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Documentation for this module may be created at Module:Sandbox/BryghtShadow/Gold value math/data/doc

-- <pre>
return {
    ad = {name = "[[attack damage]]", val = 35},
    ap = {name = "[[ability power]]", val = 21.75},
    armor = {name = "[[armor]]", val = 20},
    as = {name = "[[attack speed]]", val = 25, percent = true},
    cdr = {name = "[[cooldown reduction]]", val = 26.66666, percent = true},
    cdrunique = {name = "[[cooldown reduction]]", val = 26.66666, percent = true},
    crit = {name = "[[critical strike chance]]", val = 40, percent = true},
    critunique = {name = "[[critical strike chance]]", val = 40, percent = true},
    health = {name = "[[health]]", val = 2.66666},
    hp5 = {name = "[[base health regeneration]]", val = 3, percent = true},
    hp5flat = {name = "flat [[health regeneration]]", val = 36},
    hsp = {name = "[[heal and shield power]]", val = 56.66666, percent = true},
    lifesteal = {name = "[[life steal]]", val = 37.5, percent = true},
    mana = {name = "[[mana]]", val = 1.4},
    mp5 = {name = "[[base mana regeneration]]", val = 5, percent = true},
    mp5flat = {name = "flat [[mana regeneration]]", val = 60},
    mpen = {name = "[[magic penetration]]", val = 31.11111},
    mr = {name = "[[magic resistance]]", val = 18},
    ms = {name = "[[movement speed]]", val = 39.5, percent = true},
    msunique = {name = "[[movement speed]]", val = 39.5, percent = true},
    msflat = {name = "[[flat movement speed]]", val = 12},
    ohdmg = {name = "[[on-hit physical damage]]", val = 25},
    rpen = {name = "[[armor penetration]]", val = 40},
    lethality = {name = "[[armor penetration#Lethality|Lethality]]", val = 5},
    vamp = {name = "[[spell vamp]]", val = 27.5},
    --[[
    -- TODO:
    -- Implement gp10 output "* {{g|{{{gp10}}}}} per 10 sec."
    -- This may require restructuring of data table,
    --   e.g. storing interpolation format string?
    --]]
}
-- </pre>
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