This lua module is used to access a LoL champion's name, role, ratings, positions, stats, release date and patch, last changed patch, store prices, and the order abilities displayed on ability pages.
The data is stored at Module:ChampionData/data. If you wish to edit this data, please follow the existing format, documented at the top of that page.
-- <pre>
local p = {}
local lib = require('Module:Feature')
local json = require('Module:JSON')
local userError = require('Dev:User error')
local FN = require('Module:Filename')
local statsdata = {
["hp_base"] = "hp",
["hp_lvl"] = "hpperlevel",
["mp_base"] = "mp",
["mp_lvl"] = "mpperlevel",
["ms"] = "movespeed",
["arm_base"] = "armor",
["arm_lvl"] = "armorperlevel",
["mr_base"] = "spellblock",
["mr_lvl"] = "spellblockperlevel",
["range"] = "attackrange",
["hp5_base"] = "hpregen",
["hp5_lvl"] = "hpregenperlevel",
["mp5_base"] = "mpregen",
["mp5_lvl"] = "mpregenperlevel",
["dam_base"] = "attackdamage",
["dam_lvl"] = "attackdamageperlevel",
["as_lvl"] = "attackspeedperlevel",
["as_lvl1"] = "attackspeed"
}
function p.get(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local get = require ('Module:ChampionData/getter')
local champname = args['champname'] or args[1]
local datatype = args['datatype'] or args[2]
local output = args['output'] or args[3] or nil
champname = lib.validateName(champname) --corrects for acceptable misspellings (e.g. Nunu -> Nunu & Willump)
local result = get[datatype](champname)
if output ~= nil and type(result) == "table" then
if output == "csv" then
return lib.tbl_concat{result}
elseif output == "custom" then
return frame:preprocess(lib.tbl_concat{result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]})
elseif output == "template" then
return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']})
end
elseif result == nil then
return ""
else
return result
end
end
function p.getRoster()
local lolData = mw.loadData('Module:ChampionData/data')
local tftData = require('Module:TFTUnitData')
local lorData = require('Module:Sandbox/Onfealive/LoRData')
local lolTable = {}
local lorTable = {}
local s = ""
for champname in pairs(lolData) do
if
lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
or
champname == "Mega Gnar" or champname == "Rhaast" or champname == "Shadow Assassin" or champname == "Kled & Skaarl"
then
--ignore champion
else
table.insert(lolTable, champname)
end
end
table.sort(lolTable)
lorTable = lorData.getRosters{}
for _, champion in pairs(lolTable) do
--custom searches
local search = champion
if lolData[champion]["title"] then search = search .. "," .. lolData[champion]["title"] end
if lolData[champion]["fullname"] then search = search .. "," .. lolData[champion]["fullname"] end
if lolData[champion]["nickname"] then search = search .. "," .. lolData[champion]["nickname"] end
--game titles
local games = "LOL"
if tftData.checkRoster{champion} then
if games ~= "" then games = games .. "," end
games = games .. "TFT," .. tftData.getTooltipSets{champion}
end
for i, champname in pairs(lorTable) do
if champname == champion then
if games ~= "" then games = games .. "," end
games = games .. "LOR"
break;
end
end
--champion roles
local role = p.mainrole{champion} .. "," .. p.get{champion, "role", "csv"}
local rangetype = lolData[champion]["rangetype"]
s = s .. '<li><span class="grid-icon champion-icon" data-champion="' .. champion .. '" data-search="' .. search .. '" data-game="' .. games .. '" data-role="' .. role .. '" data-type="' .. rangetype .. '">[[File:' .. FN.championsquare{champion} .. '|48px|alt=' .. champion .. '|link=' .. champion .. ']]</span></li>'
end
return s
end
function p.statTable(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local _stat = args[1]
local lolData = mw.loadData('Module:ChampionData/data')
local lolTable = {}
local tablenode = mw.html.create('table')
local convert = {
["Health"] = "hp",
["Health regen"] = "hp5",
["Mana"] = "mp",
["Mana regen"] = "mp5",
["Armor"] = "arm",
["Magic resist"] = "mr",
["Attack damage"] = "dam",
["Move speed"] = "ms",
["Attack speed"] = "as"
}
if _stat == "Base" then
tablenode
:addClass('sortable wikitable sticky-header')
:css('width', '100%')
:css('text-align', 'right')
:css('white-space', 'nowrap')
:newline()
elseif _stat == "Base 18" then
tablenode
:addClass('sortable wikitable sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:tag('caption')
:wikitext('Champion statistics at level 18 (without skill bonuses)')
:done()
:newline()
elseif _stat == "Manaless" then
tablenode
:addClass('sortable wikitable')
:css('width', '90%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:css('margin-left', '5%')
:newline()
elseif _stat == "Ratings" then
tablenode
:addClass('sortable article-table sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:newline()
else
tablenode
:addClass('sortable article-table sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:newline()
end
if _stat == "Attack speed" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Base')
:done()
:tag('th')
:wikitext('AS Ratio')
:done()
:tag('th')
:wikitext('Bonus AS at level 1')
:done()
:tag('th')
:wikitext('Bonus growth coefficient')
:done()
:tag('th')
:wikitext('Bonus at level 18')
:done()
:tag('th')
:wikitext('Value at level 18')
:done()
:tag('th')
:wikitext('Additional AS needed to cap at level 18')
:done()
:done()
:newline()
elseif _stat == "Basic attack" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Attack range')
:done()
:tag('th')
:wikitext('Range type')
:done()
:tag('th')
:wikitext('Missile speed')
:done()
:tag('th')
:wikitext('Windup')
:done()
:tag('th')
:wikitext('Windup modifier')
:done()
:done()
:newline()
elseif _stat == "Hitbox" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Gameplay radius')
:done()
:tag('th')
:wikitext('Selection radius')
:done()
:tag('th')
:wikitext('Pathing radius')
:done()
:tag('th')
:wikitext('Acquisition radius')
:done()
:done()
:newline()
elseif _stat == "Base" then
tablenode
:tag('tr')
:tag('th')
:wikitext('[[Champion]]s')
:done()
:tag('th')
:wikitext('[[Health|HP]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('HP+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Health regeneration|HP5]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('HP5+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Mana|MP]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MP+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Mana regeneration|MP5]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MP5+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Attack damage|AD]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AD+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Attack speed|AS]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AS+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Armor|AR]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AR+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Magic resistance|MR]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MR+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Movement speed|MS]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Range]]')
:css('width', '4em')
:done()
:done()
:newline()
elseif _stat == "Base 18" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('color', 'black')
:css('background-color', 'white')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('HP')
:css('color', 'black')
:css('background-color', 'lightgreen')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('HP5')
:css('color', 'black')
:css('background-color', 'lightgreen')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MP')
:css('color', 'black')
:css('background-color', 'lightblue')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MP5')
:css('color', 'black')
:css('background-color', 'lightblue')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AD')
:css('color', 'black')
:css('background-color', '#ffaaaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AS')
:css('color', 'black')
:css('background-color', '#ffaaaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AR')
:css('color', 'black')
:css('background-color', '#ffffaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MR')
:css('color', 'black')
:css('background-color', '#ffffaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Range')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MS')
:done()
:done()
:newline()
elseif _stat == "Manaless" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:done()
:tag('th')
:wikitext('Secondary Resource')
:done()
:done()
:newline()
elseif _stat == "Ratings" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:done()
:tag('th')
:wikitext('Primary')
:done()
:tag('th')
:wikitext('Secondary')
:done()
:tag('th')
:wikitext('[[File:Damage rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Toughness rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Control rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Mobility rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Utility rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('Style')
:done()
:tag('th')
:wikitext(frame:expandTemplate{title='sti', args={'Adaptive Damage',icononly='true'}})
:done()
:tag('th')
:wikitext('Difficulty')
:done()
:done()
:newline()
else
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Base')
:done()
:tag('th')
:wikitext('Growth coefficient')
:done()
:tag('th')
:wikitext('Value at 18')
:done()
:done()
:newline()
end
for champname in pairs(lolData) do
if
lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
or
champname == ("Rhaast" or "Shadow Assassin")
then
--ignore champion
else
table.insert(lolTable, champname)
end
end
table.sort(lolTable)
for _, champion in pairs(lolTable) do
local t = lolData[champion]["stats"]
local tablerow = mw.html.create('tr')
if _stat == "Attack speed" then
local as_base = t["as_base"]
local as_ratio = t["as_ratio"]
local bonus_lvl = t["as_lvl"]
local bonus_18 = 0 + bonus_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
local variation = string.format("%.f", as_base / as_ratio * 100 - 100, 3)
if variation == "-0" then
variation = "0"
end
local disp_name = champion
if champion == "Mega Gnar" then disp_name = "Gnar (Mega)" end
if champion == "Jhin" then
tablerow
:tag('td')
:attr('data-sort-value', disp_name)
:css('text-align', 'left')
:wikitext("[[File:" .. FN.championcircle{champion} .. "|20px|alt=" .. champion .. "|link=" .. champion .. "]] [[" .. champion .. "]] <span title='Jhin's growth increases his base attack speed. He does not gain 'bonus attack speed'.'><sup>note</sup></span>")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base, 3))
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_ratio, 3))
:done()
:tag('td')
:wikitext("N/A")
:done()
:tag('td')
:wikitext(bonus_lvl .. "%")
:done()
:tag('td')
:wikitext(bonus_18 .. "%")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base + as_base * (bonus_18 / 100), 3))
:done()
:tag('td')
:attr('data-sort-value', "9999%")
:wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18, 3) .. "%")
:done()
:done()
else
tablerow
:tag('td')
:attr('data-sort-value', disp_name)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base, 3))
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_ratio, 3))
:done()
:tag('td')
:wikitext(variation .. "%")
:done()
:tag('td')
:wikitext(bonus_lvl .. "%")
:done()
:tag('td')
:wikitext(bonus_18 .. "%")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base + as_ratio * (bonus_18 / 100), 3))
:done()
:tag('td')
:wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18 - (as_base / as_ratio - 1) * 100, 3) .. "%")
:done()
:done()
end
elseif _stat == "Basic attack" then
local windup
if (t["attack_cast_time"] and t["attack_total_time"]) then
windup = t["attack_cast_time"] / t["attack_total_time"]
else
windup = 0.3 + (t["attack_delay_offset"] or 0)
end
local windup_mod
if t["windup_modifier"] == nil then
windup_mod = "N/A"
else
windup_mod = math.floor(t["windup_modifier"] * 1000 + 0.5) / 1000
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(t["range"])
:done()
:tag('td')
:wikitext(lolData[champion]["rangetype"])
:done()
:tag('td')
:wikitext(t["missile_speed"] or "N/A")
:done()
:tag('td')
:wikitext((math.floor(math.floor(windup*100*1000+0.5)/1000*100+0.5)/100) .. "%")
:done()
:tag('td')
:wikitext(windup_mod)
:done()
:done()
elseif _stat == "Hitbox" then
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(math.floor(t["gameplay_radius"] or 65 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["selection_radius"] or 0 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["pathing_radius"] or 0 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["acquisition_radius"] or 750 + 0.5))
:done()
:done()
elseif _stat == "Base" then
local FD = require('Module:Fd')
local hp_base = FD.get{["args"]={tostring(t["hp_base"])}}
local hp_lvl = FD.get{["args"]={tostring(t["hp_lvl"])}}
local hp5_base = FD.get{["args"]={tostring(t["hp5_base"])}}
local hp5_lvl = FD.get{["args"]={tostring(t["hp5_lvl"])}}
local mp_base = FD.get{["args"]={tostring(t["mp_base"])}}
local mp_lvl = FD.get{["args"]={tostring(t["mp_lvl"])}}
local mp5_base = FD.get{["args"]={tostring(t["mp5_base"])}}
local mp5_lvl = FD.get{["args"]={tostring(t["mp5_lvl"])}}
local dam_base = FD.get{["args"]={tostring(t["dam_base"])}}
local dam_lvl = FD.get{["args"]={tostring(t["dam_lvl"])}}
local as_base = FD.get{["args"]={tostring(t["as_base"])}}
local as_lvl = FD.get{["args"]={tostring(t["as_lvl"])}}
local arm_base = FD.get{["args"]={tostring(t["arm_base"])}}
local arm_lvl = FD.get{["args"]={tostring(t["arm_lvl"])}}
local mr_base = FD.get{["args"]={tostring(t["mr_base"])}}
local mr_lvl = FD.get{["args"]={tostring(t["mr_lvl"])}}
local ms = FD.get{["args"]={tostring(t["ms"])}}
local range = FD.get{["args"]={tostring(t["range"])}}
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(hp_base)
:done()
:tag('td')
:wikitext('+' .. hp_lvl)
:done()
:tag('td')
:wikitext(hp5_base)
:done()
:tag('td')
:wikitext('+' .. hp5_lvl)
:done()
:tag('td')
:wikitext(mp_base)
:done()
:tag('td')
:wikitext('+' .. mp_lvl)
:done()
:tag('td')
:wikitext(mp5_base)
:done()
:tag('td')
:wikitext('+' .. mp5_lvl)
:done()
:tag('td')
:wikitext(dam_base)
:done()
:tag('td')
:wikitext('+' .. dam_lvl)
:done()
:tag('td')
:wikitext(as_base)
:done()
:tag('td')
:wikitext('+' .. as_lvl .. '%')
:done()
:tag('td')
:wikitext(arm_base)
:done()
:tag('td')
:wikitext('+' .. arm_lvl)
:done()
:tag('td')
:wikitext(mr_base)
:done()
:tag('td')
:wikitext('+' .. mr_lvl)
:done()
:tag('td')
:wikitext(ms)
:done()
:tag('td')
:wikitext(range)
:done()
:done()
elseif _stat == "Base 18" then
local FD = require('Module:Fd')
local hp_base = tonumber(t["hp_base"])
local hp_lvl = tonumber(t["hp_lvl"])
local hp_18 = FD.get{["args"]={tostring(hp_base + hp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local hp5_base = tonumber(t["hp5_base"])
local hp5_lvl = tonumber(t["hp5_lvl"])
local hp5_18 = FD.get{["args"]={tostring(hp5_base + hp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mp_base = tonumber(t["mp_base"])
local mp_lvl = tonumber(t["mp_lvl"])
local mp_18 = FD.get{["args"]={tostring(mp_base + mp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mp5_base = tonumber(t["mp5_base"])
local mp5_lvl = tonumber(t["mp5_lvl"])
local mp5_18 = FD.get{["args"]={tostring(mp5_base + mp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local dam_base = tonumber(t["dam_base"])
local dam_lvl = tonumber(t["dam_lvl"])
local dam_18 = FD.get{["args"]={tostring(dam_base + dam_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local as_base = tonumber(t["as_base"])
local as_ratio = tonumber(t["as_ratio"])
local as_lvl = tonumber(t["as_lvl"])
local bonus_as_18 = 0 + as_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
local as_18 = string.format("%0.3f", as_base + as_ratio * (bonus_as_18 / 100), 3)
if champion == "Jhin" then as_18 = string.format("%0.3f", as_base + as_base * (bonus_as_18 / 100), 3) end
as_18 = FD.get{["args"]={as_18}}
local arm_base = tonumber(t["arm_base"])
local arm_lvl = tonumber(t["arm_lvl"])
local arm_18 = FD.get{["args"]={tostring(arm_base + arm_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mr_base = tonumber(t["mr_base"])
local mr_lvl = tonumber(t["mr_lvl"])
local mr_18 = FD.get{["args"]={tostring(mr_base + mr_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local range = FD.get{["args"]={tostring(t["range"])}}
local ms = FD.get{["args"]={tostring(t["ms"])}}
local resource = lolData[champion]["resource"]
if resource == "Rage"
or resource == "Heat"
or resource == "Grit"
or resource == "Fury"
or resource == "Shield"
or resource == "Bloodthirst"
or resource == "Courage"
or resource == "Health"
or resource == "Flow"
or resource == "Ferocity"
or resource == "Energy"
or resource == "None" then
mp_18 = '-'
mp5_18 = '-'
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(hp_18)
:css('color', 'lightgreen')
:done()
:tag('td')
:wikitext(hp5_18)
:css('color', 'lightgreen')
:done()
:tag('td')
:wikitext(mp_18)
:css('color', 'lightblue')
:done()
:tag('td')
:wikitext(mp5_18)
:css('color', 'lightblue')
:done()
:tag('td')
:wikitext(dam_18)
:css('color', '#ffaaaa')
:done()
:tag('td')
:wikitext(as_18)
:css('color', '#ffaaaa')
:done()
:tag('td')
:wikitext(arm_18)
:css('color', '#ffffaa')
:done()
:tag('td')
:wikitext(mr_18)
:css('color', '#ffffaa')
:done()
:tag('td')
:wikitext(range)
:css('color', '#ffffff')
:done()
:tag('td')
:wikitext(ms)
:css('color', '#ffffff')
:done()
:done()
elseif _stat == "Manaless" then
-- Rage,Heat,Grit,Fury,Mana,Shield,Bloodthirst,Courage,Health,Flow,Ferocity,Energy,None -- as of 1/25/2020
local resource = lolData[champion]["resource"]
if resource ~= "Mana" then
local resource_msg
if resource == nil then resource = "None" end
if resource == "Flow"
or resource == "None" then
resource_msg = "''[[Manaless]] champion (uses '''no secondary resource''')''"
elseif resource == "Bloodthirst" then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Health|health]]''', '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Grit" then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Energy" then
resource_msg = "''[[Manaless]] champion (uses '''[[" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Shield"then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Flow|" .. mw.ustring.lower(resource) .. "]]''')''"
else
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#" .. resource .. "|" .. mw.ustring.lower(resource) .. "]]''')''"
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(resource_msg)
:done()
else
tablerow = nil
end
elseif _stat == "Ratings" then
local role = lolData[champion]['role']
local primary = role[1]
local secondary = role[2]
local damage = lolData[champion]['damage']
local toughness = lolData[champion]['toughness']
local control = lolData[champion]['control']
local mobility = lolData[champion]['mobility']
local utility = lolData[champion]['utility']
local style = lolData[champion]['style']
local adaptivetype = mw.ustring.lower(lolData[champion]['adaptivetype'])
local difficulty = lolData[champion]['difficulty']
local primary_msg = ''
if primary ~= nil then
primary_msg = frame:expandTemplate{title="tip", args={primary}}
else
primary = ''
end
local secondary_msg = ''
if secondary ~= nil then
secondary_msg = frame:expandTemplate{title="tip", args={secondary}}
else
secondary = ''
end
local damage_msg = damage
local toughness_msg = toughness
local control_msg = control
local mobility_msg = mobility
local utility_msg = utility
local style_msg = frame:expandTemplate{title="Champion style", args={style, size="100px"}}
local adaptivetype_msg;
if adaptivetype == "magic" then
adaptivetype_msg = "Magic"
elseif adaptivetype == "physical" then
adaptivetype_msg = "Physical"
else
-- adaptivetype_msg = frame:expandTemplate{title="pending for test"} .. " " .. frame:expandTemplate{title="edit", args={"Module:ChampionData/data"}}
adaptivetype_msg = "Physical" -- default physical
end
local difficulty_msg = difficulty
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:css('padding', '1px')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(primary_msg)
:attr('data-sort-value', primary)
:css('text-align', 'left')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(secondary_msg)
:attr('data-sort-value', secondary)
:css('text-align', 'left')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(damage_msg)
:attr('bgcolor', '#420300')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(toughness_msg)
:attr('bgcolor', '#102E00')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(control_msg)
:attr('bgcolor', '#30004C')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(mobility_msg)
:attr('bgcolor', '#000A4C')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(utility_msg)
:attr('bgcolor', '#5d4407')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(style_msg)
:attr('data-sort-value', style)
:css('padding', '1px')
:done()
:tag('td')
:wikitext(adaptivetype_msg)
:attr('data-sort-value', adaptivetype)
:css('padding', '1px')
:done()
:tag('td')
:wikitext(difficulty_msg)
:css('padding', '1px')
:done()
else
local _base = tonumber(t[convert[_stat] .. "_base"])
local _lvl = tonumber(t[convert[_stat] .. "_lvl"])
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(_base)
:done()
:tag('td')
:wikitext(_lvl)
:done()
:tag('td')
:wikitext((_base or 0) + (_lvl or 0) * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))
:done()
:done()
end
-- Add row to table
if tablerow ~= nil then
tablenode
:node(tablerow)
:newline()
end
end
tablenode:allDone()
return tostring(tablenode)
end
function p.groupedStatTable(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else
if frame:getParent().args ~= nil then args = lib.arguments(lib.mergeFrames(frame, frame:getParent())) else args = lib.arguments(frame.args) end
end
local _stat = args['datatype'] or args[1]
local _statDisplayName = args['label'] or args[2]
local _filter = args[3]
local lolData = mw.loadData('Module:ChampionData/data')
local get = require('Module:ChampionData/getter')
local IL = require('Module:ImageLink')
local threshold3col = tonumber(args['3col']) or 12
local threshold2col = tonumber(args['2col']) or 8
local statTable = {}
-- standard entries with note
for champion in pairs(lolData) do
-- filter
if _stat == 'range' and get['rangetype'](champion) ~= _filter then -- do nothing
elseif args[champion .. '_o'] then -- do nothing
else
local v = get[_stat](champion)
if v == nil then
else
if statTable[v] == nil then statTable[v] = {} end
local displaystring = tostring(IL.champion{
["champion"] = champion,
-- ["circle"] = "true",
})
if args[champion .. '_m'] then
displaystring = displaystring .. ' ' .. args[champion .. '_m']
end
if args[champion .. '_n'] then
displaystring = displaystring .. ' <span title="'.. args[champion .. '_n'] .. '"><sup>note</sup></span>'
end
statTable[v][champion] = displaystring
end
end
end
-- custom/manual entries
local function customparams_iter(t)
local i = 0
local n = 0
for i, _ in pairs(t) do
n = n + 1
end
return function ()
i = i + 1
if i <= n and (t['c' .. i .. 'c'] or t['c' .. i .. 'm']) and t['c' .. i .. 'v'] then
return t['c' .. i .. 'c'] or '', t['c' .. i .. 'm'] or '', t['c' .. i ..'n'] or '', t['c' .. i .. 'v']
else
return nil
end
end
end
for champion, modifier, note, value in customparams_iter(args) do
local v = tonumber(value)
local displaystring = ''
if champion ~= '' then
displaystring = displaystring .. tostring(IL.champion{
["champion"] = champion,
-- ["circle"] = "true",
})
end
if modifier ~= '' then
displaystring = displaystring .. ' ' .. modifier
end
if note ~= '' then
displaystring = displaystring .. ' <span title="'.. note .. '"><sup>note</sup></span>'
end
if statTable[v] == nil then statTable[v] = {} end
if champion ~= '' then
statTable[v][champion] = displaystring
else
statTable[v][modifier] = displaystring
end
end
-- table header row
local tablenode = mw.html.create('table')
tablenode
:addClass('wikitable')
:css('width', '100%')
:newline()
tablenode
:tag('tr')
:tag('th')
:wikitext(_statDisplayName or _stat)
:done()
:tag('th')
:wikitext('Champion')
:done()
-- :tag('th')
-- :wikitext('Notes')
-- :done()
:done()
:newline()
-- sorting and table rows
local optionTable = {}
for option in pairs(statTable) do
table.insert(optionTable, option)
end
table.sort(optionTable, function(a,b) return a > b end)
for _, option in ipairs(optionTable) do
local tablerow = mw.html.create('tr')
local champcell = tablerow
:tag('td')
:css('text-align', 'center')
if option == tonumber('inf') then
champcell:wikitext('∞')
else
champcell:wikitext(option)
end
champcell = champcell
:done()
:newline()
:tag('td')
:tag('div')
:addClass('columntemplate')
:css('margin','0.4em 0 0.4em 0')
local championTable = {}
for champion in pairs(statTable[option]) do
table.insert(championTable, champion)
end
table.sort(championTable)
if table.getn(championTable) >= threshold3col then
champcell
:css('column-count', 3)
:css('-webkit-column-count', 3)
:css('-moz-column-count', 3)
elseif table.getn(championTable) >= threshold2col then
champcell
:css('column-count', 2)
:css('-webkit-column-count', 2)
:css('-moz-column-count', 2)
end
champcell = champcell
:tag('ul')
for _, champion in ipairs(championTable) do
champcell
:tag('li')
:wikitext(statTable[option][champion])
:newline()
end
tablenode
:node(tablerow)
:newline()
end
return tostring(tablenode)
end
-- JSON to Lua function for data from
-- http://ddragon.leagueoflegends.com/cdn/<patchversion>/data/en_US/champion.json
function p.jsontolua()
local titleobject = mw.title.new("User:Ninjamask/jsontemp")
local o = json.decode(titleobject:getContent())
--local o2 = mw.loadData('Module:ChampionData/data')
local s = ""
local championdata = {}
for jsonchampname in pairs(o['data']) do
table.insert(championdata, {jsonchampname, o['data'][jsonchampname]['name']})
end
table.sort(championdata, function(a, b) return a[2] < b[2] end)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. o['version'] .. '\n'
s = s .. '\n'
s = s .. 'return {\n'
for i, champname in pairs(championdata) do
local t = o['data'][champname[1]]
s = s .. ' ["' .. t['name'] .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['key'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['id'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['info']['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['info']['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['info']['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['info']['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['tags'][1] .. '",\n'
if t['tags'][2] ~= nil then
s = s .. ' ["alttype"] = "' .. t['tags'][2] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['partype'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hpperlevel'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mpperlevel'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['armor'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['armorperlevel'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['spellblock'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['spellblockperlevel'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hpregen'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hpregenperlevel'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mpregen'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mpregenperlevel'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['attackdamage'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['attackdamageperlevel'] .. ',\n'
s = s .. ' ["as_base"] = ' .. t['stats']['attackspeed'] .. ',\n'
s = s .. ' ["as_lvl"] = ' .. t['stats']['attackspeedperlevel'] .. ',\n'
s = s .. ' ["range"] = ' .. t['stats']['attackrange'] .. ',\n'
s = s .. ' ["ms"] = ' .. t['stats']['movespeed'] .. ',\n'
s = s .. ' ["acquisition_radius"] = ' .. p.get{t['name'], "acquisition_radius"} .. ',\n'
s = s .. ' ["selection_radius"] = ' .. p.get{t['name'], "selection_radius"} .. ',\n'
s = s .. ' ["pathing_radius"] = ' .. p.get{t['name'], "pathing_radius"} .. ',\n'
s = s .. ' ["gameplay_radius"] = ' .. p.get{t['name'], "gameplay_radius"} .. ',\n'
s = s .. ' ["crit_base"] = ' .. p.get{t['name'], "crit_base"} .. ',\n'
s = s .. ' ["crit_mod"] = ' .. p.get{t['name'], "crit_mod"} .. ',\n'
s = s .. ' ["as_ratio"] = ' .. p.get{t['name'], "as_ratio"} .. ',\n'
s = s .. ' ["windup_modifier"] = ' .. p.get{t['name'], "windup_modifier"} .. ',\n'
s = s .. ' ["missile_speed"] = ' .. p.get{t['name'], "missile_speed"} .. ',\n'
s = s .. ' ["attack_cast_time"] = ' .. p.get{t['name'], "attack_cast_time"} .. ',\n'
s = s .. ' ["attack_total_time"] = ' .. p.get{t['name'], "attack_total_time"} .. ',\n'
s = s .. ' ["attack_delay_offset"] = ' .. p.get{t['name'], "attack_delay_offset"} .. ',\n'
s = s .. ' ["windup"] = ' .. p.get{t['name'], "windup"} .. ',\n'
s = s .. ' ["aram_dmg_dealt"] = ' .. p.get{t['name'], "aram_dmg_dealt"} .. ',\n'
s = s .. ' ["aram_dmg_taken"] = ' .. p.get{t['name'], "aram_dmg_taken"} .. ',\n'
s = s .. ' ["aram_healing"] = ' .. p.get{t['name'], "aram_healing"} .. ',\n'
s = s .. ' ["aram_shielding"] = ' .. p.get{t['name'], "aram_shielding"} .. ',\n'
s = s .. ' ["nb_dmg_dealt"] = ' .. p.get{t['name'], "nb_dmg_dealt"} .. ',\n'
s = s .. ' ["nb_dmg_taken"] = ' .. p.get{t['name'], "nb_dmg_taken"} .. ',\n'
s = s .. ' ["nb_healing"] = ' .. p.get{t['name'], "nb_healing"} .. ',\n'
s = s .. ' ["nb_shielding"] = ' .. p.get{t['name'], "nb_shielding"} .. ',\n'
s = s .. ' ["ofa_dmg_dealt"] = ' .. p.get{t['name'], "ofa_dmg_dealt"} .. ',\n'
s = s .. ' ["ofa_dmg_taken"] = ' .. p.get{t['name'], "ofa_dmg_taken"} .. ',\n'
s = s .. ' ["ofa_healing"] = ' .. p.get{t['name'], "ofa_healing"} .. ',\n'
s = s .. ' ["ofa_shielding"] = ' .. p.get{t['name'], "ofa_shielding"} .. ',\n'
s = s .. ' ["urf_dmg_dealt"] = ' .. p.get{t['name'], "urf_dmg_dealt"} .. ',\n'
s = s .. ' ["urf_dmg_taken"] = ' .. p.get{t['name'], "urf_dmg_taken"} .. ',\n'
s = s .. ' ["urf_healing"] = ' .. p.get{t['name'], "urf_healing"} .. ',\n'
s = s .. ' ["urf_shielding"] = ' .. p.get{t['name'], "urf_shielding"} .. '\n'
s = s .. ' }\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end
s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with .. cause of Lua/Mediawiki weirdness
s = s .. '-- [[Category:StatTable data]]'
return 'Copy & paste data below to [[Module:StatTable/data/' .. o['version'] .. ']]<pre>' .. s .. '</pre>Copy & paste data above to [[Module:StatTable/data/' .. o['version'] .. ']]'
end
function p.main2(frame) -- deprecated
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local patchid = args[1] or args['patchid'] or cmd.main{"PatchId"}
local luadata = loadData(patchid)
local o = mw.loadData('Module:StatTable/data/' .. patchid)
local s = ""
local championdata = {}
if type(luadata) == nil then
return userError("No data available for patch " .. patchid, "LuaError")
end
for championname in pairs(o) do
table.insert(championdata, championname)
end
table.sort(championdata)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
s = s .. '\n'
s = s .. 'return {\n'
for i, champname in pairs(championdata) do
local t = o[champname]
-- StatTable data
s = s .. ' ["' .. champname .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['id'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['apiname'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['herotype'] .. '",\n'
if t['alttype'] ~= nil then
s = s .. ' ["alttype"] = "' .. t['alttype'] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['resource'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp_base'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hp_lvl'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp_base'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mp_lvl'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['arm_base'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['arm_lvl'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['mr_base'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['mr_lvl'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hp5_base'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hp5_lvl'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mp5_base'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mp5_lvl'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['dam_base'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['dam_lvl'] .. ',\n'
s = s .. ' ["as_base"] = ' .. pst2(champname, "as_base") .. ',\n'
if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
s = s .. ' ["as_lvl1"] = ' .. t['stats']['as_lvl1'] .. ',\n'
end
if t['stats']['attack_delay'] ~= nil then
s = s .. ' ["attack_delay"] = ' .. t['stats']['attack_delay'] .. ',\n'
end
as_lvl1 = pst2(champname, "as_lvl1_bonus")
if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
s = s .. ' ["as_lvl1_bonus"] = ' .. pst2(champname, "as_lvl1_bonus") .. ',\n'
end
s = s .. ' ["as_lvl"] = ' .. t['stats']['as_lvl'] .. ',\n'
s = s .. ' ["range"] = ' .. pst2(champname, "range") .. ',\n'
s = s .. ' ["ms"] = ' .. pst2(champname, "ms") .. '\n'
s = s .. ' },\n'
-- Additional data from champion data templates
fullname = pst2(champname, "fullname")
if fullname ~= "{{{fullname}}}" then
s = s .. ' ["fullname"] = "' .. fullname .. '",\n'
end
nickname = pst2(champname, "nickname")
if nickname ~= "{{{nickname}}}" then
s = s .. ' ["nickname"] = "' .. nickname .. '",\n'
end
s = s .. ' ["rangetype"] = "' .. pst2(champname, "rangetype") .. '",\n'
s = s .. ' ["date"] = "' .. pst2(champname, "date") .. '",\n'
s = s .. ' ["patch"] = "' .. pst2(champname, "patch") .. '",\n'
s = s .. ' ["changes"] = "' .. pst2(champname, "changes") .. '",\n'
s = s .. ' ["role"] = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
s = s .. ' ["damage"] = ' .. pst2(champname, "damage") .. ',\n'
s = s .. ' ["toughness"] = ' .. pst2(champname, "toughness") .. ',\n'
s = s .. ' ["control"] = ' .. pst2(champname, "control") .. ',\n'
s = s .. ' ["mobility"] = ' .. pst2(champname, "mobility") .. ',\n'
s = s .. ' ["utility"] = ' .. pst2(champname, "utility") .. ',\n'
s = s .. ' ["style"] = ' .. pst2(champname, "style") .. ',\n'
s = s .. ' ["adaptivetype"]= "' .. pst2(champname, "adaptivetype") .. '",\n'
s = s .. ' ["be"] = ' .. pst2(champname, "be") .. ',\n'
s = s .. ' ["rp"] = ' .. pst2(champname, "rp") .. ',\n'
s = s .. ' ["skill_i"] = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
s = s .. ' ["skill_q"] = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
s = s .. ' ["skill_w"] = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
s = s .. ' ["skill_e"] = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
s = s .. ' ["skill_r"] = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end
s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
s = s .. '-- [[Category:Lua]]'
return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end
function p.main(frame) -- deprecated
local o = mw.loadData('Module:StatTable/data/' .. patchid)
local s = ""
local championdata = {}
if type(luadata) == nil then
return userError("No data available for patch " .. patchid, "LuaError")
end
for championname in pairs(o) do
table.insert(championdata, championname)
end
table.sort(championdata)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
s = s .. '\n'
s = s .. 'return {\n'
for i, champname in pairs(championdata) do
local t = o[champname]
-- StatTable data
s = s .. ' ["' .. champname .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['id'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['apiname'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['herotype'] .. '",\n'
if t['alttype'] ~= nil then
s = s .. ' ["alttype"] = "' .. t['alttype'] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['resource'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp_base'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hp_lvl'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp_base'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mp_lvl'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['arm_base'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['arm_lvl'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['mr_base'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['mr_lvl'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hp5_base'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hp5_lvl'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mp5_base'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mp5_lvl'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['dam_base'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['dam_lvl'] .. ',\n'
s = s .. ' ["as_base"] = ' .. pst2(champname, "as_base") .. ',\n'
if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
s = s .. ' ["as_lvl1"] = ' .. t['stats']['as_lvl1'] .. ',\n'
end
if t['stats']['attack_delay'] ~= nil then
s = s .. ' ["attack_delay"] = ' .. t['stats']['attack_delay'] .. ',\n'
end
as_lvl1 = pst2(champname, "as_lvl1_bonus")
if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
s = s .. ' ["as_lvl1_bonus"] = ' .. pst2(champname, "as_lvl1_bonus") .. ',\n'
end
s = s .. ' ["as_lvl"] = ' .. t['stats']['as_lvl'] .. ',\n'
s = s .. ' ["range"] = ' .. pst2(champname, "range") .. ',\n'
s = s .. ' ["ms"] = ' .. pst2(champname, "ms") .. '\n'
s = s .. ' },\n'
-- Additional data from champion data templates
fullname = pst2(champname, "fullname")
if fullname ~= "{{{fullname}}}" then
s = s .. ' ["fullname"] = "' .. fullname .. '",\n'
end
nickname = pst2(champname, "nickname")
if nickname ~= "{{{nickname}}}" then
s = s .. ' ["nickname"] = "' .. nickname .. '",\n'
end
s = s .. ' ["rangetype"] = "' .. pst2(champname, "rangetype") .. '",\n'
s = s .. ' ["date"] = "' .. pst2(champname, "date") .. '",\n'
s = s .. ' ["patch"] = "' .. pst2(champname, "patch") .. '",\n'
s = s .. ' ["changes"] = "' .. pst2(champname, "changes") .. '",\n'
s = s .. ' ["role"] = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
s = s .. ' ["damage"] = ' .. pst2(champname, "damage") .. ',\n'
s = s .. ' ["toughness"] = ' .. pst2(champname, "toughness") .. ',\n'
s = s .. ' ["control"] = ' .. pst2(champname, "control") .. ',\n'
s = s .. ' ["mobility"] = ' .. pst2(champname, "mobility") .. ',\n'
s = s .. ' ["utility"] = ' .. pst2(champname, "utility") .. ',\n'
s = s .. ' ["style"] = ' .. pst2(champname, "style") .. ',\n'
s = s .. ' ["adaptivetype"]= "' .. pst2(champname, "adaptivetype") .. '",\n'
s = s .. ' ["be"] = ' .. pst2(champname, "be") .. ',\n'
s = s .. ' ["rp"] = ' .. pst2(champname, "rp") .. ',\n'
s = s .. ' ["skill_i"] = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
s = s .. ' ["skill_q"] = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
s = s .. ' ["skill_w"] = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
s = s .. ' ["skill_e"] = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
s = s .. ' ["skill_r"] = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end
s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
s = s .. '-- [[Category:Lua]]'
return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end
function p.mainrole(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local parentroletable = {
["Catcher"] = "Controller",
["Enchanter"] = "Controller",
["Diver"] = "Fighter",
["Juggernaut"] = "Fighter",
["Battlemage"] = "Mage",
["Burst"] = "Mage",
["Artillery"] = "Mage",
["Assassin"] = "Slayer",
["Skirmisher"] = "Slayer",
["Vanguard"] = "Tank",
["Warden"] = "Tank",
["Marksman"] = "",
["Specialist"] = "",
}
local champname = args[1] or args['champname']
local lolData = mw.loadData('Module:ChampionData/data')
local item = lolData[champname][positions]
local s = ""
for i, subrole in pairs(item) do
if i ~= 1 then
s = s .. ","
end
s = s .. parentroletable[subrole]
end
return s
end
function p.positioncategory(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local category = {
["Top"] = "[[Category:Top champion]]",
["Jungle"] = "[[Category:Jungle champion]]",
["Middle"] = "[[Category:Middle champion]]",
["Bottom"] = "[[Category:Bottom champion]]",
["Support"] = "[[Category:Support champion]]"
}
local champname = args[1] or args['champname']
local get = require ('Module:ChampionData/getter')
local item = positions(champname)
local s = ""
for i, subpos in pairs(item) do
if i ~= 1 then
s = s .. ","
end
s = s .. category[subpos]
end
return s
end
function p.minmaxstattable() -- work in progress
local o = mw.loadData('Module:ChampionData/data')
local stat = 'hp5_lvl'
local stattable = {}
for champion in pairs(o) do
-- mw.log(champion, o[champion].stats.hp5_base)
table.insert(stattable, {champion, o[champion].stats.hp5_base, o[champion].stats.hp5_lvl, o[champion].stats.hp5_base + o[champion].stats.hp5_lvl * (18-1) * (0.7025 + 0.0175 * (18 - 1))})
end
table.sort(stattable, function(a, b) return a[2] > b[2] end)
-- mw.log(lib.tbl(stattable))
result ={}
size = 0
for i, t in ipairs(stattable) do
if i == 1 then
table.insert(result, t)
size = size + 1
elseif result[i-1][2] ~= t[2] then
table.insert(result, t)
size = size + 1
elseif size <= 5 then
table.insert(result, t)
else
break
end
end
-- if i == 1 then
-- table.insert(result, t)
-- size = size + 1
-- elseif size < 5 then
-- if result[i-1][2] ~= t[2] then
-- table.insert(result, t)
-- size = size + 1
-- end
-- else
-- break
-- end
table.sort(result, function(a, b) return a[2] < b[2] end)
mw.log(lib.tbl(result))
end
--
-- local funtions
--
function strtoluadata(str, sep)
x = lib.split(str, sep)
i = 1
s = '"' .. mw.text.trim(x[i]) .. '"'
i = i + 1
while i <= #x do
s = s .. ', "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
end
return s
end
function strtoluadatai(str, sep)
x = lib.split(str, sep)
i = 1
s = '[' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
while i <= #x do
s = s .. ', [' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
end
return s
end
function pst2(champion, stat)
local frame = mw.getCurrentFrame()
return frame:expandTemplate{
title = 'Data ' .. champion, args = {'pst2', stat}
}
end
function loadData(patchid)
if exists('Module:StatTable/data/' .. patchid) then
return mw.loadData('Module:StatTable/data/' .. patchid)
end
return nil
end
function exists(page)
local sPage = page
if sPage then
local _, val = pcall(package.loaders[2], sPage)
if type(val) == "function" or type(val) == "string" then
return true
end
end
return false
end
return p
-- </pre>
-- [[Category:Lua]]