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The Loop (Games)
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Miss Fortune
Abilities
- Notes
- With , Love Tap only applies to the primary target.
- Love Tap will apply to
turrets.
- The bonus damage applies
life steal.
- Notes
- Double Up deals
basic damage to both targets, but also triggers spell effects by dealing an additional 0
spell damage.
Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
- The second shot follows a priority order on targets within 500 units of the primary one:
- Enemy or neutral units within a 20º cone.
- Enemy or neutral units within a 40º cone.
- Enemy or neutral units within a 110º cone.
- Enemy or neutral units within 150 units in a 160º cone.
- Double Up's cast range adjusts based on Miss Fortune's
attack range, which can be increased by items such as .
- The damage of a
critically striking second shot is 35 / 70 / 105 / 140 / 175 (+ 175% AD) (+ 61.25% AP) physical damage, increased to 42 / 84 / 126 / 168 / 210 (+ 210% AD) (+ 73.5% AP) physical damage by bonus critical damage.
- If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.
- The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its journey there.
- Notes
- No additional details.
- Notes
- The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.
- Targets cannot be damaged by more than one projectile per wave.
- The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
- Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) at the start of the channel and fires a bullet stream towards each.
- If Miss Fortune is or to a new location, these locations will not update; the cone will fire towards Miss Fortune's original position, thinning down or spreading out based on distance from the group of locations.
- Bullet time fires the first wave at 0.066 seconds, and the last at 2.904 seconds. Times between waves are equally spread between these values.
- Miss Fortune may cancel the last ~0.1 seconds of channel time at no loss of effect.
- The following table refers for interactions while Miss Fortune is
channeling:
Patch history
- See here for the complete patch history.
- V10.25 - December 15th Hotfix
- Bug Fix: Fixed a bug where the bonus attack speed would not scale with rank.
-
- Bug Fix: Guns and visual effects are no longer missing before selecting a form.
- Bug Fix: No longer slows more then intended if she has or .
- Stats
- Attack speed growth increased to 3% from 2.25%.
- Maximum bonus movement speed increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base attack damage increased to 52 from 50.
- Bug Fix: Now properly applies all on-hit effects like .
- Bug Fix: Now properly grants 2 stacks of for her primary target and none for the secondary target regardless of whether is applied or not.
-
- Skin renamed Crime City Miss Fortune from Mafia Miss Fortune.
- Stats
- Base health increased to 570 from 541.
- Health growth increased to 93 from 91.
- Maximum bonus movement speed reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Empowered basic attacks now properly stack .
- Bug Fix: No longer cancels basic attack animation.
- Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
- General
- Recommended items updated.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Now casts at maximum range instead of casting in the targeted area.
- Stats
- Attack speed growth reduced to 2.25% from 3%.
- Now correctly applies on-attack effects when the shot hits the first enemy unit.
- Bug Fix: Basic attacks no longer continues to apply bonus damage from after consuming three stacks of Love Tap.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 28 / 31 / 34 / 37 / 40%.
- Bug Fix: No longer grants an additional stack of .
- Bug Fix: Range/cast indicator now appears correctly.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
-
- Bug Fix: Restored SFX on her death, homeguard, and recall animations.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
-
- Bug Fix: Hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her.
- Stats
- Base health increased to 541 from 530.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 50 from 54.
- Attack damage growth increased to 2.7 from 2.
-
- Bug Fix: Shoulders no longer clip through her coat during her recall animation.
-
- Bug Fix: Seams have been minimized on her chromas when on lower graphics settings.
-
- Bug Fix: Leg no longer stretches during several animations.
- Bug Fix: Arms are no longer weighted improperly during her dance animation.
- Stats
- Attack damage growth increased to 2 from 1.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- General
- New splash artwork for , , , , , and .
-
- Bug Fix: Beam VFX have been restored during her animation.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base attack damage increased to 54 from 46.
- Base armor increased to 33 from 24.04.
-
- Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
-
- Bug Fix: No longer misses a light beam particle during her recall.
-
- Bug Fix: Crit SFX no longer uses her base skin's crit SFX.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
- Base damage increased to 20 / 40 / 60 / 80 / 100 from 20 / 35 / 50 / 65 / 80.
- AD ratio increased to 100% AD from 85% AD.
- New Effect: Cast range now adjusts based on Miss Fortune's attack range (ex. ).
- New Effect: No longer briefly pauses after casting Double Up.
- New Effect: No longer briefly pauses after casting Make it Rain.
- Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
- Second shot AD ratio reduced to 85% AD from 100% AD.
- Second shot AP ratio reduced to 35% AP from 50% AP.
- Removed: Second shot dealing 50% increased damage if the first one kills its target.
- New Effect: The second shot can now
critically strike, dealing 100% increased damage, based on critical strike chance.
- New Effect: If the second shot is a
critical strike, its bonus damage scales with bonus critical damage.
- New Effect: The second shot, after the first successfully kills its target, is a guaranteed
critical strike.
- Removed: Reduced damage to turrets.
- Bug Fix: Fixed a bug where Miss Fortune's next basic attack would sometimes not activate Love Tap after casting (particularly at higher attack speeds).
- Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
- General
- Bug Fix: Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar.
- Bug Fix: Applying extra armor shred stacks.
- Bonus attack speed duration increased to 4 seconds from 3.
- Cooldown increased to 12 seconds from 8
- Cooldown timer changed to on-cast from on buff expiration.
- Removed: extending the duration.
- New Effect: While on cooldown applying reduces the timer by 2 - 1.1 seconds.
- General
- Splash artwork for , , and updated to the Chinese art.
- Bonus damage reduced to 50 - 100% AD from 60 - 100% AD.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310.
- Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100.
- Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60.
- Stats
- Health reduced to 530 from 577.8.
- Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120.
- Stats
- Attack damage reduced to 46 from 49.54.
- Attack damage growth reduced to 1 from 3.
- Attack speed growth reduced to 3% from 3.1.
- Mana increased to 325.84 from 275.84.
- Mana growth reduced to 35 from 38.
- New I
- Miss Fortune's basic attacks deal 60 - 100% AD (based on level, up to 11) bonus damage (50% versus minions and structures) and mark her target. Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets will allow to continually trigger the bonus damage on each.
- Wind's Fury will not). will also apply the mark ( 's
- The bonus damage applies life steal.
- - Removed: On-kill bonus bounce damage being classified as a critical strike
- On-kill bonus bounce damage reduced to 50% from 150.
- Secondary target selection priority updated to accommodate 's removal (second shot will bounce to targets marked with ).
- New W
- Removed: Stacking bonus movement speed over time.
- New Effect: After 5 seconds of not taking damage Miss Fortune passively gains 25 bonus movement speed, increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
- New Effect: Upon activation Miss Fortune gains 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and triggers fully-charged.
- The bonus attack speed's duration is increased by 1 second for each mark applied (doubled for marked champions) but the remaining duration cannot exceed 3 seconds.
- Cost: 30.
- Cooldown: 8.
- - Range increased to 1000 from 800.
- Damage application changed to instant from after a 0.5 seconds delay.
- Maximum duration increased to 3 seconds from 2.
- Waves increased to 12 / 14 / 16 from 8 at all ranks.
- Damage changed to 75% Total AD (+ 20% AP) from 50 / 75 / 125 (+ 10 / 17.5 / 25% bonus AD) (+ 20% AP).
- Maximum damage changed to 900 / 1050 / 1200% Total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+ 80 / 140 / 200% Bonus AD) (+ 160% AP).
- New Effect: Each wave can critically strike for 「 20% bonus damage 」「 90% Total AD (+ 24% AP) 」 for a maximum 1080 / 1260 / 1440% Total AD (+ 288 / 336 / 384% AP) potential damage.
- New Effect: Has a (+ 10 / 17.5 / 25% bonus AD) ratio.
- Tooltip updated to indicate second shot critically strikes on-kill.
- General
- Visual Update
- New models and textures for all skins.
- Tweaked splash artwork for .
- Visual Update
- Removed: Falling off upon taking damage over time.
- Secondary target selection priority order updated.
- New Effect: If the primary target dies the secondary one takes 50% bonus damage (marked by critical strike animation).
- Cooldown reduced to 12 seconds from 16.
- New Effect: Upon activation it triggers fully-charged.
- Removed: Grievous Wounds upon activation.
- Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65.
- Duration reduced to 2 seconds from 3 (total damage unchanged).
- Tooltip updated to indicate the bonus magic damage comes from .
- Removed: Bonus movement speed being removed by non-damaging effects.
- General
- Splash artwork for updated to the Chinese art.
- New Effect: Primary damage has a (+ 35% AP) ratio.
- New Effect: Secondary damage has a (+ 50% AP) ratio.
- Stats
- Armor increased to 19 from 15.
- New Effect: Buff icon displays bonus movement speed value.
- Primary damage changed to 20 / 35 / 50 / 65 / 80 (+ 85% AD) from 25 / 60 / 95 / 130 / 165 (+ 75% AD).
- Secondary damage changed to 40 / 70 / 100 / 130 / 160 (+ 100% AD) from 30 / 72 / 114 / 156 / 195 (+ 90% AD).
- New Effect: Secondary target selection priority order:
- Enemy champions marked by within a 40º cone.
- Units immediately behind primary target (to avoid presumed-targeting confusion cases).
- Enemy units within a 20º cone (minions and/or neutral monsters over champions).
- Enemy units within a 40º cone (minions and/or neutral monsters over champions).
- Enemy units within a 90º cone.
- Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP).
- Maximum damage changed to 30% AD magic damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP).
- Bonus attack speed changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50.
- Grievous Wounds duration reduced to 2 seconds from 3.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16.
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP).
- Tooltip updated to mention half-second delay.
- Sight radius increased to match area of effect.
- Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
- Duration increased to 3 seconds from 2 (total damage unchanged).
- New Effect: Passively increases ' maximum stacks to 6 / 7 / 8 for a maximum 36 / 42 / 48% AD potential damage.
- Per-wave damage reduced to 50 / 75 / 125 (+ 20% AP) from 65 / 95 / 125 (+ 20% AP)(+35% bonus AD).
- New Effect: Applies ' passive damage (but not its active's Grievous Wounds).
- Slow refresh rate reduced to 0.25 seconds.
- Stacks increased to 5 from 4.
- Per-stack damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.
- AD ratio reduced to (+ 35% bonus AD) from (+ 45% bonus AD).
- New Effect: Targeting cone is attached to Miss Fortune.
- Stats
- Movement speed increased to 325 from 300.
- Out-of-combat activation time reduced to 5 seconds from 7.
- Ramp-up time to reach maximum movement speed reduced to 5 seconds from 13.
- Wind-up time reduced significantly.
- Mana cost reduced to 100 from 150.
- General
- New splash artwork for .
- Range increased to match basic attack's.
- Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- Secondary damage increased to 120% from 115.
- Damage changed to physical from magic.
- Bug Fix: Being removed by effects like until Miss Fortune dies and respawns.
- New Effect: Cooldown timer.
- Per-wave damage increased to 65 / 95 / 125 from 60 / 85 / 110.
- Per-wave AD ratio increased to (+ 45% bonus AD) from (+ 40% bonus AD).
- Scaling changed to AD and AP ratios combined from the highest of the two.
- Bug Fix: Being removed when taking damage absorbed by a shield.
- Grievous Wounds duration reduced to 3 seconds from 8.
- Bug Fix: Sometimes not showing particle while active.
- Bug Fix: Occasionally scaling with AP even though AD had the the higher value.
- Bug Fix: Audio timing.
- Bug Fix: Audio not playing at certain distances.
- Stats
- Movement speed reduced to 300 from 310.
- Base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175.
- Stats
- Basic attack projectile speed reduced to 2000 from 2250.
- Bug Fix: Bonus movement speed slightly going above 70.
- Base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335.
- Cone width reduced by ~25%.
- Bug Fix: Bullets sometimes dealing too much damage.
- Bug Fix: Tooltip calculating bonus damage with incorrect AD value (45% instead of the intended 40).
- Secondary damage reduced to 115% from 120.
- Slow duration reduced to 1 second from 1.5.
- Maximum bonus movement speed reduced to 70 from 80.
- Bounce range reduced to 500 from 575.
- Range reduced to 1400 from 1500.
- Per-wave AD ratio reduced to (+ 40% bonus AD) from (+ 45% bonus AD).
- V1.0.0.100 - Added
- Innate: Miss Fortune gains an additional 25 movement speed after falling out of combat for 7 or more seconds, increasing each second up to 80 maximum bonus speed.
(Innate)
- Active: Miss Fortune fires a shot at an enemy target, dealing 35 / 70 / 105 / 140 / 175 (+75% AD) as physical damage and 120% of that damage to another enemy target behind the first.
- Mana cost: 70 / 75 / 80 / 85 / 90
- Cooldown: 9 / 8 / 7 / 6 / 5
(Q)
- Passive: Increases Miss Fortune's damage on her target by 6 / 8 / 10 / 12 / 14 (+ 4% AP) with each attack, cumulatively stacking up to 4 times.
- Active: Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50% for 6 seconds and causes her attacks to lower healing received by the target by 50%.
- Mana cost: 50
- Cooldown: 16
(W)
- Active: Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95 / 155 / 215 / 275 / 335 (+ 33% AP) magic damage over 2 seconds and slowing enemies hit by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
- Mana cost: 80 / 85 / 90 / 95 / 100
- Cooldown: 15
(E)
- Active: Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 45 / 70 / 95 plus the higher value between (25% AP) or (45% bonus AD) magic damage per bullet, hitting up to 8 times to each target.
- Mana cost: 120 / 135 / 150
- Cooldown: 120 / 110 / 100
(R)
See also
Cancelled Champions |
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References
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