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function p.rangetype(champname) |
function p.rangetype(champname) |
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return data[champname].rangetype |
return data[champname].rangetype |
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+ | end |
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+ | |||
+ | function p.selectionRadius(champname) |
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+ | return data[champname].selectionRadius |
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+ | end |
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+ | |||
+ | function p.pathingRadius(champname) |
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+ | return data[champname].pathingRadius |
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+ | end |
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+ | |||
+ | function p.gameplayRadius(champname) |
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+ | return data[champname].gameplayRadius |
||
end |
end |
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Revision as of 23:59, 6 December 2019
Documentation for this module may be created at Module:ChampionData/getter/doc
-- <pre>
local p = {}
local data = require('Module:ChampionData/data')
function p.id(champname)
return data[champname].id
end
function p.apiname(champname)
return data[champname].apiname
end
function p.title(champname)
return data[champname].title
end
function p.attack(champname)
return data[champname].attack
end
function p.defense(champname)
return data[champname].defense
end
function p.magic(champname)
return data[champname].magic
end
function p.difficulty(champname)
return data[champname].difficulty
end
function p.herotype(champname)
return data[champname].herotype
end
function p.alttype(champname)
return data[champname].alttype
end
function p.resource(champname)
return data[champname].resource
end
function p.stats(champname)
return data[champname].stats -- table
end
function p.hp_base(champname)
return data[champname].stats.hp_base
end
function p.hp_lvl(champname)
return data[champname].stats.hp_lvl
end
function p.mp_base(champname)
return data[champname].stats.mp_base
end
function p.mp_lvl(champname)
return data[champname].stats.mp_lvl
end
function p.arm_base(champname)
return data[champname].stats.arm_base
end
function p.arm_lvl(champname)
return data[champname].stats.arm_lvl
end
function p.mr_base(champname)
return data[champname].stats.mr_base
end
function p.mr_lvl(champname)
return data[champname].stats.mr_lvl
end
function p.hp5_base(champname)
return data[champname].stats.hp5_base
end
function p.hp5_lvl(champname)
return data[champname].stats.hp5_lvl
end
function p.mp5_base(champname)
return data[champname].stats.mp5_base
end
function p.mp5_lvl(champname)
return data[champname].stats.mp5_lvl
end
function p.dam_base(champname)
return data[champname].stats.dam_base
end
function p.dam_lvl(champname)
return data[champname].stats.dam_lvl
end
function p.as_base(champname)
return data[champname].stats.as_base
end
function p.as_lvl1(champname)
return data[champname].stats.as_lvl1
end
function p.attack_delay(champname)
return data[champname].stats.attack_delay
end
function p.as_lvl(champname)
return data[champname].stats.as_lvl
end
function p.as_lvl1_bonus(champname)
return data[champname].stats.as_lvl1_bonus
end
function p.range(champname)
return data[champname].stats.range
end
function p.ms(champname)
return data[champname].stats.ms
end
function p.fullname(champname)
return data[champname].fullname
end
function p.nickname(champname)
return data[champname].nickname
end
function p.rangetype(champname)
return data[champname].rangetype
end
function p.selectionRadius(champname)
return data[champname].selectionRadius
end
function p.pathingRadius(champname)
return data[champname].pathingRadius
end
function p.gameplayRadius(champname)
return data[champname].gameplayRadius
end
function p.date(champname)
return data[champname].date
end
function p.patch(champname)
return data[champname].patch
end
function p.changes(champname)
return data[champname].changes
end
function p.role(champname) -- table
return data[champname].role
end
function p.damage(champname)
return data[champname].damage
end
function p.toughness(champname)
return data[champname].toughness
end
function p.control(champname)
return data[champname].control
end
function p.mobility(champname)
return data[champname].mobility
end
function p.utility(champname)
return data[champname].utility
end
function p.style(champname)
return data[champname].style
end
function p.adaptivetype(champname)
return data[champname].adaptivetype
end
function p.be(champname)
return data[champname].be
end
function p.rp(champname)
return data[champname].rp
end
function p.skill_i(champname)
return data[champname].skill_i -- table
end
function p.skill_q(champname)
return data[champname].skill_q -- table
end
function p.skill_w(champname)
return data[champname].skill_w -- table
end
function p.skill_e(champname)
return data[champname].skill_e -- table
end
function p.skill_r(champname)
return data[champname].skill_r -- table
end
return p
-- </pre>
-- [[Category:Lua]]