Documentation for this module may be created at Module:Sandbox/BryghtShadow/Gold value math/data/doc
-- <pre>
return {
ad = {name = "[[attack damage]]", val = 35},
ap = {name = "[[ability power]]", val = 21.75},
armor = {name = "[[armor]]", val = 20},
as = {name = "[[attack speed]]", val = 25, percent = true},
cdr = {name = "[[cooldown reduction]]", val = 26.66666, percent = true},
cdrunique = {name = "[[cooldown reduction]]", val = 26.66666, percent = true},
crit = {name = "[[critical strike chance]]", val = 40, percent = true},
critunique = {name = "[[critical strike chance]]", val = 40, percent = true},
health = {name = "[[health]]", val = 2.66666},
hp5 = {name = "[[base health regeneration]]", val = 3, percent = true},
hp5flat = {name = "flat [[health regeneration]]", val = 36},
hsp = {name = "[[heal and shield power]]", val = 56.66666, percent = true},
lifesteal = {name = "[[life steal]]", val = 37.5, percent = true},
mana = {name = "[[mana]]", val = 1.4},
mp5 = {name = "[[base mana regeneration]]", val = 5, percent = true},
mp5flat = {name = "flat [[mana regeneration]]", val = 60},
mpen = {name = "[[magic penetration]]", val = 31.11111},
mr = {name = "[[magic resistance]]", val = 18},
ms = {name = "[[movement speed]]", val = 39.5, percent = true},
msunique = {name = "[[movement speed]]", val = 39.5, percent = true},
msflat = {name = "[[flat movement speed]]", val = 12},
ohdmg = {name = "[[on-hit physical damage]]", val = 25},
rpen = {name = "[[armor penetration]]", val = 40},
lethality = {name = "[[armor penetration#Lethality|Lethality]]", val = 5},
vamp = {name = "[[spell vamp]]", val = 27.5},
--[[
-- TODO:
-- Implement gp10 output "* {{g|{{{gp10}}}}} per 10 sec."
-- This may require restructuring of data table,
-- e.g. storing interpolation format string?
--]]
}
-- </pre>