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Missions icon.png

Missions are a system that rewards players for completing in specific objectives in-game. They are often associated with game-related events.

Throughout the game's formative years, missions were not tracked within the client and rewards were distributed manually by Riot Games Inc., which was often a slow process. An in-client system to track missions was first introduced in V7.12 with the release of the Legendary Skin.png legendary skins Dawnbringer Riven Dawnbringer Riven and Nightbringer Yasuo Nightbringer Yasuo, with additional Missions being added periodically thereafter to promote new releases or events.

For clarity, this article will only track missions that are presented within the client's Mission tab. For others, including all historical missions, can be found here.

Philosophy

Mission requirements are designed not to encourage behavior detrimental to gameplay, such as kill stealing.

Missions

Event Missions

This section is about missions in 2021. For previous years see:
Event Details Start End
Pride 2021 Free to Play
Rainbow Fluft profileicon.png Sun And Moon
  • Objective: Field a team with Diana Diana and Leona Leona.
  • Reward: 200 Pass XP, Fireworks Rainbow, Catseye, Citrine, Obsidian, Rose Quartz, Sapphire, Tanzanite.
Rainbow Fluft profileicon.png Together We Are Strong
  • Objective: As a team in matchmade games, kill 4 Dragons Dragons.
    OR Play 3 matchmade games.
  • Reward: 500 BE 500.
Rainbow Fluft profileicon.png Love That Encircles the Horizon
  • Objective: Earn 50 points in matchmade games:
    • Win a game with 1 or more friends: 5 points.
    • Lose a game with 1 or more friends: 3 points.
    • Win a game: 2 points.
    • Lose a game: 1 point.
  • Reward: Beside You Emote.png Beside You.
2021-05-17 2021-07-01
MSI 2021 Free to Play
Mission MSI 2021.png Watching MSI (1 of 3)
  • Objective: Watch 1 game from MSI on lolesports.com
  • Reward: 500 BE 500.
Mission MSI 2021.png Watching MSI (2 of 3)
  • Objective: Watch 5 games from MSI on lolesports.com
  • Reward: Hextech Crafting Chest and Key.png Hextech Chest and Key.
Mission MSI 2021.png Watching MSI (3 of 3)
  • Objective: Watch 10 games from MSI on lolesports.com
  • Reward: Too Bad! emote.
Mission MSI 2021.png MSI 2021 - Veni, Vidi, Vici
  • Objective: Win a matchmade game in under 25 minutes.
    OR Play 3 matchmade games.
  • Reward: 500 BE 500.
Mission MSI 2021.png MSI 2021 - Wards Save Lives
  • Objective: Win a matchmade game with a vision score of 30 or more.
    OR Play 5 matchmade games.
  • Reward: 3 Wins XP Boost.
Mission MSI 2021.png MSI 2021 - One Who Strikes First...
  • Objective: As a team, earn first blood and first turret in a single matchmade game.
    OR Play 5 matchmade games.
  • Reward: Hextech Mystery emote.
Mission MSI 2021.png MSI 2021 - Monster Hunter
  • Objective: Kill four Dragons Dragons and one Baron Baron in the same matchmade game.
    OR Play 5 matchmade games.
  • Reward: Eternals Capsule
Mission MSI 2021.png MSI 2021 - No Pressure
  • Objective: Win a matchmade game with more takedowns than deaths.
    OR Play 5 matchmade games.
  • Reward: Hextech Key and Masterwork Chest
2021-04-29 2021-05-27
Space Groove 2021 Choose your side

Each side has experience milestones that offer exclusive rewards.

The Groove
  • Go With The Groove: You hear that? It's your soul singing its own song. Feel free just to be, and let the music move you as you moved with the universe.
  • Reward: Space Groove Toofers profileicon.jpg Space Groove Toofers icon and Peace Out Emote.png Peace Out emote.
Hash Vibes
  • Side with the Harsh Vibes: Reform the cosmos with on rhythm to rule them all. Harsh VIbes are here to orchestrate a single song throughout the galaxy.
  • Reward: Space Groove Frank profileicon.jpg Space Groove Frank icon and Rock On Emote.png Rock On emote.
2021-04-02 2021-04-30
Free to Play - Harsh Vibes
Mission Space Groove 2021 Harsh Vibes.png Space Groove 2021
  • Objective: Play 30 matchmade games.
  • Reward: Space Groove 2021 orb and 75 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Scratch the Record
  • Objective: Win a matchmade game.
    OR Play 3 matchmade games.
  • Reward: Space Groove Event Pass Missions profileicon.jpg Space Groove 2021 event icon and 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Cat Hustle
  • Objective: Deal 27,000 magic damage to champions in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Dog Days
  • Objective: As a team in a matchmade game, claim Dragon Soul Dragon Soul.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Creeping So Slowly
  • Objective: As a team in a matchmade game, claim first blood.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Scratching Posts
  • Objective: As a team in a matchmade game, take the first turret.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Can't Cover This Charge
  • Objective: Play a matchmade game in a party with 1 or more friends.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens and Space Groove Frank profileicon.jpg Space Groove Frank icon.
Mission Space Groove 2021 Harsh Vibes.png Diabolical Thump-and-Shriek
  • Objective: Score 50 takedowns in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png You Won't Survive
  • Objective: Deal 27,000 physical damage to champions in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png In the Spotlight
  • Objective: Earn 20,000 gold Gold 20,000 gold in matchmade games.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png The Limelight
  • Objective: Play a matchmade game with a vision score of 20 or more.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Vibes
  • Objective: As a team in matchmade games, kill 2 Barons Barons.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Harsh
  • Objective: As a team in matchmade games, kill 3 Dragons Dragons.
    OR Play 5 matchmade games.
  • Reward: 15 Space Groove 2021 tokens and Eternals Capsule.
Mission Space Groove 2021 Harsh Vibes.png Cats, Brass, and Bedazzle
  • Objective: Play a matchmade game with a crowd control score of 35 or more.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png Tearing Down the House
  • Objective: As a team in matchmade games, destroy 10 structures.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens.
Mission Space Groove 2021 Harsh Vibes.png The Fate of Dog Planet
  • Objective: Win a matchmade game.
    OR Play 3 matchmade games.
  • Reward: 15 Space Groove 2021 tokens and Rock On Emote.png Rock On emote.
Free to Play - Groove
??
  • Objective: ??.
  • Reward: ??.
Battle Academia 2021 Free to Play
Mission Battle Academia 2021.png First Day of School
  • Objective: As a team in matchmade games, kill 3 Dragons Dragons.
    OR Play 5 matchmade games.
  • Reward: 150 BE 150.
Mission Battle Academia 2021.png Who Needs to Study?
  • Objective: Earn 10,000 Gold 10,000 in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 350 BE 350.
Mission Battle Academia 2021.png Midterms
  • Objective: Earn 15 takedowns in a single matchmade game.
    OR Play 5 matchmade games.
  • Reward: Mystery emote permanent.
  • Reward: 350 BE 350.
Mission Battle Academia 2021.png Trigger Discipline
  • Objective: Earn a crowd control score of 35 or more in a single matchmade game.
    OR Play 5 matchmade games.
  • Reward: Hextech key.
Mission Battle Academia 2021.png A Date for the Dance
  • Objective: Play a matchmade game in a party with one or more friends (all).
    OR Play 5 matchmade games.
  • Reward: Hextech chest.
2021-03-18 2021-04-01
Lunar Beast 2021 Free to Play - Week 1


These missions are unlocked in the week commencing February 4th.
Mission Lunar Beast 2021.png Lunar Beast 2021
  • Objective: Play 30 matchmade games.
  • Reward: Lunar Beast 2021 orb and 75 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png The Chase Begins
  • Objective: Earn 20 points
    • Play in a party with 1 or more friends: +5 points.
    • Win a matchmade game: +2 points.
    • Lose a matchmade game: +1 point.
  • Reward: Lunar Beasts Event Pass Missions profileicon.jpg Lunar Beast event icon and 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Gather Your Party
  • Objective: Play a matchmade game in a party with one or more friends.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png It's a Team Sport
  • Objective: Earn 40 takedowns in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png The Team That Wrecks Together...
  • Objective: As a team in matchmade games, take the first turret twice.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
2021-02-04 2021-03-09
Free to Play - Week 2


These missions are unlocked in the week commencing February 11th.
Mission Lunar Beast 2021.png Pursuit
  • Objective: Earn 20 points
    • Earn at least 12 takedowns in a matchmade game: +5 points.
    • Win a matchmade game: +2 points.
    • Lose a matchmade game: +1 point.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Eyes Up
  • Objective: Earn 100 vision score across matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Running for Funding
  • Objective: Earn 12,000 gold Gold 12,000 gold in matchmade games.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png The Mystic Arts
  • Objective: Deal 20,000 magic damage to champions in a single matchmade game.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
2021-02-11 2021-03-09
Free to Play - Week 3


These missions are unlocked in the week commencing February 18th.
Mission Lunar Beast 2021.png The Finish Line
  • Objective: Earn 20 points
    • As a team in a matchmade game, slay Baron Nashor Baron Nashor: +5 points.
    • Win a matchmade game: +2 points.
    • Lose a matchmade game: +1 point.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png A Little Bit of Soul
  • Objective: As a team in a matchmade game, earn Dragon Soul Dragon Soul.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Must Proceed Quickly
  • Objective: Win a matchmade game of ARURF.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Martial Prowess
  • Objective: Deal 20,000 physical damage to champions in a single matchmade game.
    OR Play 5 matchmade games.
  • Reward: 15 Lunar Beast 2021 tokens.
2021-02-18 2021-03-09
Free to Play - Week 4


These missions are unlocked in the week commencing February 24th.
Mission Lunar Beast 2021.png Luck and Fortune
  • Objective: Earn 20 points
    • Play a matchmade game where your total takedowns ends with a 9 (e.g. 9, 19 and 29): +5 points.
    • Win a matchmade game: +2 points.
    • Lose a matchmade game: +1 point.
  • Reward: 18 Lunar Beast 2021 tokens + Eternals Capsule
Mission Lunar Beast 2021.png An Early Sign
  • Objective: As a team in a matchmade game, earn first blood.
    OR Play 3 matchmade games.
  • Reward: 9 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Trash to Treasure
  • Objective: As a team in a matchmade game, destroy the first turret.
    OR Play 3 matchmade games.
  • Reward: 9 Lunar Beast 2021 tokens.
Mission Lunar Beast 2021.png Good Fortune
  • Objective: Win a matchmade game.
    OR Play 3 matchmade games.
  • Reward: 9 Lunar Beast 2021 tokens.
2021-02-25 2021-03-09
Season 2021 Start Free to Play
Mission Season 2021 Start.png Hit The Ground Running
  • Objective: Play a matchmade game of Ranked Summoner's Rift.
    OR Play 3 matchmade games.
  • Reward: Season 2021 profileicon.jpgSeason 2021 icon, Not Today! Emote.png Not Today! emote, Eternals Capsule, Vayne Vayne and Karma Karma champion shards.
Mission Season 2021 Start.png Yordle Expedition
Mission Season 2021 Start.png Friendly Fire
  • Objective: Play a matchmade game of TFT with 1 or more friends.
    OR Play 3 matchmade games.
  • Reward: Little Legends Series 1-6 Rare Egg, Darius Darius and Draven Draven champion shards.
Mission Season 2021 Start.png Information Advantage
  • Objective: Win a matchmade game with a vision score above 35.
    OR Play 3 matchmade games.
  • Reward: 1500 BE 1500, Lucian Lucian and Senna Senna champion shards.
Mission Season 2021 Start.png Let's Go
  • Objective: Earn first blood in a matchmade game.
    OR Play 3 matchmade games.
  • Reward: 500 Orange Essence 500 and Samira Samira champion shard.
2021-01-10 2021-01-17
Esports 2021 Free to Play
Mission Esports 2021 Minion.png Watching LoL Esports (1 of 5)
  • Objective: Watch 1 game from the current split on lolesports.com
  • Reward: MINDBLAST! profileicon.jpg MINDBLAST! icon.
Mission Esports 2021 Minion.png Watching LoL Esports (2 of 5)
  • Objective: Watch 4 games from the current split on lolesports.com
  • Reward: 500 BE 500.
Mission Esports 2021 Minion.png Watching LoL Esports (3 of 5)
  • Objective: Watch 7 games from the current split on lolesports.com
  • Reward: Hextech Crafting Chest and Key.png Hextech Chest and Key.
Mission Esports 2021 Minion.png Watching LoL Esports (4 of 5)
  • Objective: Watch 9 games from the current split on lolesports.com
  • Reward: 500 BE 500.
Mission Esports 2021 Minion.png Watching LoL Esports (5 of 5)
  • Objective: Watch 10 games from the current split on lolesports.com
  • Reward: This for Me? Emote.pngThis for Me? emote.
2021-01-09 2021-04-24


K/DA ALL OUT Seraphine K/DA ALL OUT Seraphine

K/DA ALL OUT Seraphine has a unique set of missions that unlocks various rewards and represents her progression from indie musician to becoming a pop sensation.

Event Details
K/DA ALL OUT Seraphine K/DA ALL OUT Seraphine 3250 RP 3250
You will earn points by completing specific objectives once you own the K/DA ALL OUT Seraphine skin. You can earn a maximum of 20 points per game as Seraphine Seraphine or 10 points per game with any other champion. This does not apply to the final mission, World Tour. You can earn points in any matchmade game (except TFT).
Keep in mind that these missions are chained together, and you can only have one of Seraphine's Seraphine's missions active at a time. This means, for example, that you can't Record Your Song until you go ahead and Write Your Lyrics (and so on).
Introduction
  • Objective: Play 1 game as Seraphine Seraphine.
  • Reward: 250 BE 250.
Write Your Lyrics
  • Objective: Earn 45 points. Points are cumulative (e.g. if you earn 19000 gold as Seraphine Seraphine, you'll earn 18 points).
  • Points: Earn gold to buy streaming equipment. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Earn 20000 gold: +1 point
    • Earn 18000 gold: +2 points
    • Earn 14000 gold: +2 points
    • Earn 10000 gold: +2 points
    • Earn 6000 gold: +2 points
    • Earn 2000 gold: +1 point
  • Reward: KDA ALL OUT Seraphine Indie profileicon.png K/DA ALL OUT Seraphine Indie icon.
Record Your Song
  • Objective: Earn 45 points. Points are cumulative (e.g. if you get 5 takedowns as a champion other than Seraphine Seraphine, you'll earn 5 points).
  • Points: Attract fans by getting takedowns. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Earn 10 takedowns: +1 point
    • Earn 9 takedowns: +2 points
    • Earn 7 takedowns: +2 points
    • Earn 5 takedowns: +2 points
    • Earn 3 takedowns: +2 points
    • Earn 1 takedown: +1 point
  • Reward: Rising Star Rising Star form unlocked.
Excite Your Fans
  • Objective: Earn 45 points. Points are cumulative (e.g. if you deal 25000 magic damage to champions as Seraphine Seraphine, you'll earn 20 points).
  • Points: Show your talent by dealing magic damage to champions. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Dealing 25000 magic damage to champions: +1 point
    • Dealing 22500 magic damage to champions: +2 points
    • Dealing 17500 magic damage to champions: +2 points
    • Dealing 12500 magic damage to champions: +2 points
    • Dealing 7500 magic damage to champions: +2 points
    • Dealing 2500 magic damage to champions: +1 point
  • Reward: Crazy A-Bao You Emote.png Crazy A-Bao You emote.
Perform Live
  • Objective: Earn 45 points. Points are cumulative (e.g. if you take out 2 turrets as a champion other than Seraphine Seraphine, you'll earn 3 points).
  • Points: Break records by destroying turrets. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Destroy 9 turrets: +1 point
    • Destroy 8 turrets: +2 points
    • Destroy 6 turrets: +2 points
    • Destroy 4 turrets: +2 points
    • Destroy 2 turrets: +2 points
    • Destroy 1 turret: +1 point
  • Reward: Superstar Superstar form unlocked.
World Tour
  • Objective: Earn 45 points.
  • Points: Complete your World Tour by winning games. Here's how to earn these points:
    • Win a game as Seraphine Seraphine: +6 points
    • Win a game as a champion other than Seraphine Seraphine: +3 points
  • Reward: KDA ALL OUT Seraphine Superstar profileicon.png K/DA ALL OUT Seraphine Superstar icon + Seraphine border.

First Win of the Day

This mission is repeatable, becoming available almost daily, after 20 hours. This mission cannot become available during a game.

Event Details Refresh
First Win of the Day Free to Play
Mission Daily First Win of the Day.png First Win of the Day
  • Objective: Win 1 matchmade game.
  • Reward: XP 400 and 50 BE 50
Every 20 hours after completion.

New account missions

Journey section of Home tab.

Leveling rewards in Journey.

New accounts are given 2 sets of missions as part of the leveling experience.

Completing the Awakening mission line rewards a Masterwork Chest set.

Event Details
Awakening Free to Play - Part 1
Lil' Sprout profileicon.png Like a Champ
  • Objective: Cast your champion skills.
    • Cast your champion skills 30 times.
    • Cast your ultimate skill 20 times.
  • Reward: XP 150 and 800 BE 800

Completing the Daily Play missions rewards champions and a skin.

Day Rewards after playing the first game of the day
1
2
3
4
5
6
  • 6300 BE 6300.
7

Hextech Crafting - Mission Currency

Some missions award unique currency that can be used to craft additional rewards during the event. Once the event has ended, leftover currency can be disenchanted into BE Blue Essence.

This section is about missions in 2021. For previous years see:
Event Craftables
Space Groove 2021 Space Groove 2021 Token.png Space Groove 2021 Tokens
  • Space Groove Prestige Point profileicon.jpg Space Groove Prestige Points icon and 100 Prestige Points 100 prestige points (2020): 2200 tokens.
  • Space Groove Lulu Prestige Edition Space Groove Lulu Prestige Edition + Space Groove Lulu Prestige Edition profileicon.jpg Icon & Border: 2000 tokens.
  • Teamfight Tactics 2019 Egg1.png Little Legends Series 1 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg2.png Little Legends Series 2 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg3.png Little Legends Series 3 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg4.png Little Legends Series 4 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg5.png Little Legends Series 5 Rare Egg: 600 tokens.
  • Teamfight Tactics 2020 Egg6.png 「 Little Legends Series 6 」「 Friends from Afar 」Rare Egg: 600 tokens.
  • Teamfight Tactics 2020 Egg7.png 「 Little Legends Series 7 」「 Cosmic Companions 」Rare Egg: 600 tokens.
  • Teamfight Tactics Random Egg small.png Little Legends Series 1-7 Rare Egg: 300 tokens.
  • Blitzcrank SpaceGroove (Disco).png Disco Chroma for Space Groove Blitz & Crank and Space Groove Blitzcrank Chroma profileicon.jpg Space Groove Blitz & Crank (Chroma) icon: 300 tokens.
  • Lulu SpaceGroove (Disco).png Disco Chroma for Space Groove Lulu and Space Groove Lulu Chroma profileicon.jpg Space Groove Lulu (Chroma) icon: 300 tokens.
  • Lux SpaceGroove (Disco).png Disco Chroma for Space Groove Lux and Space Groove Lux Chroma profileicon.jpg Space Groove Lux (Chroma) icon: 300 tokens.
  • Nasus SpaceGroove (Disco).png Disco Chroma for Space Groove Nasus and Space Groove Nasus Chroma profileicon.jpg Space Groove Nasus (Chroma) icon: 300 tokens.
  • Nunu SpaceGroove (Disco).png Disco Chroma for Space Groove Nunu & Willump and Space Groove Nunu Chroma profileicon.jpg Space Groove Nunu & Willump (Chroma) icon: 300 tokens.
  • Rumble SpaceGroove (Disco).png Disco Chroma for Space Groove Rumble and Space Groove Rumble Chroma profileicon.jpg Space Groove Rumble (Chroma) icon: 300 tokens.
  • Samira SpaceGroove (Disco).png Disco Chroma for Space Groove Samira and Space Groove Samira Chroma profileicon.jpg Space Groove Samira (Chroma) icon: 300 tokens.
  • Space Groove Blitzcrank profileicon.jpg Space Groove Blitz & Crank icon and border: 250 tokens.
  • Space Groove Lulu profileicon.jpg Space Groove Lulu icon and border: 250 tokens.
  • Space Groove Lux profileicon.jpg Space Groove Lux icon and border: 250 tokens.
  • Space Groove Nasus profileicon.jpg Space Groove Nasus icon and border: 250 tokens.
  • Space Groove Nunu profileicon.jpg Space Groove Nunu & Willump icon and border: 250 tokens.
  • Space Groove Rumble profileicon.jpg Space Groove Rumble icon and border: 250 tokens.
  • Space Groove Samira profileicon.jpg Space Groove Samira icon and border: 250 tokens.
  • Space Groove 2021 Orb.png Space Groove 2021 Orb: 200 tokens.
  • Hextech Crafting Key.png Three Keys: 180 tokens.
  • Hextech Crafting Key.png One Key: 60 tokens.
  • Mystery Emote Permanent Token.png Mystery Emote: 60 tokens.
  • Mystery Champion Shard Token.png Random Champion Shard: 50 tokens.
  • Hextech Crafting Key fragment.png Key fragment: 20 tokens.
  • 100 Blue Essences BE 100 Blue Essences: 10 tokens.
  • 10 Blue Essences BE 10 Blue Essences: 1 token.

On April 14th, 2021, more loot was added:

  • Gwen SpaceGroove (Disco).png Disco Chroma for Space Groove Gwen and Space Groove Gwen Chroma profileicon.jpg Space Groove Gwen (Chroma) icon: 300 tokens.
  • Space Groove Gwen profileicon.jpg Space Groove Gwen icon and border: 250 tokens.
Notes
  • Completing all the Free to Play missions will earn 300 Tokens.
Lunar Beasts 2021 Lunar Beast 2021 Token.png Lunar Beast 2021 Tokens
Skins and Chromas
  • Lunar Beasts Prestige Point profileicon.jpg Lunar Beast Prestige Points icon and 100 Prestige Points 100 prestige points (2020): 2200 tokens.
  • Lunar Beast Fiora Prestige Edition Lunar Beast Fiora Prestige Edition + Lunar Beast Fiora Prestige Edition profileicon.jpg Icon & Border: 2000 tokens.
  • Teamfight Tactics 2019 Egg1.png Little Legends Series 1 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg2.png Little Legends Series 2 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg3.png Little Legends Series 3 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg4.png Little Legends Series 4 Rare Egg: 600 tokens.
  • Teamfight Tactics 2019 Egg5.png Little Legends Series 5 Rare Egg: 600 tokens.
  • Teamfight Tactics 2020 Egg6.png 「 Little Legends Series 6 」「 Friends from Afar 」Rare Egg: 600 tokens.
  • Teamfight Tactics 2020 Egg7.png 「 Little Legends Series 7 」「 Cosmic Companions 」Rare Egg: 600 tokens.
  • Teamfight Tactics Random Egg small.png Little Legends Series 1-7 Rare Egg: 300 tokens.
  • Alistar LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Alistar and Lunar Beast Alistar Chroma profileicon.jpg Lunar Beast Alistar (Chroma) icon: 300 tokens.
  • Annie LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Annie and Lunar Beast Annie Chroma profileicon.jpg Lunar Beast Annie (Chroma) icon: 300 tokens.
  • Aphelios LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Aphelios and Lunar Beast Aphelios Chroma profileicon.jpg Lunar Beast Aphelios (Chroma) icon: 300 tokens.
  • Darius LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Darius and Lunar Beast Darius Chroma profileicon.jpg Lunar Beast Darius (Chroma) icon: 300 tokens.
  • Fiora LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Fiora and Lunar Beast Fiora Chroma profileicon.jpg Lunar Beast Fiora (Chroma) icon: 300 tokens.
  • Jarvan IV LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Jarvan IV and Lunar Beast Jarvan IV Chroma profileicon.jpg Lunar Beast Jarvan IV (Chroma) icon: 300 tokens.
  • Viego LunarBeast (Vitality).png Vitality Chroma for Lunar Beast Viego and Lunar Beast Viego Chroma profileicon.jpg Lunar Beast Viego (Chroma) icon: 300 tokens.
  • Lunar Beast Alistar profileicon.jpg Lunar Beast Alistar icon and border: 250 tokens.
  • Lunar Beast Annie profileicon.jpg Lunar Beast Annie icon and border: 250 tokens.
  • Lunar Beast Aphelios profileicon.jpg Lunar Beast Aphelios icon and border: 250 tokens.
  • Lunar Beast Darius profileicon.jpg Lunar Beast Darius icon and border: 250 tokens.
  • Lunar Beast Fiora profileicon.jpg Lunar Beast Fiora icon and border: 250 tokens.
  • Lunar Beast Jarvan IV profileicon.jpg Lunar Beast Jarvan IV and border: 250 tokens.
  • Lunar Beast Viego profileicon.jpg Lunar Beast Viego and border: 250 tokens.
  • Lunar Beast 2021 Orb.png Lunar Beast 2021 Orb: 200 tokens.
  • Hextech Crafting Key.png Three Keys: 180 tokens.
  • Hextech Crafting Key.png One Key: 60 tokens.
  • Mystery Emote Permanent Token.png Mystery Emote: 60 tokens.
  • Mystery Champion Shard Token.png Random Champion Shard: 50 tokens.
  • Hextech Crafting Key fragment.png Key fragment: 20 tokens.
  • 100 Blue Essences BE 100 Blue Essences: 10 tokens.
  • 10 Blue Essences BE 10 Blue Essences: 1 token.
Notes
  • Completing all the Free to Play missions will earn 300 Tokens.


Trivia

  • Before the release of the current mission system, players obtained mission-like rewards through seasonal, skin, or lore events.
    • A prototype mission system was released for the Burning Tides event, where players choose what icons to obtain, each with its own mission and timed completion requirements.
      • The concept was born even earlier: it was called 'Achievements' (a tab in the legacy client's profile section or in-game) and completion would have rewarded players with summoner icons. This first iteration only existed as an inaccessible tab that was replaced by 'Item Sets' in patch V3.7.

Missions

By Revenancer[1]

Hey folks. I'm Game Designer Evan “Revenancer” Humphreys, and I'm here to talk about our upcoming feature, Missions.

Most of us have played dozens, hundreds, or even thousands of hours of League. To stay fun over such a long time frame, the game can't become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically.

These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren't many different goals to pursue to bring variety and character to your individual play sessions.

Historically, we've added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that's why).

The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born.

WHAT WILL MISSIONS BE LIKE?

Missions will offer players new challenges to solve on the Rift for rewards like unique skins, Summoner icons, and loot. Since this is uncharted territory for League, we don't quite know where we'll end up years from now, but we do have some guiding principles to separate a good mission from a bad one.

  1. PRINCIPLE #1: MISSIONS DON'T TROLL YOUR GAMES.
    • This is a delicate area. It's important to us that missions don't negatively impact your games. This means missions can't encourage players to play to lose or to play in sub-optimal ways. However, we're making an exception for situations where all five players are signed up for the same challenge.
    • Good mission: Win three games with at least 10 kills/assists.
    • Bad mission: Win a game with 300 AD as Lux.
  2. PRINCIPLE #2: MISSIONS CHALLENGE YOUR SKILL, NOT YOUR PATIENCE.
    • Not every mission will be easy to complete in one afternoon, but no mission's condition of success will simply be how much you're willing to play.
    • Good mission: Win three games as Leona with an A grade or higher.
    • Bad mission: Play 100 games as Leona.

Ultimately, we want players to come away from a completed mission having had fun—or feeling satisfied with the challenge they've overcome.

WILL LEAGUE BE ABOUT COMPLETING MISSIONS?

Rest assured, League of Legends is first and foremost a PvP game that's about battling it out on the Rift. It isn't an RPG; we don't want to make the game about questing or checking boxes off a list. We won't be flooding the game with a deluge of missions just to keep shaking things up.

Our goal with Missions is to deepen all sorts of aspects of the game you already enjoy. Now regions and feature teams have the flexibility to add missions that enhance your experience with new goals and rewards. You might be able to do a chain of missions to demonstrate your loyalty to TSM (or CLG, if you're a masochist like me) and earn a unique icon, or live a new champion's story personally through a set of missions.

We're just starting with Missions, and we're going to start small. Ultimately, what you guys think of the feature will determine its place in League, so definitely leave us feedback about what you like—or don't—as new missions roll out.

Update 1

By Revenancer[2]

In your missions dev blog Riot said that “kill X things”-type missions would be bad, but the VS. event had many events that changed the way people play (picking Riven, focusing on kills, etc.). Is Riot happy with the way these played out?
— Player Question
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VS. was the first foray into missions for Riot and we've looked at it as a learning opportunity that will help us refine missions in the future. Since then we've started using missions more, with the small Omega Squad event and the Kayn launch, missions are treading new ground and fueling better understanding. Our number one priority is to do no harm (because League doesn't need missions to be fun). That said, we want to make the most fun missions we can. You'll continue to occasionally see missions testing new boundaries that we're pretty confident in, but we'll always be ready to cut something off if it's hurting players.

So how did we come to that conclusion? During VS., we looked at the effects of the various missions to ensure that we didn't see significant negative effects on gameplay – longer game times, abnormal increases in kills – which would indicate that missions were causing problems. We didn't find any indications we were changing the game in either our data or in player feedback, and we did see lots of players having fun with missions. The biggest change we saw was an increase in bot games and normal games as players sought to more easily complete their missions.

That doesn't mean, though, that every mission we tried was a hit or a success. Looking at the VS. missions (and the Kayn missions which followed) we identified a few definite trends:

  • FAILS:
    • Missions that require you to play a particular queue you don't normally play (the daily mission to play a game of ARAM was easily the most disliked in VS.)
    • Missions requiring you to play specific champs (Kayn) feel bad when players aren't particularly interested in playing that champ
    • Missions that are particularly hard to complete if you play a certain role
  • SUCCESSES:
    • Missions to win games
    • Missions to get kills and assists
    • Playing with (not necessarily as) a specific champion in your game

In general, missions that celebrate the achievements in-game that you already care about are the most successful, while in-your-face missions that require you to play a way you don't want to are disliked.

Update 2

By Riot Mort[3]

Hey everyone. I'm Riot_Mort, one of the game designers who have been working on event Missions! Since we launched the system, we've tried a variety of different mission types. I wanted to go over some of our big takeaways, struggles, and where we'd like to go moving forward.

This is a new feature for us, and while we think there's a lot of cool things Missions can bring to League and our events, we totally understand that we could do some really stupid things, too. What you've experienced so far, and you'll continue to see for a while, is a lot of experimentation to see what resonates (and what doesn't). We take all of your feedback very seriously, and we're looking at every aspect of event Missions for ways we can improve.

What Works and What Didn't
  1. Asking players to play specific modes
    • What hasn't worked:
    Missions can be effective at encouraging you to try new things, which has been one of our goals. However, forcing you into different game modes feels like it crosses the line for a lot of you. We want you to enjoy League how you want to enjoy it, and most of you enjoy Summoner's Rift above all else.
    • What has worked:
    We think focusing Missions on Summoner's Rift is a good thing. So, going forward, the majority of Missions will either target Summoner's Rift or be a general Mission that will work on any map (such as earning 30 Assists, no matter which map).
    Rotating game modes are an exception because they're time-limited. Creating a fun experience around a mode like Star Guardian: Invasion is one of the major benefits of the Missions. We're able to challenge you and reward you for participating, and we are looking to do more of this in the future.
  2. Asking players to play specific roles or champions
    • What hasn't worked:
    We knew this one was something we needed to be careful with. The example above can be completed by pretty much every role—except support. What we hadn't counted on was how resistant some people are to playing their non-main position. This one had a lot of support players simply saying, “Oh well, I guess I don't get to do this mission,” which was not at all our goal. We're going to be really cautious about how many times we ask players to do this in the future, but we also have some improvements coming.
    We're still really interested in designing Missions encouraging specific champs to be played, as we feel there is a lot of potential for these types of Missions, but are treading lightly. Even a mission like the above, which doesn't actually require you to play the champ in question, created more difficulty than we anticipated.
    Many of you have suggested things like additional Missions for champions you've hit Mastery 7 on, and we know there are ways to have exciting Missions that ask you to play certain champs. We just need to find them and try more ways to do it.
    • What has worked:
    We like the idea of using the system to challenge you to try new things. With the launch of new champions like Kayn and Ornn, we saw an opportunity to reward you for trying them out. Kayn's Missions turned out to be too far on the difficult side, and we're still discussing if giving the Missions to players not interested in the champ was the right call. We think Ornn's Missions turned out much better, as they encouraged you to try the unique parts of the new champion.
    We will likely be continuing these in the future since they encourage people to try champs they've never played. Who knows, maybe you'll find a new main along the way!
  3. Asking players to play as a premade group
    • What has and hasn't worked:
    We knew these missions would be divisive. We are definitely sympathetic to the solo player and understand that any time we ask you to go into a premade, solo players feel left out and can't always complete the mission.
    Our intention is to make something memorable for the players who do play as five. There are few experiences as unforgettable as coming together as a group of friends and conquering a challenge. This has always been a part of League, and we want to find new ways to offer that fun.
    With Star Guardian, we were cautious about organically allowing groups to tackle the difficult goals. We were worried about how that would affect champ select when strangers may not be able to work out the goals—there's not much time to agree on a comp and who's playing who during champ select. But we heard a lot of frustration from solo players that has made us look back at that decision to see if we can do better next time. It is hard to coordinate as a group of solo players, so when you're successful, we should probably celebrate that fact.
    We understand solo players feeling like they're missing out, and we're looking into ways to alleviate some of this. For now, it means these group Missions won't have any exclusive rewards, except maybe a summoner icon to signify the amazing accomplishment. S-Rank in Invasion: Onslaught was tough! Our goal isn't that every single mission will be completed by everyone, but rather that everyone has enough stuff to do during events.
    The new Worlds 5-man Missions are an attempt at creating compelling missions for premades, but they don't have an exclusive reward tied to them. These Missions are designed to let a group of 5 players opt into a challenge and then work together to overcome it.
    This happens organically a lot (players who make an all Yordle team or a full Star Guardian team), and we think these missions can be a lot of fun. While we typically don't want missions to warp the game, if a team of five are willing to opt into it, we're more okay with trying that out. We'll be paying close attention to feedback though, and seeing what types of experiences you get from these Missions.
  4. Asking players to win games and other goals
    • What hasn't worked:
    Asking you to win games is pretty straightforward. You're trying to win all the time already, right? While it's true, having such a binary goal makes losing feel worse than it already does. A bland mission like this falls apart if you go on a three-game losing streak. We want to avoid this moving forward while still promoting winning, since winning games of League should come above all else. We'll keep doing these types of Missions in the short-term future but are looking at ways to make it feel less bad if you have an off day on the Rift.
    • What has worked:
      • Missions that progress over multiple games.
      Missions like this one have felt pretty good. They ask you to do things that are already important to League, but you still make some progress whether you win or lose. It feels pretty good to fill up those progress bars and finally complete them, and it also feels good when those progress bars take quite a few games to fill up. Expect to see more of these in the future!
      • Missions the team does together.
      These Missions don't force you into specific roles, but instead ask the whole team to cooperate on things they should already be doing well. This way, everyone needs to work together to win—which is what League is all about. Expect to see some more of these as well.
Upcoming Improvements To Missions

So based on all this information, we've got some improvements coming that we think will help Missions continue to be even more fun and will offer some cool experiences.

  1. More types of objectives
    With the launch of the Worlds 2017 Missions, you can see that we now have the ability to create Missions with a ton of new objectives. Things like dragons, ward placements, and item purchases are just some of the types of Missions you'll see. With this, we think you'll be able to try some more types of Missions (which should feel pretty good, we hope).
  2. Missions with options
    As we mentioned, we want to give players ways to complete things that fit their play style and choices. Based on this, we are looking into creating Missions with OR conditions, so that you can decide what objective you want to chase without being forced into something you don't want to do.
    Example: Kill 500 Minions/Jungle Spawns -OR- Get 30 Assists.
    With this simple example, people who play in lane can complete the mission by killing minions, but support players will still be able to complete the mission without having to play an ADC or queue specifically to complete the mission. This will allow us to do some more unique mission types.
  3. Missions enhanced by winning
    As I mentioned, Missions that are just “win a game” are pretty binary. We think we can do better, so we're looking into Missions where winning is still very desirable, but losing doesn't mean you make no progress.
    Example: Get 100 Assists. Games you win count for double.
    In this example, if you get 15 assists and win, you will get credit for 30—which feels great. If you lose, you'll still get credit for 15. This way losing streaks aren't as painful, but winning is still the more desirable result (as usual).
In Closing, Let's Talk About Rewards

One thing that's come up a lot is that the rewards don't feel like they're worth the time/effort you spend on completing the missions. This is something we're taking very seriously and want to try to do better on. Admittedly, our goal was to get Missions and events out to you first, and now our next challenge is making the rewards better. The way we see it, there are really three reward types:

  1. A standard reward: This is a typical mission like you've seen in our previous events and examples. Missions that take one or more games to complete usually reward things like:
    • Tokens which can be used to make things in loot, like loot boxes
    • Blue Essence
    • Summoner Icons
    • And in the future: XP in the upcoming leveling system
  2. A commitment reward: These are the rewards that show you played during an event and were one of the few who managed to play and accomplish a lot. These should be something cool and unique that everyone can push for, if they put the time in. Things like:
    • Special Summoner Icons
    • Emotes
    • Launch Borders for Skins
    • Ward Skins
  3. A skill reward: These are rewards for completing really difficult challenges. They indicate you were one of the precious few able to overcome an extreme challenge and let you show off just how awesome you are. This is the type of mission we will be careful to not do too often, but when we do it, we want the reward to be great. We are currently discussing our options on exactly how we want to reward this particular type of accomplishment and are open to you thoughts.

Overall, our goal is for Missions to open you up to new experiences and challenges. When you complete them, you should feel incredibly satisfied and proud—and have something to remember and commemorate your accomplishment. We hope we can deliver on that goal.

If you have any questions or feedback, we love hearing it (really).

References


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