Image
Miss Fortune
Miss Fortune is a champion in Wild Rift.[1]
Abilities[]
- Double Up deals basic damage to both targets, but also triggers spell effects by dealing an additional 0 spell damage.
- Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the bounce.
- Neutral units count as valid targets to bounce.
- The bounce follows a priority order on targets behind in a certain angle:
- 500 units in 20ยบ.
- 500 units in 40ยบ.
- 500 units in 110ยบ.
- 150 units in 160ยบ.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The damage dealt by each wave of Bullet Time is calculated upon impact.
- Miss Fortune reveals herself for 4.5 seconds if there is an enemy champion within the area.
- Targets cannot be damaged by more than one projectile per wave.
- Each wave is made of 6 projectiles spread 6° apart, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
- Projectile block applies to the entire wave.
Patch history[]
- For the expanded patch notes, see here.
- Damage amplification increased from 8% − 11.5% (based on level)to 8% − 13.6% (based on level).
- Total movement speed increased from 80 / 85 / 90 / 95 to 80 / 90 / 100 / 110.
- Passive movement speed increased from 25 at all ranks to 30 / 35 / 40 / 45.
- Enhanced passive movement speed reduced from 55 / 60 / 65 / 70 to 50 / 55 / 60 / 65.
- Total movement speed increased from 80 / 85 / 90 / 95 to 80 / 90 / 100 / 110.
- Base damage increased from 40 / 80 / 120 / 160 to 60 / 95 / 130 / 165.
- AD ratio increased from 110 / 115 / 120 / 125% AD to 115 / 120 / 125 / 130%.
- Cooldown reduction increased from 1 second to 2.
- Cooldown reduced from 16 / 14 / 12 / 10 seconds to 14.5 / 13 / 11.5 / 10.
- Mana cost reduced from 80 at all ranks to 65 / 70 / 75 / 80.
- Base damage per tick increased from 10 / 16 / 22 / 28 to 15 / 20 / 25 / 30.
- Total base damage increased from 80 / 128 / 176 / 224 to 120 / 160 / 200 / 240.
- V5.1b - May 30 Hotfix
- New
- Innate: Miss Fortune's basic attacks and abilities against enemy champions and epic monsters will inflict a stack for 5 seconds, refreshing on subsequent hits. This stacks up to 3 times, upon which she deals 8% − 11.5% (based on level) increased outgoing damage against them.
- Old
- Rework
- New
- New effect: The second hit will inflict 3 stacks of .
- New effect: Reduces remaining cooldown by 1 second upon attacking an enemy with maximum stacks of .
- Removed: No longer reduces remaining cooldown by 2 seconds upon triggering .
- Stats
- Base attack damage increased from 54 to 58.
- Base mana increased from 390 to 420.
- Mana growth increased from 41 to 50.
- Stats
- Base armor increased from 30 to 34.
- Armor growth increased from 3.5 to 4.
- Bounce damage increased from 150% to 130 / 140 / 150 / 160%.
- Passive movement speed delay reduced from 5 seconds to 4.
- Enhanced passive movement speed delay reduced from 5 seconds to 3.
- Total movement speed increased from 60 / 70 / 80 / 90 to 80 / 85 / 90 / 95.
- Enhanced passive movement speed increased from 35 / 45 / 55 / 65 to 55 / 60 / 65 / 70.
- Attack speed increased from 30 / 50 / 70 / 90% bonus attack speed to 45 / 60 / 75 / 90%.
- Stats
- Base attack damage increased from 52 to 54.
- Bonus damage increased from 44% − 100% (based on level) to 49% − 105% (based on level).
- Stats
- Base attack range increased from 550 to 575.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 325 to 335.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack damage growth increased from 2.65 to 3.
- Base damage increased from 20 / 50 / 80 / 110 to 30 / 60 / 90 / 120.
- AP ratio per tick increased from 10% AP at all ranks to 10 / 12 / 14 / 16%.
- AP ratio per wave increased from 25% AP to 30%.
- AD ratio reduced from 85% AD to 75%.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Missile speed increased.
- Total bonus movement speed reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
- Enhanced passive movement speed reduced from 45 / 55 / 65 / 75 to 35 / 45 / 55 / 65.
- Total bonus movement speed reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
- Total bonus movement speed increased from 60 / 70 / 80 / 90 to 70 / 80 / 90 / 100.
- Enhanced passive movement speed increased from 35 / 45 / 55 / 65 to 45 / 55 / 65 / 75.
- Total bonus movement speed increased from 60 / 70 / 80 / 90 to 70 / 80 / 90 / 100.
- AD ratio increased from 75% AD to 85%.
- AP ratio increased from 20% AP to 25%.
- Stats
- Base armor reduced from 35 to 30.
- Base health regeneration reduced from 9 to 6.
- Health regeneration growth reduced from 0.81 to 0.55.
- Damage against minions reduced from 100% to 50%.
- Bug Fix: The tooltip now actually mentions the damage reduction against monsters.
- Base damage reduced from 30 / 60 / 90 / 120 to 20 / 50 / 80 / 110.
- Bonus attack speed reduced from 40 / 60 / 80 / 100% to 30 / 50 / 70 / 90%.
- Stats
- Base mana regeneration reduced from 18 to 12.
- Mana cost increased from 40 / 45 / 50 / 55 to 50 / 55 / 60 / 65.
- Bounce critical strike damage reduced from 200% to 150%.
- Bounce missile speed reduced from 1000 to 965.