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Miss Fortune OriginalCentered.jpg
Miss Fortune
Miss Fortune (Universe)Miss Fortune (Universe)
Miss Fortune (League of Legends)Miss Fortune (League of Legends)
Miss Fortune (Esports)Miss Fortune (Esports)
Miss Fortune (Teamfight Tactics)Miss Fortune (Teamfight Tactics)
Miss Fortune (Legends of Runeterra)Miss Fortune (Legends of Runeterra)
Miss Fortune (Wild Rift)Miss Fortune (Wild Rift)
Miss Fortune (Development)Miss Fortune (Development)

Miss Fortune is a champion in League of Legends.[1]

Abilities

Edit

Love Tap

Miss Fortune Love Tap.png

Innate: Miss Fortune's next basic attack against an enemy that was not the target of her previous basic attack will deal 50% − 100% (based on level) AD bonus physical damage, halved to 25% − 50% (based on level) AD against Minion icon.png minions.

Info

Edit

Double Up

Miss Fortune Double Up.png

Active: Miss Fortune fires a shot at the target enemy that deals physical damage upon its arrival, which then bounces to hit another enemy behind it. The shot applies On-hit icon.png on-hit effects at 100% effectiveness to both enemies hit, and applies Lulu Pix, Faerie Companion.png on-attack effects to the first enemy hit.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)

Double Up's bounce prioritizes units directly behind the primary target.

Double Up's bounce is affected by Critical strike icon.png critical strike modifiers. If Double Up kills its primary target, the bounce is guaranteed to Critical strike icon.png critically strike.

The shot bounces to the enemy regardless of having Sight icon.png sight of them or not.

Info
  • Double Up deals Basic Attack.png basic damage to both targets, but also triggers spell effects by dealing an additional 0 Annie Disintegrate.png spell damage.
  • Sivir Spell Shield.png Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's Range icon.png attack range, which can be increased by items such as Rapid Firecannon Rapid Firecannon.
  • The damage of a Critical strike icon.png critically striking second shot is 35 / 70 / 105 / 140 / 175 (+ 175% AD) (+ 61.25% AP) physical damage, increased to 42 / 84 / 126 / 168 / 210 (+ 210% AD) (+ 73.5% AP) physical damage by Infinity Edge's Infinity Edge's bonus critical damage.
  • If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.
    • The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its journey there.

Edit

Strut

Miss Fortune Strut.png

Passive: Miss Fortune gains Movement speed icon.png 25 bonus movement speed if she has not taken non-Brand Blaze.png persistent damage in the last 5 seconds. This bonus is increased after another 5 seconds.

Increased Bonus Movement Speed:
55 / 65 / 75 / 85 / 95
Miss Fortune Guns Blazing.png

Active: Miss Fortune gains Attack speed icon.png bonus attack speed for 4 seconds and the increased bonus movement speed from Strut's passive.

Bonus Attack Speed:
40 / 55 / 70 / 85 / 100%

Marking a new target with Love Tap Love Tap reduces Strut's Cooldown reduction icon.png cooldown by 2 seconds.

Info
  • No additional details.

Edit

Make It Rain

Miss Fortune Make It Rain.png

Active: Miss Fortune rains down hundreds of bullets onto the target location for 2 seconds, granting Sight icon.png sight of the area and dealing magic damage to all enemies within every 0.25 seconds and Slow icon.png slowing them.

Magic Damage Per Tick:
10 / 14.375 / 18.75 / 23.125 / 27.5 (+ 10% AP)
Maximum Magic Damage:
80 / 115 / 150 / 185 / 220 (+ 80% AP)
Slow:
40 / 45 / 50 / 55 / 60%

Info

Edit

Bullet Time

Miss Fortune Bullet Time.png

Active: Miss Fortune Channeling icon.png channels for up to 3 seconds, firing several waves of bullets in a spread of 6 projectiles per wave in the target direction, with each wave dealing 75% AD (+ 20% AP) physical damage to enemies hit.

Total Waves:
14 / 16 / 18
Maximum Total Physical Damage:
1050 / 1200 / 1350% AD (+ 280 / 320 / 360% AP)
Wave Interval Time:
0.2036 / 0.1781 / 0.1583

Each wave can Critical strike icon.png critically strike, dealing (20% + 7% 7%) bonus physical damage.

Info
  • The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.
  • Miss Fortune Sight icon.png reveals herself for 4.5 seconds if there is an enemy champion within the area.
  • Targets cannot be damaged by more than one projectile per wave.
  • The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
  • Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) at the start of the channel and fires a bullet stream towards each.
    • If Miss Fortune is moved to a new location, these locations will not update; the cone will fire towards Miss Fortune's original position, thinning down or spreading out based on distance from the group of locations.
  • Bullet time fires the first wave at 0.066 seconds, and the last at 2.904 seconds. Times between waves are equally spread between these values.
    • Miss Fortune may cancel the last ~0.1 seconds of channel time at no loss of effect.
  • The following table refers for interactions while Miss Fortune is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects

  • Patch history

    For the expanded patch notes, see here.
    V11.22
    • General
      • Base voice lines have been remastered to sound clearer, cleaner, and smoother.
    V11.21
    • Stats
      • Base mana reduced to 300 from 325.84.
    • Strut Strut
      • Mana cost increased to 45 from 30.
    V11.20
    • Love Tap Love Tap
      • Bug Fix: Tooltip now includes the reduction on bonus damage against minions.
    V11.18
    • Bullet Time Bullet Time
      • Number of waves increased to 14 / 16 / 18 from 12 / 14 / 16.
    V10.25 - December 15th Hotfix
    • Strut Strut
      • Bug Fix: Fixed a bug where the bonus attack speed would not scale with rank.
    • Gun Goddess Miss Fortune Gun Goddess Miss Fortune
      • Bug Fix: Guns and visual effects are no longer missing before selecting a form.
    V10.24
    V10.18
    • Stats
      • Attack speed growth increased to 3% from 2.25%.
    • Strut Strut
      • Maximum bonus movement speed increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
    V10.16
    • Stats
      • Base attack damage increased to 52 from 50.
    V10.13
    • Double Up Double Up
      • Bug Fix: Now properly applies all on-hit effects like Press the Attack Press the Attack.
      • Bug Fix: Now properly grants 2 stacks of Conqueror Conqueror for her primary target and none for the secondary target regardless of whether Love Tap Love Tap is applied or not.
    • Crime City Miss Fortune Crime City Miss Fortune
      • Skin renamed Crime City Miss Fortune from Mafia Miss Fortune.
    V10.11
    • Stats
      • Base health increased to 570 from 541.
      • Health growth increased to 93 from 91.
    V10.10
    • Strut Strut
      • Maximum bonus movement speed reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
    V10.9
    V10.7
    • Strut Strut
      • Bug Fix: No longer cancels basic attack animation.
    • Make It Rain Make It Rain
      • Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
    V10.6
    • General
      • Recommended items updated.
    • Make It Rain Make It Rain
      • Bug Fix: When attempting to cast it outside of its maximum range immediately after Flashing Flashing, the ability's position will now properly update and cast at its post-Flash max range.
    V10.5
    • Make It Rain Make It Rain
      • Now casts at maximum range instead of casting in the targeted area.
    V10.3
    • Stats
      • Attack speed growth reduced to 2.25% from 3%.
    • Double Up Double Up
      • Now correctly applies on-attack effects when the shot hits the first enemy unit.
    V10.2
    V9.18
    • Make It Rain Make It Rain
      • Slow increased to 40 / 45 / 50 / 55 / 60% from 28 / 31 / 34 / 37 / 40%.
    V9.15
    V9.13
    V9.8
    • Double Up Double Up
      • Bug Fix: Range/cast indicator now appears correctly.
    V9.6
    • Bullet Time Bullet Time
      • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
    V9.4
    V9.1
    • Strut Strut
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.13
    • Gun Goddess Miss Fortune Gun Goddess Miss Fortune
      • Bug Fix: Hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her.
    V8.11
    • Stats
      • Base health increased to 541 from 530.
      • Health growth increased to 91 from 85.
      • Base armor reduced to 28 from 33.
      • Base health regeneration reduced to 3.75 from 6.
      • Base attack damage reduced to 50 from 54.
      • Attack damage growth increased to 2.7 from 2.
    V8.9
    • Captain Fortune Captain Fortune
      • Bug Fix: Shoulders no longer clip through her coat during her recall animation.
    V8.8
    • Arcade Miss Fortune Arcade Miss Fortune
      • Bug Fix: Seams have been minimized on her chromas when on lower graphics settings.
    V8.7
    • Gun Goddess Miss Fortune Gun Goddess Miss Fortune
      • Bug Fix: Leg no longer stretches during several animations.
      • Bug Fix: Arms are no longer weighted improperly during her dance animation.
    V8.6
    • Stats
      • Attack damage growth increased to 2 from 1.
    V8.3
    • Stats
      • Base health regeneration reduced to 6 from 6.192.
    V8.2
    V7.24b
    • Make It Rain Make It Rain
      • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    V7.22
    • Stats
      • Base attack damage increased to 54 from 46.
      • Base armor increased to 33 from 24.04.
    • Arcade Miss Fortune Arcade Miss Fortune
      • Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
    V7.21
    V7.20
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.7
    • Arcade Miss Fortune Arcade Miss Fortune
      • Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
    V7.6
    • Double Up Double Up
      • Base damage increased to 20 / 40 / 60 / 80 / 100 from 20 / 35 / 50 / 65 / 80.
      • AD ratio increased to 100% AD from 85% AD.
      • New Effect: Cast range now adjusts based on Miss Fortune's attack range (ex. Rapid Firecannon Rapid Firecannon).
      • New Effect: No longer briefly pauses after casting Double Up.
    • Make It Rain Make It Rain
      • New Effect: No longer briefly pauses after casting Make it Rain.
    V7.5
    • Double Up Double Up
      • Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
      • Second shot AD ratio reduced to 85% AD from 100% AD.
      • Second shot AP ratio reduced to 35% AP from 50% AP.
      • Removed: Second shot dealing 50% increased damage if the first one kills its target.
      • New Effect: The second shot can now Critical strike icon.png critically strike, dealing 100% increased damage, based on critical strike chance.
      • New Effect: If the second shot is a Critical strike icon.png critical strike, its bonus damage scales with bonus critical damage.
      • New Effect: The second shot, after the first successfully kills its target, is a guaranteed Critical strike icon.png critical strike.
    V6.18
    • Love Tap Love Tap
      • Removed: Reduced damage to turrets.
      • Bug Fix: Fixed a bug where Miss Fortune's next basic attack would sometimes not activate Love Tap after casting Double Up Double Up (particularly at higher attack speeds).
    V6.16
    • Make It Rain Make It Rain
      • Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
    V6.15
    • General
      • Bug Fix: Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar.
    V6.13
    V6.8
    • Strut Strut
      • Bonus attack speed duration increased to 4 seconds from 3.
      • Cooldown increased to 12 seconds from 8
        • Cooldown timer changed to on-cast from on buff expiration.
      • Removed: Love Tap Love Tap extending the duration.
      • New Effect: While on cooldown applying Love Tap Love Tap reduces the timer by 2 - 1.1 seconds.
    V6.7
    V6.1
    • Love Tap Love Tap
      • Bonus damage reduced to 50 - 100% AD from 60 - 100% AD.
    • Make It Rain Make It Rain
      • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310.
    V5.24
    • Strut Strut
      • Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100.
    • Make It Rain Make It Rain
      • Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60.
    V5.23
    • Stats
      • Health reduced to 530 from 577.8.
    • Strut Strut
      • Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120.
    V5.22
    • Stats
      • Attack damage reduced to 46 from 49.54.
      • Attack damage growth reduced to 1 from 3.
      • Attack speed growth reduced to 3% from 3.1.
      • Mana increased to 325.84 from 275.84.
      • Mana growth reduced to 35 from 38.
    • Love Tap Love Tap - New I
      • Miss Fortune's basic attacks deal 60 - 100% AD (based on level, up to 11) bonus damage (50% versus minions and structures) and mark her target. Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets will allow to continually trigger the bonus damage on each.
      • Double Up Double Up will also apply the mark (Runaan's Hurricane Runaan's Hurricane's Wind's Fury will not).
      • The bonus damage applies life steal.
    • Double Up Double Up
      • Removed: On-kill bonus bounce damage being classified as a critical strike
      • On-kill bonus bounce damage reduced to 50% from 150.
      • Secondary target selection priority updated to accommodate Impure Shots Impure Shots's removal (second shot will bounce to targets marked with Love Tap Love Tap).
    • Strut Strut - New W
      • Removed: Stacking bonus movement speed over time.
      • New Effect: After 5 seconds of not taking damage Miss Fortune passively gains 25 bonus movement speed, increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
      • New Effect: Upon activation Miss Fortune gains 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and triggers Strut Strut fully-charged.
        • The bonus attack speed's duration is increased by 1 second for each Love Tap Love Tap mark applied (doubled for marked champions) but the remaining duration cannot exceed 3 seconds.
      • Cost: 30.
      • Cooldown: 8.
    • Make It Rain Make It Rain
      • Range increased to 1000 from 800.
      • Damage application changed to instant from after a 0.5 seconds delay.
    • Bullet Time Bullet Time
      • Maximum duration increased to 3 seconds from 2.
      • Waves increased to 12 / 14 / 16 from 8 at all ranks.
      • Damage changed to 75% Total AD (+ 20% AP) from 50 / 75 / 125 (+ 10 / 17.5 / 25% bonus AD) (+ 20% AP).
        • Maximum damage changed to 900 / 1050 / 1200% Total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+ 80 / 140 / 200% Bonus AD) (+ 160% AP).
      • New Effect: Each wave can critically strike for 「 20% bonus damage 」「 90% Total AD (+ 24% AP) 」 for a maximum 1080 / 1260 / 1440% Total AD (+ 288 / 336 / 384% AP) potential damage.
    V5.19
    • Bullet Time Bullet Time
      • New Effect: Has a (+ 10 / 17.5 / 25% bonus AD) ratio.
    V5.17
    • Double Up Double Up
      • Tooltip updated to indicate second shot critically strikes on-kill.
    V5.14
    • General
    • Strut Strut
      • Removed: Falling off upon taking damage over time.
    • Double Up Double Up
      • Secondary target selection priority order updated.
      • New Effect: If the primary target dies the secondary one takes 50% bonus damage (marked by critical strike animation).
    • Impure Shots Impure Shots
      • Cooldown reduced to 12 seconds from 16.
      • New Effect: Upon activation it triggers Strut Strut fully-charged.
      • Removed: Grievous Wounds upon activation.
    • Make It Rain Make It Rain
      • Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65.
      • Duration reduced to 2 seconds from 3 (total damage unchanged).
    • Bullet Time Bullet Time
      • Tooltip updated to indicate the bonus magic damage comes from Impure Shots Impure Shots.
    V4.17
    • Strut Strut
      • Removed: Bonus movement speed being removed by non-damaging effects.
    V4.13
    V4.6
    • Double Up Double Up
      • New Effect: Primary damage has a (+ 35% AP) ratio.
      • New Effect: Secondary damage has a (+ 50% AP) ratio.
    V4.5
    • Stats
      • Armor increased to 19 from 15.
    • Strut Strut
      • New Effect: Buff icon displays bonus movement speed value.
    • Double Up Double Up
      • Primary damage changed to 20 / 35 / 50 / 65 / 80 (+ 85% AD) from 25 / 60 / 95 / 130 / 165 (+ 75% AD).
      • Secondary damage changed to 40 / 70 / 100 / 130 / 160 (+ 100% AD) from 30 / 72 / 114 / 156 / 195 (+ 90% AD).
      • New Effect: Secondary target selection priority order:
        1. Enemy champions marked by Impure Shots Impure Shots within a 40º cone.
        2. Units immediately behind primary target (to avoid presumed-targeting confusion cases).
        3. Enemy units within a 20º cone (minions and/or neutral monsters over champions).
        4. Enemy units within a 40º cone (minions and/or neutral monsters over champions).
        5. Enemy units within a 90º cone.
      • Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
      • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
    • Impure Shots Impure Shots
      • Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP).
        • Maximum damage changed to 30% AD magic damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP).
      • Bonus attack speed changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50.
      • Grievous Wounds duration reduced to 2 seconds from 3.
      • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
      • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16.
    • Make It Rain Make It Rain
      • Tooltip updated to mention half-second delay.
      • Sight radius increased to match area of effect.
      • Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52.
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
      • Duration increased to 3 seconds from 2 (total damage unchanged).
    • Bullet Time Bullet Time
      • New Effect: Passively increases Impure Shots Impure Shots' maximum stacks to 6 / 7 / 8 for a maximum 36 / 42 / 48% AD potential damage.
      • Per-wave damage reduced to 50 / 75 / 125 (+ 20% AP) from 65 / 95 / 125 (+ 20% AP)(+35% bonus AD).
      • New Effect: Applies Impure Shots Impure Shots' passive damage (but not its active's Grievous Wounds).
    V3.8
    V3.7
    • Impure Shots Impure Shots
      • Stacks increased to 5 from 4.
      • Per-stack damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.
    V3.01
    • Bullet Time Bullet Time
      • AD ratio reduced to (+ 35% bonus AD) from (+ 45% bonus AD).
      • New Effect: Targeting cone is attached to Miss Fortune.
    V1.0.0.152
    • Stats
      • Movement speed increased to 325 from 300.
    V1.0.0.147b
    • Strut Strut
      • Out-of-combat activation time reduced to 5 seconds from 7.
      • Ramp-up time to reach maximum movement speed reduced to 5 seconds from 13.
    • Bullet Time Bullet Time
      • Wind-up time reduced significantly.
      • Mana cost reduced to 100 from 150.
    V1.0.0.147
    V1.0.0.142
    • Double Up Double Up
      • Range increased to match basic attack's.
    • Make It Rain Make It Rain
      • Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40.
      • Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
    V1.0.0.139
    • Double Up Double Up
      • Secondary damage increased to 120% from 115.
    • Bullet Time Bullet Time
      • Damage changed to physical from magic.
    V1.0.0.138
    • Strut Strut
      • Bug Fix: Being removed by effects like Guardian Angel Guardian Angel until Miss Fortune dies and respawns.
    V1.0.0.135
    • Strut Strut
      • New Effect: Cooldown timer.
    V1.0.0.131
    • Bullet Time Bullet Time
      • Per-wave damage increased to 65 / 95 / 125 from 60 / 85 / 110.
    V1.0.0.129
    • Bullet Time Bullet Time
      • Per-wave AD ratio increased to (+ 45% bonus AD) from (+ 40% bonus AD).
    V1.0.0.126
    • Bullet Time Bullet Time
      • Scaling changed to AD and AP ratios combined from the highest of the two.
    V1.0.0.120
    • Strut Strut
      • Bug Fix: Being removed when taking damage absorbed by a shield.
    V1.0.0.115
    • Impure Shots Impure Shots
      • Grievous Wounds duration reduced to 3 seconds from 8.
    V1.0.0.110
    • Strut Strut
      • Bug Fix: Sometimes not showing particle while active.
    • Bullet Time Bullet Time
      • Bug Fix: Occasionally scaling with AP even though AD had the the higher value.
    V1.0.0.108
    • Make It Rain Make It Rain
      • Bug Fix: Audio timing.
      • Bug Fix: Audio not playing at certain distances.
    V1.0.0.106
    • Stats
      • Movement speed reduced to 300 from 310.
    • Double Up Double Up
      • Base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175.
    V1.0.0.105
    • Stats
      • Basic attack projectile speed reduced to 2000 from 2250.
    • Strut Strut
      • Bug Fix: Bonus movement speed slightly going above 70.
    • Make It Rain Make It Rain
      • Base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335.
    • Bullet Time Bullet Time
      • Cone width reduced by ~25%.
      • Bug Fix: Bullets sometimes dealing too much damage.
      • Bug Fix: Tooltip calculating bonus damage with incorrect AD value (45% instead of the intended 40).
    V1.0.0.104
    • Double Up Double Up
      • Secondary damage reduced to 115% from 120%.
    • Make It Rain Make It Rain
      • Slow duration reduced to 1 second from 1.5.
    V1.0.0.103
    • Strut Strut
      • Maximum bonus movement speed reduced to 70 from 80.
    • Double Up Double Up
      • Bounce range reduced to 500 from 575.
    • Bullet Time Bullet Time
      • Range reduced to 1400 from 1500.
      • Per-wave AD ratio reduced to (+ 40% bonus AD) from (+ 45% bonus AD).
    V1.0.0.100 - Added
    • Strut Strut (Innate)
      • Innate: Miss Fortune gains an additional 25 movement speed after falling out of combat for 7 or more seconds, increasing each second up to 80 maximum bonus speed.
    • Double Up Double Up (Q)
      • Active: Miss Fortune fires a shot at an enemy target, dealing 35 / 70 / 105 / 140 / 175 (+75% AD) as physical damage and 120% of that damage to another enemy target behind the first.
      • Mana cost: 70 / 75 / 80 / 85 / 90
      • Cooldown: 9 / 8 / 7 / 6 / 5
    • Impure Shots Impure Shots (W)
      • Passive: Increases Miss Fortune's damage on her target by 6 / 8 / 10 / 12 / 14 (+ 4% AP) with each attack, cumulatively stacking up to 4 times.
      • Active: Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50% for 6 seconds and causes her attacks to lower healing received by the target by 50%.
      • Mana cost: 50
      • Cooldown: 16
    • Make It Rain Make It Rain (E)
      • Active: Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95 / 155 / 215 / 275 / 335 (+ 33% AP) magic damage over 2 seconds and slowing enemies hit by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
      • Mana cost: 80 / 85 / 90 / 95 / 100
      • Cooldown: 15
    • Bullet Time Bullet Time (R)
      • Active: Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 45 / 70 / 95 plus the higher value between (25% AP) or (45% bonus AD) magic damage per bullet, hitting up to 8 times to each target.
      • Mana cost: 120 / 135 / 150
      • Cooldown: 120 / 110 / 100

    See also

    References

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