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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Miss Fortune OriginalCentered
Miss Fortune
Miss Fortune (Universe)Miss Fortune (Universe)
Miss Fortune (League of Legends)Miss Fortune (League of Legends)
Miss Fortune (Esports)Miss Fortune (Esports)
Miss Fortune (Teamfight Tactics)Miss Fortune (Teamfight Tactics)
Miss Fortune (Legends of Runeterra)Miss Fortune (Legends of Runeterra)
Miss Fortune (Ruined King)Miss Fortune (Ruined King)
Miss Fortune (Wild Rift)Miss Fortune (Wild Rift)
Miss Fortune (Development)Miss Fortune (Development)
Miss Fortune (Trivia)Miss Fortune (Trivia)

Miss Fortune is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Love Tap

Miss Fortune Love Tap WR

Innate: Miss Fortune's basic attacks and abilities against enemy Champion icon champions and epic Monster icon monsters will inflict a stack for 5 seconds, refreshing on subsequent hits. This stacks up to 3 times, upon which her attacks and abilities deal 8% − 13.6% (based on level) increased damage against them.

Abilities cannot inflict a stack more than once every second.

Info

Double Up

Miss Fortune Double Up WR

Active: Miss Fortune fires a shot in the target direction that deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit, then bounces behind them to hit another enemy and Critical strike icon critically strike for Champions killed from outside standard Attack range(30% + 9% 9%) bonus physical damage. This applies on-attack effects to the first enemy, maximum Love Tap Love Tap to the second enemy, and On-hit icon on-hit effects to both enemies.

Physical Damage:
60 / 95 / 130 / 165 Champions stunned with Pyromania (P)(+ 115 / 120 / 125 / 130% AD) Multiple champions hit with Between Worlds (R)(+ 35% AP)

The bounce prioritizes units directly behind the primary target. A target does not have to be Sight icon visible be hit.

Info
  • Double Up deals Basic Attack basic damage to both targets, but also triggers spell effects by dealing an additional 0 Disintegrate spell damage.
  • Spell Shield Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the bounce.
  • Neutral units count as valid targets to bounce.
  • The bounce follows a priority order on targets behind in a certain angle:
    1. 500 units in 20ยบ.
    2. 500 units in 40ยบ.
    3. 500 units in 110ยบ.
    4. 150 units in 160ยบ.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Strut

Passive: Miss Fortune gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed after 4 seconds without taking non-Blaze persistent damage. This bonus is increased after another 3 seconds, and is granted instantly when Strut is cast.

Bonus Movement Speed:
30 / 35 / 40 / 45
Increased Movement Speed:
80 / 90 / 100 / 110
Miss Fortune Strut WR

Active: Miss Fortune gains Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds.

Bonus Attack Speed:
45 / 60 / 75 / 90%

Dealing damage against targets with maximum Love Tap Love Tap will Cooldown reduction icon reduce Strut's remaining cooldown by 2 seconds.

Info
  • No additional notes.

Make It Rain

Miss Fortune Make It Rain WR

Active: Miss Fortune casts a hail of bullets at the target location for 2 seconds. It grants Sight icon sight of the area, Slow icon slows and deals Damage mitigated with Shifting Sands (E)magic damage every 0.25 seconds to enemies within.

Magic Damage Per Tick:
15 / 20 / 25 / 30 Multiple champions hit with Between Worlds (R)(+ 10 / 11 / 12 / 13% AP)
Total Magic Damage:
120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 80 / 88 / 96 / 104% AP)
Slow:
30 / 40 / 50 / 60%

Info
  • No additional details.

Bullet Time

Miss Fortune Bullet Time WR

Active: Miss Fortune Channeling icon channels for up to 3 seconds, firing a number of waves of bullets in the target direction. Each wave deals Champions killed from outside standard Attack rangephysical damage equal to Champions stunned with Pyromania (P)75% AD Multiple champions hit with Between Worlds (R)(+ 20% AP) against enemies hit, and can Critical strike icon WR critically strike for Champions killed from outside standard Attack range(20% + 6% 6%) bonus physical damage.

Wave Count:
12 / 14 / 16
Maximum Total Physical Damage:
Champions stunned with Pyromania (P)900 / 1050 / 1200% AD Multiple champions hit with Between Worlds (R)(+ 240 / 280 / 320% AP)

Recast: Bullet Time can be recast after 1 second to end early, and does so automatically after the duration.

Info
  • The damage dealt by each wave of Bullet Time is calculated upon impact.
  • Miss Fortune Sight icon reveals herself for 4.5 seconds if there is an enemy champion within the area.
  • Targets cannot be damaged by more than one projectile per wave.
  • Each wave is made of 6 projectiles spread 6° apart, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
    • Projectile block applies to the entire wave.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Love Tap Love Tap
    • Damage amplification increased from 8% − 11.5% (based on level)to 8% − 13.6% (based on level).
  • Strut Strut
    • Total movement speed increased from 80 / 85 / 90 / 95 to 80 / 90 / 100 / 110.
      • Passive movement speed increased from 25 at all ranks to 30 / 35 / 40 / 45.
      • Enhanced passive movement speed reduced from 55 / 60 / 65 / 70 to 50 / 55 / 60 / 65.
V5.1c
  • Double Up Double Up
    • Base damage increased from 40 / 80 / 120 / 160 to 60 / 95 / 130 / 165.
    • AD ratio increased from Champions stunned with Pyromania (P)110 / 115 / 120 / 125% AD to inherit115 / 120 / 125 / 130%.
  • Strut Strut
    • Cooldown reduction increased from 1 second to 2.
  • Make It Rain Make It Rain
    • Cooldown reduced from 16 / 14 / 12 / 10 seconds to 14.5 / 13 / 11.5 / 10.
    • Mana cost reduced from 80 at all ranks to 65 / 70 / 75 / 80.
    • Base damage per tick increased from 10 / 16 / 22 / 28 to 15 / 20 / 25 / 30.
      • Total base damage increased from 80 / 128 / 176 / 224 to 120 / 160 / 200 / 240.
V5.1b - May 30 Hotfix
  • Love Tap Love Tap - Rework
    • New
      • Innate: Miss Fortune's basic attacks and abilities against enemy champions and epic monsters will inflict a stack for 5 seconds, refreshing on subsequent hits. This stacks up to 3 times, upon which she deals 8% − 11.5% (based on level) increased outgoing damage against them.
    • Old
      • Innate: Miss Fortune's basic attacks inflict a mark that expires when attacking a new enemy. If the enemy was unmarked, this attack also deals Champions killed from outside standard Attack rangebonus physical damage equal to Champions stunned with Pyromania (P)49% − 105% (based on level) AD, reduced to Champions stunned with Pyromania (P)24.5% − 52.5% (based on level) AD against Minion icon minions and Monster icon monsters.
  • Double Up Double Up
    • New effect: The second hit will inflict 3 stacks of Love Tap Love Tap.
  • Strut Strut
    • New effect: Reduces remaining cooldown by 1 second upon attacking an enemy with maximum stacks of Love Tap Love Tap.
    • Removed: No longer reduces remaining cooldown by 2 seconds upon triggering Love Tap Love Tap.
V4.4d
  • Stats
    • Base attack damage increased from 54 to 58.
    • Base mana increased from 390 to 420.
    • Mana growth increased from 41 to 50.
V4.3b
  • Stats
    • Base armor increased from 30 to 34.
    • Armor growth increased from 3.5 to 4.
  • Double Up Double Up
    • Bounce damage increased from 150% to 130 / 140 / 150 / 160%.
  • Strut Strut
    • Passive movement speed delay reduced from 5 seconds to 4.
    • Enhanced passive movement speed delay reduced from 5 seconds to 3.
    • Total movement speed increased from 60 / 70 / 80 / 90 to 80 / 85 / 90 / 95.
      • Enhanced passive movement speed increased from 35 / 45 / 55 / 65 to 55 / 60 / 65 / 70.
    • Attack speed increased from 30 / 50 / 70 / 90% bonus attack speed to 45 / 60 / 75 / 90%.
V4.2a
  • Stats
    • Base attack damage increased from 52 to 54.
  • Love Tap Love Tap
    • Bonus damage increased from 44% − 100% (based on level) to 49% − 105% (based on level).
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 325 to 335.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 2.65 to 3.
V4.0b
  • Double Up Double Up
    • Base damage increased from 20 / 50 / 80 / 110 to 30 / 60 / 90 / 120.
V4.0
  • Make It Rain Make It Rain
    • AP ratio per tick increased from Multiple champions hit with Between Worlds (R)10% AP at all ranks to inherit10 / 12 / 14 / 16%.
  • Bullet Time Bullet Time
    • AP ratio per wave increased from Multiple champions hit with Between Worlds (R)25% AP to inherit30%.
V3.4b
  • Bullet Time Bullet Time
    • AD ratio reduced from Champions stunned with Pyromania (P)85% AD to inherit75%.
V3.3
  • Bullet Time Bullet Time
    • Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
V3.2c
V3.0
  • Strut Strut
    • Total bonus movement speed reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
      • Enhanced passive movement speed reduced from 45 / 55 / 65 / 75 to 35 / 45 / 55 / 65.
V2.6
  • Strut Strut
    • Total bonus movement speed increased from 60 / 70 / 80 / 90 to 70 / 80 / 90 / 100.
      • Enhanced passive movement speed increased from 35 / 45 / 55 / 65 to 45 / 55 / 65 / 75.
  • Bullet Time Bullet Time
    • AD ratio increased from Champions stunned with Pyromania (P)75% AD to inherit85%.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)20% AP to inherit25%.
V2.1a
  • Stats
    • Base armor reduced from 35 to 30.
    • Base health regeneration reduced from 9 to 6.
    • Health regeneration growth reduced from 0.81 to 0.55.
  • Love Tap Love Tap
    • Damage against minions reduced from 100% to 50%.
    • Bug Fix: The tooltip now actually mentions the damage reduction against monsters.
V2.0a
  • Double Up Double Up
    • Base damage reduced from 30 / 60 / 90 / 120 to 20 / 50 / 80 / 110.
  • Strut Strut
    • Bonus attack speed reduced from 40 / 60 / 80 / 100% to 30 / 50 / 70 / 90%.
Regional Closed Beta
  • Stats
    • Base mana regeneration reduced from 18 to 12.
  • Double Up Double Up
    • Mana cost increased from 40 / 45 / 50 / 55 to 50 / 55 / 60 / 65.
    • Bounce critical strike damage reduced from 200% to 150%.
    • Bounce missile speed reduced from 1000 to 965.

See also[]

References[]

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