner.png",
+
["image"] = "Fizz OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "A tweak to Chum the Waters that is intended to be power-neutral by increasing the counterplay that enemies have while also compensating Fizz with increased utility, while also hopefully being a fun change. Riot has since attempted to make a similar balance change with the aims of adding counterplay, but I have not retired this project as I feel mine is still a better solution."
["description"] = nil
 
 
},
 
},
 
["Galio"] = {
 
["Galio"] = {
["title"] = "the Colossus",
+
["title"] = "The Colossus",
 
["icon"] = "Galio OriginalCircle.png",
 
["icon"] = "Galio OriginalCircle.png",
["image"] = "GalioBanner.png",
+
["image"] = "Galio OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Revisited",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden",
 
["class"] = "Warden",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all."
["description"] = nil
 
 
},
 
},
 
["Gangplank"] = {
 
["Gangplank"] = {
["title"] = "the Saltwater Scourge",
+
["title"] = "The Saltwater Scourge",
 
["icon"] = "Gangplank OriginalCircle.png",
 
["icon"] = "Gangplank OriginalCircle.png",
["image"] = "GangplankBanner.png",
+
["image"] = "Gangplank OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Specialist",
 
["class"] = "Specialist",
 
["weapon"] = "Sword, Cannon",
 
["weapon"] = "Sword, Cannon",
  +
["description"] = "A small tweak to his Silver Serpent economy to make it least famine-until-20-minutes, then feast. I also proposed a change to Trial by Fire, but I may remove this as my design philosophy around having auto-activated one-use effects and planning them around minions has changed - I'm not pro being able to waste."
["description"] = nil
 
 
},
 
},
 
["Garen"] = {
 
["Garen"] = {
["title"] = "the Might of Demacia",
+
["title"] = "The Might of Demacia",
 
["icon"] = "Garen OriginalCircle.png",
 
["icon"] = "Garen OriginalCircle.png",
["image"] = "GarenBanner.png",
+
["image"] = "Garen OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "Garen's Courage has been reworked many times over the years, but it has never succeeded in feeling interesting. Inspired by Fiora's Vitals, I hope this suggestion proves to be the Courage that Garen deserves."
["description"] = nil
 
 
},
 
},
 
["Gnar"] = {
 
["Gnar"] = {
["title"] = "the Missing Link",
+
["title"] = "The Missing Link",
 
["icon"] = "Gnar OriginalCircle.png",
 
["icon"] = "Gnar OriginalCircle.png",
["image"] = "GnarBanner.png",
+
["image"] = "Gnar OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Enforcer",
 
["class"] = "Ranger,Enforcer",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "There used to be more proposed changes, but all that's left is a standardization I applied to all pick-up interactions."
["description"] = nil
 
 
},
 
},
 
["Gragas"] = {
 
["Gragas"] = {
["title"] = "the Rabble Rouser",
+
["title"] = "The Rabble Rouser",
 
["icon"] = "Gragas OriginalCircle.png",
 
["icon"] = "Gragas OriginalCircle.png",
["image"] = "GragasBanner.png",
+
["image"] = "Gragas OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
Line 461: Line 549:
 
},
 
},
 
["Graves"] = {
 
["Graves"] = {
["title"] = "the Outlaw",
+
["title"] = "The Outlaw",
 
["icon"] = "Graves OriginalCircle.png",
 
["icon"] = "Graves OriginalCircle.png",
["image"] = "GravesBanner.png",
+
["image"] = "Graves OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Skirmisher,Ranger",
 
["class"] = "Skirmisher,Ranger",
 
["weapon"] = "Shotgun",
 
["weapon"] = "Shotgun",
  +
["description"] = "A (hopefully) power-neutral change that hopes to increase his vulnerability window without any loss in DPS. That said, I feel he's significantly overtuned and so some amount of nerf might be owed."
  +
},
  +
["Gwen"] = {
  +
["disp_name"] = "Gwen",
  +
["title"] = "The Hallowed Seamstress",
  +
["icon"] = "Gwen OriginalCircle.png",
  +
["image"] = "Gwen OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher",
  +
["live-class"] = "Skirmisher",
  +
["weapon"] = "Sword",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Hecarim"] = {
 
["Hecarim"] = {
["title"] = "the Shadow of War",
+
["title"] = "The Shadow of War",
 
["icon"] = "Hecarim OriginalCircle.png",
 
["icon"] = "Hecarim OriginalCircle.png",
["image"] = "HecarimBanner.png",
+
["image"] = "Hecarim OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Skirmisher",
 
["class"] = "Enforcer,Skirmisher",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "A tweak to Hecarim's core gimmick that should make him less reliant on one ability to achieve anything, without changing how he approaches a skirmish."
["description"] = nil
 
 
},
 
},
 
["Heimerdinger"] = {
 
["Heimerdinger"] = {
["title"] = "the Revered Inventor",
+
["title"] = "The Revered Inventor",
 
["icon"] = "Heimerdinger OriginalCircle.png",
 
["icon"] = "Heimerdinger OriginalCircle.png",
["image"] = "HeimerdingerBanner.png",
+
["image"] = "Heimerdinger OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
["class"] = "Specialist",
+
["class"] = "Specialist,Disruptor",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "This rework pushes Heimerdinger in a similar direction to the builders of other games, such as Gazlowe and Torbjorn - i.e. throwing down turrets aggressively rather than building a nest. The gameplay is imported from Lex Luthor from Infinite Crisis."
  +
},
  +
["Hwei"] = {
  +
["title"] = "the Visionary",
  +
["icon"] = "Hwei OriginalCircle.png",
  +
["image"] = "Hwei OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Artillery,Specialist",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Illaoi"] = {
 
["Illaoi"] = {
["title"] = "the Kraken Priestess",
+
["title"] = "The Kraken Priestess",
 
["icon"] = "Illaoi OriginalCircle.png",
 
["icon"] = "Illaoi OriginalCircle.png",
["image"] = "IllaoiBanner.png",
+
["image"] = "Illaoi OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This rework is inspired by one of my favourite Heroes of the Storm kits - Orphea. This rework hits all the same beats but redistributed. Similar to Draven, her ability to be oppressive now requires constant input from the player and its more clear how her enemies can enforce a downtime period."
["description"] = nil
 
 
},
 
},
 
["Irelia"] = {
 
["Irelia"] = {
["title"] = "the Blade Dancer",
+
["title"] = "The Blade Dancer",
 
["icon"] = "Irelia OriginalCircle.png",
 
["icon"] = "Irelia OriginalCircle.png",
["image"] = "IreliaBanner.png",
+
["image"] = "Irelia OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Enforcer",
 
["class"] = "Skirmisher,Enforcer",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "This is an adaptation of my own Poppy rework, which was inspired by the way Thor utilizes his Hammer to propel himself. This project was retired on both occassions as I am satisfied with Riot's reworks."
["description"] = nil
 
 
},
 
},
 
["Ivern"] = {
 
["Ivern"] = {
["title"] = "the Green Father",
+
["title"] = "The Green Father",
 
["icon"] = "Ivern OriginalCircle.png",
 
["icon"] = "Ivern OriginalCircle.png",
["image"] = "IvernBanner.png",
+
["image"] = "Ivern OriginalSkin.jpg",
["projstatus"] = nil,
+
["projstatus"] = "Published",
["projtype"] = nil,
+
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Specialist,Disruptor",
 
["class"] = "Specialist,Disruptor",
 
["weapon"] = "?",
 
["weapon"] = "?",
["description"] = nil
+
["description"] = "Daisy now uses the same AI as Tibbers. Enough said."
 
},
 
},
 
["Janna"] = {
 
["Janna"] = {
["title"] = "the Storm's Fury",
+
["title"] = "The Storm's Fury",
 
["icon"] = "Janna OriginalCircle.png",
 
["icon"] = "Janna OriginalCircle.png",
["image"] = "JannaBanner.png",
+
["image"] = "Janna OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter,Disruptor",
 
["class"] = "Enchanter,Disruptor",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
["description"] = nil
+
["description"] = "This rework was provided by Willbachbakal."
 
},
 
},
 
["Jarvan IV"] = {
 
["Jarvan IV"] = {
["title"] = "the Exemplar of Demacia",
+
["title"] = "The Exemplar of Demacia",
 
["icon"] = "Jarvan IV OriginalCircle.png",
 
["icon"] = "Jarvan IV OriginalCircle.png",
["image"] = "Jarvan IVBanner.png",
+
["image"] = "Jarvan IV OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Skirmisher",
 
["class"] = "Enforcer,Skirmisher",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
["description"] = nil
+
["description"] = "This rework was provided by Willbachbakal."
 
},
 
},
 
["Jax"] = {
 
["Jax"] = {
 
["title"] = "Grandmaster at Arms",
 
["title"] = "Grandmaster at Arms",
 
["icon"] = "Jax OriginalCircle.png",
 
["icon"] = "Jax OriginalCircle.png",
["image"] = "JaxBanner.png",
+
["image"] = "Jax OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
  +
["description"] = "This rework was largely based on my custom champion, Zargonil, excepting the ultimate ability. The theme is nimble fighter."
["description"] = nil
 
 
},
 
},
 
["Jayce"] = {
 
["Jayce"] = {
["title"] = "the Defender of Tomorrow",
+
["title"] = "The Defender of Tomorrow",
 
["icon"] = "Jayce OriginalCircle.png",
 
["icon"] = "Jayce OriginalCircle.png",
["image"] = "JayceBanner.png",
+
["image"] = "Jayce OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "This rework was part of my Shapeshifter project, wherein I attempted to address the scaling issues that most shapeshifters face by either removing the multiple forms, moving the form-swap to a non-ultimate active, or turning the form swap into a temporary power spike (similar to Gnar)."
["description"] = nil
 
 
},
 
},
 
["Jhin"] = {
 
["Jhin"] = {
["title"] = "the Virtuoso",
+
["title"] = "The Virtuoso",
 
["icon"] = "Jhin OriginalCircle.png",
 
["icon"] = "Jhin OriginalCircle.png",
["image"] = "JhinBanner.png",
+
["image"] = "Jhin OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Artillery",
 
["class"] = "Ranger,Artillery",
Line 582: Line 709:
 
},
 
},
 
["Jinx"] = {
 
["Jinx"] = {
["title"] = "the Loose Cannon",
+
["title"] = "The Loose Cannon",
 
["icon"] = "Jinx OriginalCircle.png",
 
["icon"] = "Jinx OriginalCircle.png",
["image"] = "JinxBanner.png",
+
["image"] = "Jinx OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
["class"] = "Ranger,Specialist",
+
["class"] = "Ranger",
 
["weapon"] = "Rifle, Pistol, Cannon",
 
["weapon"] = "Rifle, Pistol, Cannon",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
["Kai'Sa"] = {
+
["K'Sante"] = {
  +
["title"] = "The Pride of Nazumah",
  +
["icon"] = "K'Sante OriginalCircle.png",
  +
["image"] = "K'Sante OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Enforcer,Skirmisher",
  +
["weapon"] = "?",
  +
["description"] = nil
  +
},
  +
["Kaisa-Survivor"] = {
  +
["disp_name"] = "Kai'Sa",
  +
["title"] = "The Daughter of the Void",
  +
["icon"] = "Kai'Sa OriginalCircle.png",
  +
["image"] = "Kai'Sa OriginalSkin.jpg",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Original",
  +
["projtheme"] = "Revisited",
  +
["range"] = "Ranged",
  +
["class"] = "Ranger",
  +
["weapon"] = "Prism",
  +
["description"] = "This relaunch attempts to deliver on the fantasy of The Daughter of the Void."
  +
},
  +
["Kaisa-Vigilante"] = {
 
["disp_name"] = "Kaisa",
 
["disp_name"] = "Kaisa",
["title"] = "the Vigilante",
+
["title"] = "The Vigilante",
 
["icon"] = "Kai'Sa BulletAngelCircle.png",
 
["icon"] = "Kai'Sa BulletAngelCircle.png",
 
["image"] = "Camille Kai'Sa Early concept 06.jpg",
 
["image"] = "Camille Kai'Sa Early concept 06.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Relaunch",
+
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This is a visual-only rework - since the playable Kai'Sa is actually really fun, even if she does nothing to fulfil the fantasy of The Daughter of the Void."
["description"] = nil
 
 
},
 
},
["Kai'Sa2"] = {
+
["Celina"] = {
  +
["indexed"] = "false",
 
["disp_name"] = "Celina",
 
["disp_name"] = "Celina",
["title"] = "the Daughter of the Void",
+
["title"] = "The Daughter of the Void",
 
["icon"] = "Kai'Sa OriginalCircle.png",
 
["icon"] = "Kai'Sa OriginalCircle.png",
 
["image"] = "Kai'Sa Insights 06.jpg",
 
["image"] = "Kai'Sa Insights 06.jpg",
 
["projstatus"] = "Outdated",
 
["projstatus"] = "Outdated",
["projtype"] = "Concept",
+
["projtype"] = "Relaunch",
["range"] = nil,
+
["projtheme"] = "Revisited",
["class"] = nil,
+
["range"] = "Ranged",
  +
["class"] = "Ranger",
 
["weapon"] = nil,
 
["weapon"] = nil,
["description"] = nil
+
["description"] = "This relaunch attempts to deliver on the fantasy of The Daughter of the Void."
 
},
 
},
 
["Kalista"] = {
 
["Kalista"] = {
["title"] = "the Spear of Vengeance",
+
["title"] = "The Spear of Vengeance",
 
["icon"] = "Kalista OriginalCircle.png",
 
["icon"] = "Kalista OriginalCircle.png",
["image"] = "KalistaBanner.png",
+
["image"] = "Kalista OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Relaunch",
+
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
  +
["description"] = "This rework attempts to address her 'lame' Oathsworn mechanic, while also adjusting her Martial Poise to hopefully be less obnoxious-or-bust."
["description"] = nil
 
 
},
 
},
["Karma"] = {
+
["Karma-Defiant"] = {
 
["disp_name"] = "Karma",
 
["disp_name"] = "Karma",
["title"] = "the Enlightened One",
+
["title"] = "The Defiance of Ionia",
 
["icon"] = "Karma OriginalCircle.png",
 
["icon"] = "Karma OriginalCircle.png",
["image"] = "KarmaBanner.png",
+
["image"] = "Karma OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter",
 
["class"] = "Enchanter",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "A rework that pushes Karma further into her theme of defiance. As it stands, the two reworks are probably not distinct enough to exist as different champions."
["description"] = nil
 
 
},
 
},
["Karma2"] = {
+
["Karma-Duality"] = {
 
["disp_name"] = "Karma",
 
["disp_name"] = "Karma",
["title"] = "the Defiant",
+
["title"] = "The Enlightened One",
 
["icon"] = "Karma TraditionalCircle.png",
 
["icon"] = "Karma TraditionalCircle.png",
 
["image"] = "Karma TraditionalSkin.jpg",
 
["image"] = "Karma TraditionalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Revisited",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter",
 
["class"] = "Enchanter",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "Karma's original theme of harmony and duality was mostly abandoned in her VGU. Choosing between mending and harming is a popular gameplay trope and it's a shame to lose it. This theme could also be explored on a new champion and cut all ties to Traditional Karma."
["description"] = nil
 
},
+
},
 
["Karthus"] = {
 
["Karthus"] = {
["title"] = "the Deathsinger",
+
["title"] = "The Deathsinger",
 
["icon"] = "Karthus OriginalCircle.png",
 
["icon"] = "Karthus OriginalCircle.png",
["image"] = "KarthusBanner.png",
+
["image"] = "Karthus OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Mage",
 
["class"] = "Mage",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "A suite of changes that aim to make the Deathsinger a little more competitive, with some extra soul-harvesting flavour."
["description"] = nil
 
 
},
 
},
 
["Kassadin"] = {
 
["Kassadin"] = {
["title"] = "the Void Walker",
+
["title"] = "The Void Walker",
 
["icon"] = "Kassadin OriginalCircle.png",
 
["icon"] = "Kassadin OriginalCircle.png",
["image"] = "KassadinBanner.png",
+
["image"] = "Kassadin OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Disruptor",
+
["class"] = "Rogue,Mage",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This rework aims to modernize the Void Walker. Alarak from Heroes of the Storm inspired some of the changes."
["description"] = nil
 
 
},
 
},
 
["Katarina"] = {
 
["Katarina"] = {
["title"] = "the Sinister Blade",
+
["title"] = "The Sinister Blade",
 
["icon"] = "Katarina OriginalCircle.png",
 
["icon"] = "Katarina OriginalCircle.png",
["image"] = "KatarinaBanner.png",
+
["image"] = "Katarina OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
Line 685: Line 849:
 
},
 
},
 
["Kayle"] = {
 
["Kayle"] = {
["title"] = "the Righteous",
+
["title"] = "The Righteous",
 
["icon"] = "Kayle OriginalCircle.png",
 
["icon"] = "Kayle OriginalCircle.png",
["image"] = "KayleBanner.png",
+
["image"] = "Kayle OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Ranger,Enchanter",
 
["class"] = "Ranger,Enchanter",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "This rework is an amalgamation of Atlas Reactor's Asuna, as well as Diablo and Tyrael from Heroes of the Storm. This project was retired as I am satisfied with Riot's rework."
["description"] = nil
 
 
},
 
},
 
["Kayn"] = {
 
["Kayn"] = {
["title"] = "the Shadow Reaper",
+
["title"] = "The Shadow Reaper",
 
["icon"] = "Kayn OriginalCircle.png",
 
["icon"] = "Kayn OriginalCircle.png",
["image"] = "KaynBanner.png",
+
["image"] = "Kayn OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "Some for-fun proposals for how his Q and E abilities might be empowered by the form that does not currently empower them."
["description"] = nil
 
 
},
 
},
 
["Kennen"] = {
 
["Kennen"] = {
["title"] = "the Heart of the Tempest",
+
["title"] = "The Heart of the Tempest",
 
["icon"] = "Kennen OriginalCircle.png",
 
["icon"] = "Kennen OriginalCircle.png",
["image"] = "KennenBanner.png",
+
["image"] = "Kennen OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
["class"] = "Ranger",
+
["class"] = "Ranger,Mage",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "This rework was inspired by Zeus from Smite, at least as Zeus was when I created this project 5+ years ago. I wanted to empower Kennen's Ranger attributes, which is where I felt he was more distinctive as a champion."
["description"] = nil
 
 
},
 
},
 
["Kha'Zix"] = {
 
["Kha'Zix"] = {
["title"] = "the Voidreaver",
+
["title"] = "The Voidreaver",
 
["icon"] = "Kha'Zix OriginalCircle.png",
 
["icon"] = "Kha'Zix OriginalCircle.png",
["image"] = "Kha'ZixBanner.png",
+
["image"] = "Kha'Zix OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue,Skirmisher",
 
["class"] = "Rogue,Skirmisher",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "A (hopefully) power-neutral change to his Isolation mechanic that makes it easier for both Kha'Zix and his opponents to play around."
["description"] = nil
 
 
},
 
},
 
["Kindred"] = {
 
["Kindred"] = {
["title"] = "the Eternal Hunters",
+
["title"] = "The Eternal Hunters",
 
["icon"] = "Kindred OriginalCircle.png",
 
["icon"] = "Kindred OriginalCircle.png",
["image"] = "KindredBanner.png",
+
["image"] = "Kindred OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Bow",
 
["weapon"] = "Bow",
  +
["description"] = "Despite failing to deliver on the promise of two characters: the playable champion is thoroughly enjoyable. This rework intends to address gameplay issues."
["description"] = nil
 
 
},
 
},
 
["KindredLamb"] = {
 
["KindredLamb"] = {
 
["disp_name"] = "Lamb",
 
["disp_name"] = "Lamb",
["title"] = "the Eternal Hunter",
+
["title"] = "The Eternal Hunter",
 
["icon"] = "Lamb's Mask profileicon.png",
 
["icon"] = "Lamb's Mask profileicon.png",
["image"] = "KindredBanner.png",
+
["image"] = "Kindred OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Bow",
 
["weapon"] = "Bow",
  +
["description"] = "Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Lamb is very recognisable to the live Kindred and my other rework."
["description"] = nil
 
 
},
 
},
 
["KindredWolf"] = {
 
["KindredWolf"] = {
 
["disp_name"] = "Wolf",
 
["disp_name"] = "Wolf",
["title"] = "the Eternal Hunter",
+
["title"] = "The Eternal Hunter",
 
["icon"] = "Wolf's Mask profileicon.png",
 
["icon"] = "Wolf's Mask profileicon.png",
["image"] = "KindredBanner.png",
+
["image"] = "Kindred OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Novel",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Wolf fulfils the role of Support in the bot-lane due, but what better way to sustain the duo than to reap their enemies."
["description"] = nil
 
 
},
 
},
 
["Kled"] = {
 
["Kled"] = {
["title"] = "the Cantankerous Cavalier",
+
["title"] = "The Cantankerous Cavalier",
 
["icon"] = "Kled OriginalCircle.png",
 
["icon"] = "Kled OriginalCircle.png",
["image"] = "KledBanner.png",
+
["image"] = "Kled OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Relaunch",
+
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
  +
["description"] = "This rework was actually my prediction of Kled's kit from his reveal, with the exception of Bear Trap on a Rope that I predicted would be like Zac's Stretching Strikes (before Zac received that ability). I really like the kit I came up with - in particular the change to the Courage system and the leap-frog dash, which I also gave to Jax. I added the directional draft from Kled's live kit and adjusted some of the ability names to match, too."
["description"] = nil
 
 
},
 
},
 
["Kog'Maw"] = {
 
["Kog'Maw"] = {
["title"] = "the Mouth of the Abyss",
+
["title"] = "The Mouth of the Abyss",
 
["icon"] = "Kog'Maw OriginalCircle.png",
 
["icon"] = "Kog'Maw OriginalCircle.png",
["image"] = "Kog'MawBanner.png",
+
["image"] = "Kog'Maw OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Ranger",
 
["class"] = "Artillery,Ranger",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "I created this rework after Kog'Maw's first rework and while the revert was active on the PBE, as I felt my proposals kept what was incredibly enjoyable about his rework while also addressing how right-click-and-forget his gameplay was. Kog'Maw is one of my favourite champions and I adore that he is wholly viable (and distinct) as both a Marksmen and a Mage - so my changes also attempt to preserve those features."
["description"] = nil
 
 
},
 
},
 
["LeBlanc"] = {
 
["LeBlanc"] = {
["title"] = "the Deceiver",
+
["title"] = "The Deceiver",
 
["icon"] = "LeBlanc OriginalCircle.png",
 
["icon"] = "LeBlanc OriginalCircle.png",
["image"] = "LeBlancBanner.png",
+
["image"] = "LeBlanc OriginalSkin.jpg",
["projstatus"] = "Published",
+
["projstatus"] = "Retired",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Rogue,Specialist",
 
["class"] = "Rogue,Specialist",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "This was proposed as an alternative to her previous Shadow of the Rose, with the same intent of 'deception'. With the release of Neeko, it is unlikely that LeBlanc would ever receive such an addition and she was later reverted to no longer have Shadow of the Rose, too."
["description"] = nil
 
 
},
 
},
 
["Lee Sin"] = {
 
["Lee Sin"] = {
["title"] = "the Blind Monk",
+
["title"] = "The Blind Monk",
 
["icon"] = "Lee Sin OriginalCircle.png",
 
["icon"] = "Lee Sin OriginalCircle.png",
["image"] = "Lee SinBanner.png",
+
["image"] = "Lee Sin OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "This rework was inspired by a scrapped rework of Lee Sin. Other modifications were made with the desire to have his two-part abilities not be comparable to 2 whole abilities, each. They should allow for skill expressive with correct execution - not just allow him to do twice as much as other champions."
["description"] = nil
 
 
},
 
},
 
["Leona"] = {
 
["Leona"] = {
["title"] = "the Radiant Dawn",
+
["title"] = "The Radiant Dawn",
 
["icon"] = "Leona OriginalCircle.png",
 
["icon"] = "Leona OriginalCircle.png",
["image"] = "LeonaBanner.png",
+
["image"] = "Leona OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Enforcer,Disruptor",
+
["class"] = "Enforcer,Warden",
 
["weapon"] = "Shield",
 
["weapon"] = "Shield",
  +
["description"] = "This rework intends to be a power-neutral way of giving Leona more things to do while also being better rewarded for doing it well, as well as adding more 'wielding sunlight' to her abilities."
  +
},
  +
["Lillia"] = {
  +
["title"] = "The Bashful Bloom",
  +
["icon"] = "Lillia OriginalCircle.png",
  +
["image"] = "Lillia OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Mage,Skirmisher",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Lissandra"] = {
 
["Lissandra"] = {
["title"] = "the Ice Witch",
+
["title"] = "The Ice Witch",
 
["icon"] = "Lissandra OriginalCircle.png",
 
["icon"] = "Lissandra OriginalCircle.png",
["image"] = "LissandraBanner.png",
+
["image"] = "Lissandra OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
["class"] = "Mage,Disruptor",
+
["class"] = "Mage,Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Lucian"] = {
 
["Lucian"] = {
["title"] = "the Purifier",
+
["title"] = "The Purifier",
 
["icon"] = "Lucian OriginalCircle.png",
 
["icon"] = "Lucian OriginalCircle.png",
["image"] = "LucianBanner.png",
+
["image"] = "Lucian OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Pistol",
 
["weapon"] = "Pistol",
  +
["description"] = "These minor changes were first proposed fairly close to Lucian's release. I took pride in being competent at landing trickshots with his Piercing Light, and felt that the changes they made to make it less likely to miss robbed him of skill expression. It's been so long now that such a change would probably be unwelcome, but I still think it'd be more interesting to add more room for skill expression rather than noob-proofing. The additional change to his innate was added during an era where Rangers who didn't build critical strike chance were under performing, and I added similar crit interactions to other Rangers."
["description"] = nil
 
 
},
 
},
 
["Lulu"] = {
 
["Lulu"] = {
["title"] = "the Fae Sorceress",
+
["title"] = "The Fae Sorceress",
 
["icon"] = "Lulu OriginalCircle.png",
 
["icon"] = "Lulu OriginalCircle.png",
["image"] = "LuluBanner.png",
+
["image"] = "Lulu OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
["projtype"] = "Rework",
+
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter,Disruptor",
 
["class"] = "Enchanter,Disruptor",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "The primary goal of this rework was to make her W and E abilities more distinctive, rather than two targeted spells with minimal visuals. I also wanted to make Pix a more prominent character, rather than a glorified extension of her Q. I later developed my Sabotage rune path, and so the modifications to her innate are unnecessary."
["description"] = nil
 
 
},
 
},
 
["Lux"] = {
 
["Lux"] = {
["title"] = "the Lady of Luminosity",
+
["title"] = "The Lady of Luminosity",
 
["icon"] = "Lux OriginalCircle.png",
 
["icon"] = "Lux OriginalCircle.png",
["image"] = "LuxBanner.png",
+
["image"] = "Lux OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage,Artillery",
 
["class"] = "Mage,Artillery",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "The goal of this change is to remove some unnecessary frustrations that Lux imposes on her enemies, as well as establishing a more unique identity for the ability in a world where everyone primes it to detonate immediately."
["description"] = nil
 
 
},
 
},
 
["Malphite"] = {
 
["Malphite"] = {
["title"] = "the Unstoppable Force",
+
["title"] = "The Unstoppable Force",
 
["icon"] = "Malphite OriginalCircle.png",
 
["icon"] = "Malphite OriginalCircle.png",
["image"] = "MalphiteBanner.png",
+
["image"] = "Malphite OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Dragonzzilla",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "A modernization rework with a similar scope to Warwick's VGU, wherein all abilities are hopefully recognizable but also considerably less bland."
["description"] = nil
 
 
},
 
},
 
["Malzahar"] = {
 
["Malzahar"] = {
["title"] = "the Prophet of the Void",
+
["title"] = "The Prophet of the Void",
 
["icon"] = "Malzahar OriginalCircle.png",
 
["icon"] = "Malzahar OriginalCircle.png",
["image"] = "MalzaharBanner.png",
+
["image"] = "Malzahar OriginalSkin.jpg",
["projstatus"] = "Published",
+
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor",
 
["class"] = "Disruptor",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "A for-fun rework that attempts to give Malzahar a distinctive gameplay identity - turning him into a minion-mancer."
["description"] = nil
 
 
},
 
},
 
["Maokai"] = {
 
["Maokai"] = {
["title"] = "the Twisted Treant",
+
["title"] = "The Twisted Treant",
 
["icon"] = "Maokai OriginalCircle.png",
 
["icon"] = "Maokai OriginalCircle.png",
["image"] = "MaokaiBanner.png",
+
["image"] = "Maokai OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden",
 
["class"] = "Warden",
Line 896: Line 1,094:
 
},
 
},
 
["Master Yi"] = {
 
["Master Yi"] = {
["title"] = "the Wuju Bladesman",
+
["title"] = "The Wuju Bladesman",
 
["icon"] = "Master Yi OriginalCircle.png",
 
["icon"] = "Master Yi OriginalCircle.png",
["image"] = "Master YiBanner.png",
+
["image"] = "Master Yi OriginalSkin.jpg",
["projstatus"] = "Published",
+
["projstatus"] = nil,
["projtype"] = "Rework",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
  +
["weapon"] = "Sword",
  +
["description"] = nil
  +
},
  +
["Milio"] = {
  +
["title"] = "The Gentle Flame",
  +
["icon"] = "Milio OriginalCircle.png",
  +
["image"] = "Milio OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Enchanter,Disruptor",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Miss Fortune"] = {
 
["Miss Fortune"] = {
["title"] = "the Bounty Hunter",
+
["title"] = "The Bounty Hunter",
 
["icon"] = "Miss Fortune OriginalCircle.png",
 
["icon"] = "Miss Fortune OriginalCircle.png",
["image"] = "Miss FortuneBanner.png",
+
["image"] = "Miss Fortune OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Pistol",
 
["weapon"] = "Pistol",
["description"] = nil
+
["description"] = "A small tweak that aims to slightly normalize Miss Fortune's Double Up damage."
 
},
 
},
 
["Mordekaiser"] = {
 
["Mordekaiser"] = {
["title"] = "the Iron Revenant",
+
["title"] = "The Iron Revenant",
 
["icon"] = "Mordekaiser OriginalCircle.png",
 
["icon"] = "Mordekaiser OriginalCircle.png",
["image"] = "MordekaiserBanner.png",
+
["image"] = "Mordekaiser OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut,Mage",
 
["class"] = "Juggernaut,Mage",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Morgana"] = {
 
["Morgana"] = {
["title"] = "the Fallen",
+
["title"] = "The Fallen",
 
["icon"] = "Morgana OriginalCircle.png",
 
["icon"] = "Morgana OriginalCircle.png",
["image"] = "MorganaBanner.png",
+
["image"] = "Morgana OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor",
 
["class"] = "Disruptor",
  +
["weapon"] = "?",
  +
["description"] = "This project was retired as I am satisfied with Riot's rework."
  +
},
  +
["Naafiri"] = {
  +
["title"] = "the Hound of a Hundred Bites",
  +
["icon"] = "Naafiri OriginalCircle.png",
  +
["image"] = "Naafiri OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Rogue",
 
["weapon"] = "?",
 
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Nami"] = {
 
["Nami"] = {
["title"] = "the Tidecaller",
+
["title"] = "The Tidecaller",
 
["icon"] = "Nami OriginalCircle.png",
 
["icon"] = "Nami OriginalCircle.png",
["image"] = "NamiBanner.png",
+
["image"] = "Nami OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter,Disruptor",
 
["class"] = "Enchanter,Disruptor",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "Some tweaks that aim to improve Nami's contribution to late-game fights, both in terms of scaling and mechanical changes."
["description"] = nil
 
 
},
 
},
 
["Nasus"] = {
 
["Nasus"] = {
["title"] = "the Curator of the Sands",
+
["title"] = "The Curator of the Sands",
 
["icon"] = "Nasus OriginalCircle.png",
 
["icon"] = "Nasus OriginalCircle.png",
["image"] = "NasusBanner.png",
+
["image"] = "Nasus OriginalSkin.jpg",
["projstatus"] = "Draft",
+
["projstatus"] = nil,
["projtype"] = "Relaunch",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
Line 962: Line 1,191:
 
},
 
},
 
["Nautilus"] = {
 
["Nautilus"] = {
["title"] = "the Titan of the Depths",
+
["title"] = "The Titan of the Depths",
 
["icon"] = "Nautilus OriginalCircle.png",
 
["icon"] = "Nautilus OriginalCircle.png",
["image"] = "NautilusBanner.png",
+
["image"] = "Nautilus OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Disruptor",
 
["class"] = "Enforcer,Disruptor",
Line 973: Line 1,203:
 
},
 
},
 
["Neeko"] = {
 
["Neeko"] = {
["title"] = "the Curious Chameleon",
+
["title"] = "The Curious Chameleon",
 
["icon"] = "Neeko OriginalCircle.png",
 
["icon"] = "Neeko OriginalCircle.png",
["image"] = "NeekoBanner.png",
+
["image"] = "Neeko OriginalSkin.jpg",
["projstatus"] = "Draft",
+
["projstatus"] = "Concept",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage,Specialist",
 
["class"] = "Mage,Specialist",
Line 984: Line 1,215:
 
},
 
},
 
["Nidalee"] = {
 
["Nidalee"] = {
["title"] = "the Bestial Huntress",
+
["title"] = "The Bestial Huntress",
 
["icon"] = "Nidalee OriginalCircle.png",
 
["icon"] = "Nidalee OriginalCircle.png",
["image"] = "NidaleeBanner.png",
+
["image"] = "Nidalee OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Rogue,Artillery",
 
["class"] = "Rogue,Artillery",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
  +
["description"] = "A suite of changes with the intent of making Nidalee less feast-or-famine."
  +
},
  +
["Nilah"] = {
  +
["title"] = "the Joy Unbound",
  +
["icon"] = "Nilah OriginalCircle.png",
  +
["image"] = "Nilah OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher,Ranger",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Nocturne"] = {
 
["Nocturne"] = {
["title"] = "the Eternal Nightmare",
+
["title"] = "The Eternal Nightmare",
 
["icon"] = "Nocturne OriginalCircle.png",
 
["icon"] = "Nocturne OriginalCircle.png",
["image"] = "NocturneBanner.png",
+
["image"] = "Nocturne OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Rogue",
 
["class"] = "Skirmisher,Rogue",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "A low-scope rework that aims to give Nocturne more to do without substantial altering his tools."
["description"] = nil
 
 
},
 
},
 
["Nunu"] = {
 
["Nunu"] = {
["title"] = "the Boy and his Yeti",
+
["title"] = "The Boy and his Yeti",
 
["icon"] = "Nunu OriginalCircle.png",
 
["icon"] = "Nunu OriginalCircle.png",
["image"] = "NunuBanner.png",
+
["image"] = "Nunu OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Specialist,Enchanter",
 
["class"] = "Specialist,Enchanter",
 
["weapon"] = "?",
 
["weapon"] = "?",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Olaf"] = {
 
["Olaf"] = {
["title"] = "the Berserker",
+
["title"] = "The Berserker",
["icon"] = "Olaf GlacialCircle.png",
+
["icon"] = "Olaf OriginalCircle.png",
["image"] = "Olaf GlacialSkin.jpg",
+
["image"] = "Olaf OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Axe",
 
["weapon"] = "Axe",
["description"] = nil
+
["description"] = "This rework was inspired by Zul'Jin from Heroes of the Storm."
 
},
 
},
 
["Orianna"] = {
 
["Orianna"] = {
["title"] = "the Lady of Clockwork",
+
["title"] = "The Lady of Clockwork",
 
["icon"] = "Orianna OriginalCircle.png",
 
["icon"] = "Orianna OriginalCircle.png",
["image"] = "OriannaBanner.png",
+
["image"] = "Orianna OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor,Enchanter",
 
["class"] = "Disruptor,Enchanter",
Line 1,039: Line 1,287:
 
},
 
},
 
["Ornn"] = {
 
["Ornn"] = {
["title"] = "the Fire Below The Mountain",
+
["title"] = "The Fire Below The Mountain",
 
["icon"] = "Ornn OriginalCircle.png",
 
["icon"] = "Ornn OriginalCircle.png",
["image"] = "OrnnBanner.png",
+
["image"] = "Ornn OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut,Disruptor",
 
["class"] = "Juggernaut,Disruptor",
Line 1,050: Line 1,299:
 
},
 
},
 
["Pantheon"] = {
 
["Pantheon"] = {
["title"] = "the Unbreakable Spear",
+
["title"] = "The Unbreakable Spear",
 
["icon"] = "Pantheon OriginalCircle.png",
 
["icon"] = "Pantheon OriginalCircle.png",
 
["image"] = "Pantheon OriginalSkin.jpg",
 
["image"] = "Pantheon OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Enforcer",
 
["class"] = "Skirmisher,Enforcer",
 
["weapon"] = "Spear",
 
["weapon"] = "Spear",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Poppy"] = {
 
["Poppy"] = {
 
["title"] = "Keeper of the Hammer",
 
["title"] = "Keeper of the Hammer",
 
["icon"] = "Poppy OriginalCircle.png",
 
["icon"] = "Poppy OriginalCircle.png",
["image"] = "PoppyBanner.png",
+
["image"] = "Poppy OriginalSkin.jpg",
["projstatus"] = "Retired",
+
["projstatus"] = nil,
["projtype"] = "Relaunch",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Warden",
 
["class"] = "Enforcer,Warden",
Line 1,072: Line 1,323:
 
},
 
},
 
["Pyke"] = {
 
["Pyke"] = {
["title"] = "the Bloodharbor Ripper",
+
["title"] = "The Bloodharbor Ripper",
 
["icon"] = "Pyke OriginalCircle.png",
 
["icon"] = "Pyke OriginalCircle.png",
["image"] = "PykeBanner.png",
+
["image"] = "Pyke OriginalSkin.jpg",
["projstatus"] = "Draft",
+
["projstatus"] = nil,
["projtype"] = "Quality",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Disruptor,Rogue",
 
["class"] = "Disruptor,Rogue",
Line 1,088: Line 1,340:
 
["projstatus"] = "Concept",
 
["projstatus"] = "Concept",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue,Specialist",
 
["class"] = "Rogue,Specialist",
Line 1,095: Line 1,348:
 
["Quinn"] = {
 
["Quinn"] = {
 
["title"] = "Demacia's Wings",
 
["title"] = "Demacia's Wings",
  +
["link"] = "User_blog:Emptylord/Champion_reworks/Quinn_and_Valor,_Demacia's_Wings",
 
["icon"] = "Quinn OriginalCircle.png",
 
["icon"] = "Quinn OriginalCircle.png",
["image"] = "QuinnBanner.png",
+
["image"] = "Quinn OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Crossbow",
 
["weapon"] = "Crossbow",
  +
["description"] = "This rework was inspired by Blue Beetle from Infinite Crisis, which in turn gave me a longing for pre-rework Quinn. Valor is back, baby!"
["description"] = nil
 
 
},
 
},
 
["Rakan"] = {
 
["Rakan"] = {
["title"] = "the Charmer",
+
["title"] = "The Charmer",
 
["icon"] = "Rakan OriginalCircle.png",
 
["icon"] = "Rakan OriginalCircle.png",
["image"] = "RakanBanner.png",
+
["image"] = "Rakan OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enchanter,Disruptor",
 
["class"] = "Enchanter,Disruptor",
Line 1,116: Line 1,372:
 
},
 
},
 
["Rammus"] = {
 
["Rammus"] = {
["title"] = "the Guardian of the Sands",
+
["title"] = "The Guardian of the Sands",
["icon"] = "Rammus GuardianoftheSandsCircle.png",
+
["icon"] = "Emptylord_RammusSquare.png",
["image"] = "Rammus GuardianoftheSandsSkin.jpg",
+
["image"] = "Emptylord Rammus Reimagined.png",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
["description"] = nil
+
["description"] = "What if Rammus was a remote control car?"
 
},
 
},
 
["Rek'Sai"] = {
 
["Rek'Sai"] = {
["title"] = "the Void Burrower",
+
["title"] = "The Void Burrower",
 
["icon"] = "Rek'Sai OriginalCircle.png",
 
["icon"] = "Rek'Sai OriginalCircle.png",
["image"] = "Rek'SaiBanner.png",
+
["image"] = "Rek'Sai OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = nil
  +
},
  +
["Rell"] = {
  +
["title"] = "The Iron Maiden",
  +
["icon"] = "Rell OriginalCircle.png",
  +
["image"] = "Rell OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Enforcer",
  +
["weapon"] = "?",
  +
["description"] = nil
  +
},
  +
["Renata Glasc"] = {
  +
["title"] = "The Chem-Baroness",
  +
["icon"] = "Renata Glasc OriginalCircle.png",
  +
["image"] = "Renata Glasc OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Enchanter,Disruptor",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Renekton"] = {
 
["Renekton"] = {
["title"] = "the Butcher of the Sands",
+
["title"] = "The Butcher of the Sands",
 
["icon"] = "Renekton OriginalCircle.png",
 
["icon"] = "Renekton OriginalCircle.png",
["image"] = "RenektonBanner.png",
+
["image"] = "Renekton OriginalSkin.jpg",
 
["projstatus"] = "Publish",
 
["projstatus"] = "Publish",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "This change is intended to remove some unnecessary frustrations that Renekton's opponents face. Being a lane-bully is fine, but sometimes the counterplay to an ability isn't realistic."
["description"] = nil
 
 
},
 
},
 
["Rengar"] = {
 
["Rengar"] = {
["title"] = "the Pridestalker",
+
["title"] = "The Pridestalker",
 
["icon"] = "Rengar OriginalCircle.png",
 
["icon"] = "Rengar OriginalCircle.png",
["image"] = "RengarBanner.png",
+
["image"] = "Rengar OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue,Skirmisher",
 
["class"] = "Rogue,Skirmisher",
Line 1,160: Line 1,444:
 
},
 
},
 
["Riven"] = {
 
["Riven"] = {
["title"] = "the Exile",
+
["title"] = "The Exile",
 
["icon"] = "Riven OriginalCircle.png",
 
["icon"] = "Riven OriginalCircle.png",
["image"] = "RivenBanner.png",
+
["image"] = "Riven OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "This rework was created when Riven was an overbearing lane opponent due to her mobility and lack of any meaningful downtime."
["description"] = nil
 
 
},
 
},
 
["Rumble"] = {
 
["Rumble"] = {
["title"] = "the Mechanized Menace",
+
["title"] = "The Mechanized Menace",
 
["icon"] = "Rumble OriginalCircle.png",
 
["icon"] = "Rumble OriginalCircle.png",
["image"] = "RumbleBanner.png",
+
["image"] = "Rumble OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Cannon",
 
["weapon"] = "Cannon",
  +
["description"] = "This rework was part of my Mounted Champion Overhaul project. The changes to Rumble were inspired by Dva."
["description"] = nil
 
 
},
 
},
 
["Ryze"] = {
 
["Ryze"] = {
["title"] = "the Rune Mage",
+
["title"] = "The Rune Mage",
 
["icon"] = "Ryze OriginalCircle.png",
 
["icon"] = "Ryze OriginalCircle.png",
["image"] = "RyzeBanner.png",
+
["image"] = "Ryze OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Juggernaut,Mage",
 
["class"] = "Juggernaut,Mage",
 
["weapon"] = "Book",
 
["weapon"] = "Book",
  +
["description"] = nil
  +
},
  +
["Samira"] = {
  +
["title"] = "The Desert Rose",
  +
["icon"] = "Samira OriginalCircle.png",
  +
["image"] = "Samira OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Ranger",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
Line 1,195: Line 1,494:
 
["title"] = "Fury of the North",
 
["title"] = "Fury of the North",
 
["icon"] = "Sejuani OriginalCircle.png",
 
["icon"] = "Sejuani OriginalCircle.png",
["image"] = "SejuaniBanner.png",
+
["image"] = "Sejuani OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Enforcer,Disruptor",
+
["class"] = "Enforcer",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "This rework was part of my Mounted Champion Overhaul project. The goal of Sejuani's changes was to make Bristle more prominant as a distinct character. The new ultimate ability was created in respoinse to the Tank Update reveal wherein Riot wanted to make her ultimate more distinct from Ashe and Lissandra, and I still think it would be a good addition."
["description"] = nil
 
 
},
 
},
 
["Senna"] = {
 
["Senna"] = {
["title"] = "the Redeemer",
+
["title"] = "The Redeemer",
 
["icon"] = "Senna OriginalCircle.png",
 
["icon"] = "Senna OriginalCircle.png",
["image"] = "SennaBanner.png",
+
["image"] = "Senna OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Enchanter",
 
["class"] = "Ranger,Enchanter",
 
["weapon"] = "Rifle",
 
["weapon"] = "Rifle",
 
["description"] = nil
 
["description"] = nil
  +
},
  +
["Seraphine"] = {
  +
["disp_name"] = "Seraphine",
  +
["title"] = "The Revolutionary",
  +
["icon"] = "Seraphine OriginalCircle.png",
  +
["image"] = "Emptylord Seraphine PiltoverSkin by Rekla5.jpg",
  +
["projstatus"] = "Concept",
  +
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["range"] = "Ranged",
  +
["class"] = "Disruptor,Enchanter",
  +
["weapon"] = "?",
  +
["description"] = "This rework has to achieve two things: (1) create a kit that is thematically distinct from Sona and (2) create a kit that ties in thematically with her lore. I would also like to address her gargage silhouette and animations. Her appearance within K/DA can remain an alternate fantasy, rather than the champion being created to support the sale of product."
  +
},
  +
["Seraphine-Enchantress"] = {
  +
["disp_name"] = "Persephone",
  +
["title"] = "The Enchantress",
  +
["link"] = "User:Emptylord/Custom/Persephone",
  +
["icon"] = "Seraphine_KDAALLOUTSuperstarCircle.png",
  +
["image"] = "Seraphine_KDAALLOUTSuperstarSkin.jpg",
  +
["projstatus"] = "Concept",
  +
["projtype"] = "Original",
  +
["projtheme"] = "Novel",
  +
["range"] = "Ranged",
  +
["class"] = "Disruptor,Mage",
  +
["weapon"] = "?",
  +
["description"] = "Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath."
 
},
 
},
 
["Sett"] = {
 
["Sett"] = {
["title"] = "the Boss",
+
["title"] = "The Boss",
 
["icon"] = "Sett OriginalCircle.png",
 
["icon"] = "Sett OriginalCircle.png",
["image"] = "SettBanner.png",
+
["image"] = "Sett OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
Line 1,226: Line 1,555:
 
},
 
},
 
["Shaco"] = {
 
["Shaco"] = {
["title"] = "the Demon Jester",
+
["title"] = "The Demon Jester",
 
["icon"] = "Shaco OriginalCircle.png",
 
["icon"] = "Shaco OriginalCircle.png",
["image"] = "ShacoBanner.png",
+
["image"] = "Shaco OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "This rework dials-up Shaco's 'House of Mirrors' thematic. Some elements were inspired by my entry-level experience with Mesmers from Guild Wars (I never really progressed out of the starter zone)."
["description"] = nil
 
 
},
 
},
 
["Shen"] = {
 
["Shen"] = {
["title"] = "the Eye of Twilight",
+
["title"] = "The Eye of Twilight",
 
["icon"] = "Shen OriginalCircle.png",
 
["icon"] = "Shen OriginalCircle.png",
["image"] = "ShenBanner.png",
+
["image"] = "Shen OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden",
 
["class"] = "Warden",
Line 1,248: Line 1,579:
 
},
 
},
 
["Shyvana"] = {
 
["Shyvana"] = {
["title"] = "the Half-Dragon",
+
["title"] = "The Half-Dragon",
 
["icon"] = "Shyvana OriginalCircle.png",
 
["icon"] = "Shyvana OriginalCircle.png",
["image"] = "ShyvanaBanner.png",
+
["image"] = "Shyvana OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "This rework is part of PROJECT: Shapeshifter. The goal is to make her Dragon Form more imposing as well as re-address the Riot-stated goal of discouraging its use as an escape."
["description"] = nil
 
 
},
 
},
 
["Singed"] = {
 
["Singed"] = {
["title"] = "the Mad Chemist",
+
["title"] = "The Mad Chemist",
 
["icon"] = "Singed OriginalCircle.png",
 
["icon"] = "Singed OriginalCircle.png",
["image"] = "SingedBanner.png",
+
["image"] = "Singed OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Skirmisher,Disruptor",
+
["class"] = "Skirmisher,Enforcer",
 
["weapon"] = "Shield",
 
["weapon"] = "Shield",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Sion"] = {
 
["Sion"] = {
["title"] = "the Undead Juggernaut",
+
["title"] = "The Undead Juggernaut",
 
["icon"] = "Sion OriginalCircle.png",
 
["icon"] = "Sion OriginalCircle.png",
["image"] = "SionBanner.png",
+
["image"] = "Sion OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Juggernaut",
 
["class"] = "Enforcer,Juggernaut",
 
["weapon"] = "Axe",
 
["weapon"] = "Axe",
  +
["description"] = "Decimating Strike getting a reduced cooldown on-interrupt feels too much like enemies are being punished for correctly responding to Sion - so I'm changing how this interaction happens."
["description"] = nil
 
 
},
 
},
 
["Sivir"] = {
 
["Sivir"] = {
["title"] = "the Battle Mistress",
+
["title"] = "The Battle Mistress",
 
["icon"] = "Sivir OriginalCircle.png",
 
["icon"] = "Sivir OriginalCircle.png",
["image"] = "SivirBanner.png",
+
["image"] = "Sivir OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Ranger,Enchanter",
 
["class"] = "Ranger,Enchanter",
Line 1,292: Line 1,627:
 
},
 
},
 
["Skarner"] = {
 
["Skarner"] = {
["title"] = "the Crystal Vanguard",
+
["title"] = "The Crystal Vanguard",
 
["icon"] = "Skarner OriginalCircle.png",
 
["icon"] = "Skarner OriginalCircle.png",
["image"] = "SkarnerBanner.png",
+
["image"] = "Skarner OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "The 'Major Rework' was inspired by his story, 'Dreamsong'. Kit changes are intended to make his magic and fighting style feel ancient. The 'Minor Rework' was a response to the then-announced Tank Rework and intended to address issues with his E ability, by merging it with his ultimate ability and giving him a new E."
  +
},
  +
["Smolder"] = {
  +
["title"] = "the Fiery Fledgling",
  +
["icon"] = "Smolder OriginalCircle.png",
  +
["image"] = "Smolder OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Ranger",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Sona"] = {
 
["Sona"] = {
["title"] = "Maven of the Strings",
+
["title"] = "The Muse",
 
["icon"] = "Sona OriginalCircle.png",
 
["icon"] = "Sona OriginalCircle.png",
["image"] = "SonaBanner.png",
+
["image"] = "Sona OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter",
 
["class"] = "Enchanter",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This rework applies developer insights from Jinx's production - put all the stances onto a single button, and then give them an actual kit. The kit was inspired by Lucio from Overwatch as it ticks all the boxes of Sona's current kit with minimal additional mechanics/complexity. Some adjustments may be made in the future to absorb some of Seraphine's elements, as I've started a new champion-blending project for the sound-based supports."
["description"] = nil
 
 
},
 
},
 
["Soraka"] = {
 
["Soraka"] = {
["title"] = "the Starchild",
+
["title"] = "The Starchild",
 
["icon"] = "Soraka OriginalCircle.png",
 
["icon"] = "Soraka OriginalCircle.png",
["image"] = "SorakaBanner.png",
+
["image"] = "Soraka OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Imported",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter",
 
["class"] = "Enchanter",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "Additions to Soraka's kit were inspired by Auriel. Soraka's always been a healer that's been encouraged to be on the front line (i.e. Starfall in almost all its iterations), but in her current state she's a little too delegated to the backline."
["description"] = nil
 
 
},
 
},
 
["Swain"] = {
 
["Swain"] = {
["title"] = "the Noxian Grand General",
+
["title"] = "The Noxian Grand General",
 
["icon"] = "Swain OriginalCircle.png",
 
["icon"] = "Swain OriginalCircle.png",
["image"] = "SwainBanner.png",
+
["image"] = "Swain OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Juggernaut,Disruptor",
 
["class"] = "Juggernaut,Disruptor",
Line 1,336: Line 1,687:
 
},
 
},
 
["Sylas"] = {
 
["Sylas"] = {
["title"] = "the Unshackled",
+
["title"] = "The Unshackled",
 
["icon"] = "Sylas OriginalCircle.png",
 
["icon"] = "Sylas OriginalCircle.png",
["image"] = "SylasBanner.png",
+
["image"] = "Sylas OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
["class"] = "Skirmisher,Disruptor",
+
["class"] = "Enforcer",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
["Syndra"] = {
+
["Syndra-Control"] = {
["title"] = "the Dark Sovereign",
+
["disp_name"] = "Syndra",
  +
["title"] = "The Dark Sovereign",
 
["icon"] = "Syndra OriginalCircle.png",
 
["icon"] = "Syndra OriginalCircle.png",
["image"] = "SyndraBanner.png",
+
["image"] = "Syndra OriginalSkin.jpg",
  +
["projstatus"] = "Draft",
  +
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["range"] = "Ranged",
  +
["class"] = "Mage,Disruptor",
  +
["weapon"] = "Prism",
  +
["description"] = "This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe."
  +
},
  +
["Syndra-Unleashed"] = {
  +
["disp_name"] = "Syndra",
  +
["title"] = "The Dark Sovereign",
  +
["icon"] = "Syndra SKTT1Circle.png",
  +
["image"] = "Syndra OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage,Disruptor",
 
["class"] = "Mage,Disruptor",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This rework turns her Transcendent passive into a unique levelling experience for Syndra. Inspired by the talent system from Heroes of the Storm, Syndra players can control their power-progression on a game-per-game basis."
["description"] = nil
 
 
},
 
},
 
["Tahm Kench"] = {
 
["Tahm Kench"] = {
["title"] = "the River King",
+
["title"] = "The River King",
 
["icon"] = "Tahm Kench OriginalCircle.png",
 
["icon"] = "Tahm Kench OriginalCircle.png",
["image"] = "Tahm KenchBanner.png",
+
["image"] = "Tahm Kench OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden,Juggernaut",
 
["class"] = "Warden,Juggernaut",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "This rework swaps Tahm Kench's Devour and Abyssal Voyage around, while giving his Tongue Lash the current Q+W combo as a baseline feature."
["description"] = nil
 
 
},
 
},
 
["Taliyah"] = {
 
["Taliyah"] = {
["title"] = "the Stoneweaver",
+
["title"] = "The Stoneweaver",
 
["icon"] = "Taliyah OriginalCircle.png",
 
["icon"] = "Taliyah OriginalCircle.png",
["image"] = "TaliyahBanner.png",
+
["image"] = "Taliyah OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Disruptor,Specialist",
 
["class"] = "Disruptor,Specialist",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "Rock Surfing now replaces Worked Ground as the mechanic that limits Threaded Volley, promoting Rock Surfing to a fully-fledged feature of the kit rather than a free pair of Boots of Mobility."
["description"] = nil
 
 
},
 
},
 
["Talon"] = {
 
["Talon"] = {
["title"] = "the Blade's Shadow",
+
["title"] = "The Blade's Shadow",
 
["icon"] = "Talon OriginalCircle.png",
 
["icon"] = "Talon OriginalCircle.png",
["image"] = "TalonBanner.png",
+
["image"] = "Talon OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue",
 
["class"] = "Rogue",
Line 1,391: Line 1,761:
 
},
 
},
 
["Taric"] = {
 
["Taric"] = {
["title"] = "the Shield of Valoran",
+
["title"] = "The Shield of Valoran",
 
["icon"] = "Taric OriginalCircle.png",
 
["icon"] = "Taric OriginalCircle.png",
["image"] = "TaricBanner.png",
+
["image"] = "Taric OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Warden,Enchanter",
 
["class"] = "Warden,Enchanter",
Line 1,402: Line 1,773:
 
},
 
},
 
["Teemo"] = {
 
["Teemo"] = {
["title"] = "the Swift Scout",
+
["title"] = "The Swift Scout",
 
["icon"] = "Teemo OriginalCircle.png",
 
["icon"] = "Teemo OriginalCircle.png",
["image"] = "TeemoBanner.png",
+
["image"] = "Teemo OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Specialist,Ranger",
 
["class"] = "Specialist,Ranger",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "This rework was inspired by a desire to make 'scouting' a more prominant feature of Teemo's kit. This rework probably fails to capture what players enjoy about Teemo."
["description"] = nil
 
 
},
 
},
 
["Thresh"] = {
 
["Thresh"] = {
["title"] = "the Chain Warden",
+
["title"] = "The Chain Warden",
 
["icon"] = "Thresh OriginalCircle.png",
 
["icon"] = "Thresh OriginalCircle.png",
["image"] = "ThreshBanner.png",
+
["image"] = "Thresh OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
["range"] = "Ranged",
+
["projtheme"] = "Current",
  +
["range"] = "Melee",
 
["class"] = "Warden,Disruptor",
 
["class"] = "Warden,Disruptor",
 
["weapon"] = "Scythe",
 
["weapon"] = "Scythe",
  +
["description"] = "Improving the identity of Thresh's souls. Namely, granting Ability Power doesn't feel valuable when his shield doesn't scale with AP and his ultimate only deals damage once. The change to Thresh's ultimate is inspired by Willbachbakal's Wall of Pain change."
["description"] = nil
 
 
},
 
},
 
["Tristana"] = {
 
["Tristana"] = {
["title"] = "the Yordle Gunner",
+
["title"] = "The Yordle Gunner",
 
["icon"] = "Tristana OriginalCircle.png",
 
["icon"] = "Tristana OriginalCircle.png",
["image"] = "TristanaBanner.png",
+
["image"] = "Tristana OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Specialist",
 
["class"] = "Ranger,Specialist",
 
["weapon"] = "Cannon",
 
["weapon"] = "Cannon",
  +
["description"] = "A small tweak to her Explosive Charge that was made during PROJECT: Critical Strike. While it's no longer true that critical strike rangers are underperforming compared to other rangers, I still feel like this change makes the ability more interesting."
["description"] = nil
 
 
},
 
},
 
["Trundle"] = {
 
["Trundle"] = {
["title"] = "the Troll King",
+
["title"] = "The Troll King",
 
["icon"] = "Trundle OriginalCircle.png",
 
["icon"] = "Trundle OriginalCircle.png",
["image"] = "TrundleBanner.png",
+
["image"] = "Trundle OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut,Specialist",
 
["class"] = "Juggernaut,Specialist",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "A suite of changes that aim to make Trundle's contribution feel more *visible*. His new ultimate ability is taken from Mal'Ganis from Heroes of the Storm."
["description"] = nil
 
 
},
 
},
 
["Tryndamere"] = {
 
["Tryndamere"] = {
["title"] = "the Barbarian King",
+
["title"] = "The Barbarian King",
 
["icon"] = "Tryndamere OriginalCircle.png",
 
["icon"] = "Tryndamere OriginalCircle.png",
["image"] = "TryndamereBanner.png",
+
["image"] = "Tryndamere OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "A suite of changes that aim to improve Tryndamere's ability to contribute to team fights. His new ultimate is inspired by his lore interaction with Aatrox."
["description"] = nil
 
 
},
 
},
 
["Twisted Fate"] = {
 
["Twisted Fate"] = {
["title"] = "the Card Master",
+
["title"] = "The Card Master",
 
["icon"] = "Twisted Fate OriginalCircle.png",
 
["icon"] = "Twisted Fate OriginalCircle.png",
["image"] = "Twisted FateBanner.png",
+
["image"] = "Twisted Fate OriginalSkin.jpg",
["projstatus"] = "Published",
+
["projstatus"] = "Outdated",
["projtype"] = "Rework",
+
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "?",
 
["weapon"] = "?",
  +
["description"] = "Puns got the better of me. The mechanics implemented are probably to unwieldy for a fast-paced PVP game."
["description"] = nil
 
 
},
 
},
 
["Twitch"] = {
 
["Twitch"] = {
["title"] = "the Plague Rat",
+
["title"] = "The Plague Rat",
 
["icon"] = "Twitch OriginalCircle.png",
 
["icon"] = "Twitch OriginalCircle.png",
["image"] = "TwitchBanner.png",
+
["image"] = "Twitch OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger,Rogue",
 
["class"] = "Ranger,Rogue",
 
["weapon"] = "Crossbow",
 
["weapon"] = "Crossbow",
  +
["description"] = "I came up with this rework prior to AP-Twitch becoming a thing as I (apparently) rightfully identified that Twitch's theme wasn't being well-served with his current damage distribution. Riot opted to make it an alternate build, which I disagree with. Both AD and AP Twitch current play the same - they both want to build stacks and detonate. At the moment, AD Twitch doesn't deal damage with that playstyle - which is bad design. It's the same principles as Master Yi's rework. The adjustment to Contaminate was purely because the ability doesn't live up to its name, as it stand (which was the stated reason it's no longer named Expunge)."
["description"] = nil
 
 
},
 
},
 
["Udyr"] = {
 
["Udyr"] = {
["title"] = "the Spirit Walker",
+
["title"] = "The Spirit Walker",
 
["icon"] = "Udyr OriginalCircle.png",
 
["icon"] = "Udyr OriginalCircle.png",
["image"] = "UdyrBanner.png",
+
["image"] = "Udyr OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "The goal of this rework is to shore-up the difference between his Tiger Stance and Phoenix Stance in a way that boasts distinct gameplay, rather than just enabling a distinct item-build. As with the League's other monk, I've proposed that Udyr should also use energy. The project also details a visual upgrade."
["description"] = nil
 
 
},
 
},
 
["Urgot"] = {
 
["Urgot"] = {
["title"] = "the Dreadnought",
+
["title"] = "The Dreadnought",
 
["icon"] = "Urgot OriginalCircle.png",
 
["icon"] = "Urgot OriginalCircle.png",
["image"] = "UrgotBanner.png",
+
["image"] = "Urgot OriginalSkin.jpg",
 
["projstatus"] = "Retired",
 
["projstatus"] = "Retired",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Shotgun",
 
["weapon"] = "Shotgun",
["description"] = nil
+
["description"] = "This project was retired as I am satisfied with Riot's rework."
 
},
 
},
 
["Varus"] = {
 
["Varus"] = {
["title"] = "the Arrow of Retribution",
+
["title"] = "The Arrow of Retribution",
 
["icon"] = "Varus OriginalCircle.png",
 
["icon"] = "Varus OriginalCircle.png",
["image"] = "VarusBanner.png",
+
["image"] = "Varus OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Rework",
+
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Ranger",
 
["class"] = "Artillery,Ranger",
 
["weapon"] = "Bow",
 
["weapon"] = "Bow",
  +
["description"] = "This rework was created before Blighted Quiver gained an active effect. I am not entirely satisfied with the direction of Riot's changes."
["description"] = nil
 
 
},
 
},
 
["Vayne"] = {
 
["Vayne"] = {
["title"] = "the Night Hunter",
+
["title"] = "The Night Hunter",
 
["icon"] = "Vayne OriginalCircle.png",
 
["icon"] = "Vayne OriginalCircle.png",
["image"] = "VayneBanner.png",
+
["image"] = "Vayne OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
 
["weapon"] = "Crossbow",
 
["weapon"] = "Crossbow",
["description"] = nil
+
["description"] = "Tumble now has charges."
 
},
 
},
 
["Veigar"] = {
 
["Veigar"] = {
["title"] = "the Tiny Master of Evil",
+
["title"] = "The Tiny Master of Evil",
 
["icon"] = "Veigar OriginalCircle.png",
 
["icon"] = "Veigar OriginalCircle.png",
["image"] = "VeigarBanner.png",
+
["image"] = "Veigar OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Mage,Disruptor",
 
["class"] = "Mage,Disruptor",
Line 1,534: Line 1,918:
 
},
 
},
 
["Vel'Koz"] = {
 
["Vel'Koz"] = {
["title"] = "the Eye of the Void",
+
["title"] = "The Eye of the Void",
 
["icon"] = "Vel'Koz OriginalCircle.png",
 
["icon"] = "Vel'Koz OriginalCircle.png",
["image"] = "Vel'KozBanner.png",
+
["image"] = "Vel'Koz OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Disruptor",
 
["class"] = "Artillery,Disruptor",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "This rework was created as a response to the Mid-Year Mage Update, wherein a common goal was to address a design issue where Vel'Koz's abilities are too similar in their cast-style/function. I do not personally consider this to be a huge issue, but I like the changes I came up with."
  +
},
  +
["Vex"] = {
  +
["disp_name"] = "Vex",
  +
["title"] = "The Gloomist",
  +
["icon"] = "Vex OriginalCircle.png",
  +
["image"] = "Vex OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Mage",
  +
["live-class"] = "Burst",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Vi"] = {
 
["Vi"] = {
["title"] = "the Piltover Enforcer",
+
["title"] = "The Piltover Enforcer",
 
["icon"] = "Vi OriginalCircle.png",
 
["icon"] = "Vi OriginalCircle.png",
["image"] = "ViBanner.png",
+
["image"] = "Vi OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Skirmisher",
 
["class"] = "Enforcer,Skirmisher",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
  +
["description"] = "Some minor tweaks to her innate and Vault Breaker to improve their use-cases, with an additional for-fun change to her ultimate that helps deliver on her champion fantasy."
  +
},
  +
["Viego"] = {
  +
["title"] = "The Ruined King",
  +
["icon"] = "Viego OriginalCircle.png",
  +
["image"] = "Viego OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher,Rogue",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Viktor"] = {
 
["Viktor"] = {
["title"] = "the Machine Herald",
+
["title"] = "The Machine Herald",
 
["icon"] = "Viktor OriginalCircle.png",
 
["icon"] = "Viktor OriginalCircle.png",
["image"] = "ViktorBanner.png",
+
["image"] = "Viktor OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
["class"] = "Mage,Disruptor",
+
["class"] = "Enforcer,Disruptor",
 
["weapon"] = "Scepter",
 
["weapon"] = "Scepter",
  +
["description"] = "This rework is purely to indulge my own preferences. It is one of my pet-peeves when 'steel is superior to flesh' and body-modification themes only substitute human parts with identical mechanical parts - what's the point?! Artanis from Heroes of the Storm contributed his ultimate ability and also inspired me to allow Position Reverse to still do something if it only hits one target, although the initial effect was 'how do I reallocate power to make Urgot's old ultimate fair as a basic ability'."
["description"] = nil
 
 
},
 
},
 
["Vladimir"] = {
 
["Vladimir"] = {
["title"] = "the Crimson Reaper",
+
["title"] = "The Crimson Reaper",
 
["icon"] = "Vladimir OriginalCircle.png",
 
["icon"] = "Vladimir OriginalCircle.png",
["image"] = "VladimirBanner.png",
+
["image"] = "Vladimir OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Juggernaut,Mage",
 
["class"] = "Juggernaut,Mage",
Line 1,578: Line 1,992:
 
},
 
},
 
["Volibear"] = {
 
["Volibear"] = {
["title"] = "the Thunder's Roar",
+
["title"] = "The Thunder's Roar",
 
["icon"] = "Volibear OriginalCircle.png",
 
["icon"] = "Volibear OriginalCircle.png",
["image"] = "VolibearBanner.png",
+
["image"] = "Volibear OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
Line 1,589: Line 2,004:
 
},
 
},
 
["Warwick"] = {
 
["Warwick"] = {
["title"] = "the Uncaged Wrath of Zaun",
+
["title"] = "The Uncaged Wrath of Zaun",
 
["icon"] = "Warwick OriginalCircle.png",
 
["icon"] = "Warwick OriginalCircle.png",
["image"] = "WarwickBanner.png",
+
["image"] = "Warwick OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
Line 1,600: Line 2,016:
 
},
 
},
 
["Wukong"] = {
 
["Wukong"] = {
["title"] = "the Monkey King",
+
["title"] = "The Monkey King",
 
["icon"] = "Wukong OriginalCircle.png",
 
["icon"] = "Wukong OriginalCircle.png",
["image"] = "WukongBanner.png",
+
["image"] = "Wukong OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer,Specialist",
 
["class"] = "Enforcer,Specialist",
Line 1,611: Line 2,028:
 
},
 
},
 
["Xayah"] = {
 
["Xayah"] = {
["title"] = "the Rebel",
+
["title"] = "The Rebel",
 
["icon"] = "Xayah OriginalCircle.png",
 
["icon"] = "Xayah OriginalCircle.png",
["image"] = "XayahBanner.png",
+
["image"] = "Xayah OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Ranger",
 
["class"] = "Ranger",
Line 1,623: Line 2,041:
 
["Xerath"] = {
 
["Xerath"] = {
 
["disp_name"] = "Xerath",
 
["disp_name"] = "Xerath",
["title"] = "the Magus Ascendant",
+
["title"] = "The Magus Ascendant",
 
["icon"] = "Xerath GuardianoftheSandsCircle.png",
 
["icon"] = "Xerath GuardianoftheSandsCircle.png",
 
["image"] = "Xerath GuardianoftheSandsSkin.jpg",
 
["image"] = "Xerath GuardianoftheSandsSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery",
 
["class"] = "Artillery",
 
["weapon"] = "Prism",
 
["weapon"] = "Prism",
  +
["description"] = "Xerath is an example of a rework where developers focused too much on creating something that will engage new players and forgot about his existing players. Xerath used to play more similar to Vel'Koz - someone who could vaporize any enemy he catches within a moderate, but telegraphed range. However, his rework pushed him entirely in the direction of being an artillery mage - which was his visual thematic. I was personally hurt by this rework, and so am motivated to return Xerath to his former glory."
["description"] = nil
 
},
 
["Xerath2"] = {
 
["disp_name"] = "Xerath",
 
["title"] = "the Unbound Magus",
 
["icon"] = "Xerath OriginalCircle.png",
 
["image"] = "XerathBanner.png",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["range"] = "Ranged",
 
["class"] = "Artillery",
 
["weapon"] = "Prism",
 
["description"] = nil
 
 
},
 
},
 
["Xin Zhao"] = {
 
["Xin Zhao"] = {
["title"] = "the Seneschal of Demacia",
+
["title"] = "The Seneschal of Demacia",
 
["icon"] = "Xin Zhao OriginalCircle.png",
 
["icon"] = "Xin Zhao OriginalCircle.png",
["image"] = "Xin ZhaoBanner.png",
+
["image"] = "Xin Zhao OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher,Enforcer",
 
["class"] = "Skirmisher,Enforcer",
Line 1,657: Line 2,065:
 
},
 
},
 
["Yasuo"] = {
 
["Yasuo"] = {
["title"] = "the Unforgiven",
+
["title"] = "The Unforgiven",
 
["icon"] = "Yasuo OriginalCircle.png",
 
["icon"] = "Yasuo OriginalCircle.png",
["image"] = "YasuoBanner.png",
+
["image"] = "Yasuo OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Skirmisher",
 
["class"] = "Skirmisher",
 
["weapon"] = "Sword",
 
["weapon"] = "Sword",
  +
["description"] = "Nerf."
  +
},
  +
["Yone"] = {
  +
["title"] = "The Unforgotten",
  +
["icon"] = "Yone OriginalCircle.png",
  +
["image"] = "Yone OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Melee",
  +
["class"] = "Skirmisher,Rogue",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
Line 1,670: Line 2,091:
 
["title"] = "Shepherd of Souls",
 
["title"] = "Shepherd of Souls",
 
["icon"] = "Yorick OriginalCircle.png",
 
["icon"] = "Yorick OriginalCircle.png",
["image"] = "YorickBanner.png",
+
["image"] = "Yorick OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Juggernaut",
 
["class"] = "Juggernaut",
 
["weapon"] = "Club",
 
["weapon"] = "Club",
  +
["description"] = "Yorick's ultimate now behaves like Nazeebo's from Heroes of the Storm, rather than being a horrifically overbearing-and-permanent champion summoned unit. The alternative would be to make the Maiden function entirely like a minion - joining the wave when summoned and only assisting Yorick via the Call For Help mechanic."
["description"] = nil
 
 
},
 
},
 
["Yuumi"] = {
 
["Yuumi"] = {
["title"] = "the Magical Cat",
+
["title"] = "The Magical Cat",
 
["icon"] = "Yuumi OriginalCircle.png",
 
["icon"] = "Yuumi OriginalCircle.png",
 
["image"] = "Yuumi OriginalSkin.jpg",
 
["image"] = "Yuumi OriginalSkin.jpg",
 
["projstatus"] = "Draft",
 
["projstatus"] = "Draft",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter",
 
["class"] = "Enchanter",
 
["weapon"] = "Book",
 
["weapon"] = "Book",
["description"] = nil
+
["description"] = "I abhore this champion both for design and implementation."
 
},
 
},
 
["Zac"] = {
 
["Zac"] = {
["title"] = "the Secret Weapon",
+
["title"] = "The Secret Weapon",
 
["icon"] = "Zac OriginalCircle.png",
 
["icon"] = "Zac OriginalCircle.png",
["image"] = "ZacBanner.png",
+
["image"] = "Zac OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
["projtype"] = "Rework",
+
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Enforcer",
 
["class"] = "Enforcer",
 
["weapon"] = "Gauntlets",
 
["weapon"] = "Gauntlets",
["description"] = nil
+
["description"] = "Riot reverted his ultimate as requested."
 
},
 
},
 
["Zed"] = {
 
["Zed"] = {
["title"] = "the Master of Shadows",
+
["title"] = "The Master of Shadows",
 
["icon"] = "Zed OriginalCircle.png",
 
["icon"] = "Zed OriginalCircle.png",
["image"] = "ZedBanner.png",
+
["image"] = "Zed OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Rework",
 
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
 
["range"] = "Melee",
 
["range"] = "Melee",
 
["class"] = "Rogue,Skirmisher",
 
["class"] = "Rogue,Skirmisher",
 
["weapon"] = "Dagger",
 
["weapon"] = "Dagger",
  +
["description"] = "I added an energy cost to his Get Out Of Jail Free card but also improved his energy-recover mechanic."
  +
},
  +
["Zeri"] = {
  +
["title"] = "The Spark of Zaun",
  +
["icon"] = "Zeri OriginalCircle.png",
  +
["image"] = "Zeri OriginalSkin.jpg",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = "Ranged",
  +
["class"] = "Ranger",
  +
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
 
},
 
},
 
["Ziggs"] = {
 
["Ziggs"] = {
["title"] = "the Hexplosives Expert",
+
["title"] = "The Hexplosives Expert",
 
["icon"] = "Ziggs OriginalCircle.png",
 
["icon"] = "Ziggs OriginalCircle.png",
["image"] = "ZiggsBanner.png",
+
["image"] = "Ziggs OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Quality",
 
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Specialist",
 
["class"] = "Artillery,Specialist",
 
["weapon"] = "Bomb",
 
["weapon"] = "Bomb",
["description"] = nil
+
["description"] = "A for-fun change that adds an interaction between his Satchel Charge and Minefield."
 
},
 
},
 
["Zilean"] = {
 
["Zilean"] = {
["title"] = "the Chronokeeper",
+
["title"] = "The Chronokeeper",
 
["icon"] = "Zilean OriginalCircle.png",
 
["icon"] = "Zilean OriginalCircle.png",
["image"] = "ZileanBanner.png",
+
["image"] = "Zilean OriginalSkin.jpg",
 
["projstatus"] = "Published",
 
["projstatus"] = "Published",
 
["projtype"] = "Relaunch",
 
["projtype"] = "Relaunch",
  +
["projtheme"] = "Current",
  +
["contributors"] = "Willbachbakal",
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Enchanter,Specialist",
 
["class"] = "Enchanter,Specialist",
 
["weapon"] = "Bomb",
 
["weapon"] = "Bomb",
["description"] = nil
+
["description"] = "A new innate that allows Zilean to Borrow Time is the cornerstone of this rework."
 
},
 
},
 
["Zoe"] = {
 
["Zoe"] = {
["title"] = "the Aspect of Twilight",
+
["title"] = "The Aspect of Twilight",
 
["icon"] = "Zoe OriginalCircle.png",
 
["icon"] = "Zoe OriginalCircle.png",
["image"] = "ZoeBanner.png",
+
["image"] = "Zoe OriginalSkin.jpg",
 
["projstatus"] = nil,
 
["projstatus"] = nil,
 
["projtype"] = nil,
 
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Artillery,Disruptor",
 
["class"] = "Artillery,Disruptor",
Line 1,747: Line 2,188:
 
["title"] = "Rise of the Thorns",
 
["title"] = "Rise of the Thorns",
 
["icon"] = "Zyra OriginalCircle.png",
 
["icon"] = "Zyra OriginalCircle.png",
["image"] = "ZyraBanner.png",
+
["image"] = "Zyra OriginalSkin.jpg",
["projstatus"] = "Published",
+
["projstatus"] = nil,
["projtype"] = "Rework",
+
["projtype"] = nil,
  +
["projtheme"] = nil,
 
["range"] = "Ranged",
 
["range"] = "Ranged",
 
["class"] = "Specialist,Disruptor",
 
["class"] = "Specialist,Disruptor",
 
["weapon"] = "?",
 
["weapon"] = "?",
 
["description"] = nil
 
["description"] = nil
  +
},
  +
["Glitch"] = {
  +
["indexed"] = "false",
  +
["disp_name"] = "Glitch",
  +
["title"] = "The Darkin Blade",
  +
["icon"] = "Champion OriginalSquare.png",
  +
["link"] = "Module:Sandbox/Emptylord/Navigation",
  +
["image"] = "Champion OriginalSquare.png",
  +
["projstatus"] = nil,
  +
["projtype"] = nil,
  +
["projtheme"] = nil,
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = ""
  +
},
  +
["z-Domination"] = {
  +
["disp_name"] = "Domination",
  +
["title"] = "Eliminate Prey",
  +
["icon"] = "Domination icon.png",
  +
["link"] = "User:Emptylord/Patch/Domination",
  +
["image"] = "Domination Splash 2.png",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "Minor tweaks as well as one new keystone."
  +
},
  +
["z-Inspiration"] = {
  +
["disp_name"] = "Inspiration",
  +
["title"] = "A Beacon of Hope",
  +
["icon"] = "Inspiration icon.png",
  +
["link"] = "User:Emptylord/Patch/Inspiration",
  +
["image"] = "Inspiration Splash 2.jpg",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "All keystones replaced with one new lesser rune."
  +
},
  +
["z-Precision"] = {
  +
["disp_name"] = "Precision",
  +
["title"] = "Become A Legend",
  +
["icon"] = "Precision icon.png",
  +
["link"] = "User:Emptylord/Patch/Precision",
  +
["image"] = "Precision Splash 2.png",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "Minor tweaks as well as one new keystone."
  +
},
  +
["z-Resolve"] = {
  +
["disp_name"] = "Resolve",
  +
["title"] = "Live Forever",
  +
["icon"] = "Resolve icon.png",
  +
["link"] = "User:Emptylord/Patch/Resolve",
  +
["image"] = "Resolve Splash 2.png",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Quality",
  +
["projtheme"] = "Current",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "One new keystone and two new lesser runes."
  +
},
  +
["z-Sabotage"] = {
  +
["disp_name"] = "Sabotage",
  +
["title"] = "Outwit Mere Mortals",
  +
["icon"] = "Emptylord Sabotage icon.png",
  +
["link"] = "User:Emptylord/Patch/Sabotage",
  +
["image"] = "Shaco_ArcanistSkin.jpg",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Original",
  +
["projtheme"] = "Novel",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "An entirely new rune path based upon subterfuge and deception."
  +
},
  +
["z-Sorcery"] = {
  +
["disp_name"] = "Sorcery",
  +
["title"] = "Unleash Destruction",
  +
["icon"] = "Sorcery icon.png",
  +
["link"] = "User:Emptylord/Patch/Sorcery",
  +
["image"] = "Sorcery Splash 2.png",
  +
["projstatus"] = "Published",
  +
["projtype"] = "Rework",
  +
["projtheme"] = "Current",
  +
["range"] = nil,
  +
["class"] = nil,
  +
["weapon"] = nil,
  +
["description"] = "Three new keystone and minor tweaks."
 
}
 
}
 
}
 
}

Latest revision as of 15:57, 20 February 2024

parameter data-type description handled inputs
{{{1}}} string Unique ID free input
icon string Icon for the grid (requires filetype) free input
link string Link for the grid free input
Project information
projstatus string Development status Concept, Draft, Published, Outdated, Retired
projtype string Project type Quality, Rework, Relaunch, Original
projtheme string Thematic direction of the project Current, Revisited, Blended, Novel, Imported
description string Project description free input
Champion data
disp_name string Display name (if distinct from ID) free input
title string Champion title free input
image string Image for the infobox (requires filetype) free input
range string Attack range Melee, Ranged
class string Champion class Enforcer, Juggernaut, Skirmisher, Artillery, Mage, Ranger, Rogue, Disruptor, Enchanter, Warden, Specialist
origin string Champion's region (theme or residence) free input
Current Bilgewater, Celestial, Darkin, Demacia, Demon, Dragon, Endbringer, Fae, Freljord, Human, Icathia, Ionia, Ixtal, Marai, Mount Targon, Noxus, Piltover, Shadow Isles, Shurima, Troll, Vastaya, Void, Yordle and Zaun
weapon string Weapon type (currently unused) free input

-- <pre>
return {
  ["Aatrox-Blender"] = {
    ["disp_name"] = "Aatrox",
    ["title"] = "The Darkin Blade",
    ["icon"] = "Aatrox OriginalCircle.png",
    ["image"] = "Aatrox OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Blended",
    ["range"] = "Melee",
    ["class"] = "Warden",
    ["live-class"] = "Enforcer",
    ["weapon"] = "Sword",
    ["description"] = "Aatrox's original character with Galio's kit; Aatrox's original kit with a new character; Aatrox's current kit with a new character."
  },
  ["Aatrox-Galio"] = {
  	["indexed"] = "false",
    ["disp_name"] = "Aatrox",
    ["title"] = "The Darkin of War",
    ["icon"] = "Aatrox OriginalSquare old.png",
    ["image"] = "Aatrox OriginalSkin old.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Warden",
    ["weapon"] = "Sword",
    ["description"] = "The kit given to Galio would have been the perfect fit for Aatrox's original Dark Valkyrie gameplay promise."
  },
  ["Aatrox-Ledros"] = {
    ["disp_name"] = "Ledros",
    ["title"] = "The Commander of Ruin",
    ["icon"] = "Ledros OriginalSquare.png",
    ["image"] = "01SI033-hd-full.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Revisited",
    ["range"] = "Melee",
    ["class"] = "Juggernaut,Enchanter",
    ["weapon"] = "Sword",
    ["description"] = "Aatrox's first kit rework revisited with an original character."
  },
  ["Aatrox-Valanx"] = {
    ["disp_name"] = "Valanx",
    ["title"] = "The Deathless Prince",
    ["icon"] = "Emptylord ValanxSquare.png",
    ["image"] = "Emptylord ValanxBanner.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Axe",
    ["description"] = "VGU Aatrox's current kit and personality given to a new character."
  },
  ["Ahri"] = {
    ["title"] = "The Nine-Tailed Fox",
    ["icon"] = "Ahri OriginalCircle.png",
    ["image"] = "Ahri OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = "A power-neutral change that removes some unnecessary frustrations that Ahri inflicts on her opponents."
  },
  ["Akali"] = {
    ["title"] = "The Rogue Assassin",
    ["icon"] = "Akali OriginalCircle.png",
    ["image"] = "Akali OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Dagger",
    ["description"] = "A relaunch that was inspired by Katana from Infinite Crisis. Modifications to Twilight Shroud was inspired by Heroes of the Storm. This project was retired as I am satisfied with Riot's rework."
  },
  ["Akshan"] = {
    ["disp_name"] = "Akshan",
    ["title"] = "The Rogue Sentinel",
    ["icon"] = "Akshan OriginalCircle.png",
    ["image"] = "Akshan OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["live-class"] = "Marksman",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Alistar"] = {
    ["title"] = "The Minotaur",
    ["icon"] = "Alistar OriginalCircle.png",
    ["image"] = "Alistar OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Warden,Enforcer",
    ["weapon"] = "Gauntlets",
    ["description"] = "A suite of tweaks that make Alistar a stronger Warden, while also removing some unnecessary frustrations that he inflicts on his opponents."
  },
  ["Amumu-Pharaoh"] = {
  	["disp_name"] = "Amumu",
    ["title"] = "The Sad Mummy",
    ["icon"] = "Amumu PharaohCircle.png",
    ["image"] = "Amumu PharaohSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = "Minor changes to bring his kit slightly more in-line with his lore."
  },
  ["Amumu-Unravelled"] = {
    ["disp_name"] = "Yarny",
    ["title"] = "The Unravelled",
    ["icon"] = "Amumu SewnChaosCircle.png",
    ["image"] = "Amumu SewnChaosSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = "This rework is based on the video game, Unravel."
  },
  ["Anivia"] = {
    ["title"] = "The Cryophoenix",
    ["icon"] = "Anivia OriginalCircle.png",
    ["image"] = "Anivia OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Specialist",
    ["weapon"] = "?",
    ["description"] = "A tweak to how her Frostbite deals bonus damage to make her less binary and also capable of synergizing with allies. Riot's recent changes to Frostbite would be removed."
  },
  ["Annie"] = {
    ["title"] = "The Dark Child",
    ["icon"] = "Annie OriginalCircle.png",
    ["image"] = "Annie OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Mage",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Aphelios"] = {
    ["title"] = "The Weapon of the Faithful",
    ["icon"] = "Aphelios OriginalCircle.png",
    ["image"] = "Aphelios OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Ashe"] = {
    ["title"] = "The Frost Archer",
    ["icon"] = "Ashe OriginalCircle.png",
    ["image"] = "Ashe OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger,Disruptor",
    ["weapon"] = "Bow",
    ["description"] = nil
  },
  ["Aurelion Sol"] = {
    ["title"] = "The Star Forger",
    ["icon"] = "Aurelion Sol OriginalCircle.png",
    ["image"] = "Aurelion Sol OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Mage",
    ["weapon"] = "Prism",
    ["description"] = "This project was retired as it was implemented by Riot."
  },
  ["Azir"] = {
    ["title"] = "The Emperor of the Sands",
    ["icon"] = "Azir OriginalCircle.png",
    ["image"] = "Azir OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger,Specialist",
    ["weapon"] = "Scepter",
    ["description"] = "These tweaks aim to make his innate more appreciable."
  },
  ["Bard"] = {
    ["title"] = "The Wandering Caretaker",
    ["icon"] = "Bard OriginalCircle.png",
    ["image"] = "Bard OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = "These tweaks aim to improve Bard's ability to scale into lategame."
  },
  ["Bel'Veth"] = {
    ["title"] = "The Empress of the Void",
    ["icon"] = "Bel'Veth OriginalCircle.png",
    ["image"] = "Bel'Veth OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Specialist",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Blitzcrank"] = {
    ["title"] = "The Great Steam Golem",
    ["icon"] = "Blitzcrank OriginalCircle.png",
    ["image"] = "Blitzcrank OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Disruptor",
    ["weapon"] = "Gauntlets",
    ["description"] = "A modern take on what it would mean to be a weaponized warehouse robot. "
  },
  ["Brand"] = {
    ["title"] = "The Burning Vengeance",
    ["icon"] = "Brand OriginalCircle.png",
    ["image"] = "Brand OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage",
    ["weapon"] = "?",
    ["description"] = "A new Ablaze effect for Pillar of Flame to make it more appreciable. This page also features a retired rework wherein I pushed Brand more in the vengeful spirit direction that his original lore featured."
  },
  ["Braum"] = {
    ["title"] = "The Heart of the Freljord",
    ["icon"] = "Braum OriginalCircle.png",
    ["image"] = "Braum OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Warden,Disruptor",
    ["weapon"] = "Shield",
    ["description"] = nil
  },
  ["Briar"] = {
    ["title"] = "the Restrained Hunger",
    ["icon"] = "Briar OriginalCircle.png",
    ["image"] = "Briar OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Specialist",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Caitlyn"] = {
    ["title"] = "The Sheriff of Piltover",
    ["icon"] = "Caitlyn OriginalCircle.png",
    ["image"] = "Emptylord_Caitlyn_OriginalSplash_by_Hylia.png",
    ["link"] = "User blog:Emptylord/Caitlyn the Chief of Police",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Revisited",
    ["contributors"] = "GreenMoriyama, Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Rifle",
    ["description"] = "This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm."
  },
  ["Camille"] = {
    ["title"] = "The Steel Shadow",
    ["icon"] = "Camille OriginalCircle.png",
    ["image"] = "Camille OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Enforcer",
    ["weapon"] = "Sword",
    ["description"] = nil
  },
  ["Cassiopeia"] = {
    ["title"] = "The Serpent's Embrace",
    ["icon"] = "Cassiopeia OriginalCircle.png",
    ["image"] = "Cassiopeia OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = "Two small tweaks that aim to make her more functional without buying 2-3 mana items, as well as remove the self-punishment for casting her abilities too quickly."
  },
  ["Cho'Gath"] = {
    ["title"] = "The Terror of the Void",
    ["icon"] = "Cho'Gath OriginalCircle.png",
    ["image"] = "Cho'Gath OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Juggernaut,Specialist",
    ["weapon"] = "Scythe",
    ["description"] = "This relaunch plays-up Cho'Gath's theme as the League's kaiju, including more structure-destrution."
  },
  ["Corki"] = {
    ["title"] = "The Daring Bombardier",
    ["icon"] = "Corki OriginalCircle.png",
    ["image"] = "Corki OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Ranger",
    ["weapon"] = "Cannon",
    ["description"] = "Corki now uses heat, and his Rocket Barrage is less of a passive increase in his damage (and instead something he has to micromanage)."
  },
  ["Darius"] = {
    ["title"] = "The Hand of Noxus",
    ["icon"] = "Darius OriginalCircle.png",
    ["image"] = "Darius OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Axe",
    ["description"] = nil
  },
  ["Diana"] = {
    ["title"] = "The Scorn of the Moon",
    ["icon"] = "Diana OriginalCircle.png",
    ["image"] = "Diana OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Scythe",
    ["description"] = "This project was retired as it was implemented by Riot."
  },
  ["Dr. Mundo"] = {
    ["title"] = "The Madman of Zaun",
    ["icon"] = "Dr. Mundo OriginalCircle.png",
    ["image"] = "Dr. Mundo OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Axe",
    ["description"] = "This relaunch plays-up Dr. Mundo's brainless meatwall theme - going where he pleases and feeling no pain. Some abilities are shared with my custom champion, Titan."
  },
  ["Draven"] = {
    ["title"] = "The Glorious Executioner",
    ["icon"] = "Draven OriginalCircle.png",
    ["image"] = "Draven OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Axe",
    ["description"] = "A very small tweak that gives Draven something else to micromanage, just for fun."
  },
  ["Ekko"] = {
    ["title"] = "The Boy Who Shattered Time",
    ["icon"] = "Ekko OriginalCircle.png",
    ["image"] = "Ekko OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Specialist",
    ["weapon"] = "Sword",
    ["description"] = "Some quality of life adjustments to Ekko's ultimate that aim to remove some the unnecessary frustrations that come with playing against Ekko."
  },
  ["Elise-Monster"] = {
  	["disp_name"] = "Elise",
    ["title"] = "The Spider Queen",
    ["icon"] = "VilemawSquare.png",
    ["image"] = "01SI027T1-full.png",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue,Specialist",
    ["weapon"] = "Scythe",
    ["description"] = "This rework fulfils the gameplay promise that players expects of a 'Spider Queen'. She's an ambush predator."
  },
  ["Elise-Priestess"] = {
  	["disp_name"] = "Elise",
    ["title"] = "The Spider Priestess",
    ["icon"] = "Elise OriginalCircle.png",
    ["image"] = "Elise OriginalSkin.jpg",
    ["projstatus"] = "Concept",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = "This rework fulfils the character fantasy of a Priestess that lures enemies to their doom. She utilizes spider-based magic and summons minions."
  },
  ["Evelynn"] = {
    ["title"] = "Agony's Embrace",
    ["icon"] = "Evelynn OriginalCircle.png",
    ["image"] = "Evelynn OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Scythe",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Ezreal"] = {
    ["title"] = "The Prodigal Explorer",
    ["icon"] = "Ezreal OriginalCircle.png",
    ["image"] = "Ezreal OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Ranger",
    ["weapon"] = "Gauntlets",
    ["description"] = "This rework aimed to address the identity issues with his Rising Spell Force and Essence Flux. This project was retired due to satisfaction with Riot's rework. The change to his ultimate's damage diminishment was also later patched-in by Riot."
  },
  ["Fiddlesticks"] = {
    ["title"] = "The Harbinger of Doom",
    ["icon"] = "Fiddlesticks OriginalCircle.png",
    ["image"] = "Fiddlesticks OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Specialist",
    ["weapon"] = "Scythe",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Fiora"] = {
    ["title"] = "The Grand Duelist",
    ["icon"] = "Fiora OriginalCircle.png",
    ["image"] = "Fiora OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = "Proposed tweaks to Riposte that make it behave more like players would expect, which removes some unnecessary frustrations that Fiora inflicts on her opponents."
  },
  ["Fizz"] = {
    ["title"] = "The Tidal Trickster",
    ["icon"] = "Fizz OriginalCircle.png",
    ["image"] = "Fizz OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Scepter",
    ["description"] = "A tweak to Chum the Waters that is intended to be power-neutral by increasing the counterplay that enemies have while also compensating Fizz with increased utility, while also hopefully being a fun change. Riot has since attempted to make a similar balance change with the aims of adding counterplay, but I have not retired this project as I feel mine is still a better solution."
  },
  ["Galio"] = {
    ["title"] = "The Colossus",
    ["icon"] = "Galio OriginalCircle.png",
    ["image"] = "Galio OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Revisited",
    ["range"] = "Melee",
    ["class"] = "Warden",
    ["weapon"] = "Gauntlets",
    ["description"] = "Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all."
  },
  ["Gangplank"] = {
    ["title"] = "The Saltwater Scourge",
    ["icon"] = "Gangplank OriginalCircle.png",
    ["image"] = "Gangplank OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Specialist",
    ["weapon"] = "Sword, Cannon",
    ["description"] = "A small tweak to his Silver Serpent economy to make it least famine-until-20-minutes, then feast. I also proposed a change to Trial by Fire, but I may remove this as my design philosophy around having auto-activated one-use effects and planning them around minions has changed - I'm not pro being able to waste."
  },
  ["Garen"] = {
    ["title"] = "The Might of Demacia",
    ["icon"] = "Garen OriginalCircle.png",
    ["image"] = "Garen OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Sword",
    ["description"] = "Garen's Courage has been reworked many times over the years, but it has never succeeded in feeling interesting. Inspired by Fiora's Vitals, I hope this suggestion proves to be the Courage that Garen deserves."
  },
  ["Gnar"] = {
    ["title"] = "The Missing Link",
    ["icon"] = "Gnar OriginalCircle.png",
    ["image"] = "Gnar OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger,Enforcer",
    ["weapon"] = "Scythe",
    ["description"] = "There used to be more proposed changes, but all that's left is a standardization I applied to all pick-up interactions."
  },
  ["Gragas"] = {
    ["title"] = "The Rabble Rouser",
    ["icon"] = "Gragas OriginalCircle.png",
    ["image"] = "Gragas OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Bomb",
    ["description"] = nil
  },
  ["Graves"] = {
    ["title"] = "The Outlaw",
    ["icon"] = "Graves OriginalCircle.png",
    ["image"] = "Graves OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Skirmisher,Ranger",
    ["weapon"] = "Shotgun",
    ["description"] = "A (hopefully) power-neutral change that hopes to increase his vulnerability window without any loss in DPS. That said, I feel he's significantly overtuned and so some amount of nerf might be owed."
  },
  ["Gwen"] = {
    ["disp_name"] = "Gwen",
    ["title"] = "The Hallowed Seamstress",
    ["icon"] = "Gwen OriginalCircle.png",
    ["image"] = "Gwen OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["live-class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = nil
  },
  ["Hecarim"] = {
    ["title"] = "The Shadow of War",
    ["icon"] = "Hecarim OriginalCircle.png",
    ["image"] = "Hecarim OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer,Skirmisher",
    ["weapon"] = "Scythe",
    ["description"] = "A tweak to Hecarim's core gimmick that should make him less reliant on one ability to achieve anything, without changing how he approaches a skirmish."
  },
  ["Heimerdinger"] = {
    ["title"] = "The Revered Inventor",
    ["icon"] = "Heimerdinger OriginalCircle.png",
    ["image"] = "Heimerdinger OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Ranged",
    ["class"] = "Specialist,Disruptor",
    ["weapon"] = "Club",
    ["description"] = "This rework pushes Heimerdinger in a similar direction to the builders of other games, such as Gazlowe and Torbjorn - i.e. throwing down turrets aggressively rather than building a nest. The gameplay is imported from Lex Luthor from Infinite Crisis."
  },
  ["Hwei"] = {
    ["title"] = "the Visionary",
    ["icon"] = "Hwei OriginalCircle.png",
    ["image"] = "Hwei OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Artillery,Specialist",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Illaoi"] = {
    ["title"] = "The Kraken Priestess",
    ["icon"] = "Illaoi OriginalCircle.png",
    ["image"] = "Illaoi OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Prism",
    ["description"] = "This rework is inspired by one of my favourite Heroes of the Storm kits - Orphea. This rework hits all the same beats but redistributed. Similar to Draven, her ability to be oppressive now requires constant input from the player and its more clear how her enemies can enforce a downtime period."
  },
  ["Irelia"] = {
    ["title"] = "The Blade Dancer",
    ["icon"] = "Irelia OriginalCircle.png",
    ["image"] = "Irelia OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Enforcer",
    ["weapon"] = "Dagger",
    ["description"] = "This is an adaptation of my own Poppy rework, which was inspired by the way Thor utilizes his Hammer to propel himself. This project was retired on both occassions as I am satisfied with Riot's reworks."
  },
  ["Ivern"] = {
    ["title"] = "The Green Father",
    ["icon"] = "Ivern OriginalCircle.png",
    ["image"] = "Ivern OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Specialist,Disruptor",
    ["weapon"] = "?",
    ["description"] = "Daisy now uses the same AI as Tibbers. Enough said."
  },
  ["Janna"] = {
    ["title"] = "The Storm's Fury",
    ["icon"] = "Janna OriginalCircle.png",
    ["image"] = "Janna OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = "This rework was provided by Willbachbakal."
  },
  ["Jarvan IV"] = {
    ["title"] = "The Exemplar of Demacia",
    ["icon"] = "Jarvan IV OriginalCircle.png",
    ["image"] = "Jarvan IV OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Enforcer,Skirmisher",
    ["weapon"] = "Spear",
    ["description"] = "This rework was provided by Willbachbakal."
  },
  ["Jax"] = {
    ["title"] = "Grandmaster at Arms",
    ["icon"] = "Jax OriginalCircle.png",
    ["image"] = "Jax OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Spear",
    ["description"] = "This rework was largely based on my custom champion, Zargonil, excepting the ultimate ability. The theme is nimble fighter."
  },
  ["Jayce"] = {
    ["title"] = "The Defender of Tomorrow",
    ["icon"] = "Jayce OriginalCircle.png",
    ["image"] = "Jayce OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Club",
    ["description"] = "This rework was part of my Shapeshifter project, wherein I attempted to address the scaling issues that most shapeshifters face by either removing the multiple forms, moving the form-swap to a non-ultimate active, or turning the form swap into a temporary power spike (similar to Gnar)."
  },
  ["Jhin"] = {
    ["title"] = "The Virtuoso",
    ["icon"] = "Jhin OriginalCircle.png",
    ["image"] = "Jhin OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger,Artillery",
    ["weapon"] = "Rifle",
    ["description"] = nil
  },
  ["Jinx"] = {
    ["title"] = "The Loose Cannon",
    ["icon"] = "Jinx OriginalCircle.png",
    ["image"] = "Jinx OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Rifle, Pistol, Cannon",
    ["description"] = nil
  },
  ["K'Sante"] = {
    ["title"] = "The Pride of Nazumah",
    ["icon"] = "K'Sante OriginalCircle.png",
    ["image"] = "K'Sante OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer,Skirmisher",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Kaisa-Survivor"] = {
    ["disp_name"] = "Kai'Sa",
    ["title"] = "The Daughter of the Void",
    ["icon"] = "Kai'Sa OriginalCircle.png",
    ["image"] = "Kai'Sa OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Original",
    ["projtheme"] = "Revisited",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Prism",
    ["description"] = "This relaunch attempts to deliver on the fantasy of The Daughter of the Void."
  },
  ["Kaisa-Vigilante"] = {
    ["disp_name"] = "Kaisa",
    ["title"] = "The Vigilante",
    ["icon"] = "Kai'Sa BulletAngelCircle.png",
    ["image"] = "Camille Kai'Sa Early concept 06.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Prism",
    ["description"] = "This is a visual-only rework - since the playable Kai'Sa is actually really fun, even if she does nothing to fulfil the fantasy of The Daughter of the Void."
  },
  ["Celina"] = {
    ["indexed"] = "false",
    ["disp_name"] = "Celina",
    ["title"] = "The Daughter of the Void",
    ["icon"] = "Kai'Sa OriginalCircle.png",
    ["image"] = "Kai'Sa Insights 06.jpg",
    ["projstatus"] = "Outdated",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Revisited",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = nil,
    ["description"] = "This relaunch attempts to deliver on the fantasy of The Daughter of the Void."
  },
  ["Kalista"] = {
    ["title"] = "The Spear of Vengeance",
    ["icon"] = "Kalista OriginalCircle.png",
    ["image"] = "Kalista OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Spear",
    ["description"] = "This rework attempts to address her 'lame' Oathsworn mechanic, while also adjusting her Martial Poise to hopefully be less obnoxious-or-bust."
  },
  ["Karma-Defiant"] = {
    ["disp_name"] = "Karma",
    ["title"] = "The Defiance of Ionia",
    ["icon"] = "Karma OriginalCircle.png",
    ["image"] = "Karma OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Enchanter",
    ["weapon"] = "Prism",
    ["description"] = "A rework that pushes Karma further into her theme of defiance. As it stands, the two reworks are probably not distinct enough to exist as different champions."
  },
  ["Karma-Duality"] = {
    ["disp_name"] = "Karma",
    ["title"] = "The Enlightened One",
    ["icon"] = "Karma TraditionalCircle.png",
    ["image"] = "Karma TraditionalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Revisited",
    ["range"] = "Ranged",
    ["class"] = "Enchanter",
    ["weapon"] = "Prism",
    ["description"] = "Karma's original theme of harmony and duality was mostly abandoned in her VGU. Choosing between mending and harming is a popular gameplay trope and it's a shame to lose it. This theme could also be explored on a new champion and cut all ties to Traditional Karma."
    },
  ["Karthus"] = {
    ["title"] = "The Deathsinger",
    ["icon"] = "Karthus OriginalCircle.png",
    ["image"] = "Karthus OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Mage",
    ["weapon"] = "Scepter",
    ["description"] = "A suite of changes that aim to make the Deathsinger a little more competitive, with some extra soul-harvesting flavour."
  },
  ["Kassadin"] = {
    ["title"] = "The Void Walker",
    ["icon"] = "Kassadin OriginalCircle.png",
    ["image"] = "Kassadin OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Rogue,Mage",
    ["weapon"] = "Prism",
    ["description"] = "This rework aims to modernize the Void Walker. Alarak from Heroes of the Storm inspired some of the changes."
  },
  ["Katarina"] = {
    ["title"] = "The Sinister Blade",
    ["icon"] = "Katarina OriginalCircle.png",
    ["image"] = "Katarina OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Kayle"] = {
    ["title"] = "The Righteous",
    ["icon"] = "Kayle OriginalCircle.png",
    ["image"] = "Kayle OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Ranger,Enchanter",
    ["weapon"] = "Sword",
    ["description"] = "This rework is an amalgamation of Atlas Reactor's Asuna, as well as Diablo and Tyrael from Heroes of the Storm. This project was retired as I am satisfied with Riot's rework."
  },
  ["Kayn"] = {
    ["title"] = "The Shadow Reaper",
    ["icon"] = "Kayn OriginalCircle.png",
    ["image"] = "Kayn OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Scythe",
    ["description"] = "Some for-fun proposals for how his Q and E abilities might be empowered by the form that does not currently empower them."
  },
  ["Kennen"] = {
    ["title"] = "The Heart of the Tempest",
    ["icon"] = "Kennen OriginalCircle.png",
    ["image"] = "Kennen OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Ranged",
    ["class"] = "Ranger,Mage",
    ["weapon"] = "Dagger",
    ["description"] = "This rework was inspired by Zeus from Smite, at least as Zeus was when I created this project 5+ years ago. I wanted to empower Kennen's Ranger attributes, which is where I felt he was more distinctive as a champion."
  },
  ["Kha'Zix"] = {
    ["title"] = "The Voidreaver",
    ["icon"] = "Kha'Zix OriginalCircle.png",
    ["image"] = "Kha'Zix OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue,Skirmisher",
    ["weapon"] = "Scythe",
    ["description"] = "A (hopefully) power-neutral change to his Isolation mechanic that makes it easier for both Kha'Zix and his opponents to play around."
  },
  ["Kindred"] = {
    ["title"] = "The Eternal Hunters",
    ["icon"] = "Kindred OriginalCircle.png",
    ["image"] = "Kindred OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Bow",
    ["description"] = "Despite failing to deliver on the promise of two characters: the playable champion is thoroughly enjoyable. This rework intends to address gameplay issues."
  },
  ["KindredLamb"] = {
    ["disp_name"] = "Lamb",
    ["title"] = "The Eternal Hunter",
    ["icon"] = "Lamb's Mask profileicon.png",
    ["image"] = "Kindred OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Bow",
    ["description"] = "Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Lamb is very recognisable to the live Kindred and my other rework."
  },
  ["KindredWolf"] = {
    ["disp_name"] = "Wolf",
    ["title"] = "The Eternal Hunter",
    ["icon"] = "Wolf's Mask profileicon.png",
    ["image"] = "Kindred OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Novel",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Dagger",
    ["description"] = "Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Wolf fulfils the role of Support in the bot-lane due, but what better way to sustain the duo than to reap their enemies."
  },
  ["Kled"] = {
    ["title"] = "The Cantankerous Cavalier",
    ["icon"] = "Kled OriginalCircle.png",
    ["image"] = "Kled OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Spear",
    ["description"] = "This rework was actually my prediction of Kled's kit from his reveal, with the exception of Bear Trap on a Rope that I predicted would be like Zac's Stretching Strikes (before Zac received that ability). I really like the kit I came up with - in particular the change to the Courage system and the leap-frog dash, which I also gave to Jax. I added the directional draft from Kled's live kit and adjusted some of the ability names to match, too."
  },
  ["Kog'Maw"] = {
    ["title"] = "The Mouth of the Abyss",
    ["icon"] = "Kog'Maw OriginalCircle.png",
    ["image"] = "Kog'Maw OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Ranger",
    ["weapon"] = "Dagger",
    ["description"] = "I created this rework after Kog'Maw's first rework and while the revert was active on the PBE, as I felt my proposals kept what was incredibly enjoyable about his rework while also addressing how right-click-and-forget his gameplay was. Kog'Maw is one of my favourite champions and I adore that he is wholly viable (and distinct) as both a Marksmen and a Mage - so my changes also attempt to preserve those features."
  },
  ["LeBlanc"] = {
    ["title"] = "The Deceiver",
    ["icon"] = "LeBlanc OriginalCircle.png",
    ["image"] = "LeBlanc OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Rogue,Specialist",
    ["weapon"] = "Scepter",
    ["description"] = "This was proposed as an alternative to her previous Shadow of the Rose, with the same intent of 'deception'. With the release of Neeko, it is unlikely that LeBlanc would ever receive such an addition and she was later reverted to no longer have Shadow of the Rose, too."
  },
  ["Lee Sin"] = {
    ["title"] = "The Blind Monk",
    ["icon"] = "Lee Sin OriginalCircle.png",
    ["image"] = "Lee Sin OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "?",
    ["description"] = "This rework was inspired by a scrapped rework of Lee Sin. Other modifications were made with the desire to have his two-part abilities not be comparable to 2 whole abilities, each. They should allow for skill expressive with correct execution - not just allow him to do twice as much as other champions."
  },
  ["Leona"] = {
    ["title"] = "The Radiant Dawn",
    ["icon"] = "Leona OriginalCircle.png",
    ["image"] = "Leona OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Melee",
    ["class"] = "Enforcer,Warden",
    ["weapon"] = "Shield",
    ["description"] = "This rework intends to be a power-neutral way of giving Leona more things to do while also being better rewarded for doing it well, as well as adding more 'wielding sunlight' to her abilities."
  },
  ["Lillia"] = {
    ["title"] = "The Bashful Bloom",
    ["icon"] = "Lillia OriginalCircle.png",
    ["image"] = "Lillia OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Mage,Skirmisher",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Lissandra"] = {
    ["title"] = "The Ice Witch",
    ["icon"] = "Lissandra OriginalCircle.png",
    ["image"] = "Lissandra OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Mage,Enforcer",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Lucian"] = {
    ["title"] = "The Purifier",
    ["icon"] = "Lucian OriginalCircle.png",
    ["image"] = "Lucian OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Pistol",
    ["description"] = "These minor changes were first proposed fairly close to Lucian's release. I took pride in being competent at landing trickshots with his Piercing Light, and felt that the changes they made to make it less likely to miss robbed him of skill expression. It's been so long now that such a change would probably be unwelcome, but I still think it'd be more interesting to add more room for skill expression rather than noob-proofing. The additional change to his innate was added during an era where Rangers who didn't build critical strike chance were under performing, and I added similar crit interactions to other Rangers."
  },
  ["Lulu"] = {
    ["title"] = "The Fae Sorceress",
    ["icon"] = "Lulu OriginalCircle.png",
    ["image"] = "Lulu OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = "The primary goal of this rework was to make her W and E abilities more distinctive, rather than two targeted spells with minimal visuals. I also wanted to make Pix a more prominent character, rather than a glorified extension of her Q. I later developed my Sabotage rune path, and so the modifications to her innate are unnecessary."
  },
  ["Lux"] = {
    ["title"] = "The Lady of Luminosity",
    ["icon"] = "Lux OriginalCircle.png",
    ["image"] = "Lux OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Artillery",
    ["weapon"] = "Scepter",
    ["description"] = "The goal of this change is to remove some unnecessary frustrations that Lux imposes on her enemies, as well as establishing a more unique identity for the ability in a world where everyone primes it to detonate immediately."
  },
  ["Malphite"] = {
    ["title"] = "The Unstoppable Force",
    ["icon"] = "Malphite OriginalCircle.png",
    ["image"] = "Malphite OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Dragonzzilla",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = "A modernization rework with a similar scope to Warwick's VGU, wherein all abilities are hopefully recognizable but also considerably less bland."
  },
  ["Malzahar"] = {
    ["title"] = "The Prophet of the Void",
    ["icon"] = "Malzahar OriginalCircle.png",
    ["image"] = "Malzahar OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor",
    ["weapon"] = "?",
    ["description"] = "A for-fun rework that attempts to give Malzahar a distinctive gameplay identity - turning him into a minion-mancer."
  },
  ["Maokai"] = {
    ["title"] = "The Twisted Treant",
    ["icon"] = "Maokai OriginalCircle.png",
    ["image"] = "Maokai OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Warden",
    ["weapon"] = "Shield",
    ["description"] = nil
  },
  ["Master Yi"] = {
    ["title"] = "The Wuju Bladesman",
    ["icon"] = "Master Yi OriginalCircle.png",
    ["image"] = "Master Yi OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = nil
  },
  ["Milio"] = {
    ["title"] = "The Gentle Flame",
    ["icon"] = "Milio OriginalCircle.png",
    ["image"] = "Milio OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "Sword",
    ["description"] = nil
  },
  ["Miss Fortune"] = {
    ["title"] = "The Bounty Hunter",
    ["icon"] = "Miss Fortune OriginalCircle.png",
    ["image"] = "Miss Fortune OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Pistol",
    ["description"] = "A small tweak that aims to slightly normalize Miss Fortune's Double Up damage."
  },
  ["Mordekaiser"] = {
    ["title"] = "The Iron Revenant",
    ["icon"] = "Mordekaiser OriginalCircle.png",
    ["image"] = "Mordekaiser OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut,Mage",
    ["weapon"] = "Club",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Morgana"] = {
    ["title"] = "The Fallen",
    ["icon"] = "Morgana OriginalCircle.png",
    ["image"] = "Morgana OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Disruptor",
    ["weapon"] = "?",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Naafiri"] = {
    ["title"] = "the Hound of a Hundred Bites",
    ["icon"] = "Naafiri OriginalCircle.png",
    ["image"] = "Naafiri OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Nami"] = {
    ["title"] = "The Tidecaller",
    ["icon"] = "Nami OriginalCircle.png",
    ["image"] = "Nami OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = "Some tweaks that aim to improve Nami's contribution to late-game fights, both in terms of scaling and mechanical changes."
  },
  ["Nasus"] = {
    ["title"] = "The Curator of the Sands",
    ["icon"] = "Nasus OriginalCircle.png",
    ["image"] = "Nasus OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Scepter",
    ["description"] = nil
  },
  ["Nautilus"] = {
    ["title"] = "The Titan of the Depths",
    ["icon"] = "Nautilus OriginalCircle.png",
    ["image"] = "Nautilus OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer,Disruptor",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Neeko"] = {
    ["title"] = "The Curious Chameleon",
    ["icon"] = "Neeko OriginalCircle.png",
    ["image"] = "Neeko OriginalSkin.jpg",
    ["projstatus"] = "Concept",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Specialist",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Nidalee"] = {
    ["title"] = "The Bestial Huntress",
    ["icon"] = "Nidalee OriginalCircle.png",
    ["image"] = "Nidalee OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Rogue,Artillery",
    ["weapon"] = "Spear",
    ["description"] = "A suite of changes with the intent of making Nidalee less feast-or-famine."
  },
  ["Nilah"] = {
    ["title"] = "the Joy Unbound",
    ["icon"] = "Nilah OriginalCircle.png",
    ["image"] = "Nilah OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Ranger",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Nocturne"] = {
    ["title"] = "The Eternal Nightmare",
    ["icon"] = "Nocturne OriginalCircle.png",
    ["image"] = "Nocturne OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Rogue",
    ["weapon"] = "Scythe",
    ["description"] = "A low-scope rework that aims to give Nocturne more to do without substantial altering his tools."
  },
  ["Nunu"] = {
    ["title"] = "The Boy and his Yeti",
    ["icon"] = "Nunu OriginalCircle.png",
    ["image"] = "Nunu OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Specialist,Enchanter",
    ["weapon"] = "?",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Olaf"] = {
    ["title"] = "The Berserker",
    ["icon"] = "Olaf OriginalCircle.png",
    ["image"] = "Olaf OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Axe",
    ["description"] = "This rework was inspired by Zul'Jin from Heroes of the Storm."
  },
  ["Orianna"] = {
    ["title"] = "The Lady of Clockwork",
    ["icon"] = "Orianna OriginalCircle.png",
    ["image"] = "Orianna OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Enchanter",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Ornn"] = {
    ["title"] = "The Fire Below The Mountain",
    ["icon"] = "Ornn OriginalCircle.png",
    ["image"] = "Ornn OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Juggernaut,Disruptor",
    ["weapon"] = "Club",
    ["description"] = nil
  },
  ["Pantheon"] = {
    ["title"] = "The Unbreakable Spear",
    ["icon"] = "Pantheon OriginalCircle.png",
    ["image"] = "Pantheon OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Enforcer",
    ["weapon"] = "Spear",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Poppy"] = {
    ["title"] = "Keeper of the Hammer",
    ["icon"] = "Poppy OriginalCircle.png",
    ["image"] = "Poppy OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer,Warden",
    ["weapon"] = "Club",
    ["description"] = nil
  },
  ["Pyke"] = {
    ["title"] = "The Bloodharbor Ripper",
    ["icon"] = "Pyke OriginalCircle.png",
    ["image"] = "Pyke OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Disruptor,Rogue",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Qiyana"] = {
    ["title"] = "Empress of the Elements",
    ["icon"] = "Qiyana OriginalCircle.png",
    ["image"] = "Qiyana OriginalSkin.jpg",
    ["projstatus"] = "Concept",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue,Specialist",
    ["weapon"] = "Hoop",
    ["description"] = nil
  },
  ["Quinn"] = {
    ["title"] = "Demacia's Wings",
    ["link"] = "User_blog:Emptylord/Champion_reworks/Quinn_and_Valor,_Demacia's_Wings",
    ["icon"] = "Quinn OriginalCircle.png",
    ["image"] = "Quinn OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Crossbow",
    ["description"] = "This rework was inspired by Blue Beetle from Infinite Crisis, which in turn gave me a longing for pre-rework Quinn. Valor is back, baby!"
  },
  ["Rakan"] = {
    ["title"] = "The Charmer",
    ["icon"] = "Rakan OriginalCircle.png",
    ["image"] = "Rakan OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Rammus"] = {
    ["title"] = "The Guardian of the Sands",
    ["icon"] = "Emptylord_RammusSquare.png",
    ["image"] = "Emptylord Rammus Reimagined.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = "What if Rammus was a remote control car?"
  },
  ["Rek'Sai"] = {
    ["title"] = "The Void Burrower",
    ["icon"] = "Rek'Sai OriginalCircle.png",
    ["image"] = "Rek'Sai OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Rell"] = {
    ["title"] = "The Iron Maiden",
    ["icon"] = "Rell OriginalCircle.png",
    ["image"] = "Rell OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Renata Glasc"] = {
    ["title"] = "The Chem-Baroness",
    ["icon"] = "Renata Glasc OriginalCircle.png",
    ["image"] = "Renata Glasc OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Disruptor",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Renekton"] = {
    ["title"] = "The Butcher of the Sands",
    ["icon"] = "Renekton OriginalCircle.png",
    ["image"] = "Renekton OriginalSkin.jpg",
    ["projstatus"] = "Publish",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "?",
    ["description"] = "This change is intended to remove some unnecessary frustrations that Renekton's opponents face. Being a lane-bully is fine, but sometimes the counterplay to an ability isn't realistic."
  },
  ["Rengar"] = {
    ["title"] = "The Pridestalker",
    ["icon"] = "Rengar OriginalCircle.png",
    ["image"] = "Rengar OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Rogue,Skirmisher",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Riven"] = {
    ["title"] = "The Exile",
    ["icon"] = "Riven OriginalCircle.png",
    ["image"] = "Riven OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = "This rework was created when Riven was an overbearing lane opponent due to her mobility and lack of any meaningful downtime."
  },
  ["Rumble"] = {
    ["title"] = "The Mechanized Menace",
    ["icon"] = "Rumble OriginalCircle.png",
    ["image"] = "Rumble OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Cannon",
    ["description"] = "This rework was part of my Mounted Champion Overhaul project. The changes to Rumble were inspired by Dva."
  },
  ["Ryze"] = {
    ["title"] = "The Rune Mage",
    ["icon"] = "Ryze OriginalCircle.png",
    ["image"] = "Ryze OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Juggernaut,Mage",
    ["weapon"] = "Book",
    ["description"] = nil
  },
  ["Samira"] = {
    ["title"] = "The Desert Rose",
    ["icon"] = "Samira OriginalCircle.png",
    ["image"] = "Samira OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Sejuani"] = {
    ["title"] = "Fury of the North",
    ["icon"] = "Sejuani OriginalCircle.png",
    ["image"] = "Sejuani OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Club",
    ["description"] = "This rework was part of my Mounted Champion Overhaul project. The goal of Sejuani's changes was to make Bristle more prominant as a distinct character. The new ultimate ability was created in respoinse to the Tank Update reveal wherein Riot wanted to make her ultimate more distinct from Ashe and Lissandra, and I still think it would be a good addition."
  },
  ["Senna"] = {
    ["title"] = "The Redeemer",
    ["icon"] = "Senna OriginalCircle.png",
    ["image"] = "Senna OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger,Enchanter",
    ["weapon"] = "Rifle",
    ["description"] = nil
  },
  ["Seraphine"] = {
  	["disp_name"] = "Seraphine",
    ["title"] = "The Revolutionary",
    ["icon"] = "Seraphine OriginalCircle.png",
    ["image"] = "Emptylord Seraphine PiltoverSkin by Rekla5.jpg",
    ["projstatus"] = "Concept",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Enchanter",
    ["weapon"] = "?",
    ["description"] = "This rework has to achieve two things: (1) create a kit that is thematically distinct from Sona and (2) create a kit that ties in thematically with her lore. I would also like to address her gargage silhouette and animations. Her appearance within K/DA can remain an alternate fantasy, rather than the champion being created to support the sale of product."
  },
  ["Seraphine-Enchantress"] = {
  	["disp_name"] = "Persephone",
    ["title"] = "The Enchantress",
    ["link"] = "User:Emptylord/Custom/Persephone",
    ["icon"] = "Seraphine_KDAALLOUTSuperstarCircle.png",
    ["image"] = "Seraphine_KDAALLOUTSuperstarSkin.jpg",
    ["projstatus"] = "Concept",
    ["projtype"] = "Original",
    ["projtheme"] = "Novel",
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Mage",
    ["weapon"] = "?",
    ["description"] = "Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath."
  },
  ["Sett"] = {
    ["title"] = "The Boss",
    ["icon"] = "Sett OriginalCircle.png",
    ["image"] = "Sett OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Gauntlets",
    ["description"] = nil
  },
  ["Shaco"] = {
    ["title"] = "The Demon Jester",
    ["icon"] = "Shaco OriginalCircle.png",
    ["image"] = "Shaco OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Dagger",
    ["description"] = "This rework dials-up Shaco's 'House of Mirrors' thematic. Some elements were inspired by my entry-level experience with Mesmers from Guild Wars (I never really progressed out of the starter zone)."
  },
  ["Shen"] = {
    ["title"] = "The Eye of Twilight",
    ["icon"] = "Shen OriginalCircle.png",
    ["image"] = "Shen OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Warden",
    ["weapon"] = "Sword",
    ["description"] = nil
  },
  ["Shyvana"] = {
    ["title"] = "The Half-Dragon",
    ["icon"] = "Shyvana OriginalCircle.png",
    ["image"] = "Shyvana OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Gauntlets",
    ["description"] = "This rework is part of PROJECT: Shapeshifter. The goal is to make her Dragon Form more imposing as well as re-address the Riot-stated goal of discouraging its use as an escape."
  },
  ["Singed"] = {
    ["title"] = "The Mad Chemist",
    ["icon"] = "Singed OriginalCircle.png",
    ["image"] = "Singed OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Enforcer",
    ["weapon"] = "Shield",
    ["description"] = nil
  },
  ["Sion"] = {
    ["title"] = "The Undead Juggernaut",
    ["icon"] = "Sion OriginalCircle.png",
    ["image"] = "Sion OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer,Juggernaut",
    ["weapon"] = "Axe",
    ["description"] = "Decimating Strike getting a reduced cooldown on-interrupt feels too much like enemies are being punished for correctly responding to Sion - so I'm changing how this interaction happens."
  },
  ["Sivir"] = {
    ["title"] = "The Battle Mistress",
    ["icon"] = "Sivir OriginalCircle.png",
    ["image"] = "Sivir OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Ranger,Enchanter",
    ["weapon"] = "Hoop",
    ["description"] = nil
  },
  ["Skarner"] = {
    ["title"] = "The Crystal Vanguard",
    ["icon"] = "Skarner OriginalCircle.png",
    ["image"] = "Skarner OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Scythe",
    ["description"] = "The 'Major Rework' was inspired by his story, 'Dreamsong'. Kit changes are intended to make his magic and fighting style feel ancient. The 'Minor Rework' was a response to the then-announced Tank Rework and intended to address issues with his E ability, by merging it with his ultimate ability and giving him a new E."
  },
  ["Smolder"] = {
    ["title"] = "the Fiery Fledgling",
    ["icon"] = "Smolder OriginalCircle.png",
    ["image"] = "Smolder OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Sona"] = {
    ["title"] = "The Muse",
    ["icon"] = "Sona OriginalCircle.png",
    ["image"] = "Sona OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Ranged",
    ["class"] = "Enchanter",
    ["weapon"] = "Prism",
    ["description"] = "This rework applies developer insights from Jinx's production - put all the stances onto a single button, and then give them an actual kit. The kit was inspired by Lucio from Overwatch as it ticks all the boxes of Sona's current kit with minimal additional mechanics/complexity. Some adjustments may be made in the future to absorb some of Seraphine's elements, as I've started a new champion-blending project for the sound-based supports."
  },
  ["Soraka"] = {
    ["title"] = "The Starchild",
    ["icon"] = "Soraka OriginalCircle.png",
    ["image"] = "Soraka OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Imported",
    ["range"] = "Ranged",
    ["class"] = "Enchanter",
    ["weapon"] = "Scepter",
    ["description"] = "Additions to Soraka's kit were inspired by Auriel. Soraka's always been a healer that's been encouraged to be on the front line (i.e. Starfall in almost all its iterations), but in her current state she's a little too delegated to the backline."
  },
  ["Swain"] = {
    ["title"] = "The Noxian Grand General",
    ["icon"] = "Swain OriginalCircle.png",
    ["image"] = "Swain OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Juggernaut,Disruptor",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Sylas"] = {
    ["title"] = "The Unshackled",
    ["icon"] = "Sylas OriginalCircle.png",
    ["image"] = "Sylas OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Gauntlets",
    ["description"] = nil
  },
  ["Syndra-Control"] = {
  	["disp_name"] = "Syndra",
    ["title"] = "The Dark Sovereign",
    ["icon"] = "Syndra OriginalCircle.png",
    ["image"] = "Syndra OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = "This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe."
  },
  ["Syndra-Unleashed"] = {
  	["disp_name"] = "Syndra",
    ["title"] = "The Dark Sovereign",
    ["icon"] = "Syndra SKTT1Circle.png",
    ["image"] = "Syndra OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Mage,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = "This rework turns her Transcendent passive into a unique levelling experience for Syndra. Inspired by the talent system from Heroes of the Storm, Syndra players can control their power-progression on a game-per-game basis."
  },
  ["Tahm Kench"] = {
    ["title"] = "The River King",
    ["icon"] = "Tahm Kench OriginalCircle.png",
    ["image"] = "Tahm Kench OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Warden,Juggernaut",
    ["weapon"] = "?",
    ["description"] = "This rework swaps Tahm Kench's Devour and Abyssal Voyage around, while giving his Tongue Lash the current Q+W combo as a baseline feature."
  },
  ["Taliyah"] = {
    ["title"] = "The Stoneweaver",
    ["icon"] = "Taliyah OriginalCircle.png",
    ["image"] = "Taliyah OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Disruptor,Specialist",
    ["weapon"] = "?",
    ["description"] = "Rock Surfing now replaces Worked Ground as the mechanic that limits Threaded Volley, promoting Rock Surfing to a fully-fledged feature of the kit rather than a free pair of Boots of Mobility."
  },
  ["Talon"] = {
    ["title"] = "The Blade's Shadow",
    ["icon"] = "Talon OriginalCircle.png",
    ["image"] = "Talon OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Rogue",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Taric"] = {
    ["title"] = "The Shield of Valoran",
    ["icon"] = "Taric OriginalCircle.png",
    ["image"] = "Taric OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Warden,Enchanter",
    ["weapon"] = "Club",
    ["description"] = nil
  },
  ["Teemo"] = {
    ["title"] = "The Swift Scout",
    ["icon"] = "Teemo OriginalCircle.png",
    ["image"] = "Teemo OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Specialist,Ranger",
    ["weapon"] = "Club",
    ["description"] = "This rework was inspired by a desire to make 'scouting' a more prominant feature of Teemo's kit. This rework probably fails to capture what players enjoy about Teemo."
  },
  ["Thresh"] = {
    ["title"] = "The Chain Warden",
    ["icon"] = "Thresh OriginalCircle.png",
    ["image"] = "Thresh OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Warden,Disruptor",
    ["weapon"] = "Scythe",
    ["description"] = "Improving the identity of Thresh's souls. Namely, granting Ability Power doesn't feel valuable when his shield doesn't scale with AP and his ultimate only deals damage once. The change to Thresh's ultimate is inspired by Willbachbakal's Wall of Pain change."
  },
  ["Tristana"] = {
    ["title"] = "The Yordle Gunner",
    ["icon"] = "Tristana OriginalCircle.png",
    ["image"] = "Tristana OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger,Specialist",
    ["weapon"] = "Cannon",
    ["description"] = "A small tweak to her Explosive Charge that was made during PROJECT: Critical Strike. While it's no longer true that critical strike rangers are underperforming compared to other rangers, I still feel like this change makes the ability more interesting."
  },
  ["Trundle"] = {
    ["title"] = "The Troll King",
    ["icon"] = "Trundle OriginalCircle.png",
    ["image"] = "Trundle OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut,Specialist",
    ["weapon"] = "Club",
    ["description"] = "A suite of changes that aim to make Trundle's contribution feel more *visible*. His new ultimate ability is taken from Mal'Ganis from Heroes of the Storm."
  },
  ["Tryndamere"] = {
    ["title"] = "The Barbarian King",
    ["icon"] = "Tryndamere OriginalCircle.png",
    ["image"] = "Tryndamere OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = "A suite of changes that aim to improve Tryndamere's ability to contribute to team fights. His new ultimate is inspired by his lore interaction with Aatrox."
  },
  ["Twisted Fate"] = {
    ["title"] = "The Card Master",
    ["icon"] = "Twisted Fate OriginalCircle.png",
    ["image"] = "Twisted Fate OriginalSkin.jpg",
    ["projstatus"] = "Outdated",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = "Puns got the better of me. The mechanics implemented are probably to unwieldy for a fast-paced PVP game."
  },
  ["Twitch"] = {
    ["title"] = "The Plague Rat",
    ["icon"] = "Twitch OriginalCircle.png",
    ["image"] = "Twitch OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger,Rogue",
    ["weapon"] = "Crossbow",
    ["description"] = "I came up with this rework prior to AP-Twitch becoming a thing as I (apparently) rightfully identified that Twitch's theme wasn't being well-served with his current damage distribution. Riot opted to make it an alternate build, which I disagree with. Both AD and AP Twitch current play the same - they both want to build stacks and detonate. At the moment, AD Twitch doesn't deal damage with that playstyle - which is bad design. It's the same principles as Master Yi's rework. The adjustment to Contaminate was purely because the ability doesn't live up to its name, as it stand (which was the stated reason it's no longer named Expunge)."
  },
  ["Udyr"] = {
    ["title"] = "The Spirit Walker",
    ["icon"] = "Udyr OriginalCircle.png",
    ["image"] = "Udyr OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Gauntlets",
    ["description"] = "The goal of this rework is to shore-up the difference between his Tiger Stance and Phoenix Stance in a way that boasts distinct gameplay, rather than just enabling a distinct item-build. As with the League's other monk, I've proposed that Udyr should also use energy. The project also details a visual upgrade."
  },
  ["Urgot"] = {
    ["title"] = "The Dreadnought",
    ["icon"] = "Urgot OriginalCircle.png",
    ["image"] = "Urgot OriginalSkin.jpg",
    ["projstatus"] = "Retired",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Juggernaut",
    ["weapon"] = "Shotgun",
    ["description"] = "This project was retired as I am satisfied with Riot's rework."
  },
  ["Varus"] = {
    ["title"] = "The Arrow of Retribution",
    ["icon"] = "Varus OriginalCircle.png",
    ["image"] = "Varus OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Ranger",
    ["weapon"] = "Bow",
    ["description"] = "This rework was created before Blighted Quiver gained an active effect. I am not entirely satisfied with the direction of Riot's changes."
  },
  ["Vayne"] = {
    ["title"] = "The Night Hunter",
    ["icon"] = "Vayne OriginalCircle.png",
    ["image"] = "Vayne OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Crossbow",
    ["description"] = "Tumble now has charges."
  },
  ["Veigar"] = {
    ["title"] = "The Tiny Master of Evil",
    ["icon"] = "Veigar OriginalCircle.png",
    ["image"] = "Veigar OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Mage,Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = nil
  },
  ["Vel'Koz"] = {
    ["title"] = "The Eye of the Void",
    ["icon"] = "Vel'Koz OriginalCircle.png",
    ["image"] = "Vel'Koz OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = "This rework was created as a response to the Mid-Year Mage Update, wherein a common goal was to address a design issue where Vel'Koz's abilities are too similar in their cast-style/function. I do not personally consider this to be a huge issue, but I like the changes I came up with."
  },
  ["Vex"] = {
    ["disp_name"] = "Vex",
    ["title"] = "The Gloomist",
    ["icon"] = "Vex OriginalCircle.png",
    ["image"] = "Vex OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Mage",
    ["live-class"] = "Burst",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Vi"] = {
    ["title"] = "The Piltover Enforcer",
    ["icon"] = "Vi OriginalCircle.png",
    ["image"] = "Vi OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer,Skirmisher",
    ["weapon"] = "Gauntlets",
    ["description"] = "Some minor tweaks to her innate and Vault Breaker to improve their use-cases, with an additional for-fun change to her ultimate that helps deliver on her champion fantasy."
  },
  ["Viego"] = {
    ["title"] = "The Ruined King",
    ["icon"] = "Viego OriginalCircle.png",
    ["image"] = "Viego OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Rogue",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Viktor"] = {
    ["title"] = "The Machine Herald",
    ["icon"] = "Viktor OriginalCircle.png",
    ["image"] = "Viktor OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Enforcer,Disruptor",
    ["weapon"] = "Scepter",
    ["description"] = "This rework is purely to indulge my own preferences. It is one of my pet-peeves when 'steel is superior to flesh' and body-modification themes only substitute human parts with identical mechanical parts - what's the point?! Artanis from Heroes of the Storm contributed his ultimate ability and also inspired me to allow Position Reverse to still do something if it only hits one target, although the initial effect was 'how do I reallocate power to make Urgot's old ultimate fair as a basic ability'."
  },
  ["Vladimir"] = {
    ["title"] = "The Crimson Reaper",
    ["icon"] = "Vladimir OriginalCircle.png",
    ["image"] = "Vladimir OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Juggernaut,Mage",
    ["weapon"] = "Prism",
    ["description"] = nil
  },
  ["Volibear"] = {
    ["title"] = "The Thunder's Roar",
    ["icon"] = "Volibear OriginalCircle.png",
    ["image"] = "Volibear OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Gauntlets",
    ["description"] = nil
  },
  ["Warwick"] = {
    ["title"] = "The Uncaged Wrath of Zaun",
    ["icon"] = "Warwick OriginalCircle.png",
    ["image"] = "Warwick OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Gauntlets",
    ["description"] = nil
  },
  ["Wukong"] = {
    ["title"] = "The Monkey King",
    ["icon"] = "Wukong OriginalCircle.png",
    ["image"] = "Wukong OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Enforcer,Specialist",
    ["weapon"] = "Scepter",
    ["description"] = nil
  },
  ["Xayah"] = {
    ["title"] = "The Rebel",
    ["icon"] = "Xayah OriginalCircle.png",
    ["image"] = "Xayah OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "Dagger",
    ["description"] = nil
  },
  ["Xerath"] = {
    ["disp_name"] = "Xerath",
    ["title"] = "The Magus Ascendant",
    ["icon"] = "Xerath GuardianoftheSandsCircle.png",
    ["image"] = "Xerath GuardianoftheSandsSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Artillery",
    ["weapon"] = "Prism",
    ["description"] = "Xerath is an example of a rework where developers focused too much on creating something that will engage new players and forgot about his existing players. Xerath used to play more similar to Vel'Koz - someone who could vaporize any enemy he catches within a moderate, but telegraphed range. However, his rework pushed him entirely in the direction of being an artillery mage - which was his visual thematic. I was personally hurt by this rework, and so am motivated to return Xerath to his former glory."
  },
  ["Xin Zhao"] = {
    ["title"] = "The Seneschal of Demacia",
    ["icon"] = "Xin Zhao OriginalCircle.png",
    ["image"] = "Xin Zhao OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Enforcer",
    ["weapon"] = "Spear",
    ["description"] = nil
  },
  ["Yasuo"] = {
    ["title"] = "The Unforgiven",
    ["icon"] = "Yasuo OriginalCircle.png",
    ["image"] = "Yasuo OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Skirmisher",
    ["weapon"] = "Sword",
    ["description"] = "Nerf."
  },
  ["Yone"] = {
    ["title"] = "The Unforgotten",
    ["icon"] = "Yone OriginalCircle.png",
    ["image"] = "Yone OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Melee",
    ["class"] = "Skirmisher,Rogue",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Yorick"] = {
    ["title"] = "Shepherd of Souls",
    ["icon"] = "Yorick OriginalCircle.png",
    ["image"] = "Yorick OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Juggernaut",
    ["weapon"] = "Club",
    ["description"] = "Yorick's ultimate now behaves like Nazeebo's from Heroes of the Storm, rather than being a horrifically overbearing-and-permanent champion summoned unit. The alternative would be to make the Maiden function entirely like a minion - joining the wave when summoned and only assisting Yorick via the Call For Help mechanic."
  },
  ["Yuumi"] = {
    ["title"] = "The Magical Cat",
    ["icon"] = "Yuumi OriginalCircle.png",
    ["image"] = "Yuumi OriginalSkin.jpg",
    ["projstatus"] = "Draft",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Enchanter",
    ["weapon"] = "Book",
    ["description"] = "I abhore this champion both for design and implementation."
  },
  ["Zac"] = {
    ["title"] = "The Secret Weapon",
    ["icon"] = "Zac OriginalCircle.png",
    ["image"] = "Zac OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Enforcer",
    ["weapon"] = "Gauntlets",
    ["description"] = "Riot reverted his ultimate as requested."
  },
  ["Zed"] = {
    ["title"] = "The Master of Shadows",
    ["icon"] = "Zed OriginalCircle.png",
    ["image"] = "Zed OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = "Melee",
    ["class"] = "Rogue,Skirmisher",
    ["weapon"] = "Dagger",
    ["description"] = "I added an energy cost to his Get Out Of Jail Free card but also improved his energy-recover mechanic."
  },
  ["Zeri"] = {
    ["title"] = "The Spark of Zaun",
    ["icon"] = "Zeri OriginalCircle.png",
    ["image"] = "Zeri OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Ranger",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Ziggs"] = {
    ["title"] = "The Hexplosives Expert",
    ["icon"] = "Ziggs OriginalCircle.png",
    ["image"] = "Ziggs OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = "Ranged",
    ["class"] = "Artillery,Specialist",
    ["weapon"] = "Bomb",
    ["description"] = "A for-fun change that adds an interaction between his Satchel Charge and Minefield."
  },
  ["Zilean"] = {
    ["title"] = "The Chronokeeper",
    ["icon"] = "Zilean OriginalCircle.png",
    ["image"] = "Zilean OriginalSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Relaunch",
    ["projtheme"] = "Current",
    ["contributors"] = "Willbachbakal",
    ["range"] = "Ranged",
    ["class"] = "Enchanter,Specialist",
    ["weapon"] = "Bomb",
    ["description"] = "A new innate that allows Zilean to Borrow Time is the cornerstone of this rework."
  },
  ["Zoe"] = {
    ["title"] = "The Aspect of Twilight",
    ["icon"] = "Zoe OriginalCircle.png",
    ["image"] = "Zoe OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Artillery,Disruptor",
    ["weapon"] = "Prism",
    ["description"] = nil
  },
  ["Zyra"] = {
    ["title"] = "Rise of the Thorns",
    ["icon"] = "Zyra OriginalCircle.png",
    ["image"] = "Zyra OriginalSkin.jpg",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = "Ranged",
    ["class"] = "Specialist,Disruptor",
    ["weapon"] = "?",
    ["description"] = nil
  },
  ["Glitch"] = {
  	["indexed"] = "false",
    ["disp_name"] = "Glitch",
    ["title"] = "The Darkin Blade",
    ["icon"] = "Champion OriginalSquare.png",
    ["link"] = "Module:Sandbox/Emptylord/Navigation",
    ["image"] = "Champion OriginalSquare.png",
    ["projstatus"] = nil,
    ["projtype"] = nil,
    ["projtheme"] = nil,
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = ""
  },
  ["z-Domination"] = {
    ["disp_name"] = "Domination",
    ["title"] = "Eliminate Prey",
    ["icon"] = "Domination icon.png",
    ["link"] = "User:Emptylord/Patch/Domination",
    ["image"] = "Domination Splash 2.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "Minor tweaks as well as one new keystone."
  },
  ["z-Inspiration"] = {
    ["disp_name"] = "Inspiration",
    ["title"] = "A Beacon of Hope",
    ["icon"] = "Inspiration icon.png",
    ["link"] = "User:Emptylord/Patch/Inspiration",
    ["image"] = "Inspiration Splash 2.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "All keystones replaced with one new lesser rune."
  },
  ["z-Precision"] = {
    ["disp_name"] = "Precision",
    ["title"] = "Become A Legend",
    ["icon"] = "Precision icon.png",
    ["link"] = "User:Emptylord/Patch/Precision",
    ["image"] = "Precision Splash 2.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "Minor tweaks as well as one new keystone."
  },
  ["z-Resolve"] = {
    ["disp_name"] = "Resolve",
    ["title"] = "Live Forever",
    ["icon"] = "Resolve icon.png",
    ["link"] = "User:Emptylord/Patch/Resolve",
    ["image"] = "Resolve Splash 2.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Quality",
    ["projtheme"] = "Current",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "One new keystone and two new lesser runes."
  },
  ["z-Sabotage"] = {
    ["disp_name"] = "Sabotage",
    ["title"] = "Outwit Mere Mortals",
    ["icon"] = "Emptylord Sabotage icon.png",
    ["link"] = "User:Emptylord/Patch/Sabotage",
    ["image"] = "Shaco_ArcanistSkin.jpg",
    ["projstatus"] = "Published",
    ["projtype"] = "Original",
    ["projtheme"] = "Novel",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "An entirely new rune path based upon subterfuge and deception."
  },
  ["z-Sorcery"] = {
    ["disp_name"] = "Sorcery",
    ["title"] = "Unleash Destruction",
    ["icon"] = "Sorcery icon.png",
    ["link"] = "User:Emptylord/Patch/Sorcery",
    ["image"] = "Sorcery Splash 2.png",
    ["projstatus"] = "Published",
    ["projtype"] = "Rework",
    ["projtheme"] = "Current",
    ["range"] = nil,
    ["class"] = nil,
    ["weapon"] = nil,
    ["description"] = "Three new keystone and minor tweaks."
  }
}

-- </pre>
-- [[Category:Lua]]