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Raise a Floppa - The Loop
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Miss Fortune
Miss Fortune is a champion in League of Legends.[1]
Abilities
- With , Love Tap only applies to the primary target.
- The bonus damage applies
life steal.
- The empowered attack will not trigger against buildings.
- Double Up deals
basic damage to both targets, but also triggers spell effects by dealing an additional 0
spell damage.
Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
- The second shot follows a priority order on targets within 500 units of the primary one:
- Enemy or neutral units within a 20º cone.
- Enemy or neutral units within a 40º cone.
- Enemy or neutral units within a 110º cone.
- Enemy or neutral units within 150 units in a 160º cone.
- Double Up's cast range adjusts based on Miss Fortune's
attack range, which can be increased by items such as .
- The damage of a
critically striking second shot is 35 / 70 / 105 / 140 / 175 (+ 175% AD) (+ 61.25% AP) physical damage, increased to 42 / 84 / 126 / 168 / 210 (+ 210% AD) (+ 73.5% AP) physical damage by bonus critical damage.
- If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.
- The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its way there.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.
- Miss Fortune
reveals herself for 4.5 seconds if there is an enemy champion within the area.
- Targets cannot be damaged by more than one projectile per wave.
- The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
- Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) at the start of the channel and fires a bullet stream towards each.
- If Miss Fortune is moved to a new location, these locations will not update; the cone will fire towards Miss Fortune's original position, thinning down or spreading out based on distance from the group of locations.
- Bullet time fires the first wave at 0.066 seconds, and the last at 2.904 seconds. Times between waves are equally spread between these values.
- Miss Fortune may cancel the last ~0.1 seconds of channel time at no loss of effect.
- The following table refers for interactions while Miss Fortune is
channeling:
Champion skins
- This article section only contains champion skins. For all associated collection items, see Miss Fortune (Collection).
A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.




Patch history
- For the expanded patch notes, see here.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- New Effect: Now gains the increased bonus movement speed upon respawning.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Base mana reduced to 300 from 325.84.
- Mana cost increased to 45 from 30.
- Bug Fix: Tooltip now includes the reduction on bonus damage against minions.
- Number of waves increased to 14 / 16 / 18 from 12 / 14 / 16.
- V10.25 - December 15th Hotfix
- Bug Fix: Fixed a bug where the bonus attack speed would not scale with rank.
-
- Bug Fix: Guns and visual effects are no longer missing before selecting a form.
- Bug Fix: No longer slows more then intended if she has or .
- Stats
- Attack speed growth increased to 3% from 2.25%.
- Maximum bonus movement speed increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base attack damage increased to 52 from 50.
- Bug Fix: Now properly applies all on-hit effects like .
- Bug Fix: Now properly grants 2 stacks of for her primary target and none for the secondary target regardless of whether is applied or not.
-
- Skin renamed Crime City Miss Fortune from Mafia Miss Fortune.
- Stats
- Base health increased to 570 from 541.
- Health growth increased to 93 from 91.
- Maximum bonus movement speed reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Empowered basic attacks now properly stack .
- Bug Fix: No longer cancels basic attack animation.
- Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
- General
- Recommended items updated.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Now casts at maximum range instead of casting in the targeted area.
- Stats
- Attack speed growth reduced to 2.25% from 3%.
- Now correctly applies on-attack effects when the shot hits the first enemy unit.
- Bug Fix: Basic attacks no longer continues to apply bonus damage from after consuming three stacks of Love Tap.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 28 / 31 / 34 / 37 / 40%.
- Bug Fix: No longer grants an additional stack of .
- General
- Updated store assets for chroma set.
- Bug Fix: Range/cast indicator now appears correctly.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
-
- Bug Fix: Restored SFX on her death, homeguard, and recall animations.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
-
- Bug Fix: Hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her.
- Stats
- Base health increased to 541 from 530.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 50 from 54.
- Attack damage growth increased to 2.7 from 2.
-
- Bug Fix: Shoulders no longer clip through her coat during her recall animation.
-
- Bug Fix: Seams have been minimized on her chromas when on lower graphics settings.
-
- Bug Fix: Leg no longer stretches during several animations.
- Bug Fix: Arms are no longer weighted improperly during her dance animation.
- Stats
- Attack damage growth increased to 2 from 1.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- General
- New splash artwork for , , , , , and .
-
- Bug Fix: Beam VFX have been restored during her animation.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base attack damage increased to 54 from 46.
- Base armor increased to 33 from 24.04.
-
- Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
-
- Bug Fix: No longer misses a light beam particle during her recall.
-
- Bug Fix: Crit SFX no longer uses her base skin's crit SFX.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
- Base damage increased to 20 / 40 / 60 / 80 / 100 from 20 / 35 / 50 / 65 / 80.
- AD ratio increased to 100% AD from 85% AD.
- New Effect: Cast range now adjusts based on Miss Fortune's attack range (ex. ).
- New Effect: No longer briefly pauses after casting Double Up.
- New Effect: No longer briefly pauses after casting Make it Rain.
- Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
- Second shot AD ratio reduced to 85% AD from 100% AD.
- Second shot AP ratio reduced to 35% AP from 50% AP.
- Removed: Second shot dealing 50% increased damage if the first one kills its target.
- New Effect: The second shot can now
critically strike, dealing 100% increased damage, based on critical strike chance.
- New Effect: If the second shot is a
critical strike, its bonus damage scales with bonus critical damage.
- New Effect: The second shot, after the first successfully kills its target, is a guaranteed
critical strike.
- Removed: Reduced damage to turrets.
- Bug Fix: Fixed a bug where Miss Fortune's next basic attack would sometimes not activate Love Tap after casting (particularly at higher attack speeds).
- Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
- General
- Bug Fix: Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar.
- Bug Fix: Applying extra armor shred stacks.
- Bonus attack speed duration increased to 4 seconds from 3.
- Cooldown increased to 12 seconds from 8
- Cooldown timer changed to on-cast from on buff expiration.
- Removed: extending the duration.
- New Effect: While on cooldown applying reduces the timer by 2 - 1.1 seconds.
- General
- Splash artwork for , , and updated to the Chinese art.
- Bonus damage reduced to 50 - 100% AD from 60 - 100% AD.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310.
- Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100.
- Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60.
- Stats
- Health reduced to 530 from 577.8.
- Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120.
- Stats
- Attack damage reduced to 46 from 49.54.
- Attack damage growth reduced to 1 from 3.
- Attack speed growth reduced to 3% from 3.1.
- Mana increased to 325.84 from 275.84.
- Mana growth reduced to 35 from 38.
- New I
- Miss Fortune's basic attacks deal 60 - 100% AD (based on level, up to 11) bonus damage (50% versus minions and structures) and mark her target. Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets will allow to continually trigger the bonus damage on each.
- Wind's Fury will not). will also apply the mark ( 's
- The bonus damage applies life steal.
- - Removed: On-kill bonus bounce damage being classified as a critical strike
- On-kill bonus bounce damage reduced to 50% from 150.
- Secondary target selection priority updated to accommodate 's removal (second shot will bounce to targets marked with ).
- New W
- Removed: Stacking bonus movement speed over time.
- New Effect: After 5 seconds of not taking damage Miss Fortune passively gains 25 bonus movement speed, increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
- New Effect: Upon activation Miss Fortune gains 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and triggers fully-charged.
- The bonus attack speed's duration is increased by 1 second for each mark applied (doubled for marked champions) but the remaining duration cannot exceed 3 seconds.
- Cost: 30.
- Cooldown: 8.
- - Range increased to 1000 from 800.
- Damage application changed to instant from after a 0.5 seconds delay.
- Maximum duration increased to 3 seconds from 2.
- Waves increased to 12 / 14 / 16 from 8 at all ranks.
- Damage changed to 75% Total AD (+ 20% AP) from 50 / 75 / 125 (+ 10 / 17.5 / 25% bonus AD) (+ 20% AP).
- Maximum damage changed to 900 / 1050 / 1200% Total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+ 80 / 140 / 200% Bonus AD) (+ 160% AP).
- New Effect: Each wave can critically strike for 「 20% bonus damage 」「 90% Total AD (+ 24% AP) 」 for a maximum 1080 / 1260 / 1440% Total AD (+ 288 / 336 / 384% AP) potential damage.
- New Effect: Has a (+ 10 / 17.5 / 25% bonus AD) ratio.
- Tooltip updated to indicate second shot critically strikes on-kill.
- General
- Visual Update
- New models and textures for all skins.
- Tweaked splash artwork for .
- Visual Update
- Removed: Falling off upon taking damage over time.
- Secondary target selection priority order updated.
- New Effect: If the primary target dies the secondary one takes 50% bonus damage (marked by critical strike animation).
- Cooldown reduced to 12 seconds from 16.
- New Effect: Upon activation it triggers fully-charged.
- Removed: Grievous Wounds upon activation.
- Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65.
- Duration reduced to 2 seconds from 3 (total damage unchanged).
- Tooltip updated to indicate the bonus magic damage comes from .
- Removed: Bonus movement speed being removed by non-damaging effects.
- General
- Splash artwork for updated to the Chinese art.
- New Effect: Primary damage has a (+ 35% AP) ratio.
- New Effect: Secondary damage has a (+ 50% AP) ratio.
- Stats
- Armor increased to 19 from 15.
- New Effect: Buff icon displays bonus movement speed value.
- Primary damage changed to 20 / 35 / 50 / 65 / 80 (+ 85% AD) from 25 / 60 / 95 / 130 / 165 (+ 75% AD).
- Secondary damage changed to 40 / 70 / 100 / 130 / 160 (+ 100% AD) from 30 / 72 / 114 / 156 / 195 (+ 90% AD).
- New Effect: Secondary target selection priority order:
- Enemy champions marked by within a 40º cone.
- Units immediately behind primary target (to avoid presumed-targeting confusion cases).
- Enemy units within a 20º cone (minions and/or neutral monsters over champions).
- Enemy units within a 40º cone (minions and/or neutral monsters over champions).
- Enemy units within a 90º cone.
- Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP).
- Maximum damage changed to 30% AD magic damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP).
- Bonus attack speed changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50.
- Grievous Wounds duration reduced to 2 seconds from 3.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16.
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP).
- Tooltip updated to mention half-second delay.
- Sight radius increased to match area of effect.
- Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
- Duration increased to 3 seconds from 2 (total damage unchanged).
- New Effect: Passively increases ' maximum stacks to 6 / 7 / 8 for a maximum 36 / 42 / 48% AD potential damage.
- Per-wave damage reduced to 50 / 75 / 125 (+ 20% AP) from 65 / 95 / 125 (+ 20% AP)(+35% bonus AD).
- New Effect: Applies ' passive damage (but not its active's Grievous Wounds).
- Slow refresh rate reduced to 0.25 seconds.
- Stacks increased to 5 from 4.
- Per-stack damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.
- AD ratio reduced to (+ 35% bonus AD) from (+ 45% bonus AD).
- New Effect: Targeting cone is attached to Miss Fortune.
- Stats
- Movement speed increased to 325 from 300.
- Out-of-combat activation time reduced to 5 seconds from 7.
- Ramp-up time to reach maximum movement speed reduced to 5 seconds from 13.
- Wind-up time reduced significantly.
- Mana cost reduced to 100 from 150.
- General
- New splash artwork for .
- Range increased to match basic attack's.
- Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- Secondary damage increased to 120% from 115.
- Damage changed to physical from magic.
- Bug Fix: Being removed by effects like until Miss Fortune dies and respawns.
- New Effect: Cooldown timer.
- Per-wave damage increased to 65 / 95 / 125 from 60 / 85 / 110.
- Per-wave AD ratio increased to (+ 45% bonus AD) from (+ 40% bonus AD).
- Scaling changed to AD and AP ratios combined from the highest of the two.
- Bug Fix: Being removed when taking damage absorbed by a shield.
- Grievous Wounds duration reduced to 3 seconds from 8.
- Bug Fix: Sometimes not showing particle while active.
- Bug Fix: Occasionally scaling with AP even though AD had the the higher value.
- Bug Fix: Audio timing.
- Bug Fix: Audio not playing at certain distances.
- Stats
- Movement speed reduced to 300 from 310.
- Base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175.
- Stats
- Basic attack projectile speed reduced to 2000 from 2250.
- Bug Fix: Bonus movement speed slightly going above 70.
- Base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335.
- Cone width reduced by ~25%.
- Bug Fix: Bullets sometimes dealing too much damage.
- Bug Fix: Tooltip calculating bonus damage with incorrect AD value (45% instead of the intended 40).
- Secondary damage reduced to 115% from 120%.
- Slow duration reduced to 1 second from 1.5.
- Maximum bonus movement speed reduced to 70 from 80.
- Bounce range reduced to 500 from 575.
- Range reduced to 1400 from 1500.
- Per-wave AD ratio reduced to (+ 40% bonus AD) from (+ 45% bonus AD).
- V1.0.0.100 - Added
- Innate: Miss Fortune gains an additional 25 movement speed after falling out of combat for 7 or more seconds, increasing each second up to 80 maximum bonus speed.
(Innate)
- Active: Miss Fortune fires a shot at an enemy target, dealing 35 / 70 / 105 / 140 / 175 (+75% AD) as physical damage and 120% of that damage to another enemy target behind the first.
- Mana cost: 70 / 75 / 80 / 85 / 90
- Cooldown: 9 / 8 / 7 / 6 / 5
(Q)
- Passive: Increases Miss Fortune's damage on her target by 6 / 8 / 10 / 12 / 14 (+ 4% AP) with each attack, cumulatively stacking up to 4 times.
- Active: Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50% for 6 seconds and causes her attacks to lower healing received by the target by 50%.
- Mana cost: 50
- Cooldown: 16
(W)
- Active: Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95 / 155 / 215 / 275 / 335 (+ 33% AP) magic damage over 2 seconds and slowing enemies hit by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
- Mana cost: 80 / 85 / 90 / 95 / 100
- Cooldown: 15
(E)
- Active: Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 45 / 70 / 95 plus the higher value between (25% AP) or (45% bonus AD) magic damage per bullet, hitting up to 8 times to each target.
- Mana cost: 120 / 135 / 150
- Cooldown: 120 / 110 / 100
(R)
Trivia
- Miss Fortune's name is a play on the word "misfortune".
- Miss Fortune's twin pistols (the eponymous military tactic.
- They can be seen in the game's Mac version launch trailer, together with a poster of Miss Fortune herself.
) are named after - the eponymous motion picture effect and references Max Payne. is named after
- Miss Fortune is the third champion to have her
Influence Point price reduced twice (the others being and ) and the second to include a joke animation on release (the other being ).
- Miss Fortune is one of the first champions to have 12 skins.
- She and Star Guardian Pajama skin set. got their twelfth skin at the same time. The skins are in the