Champion Sneak Peek: Miss Fortune
With the recent increase in ninja population at the Institute of War, there has been some PR backlash amongst pirate enthusiasts. For those like myself, who proudly sail under the Black Flag, Riot Games has asked me to inform you that you have not been forgotten! Every scurvy dog has his day, and very soon, you shall have yours!
To appease these constituents, we have our latest pirate champion coming up! Her name is, the Bounty Hunter, and she's got everything a lady buccaneer should offer. I mean, just check out the pair on her! Those are some seriously huge, enormous, titanic she's got there! That's right, pistols. What did you think I was talking about? So start getting excited! Miss Fortune will be sailing into your port, soon!
Champion Update: Miss Fortune struts to PBE
- Beauty and danger
There are few who can matchin either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.
Miss Fortune gains gradually increasing movement speed after not taking damage for a few seconds.
[New] Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage.
- Double Up
Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first and increased physical damage to the second, applying on-hit effects to both.
[New] If the first shot kills the target, the bounce damage increases.
- Impure Shots
- Passive: Miss Fortune's basic attacks deal stacking bonus magic damage.
- Active: Miss Fortune gains bonus attack speed for a few seconds.
[New] Activating Impure Shots enables .
- Make It Rain
Miss Fortune rains hundreds of bullets down onto a targeted area, damaging and slowing enemies inside.
Miss Fortune's in a fairly healthy state. The slight changes we've made emphasize her core strengths and shave some hidden power in favor of clarity. Fancy design speak aside, the TLDR is yourbarrage of bullets remains unblemished, but we've removed Grievous Wounds from .
Digging into some of the other smaller changes, the updatedmeans shields will keep her up when fleeing or engaging and we've replaced Grievous Wounds on with new surprise strutting: activating her now grants Miss Fortune's instantly.
We've cleaned up the bounce logic for(yes, we've done this before) and improved visual feedback when the ability fails. Now you'll see a dud bullet plop onto the ground a bit behind the first target if there isn't anything to hit.
a slick package of utility wrapped in a hail of bullets, so we've increased the early rank slow, although it doesn't scale up quite as fast. Overall, we've reduced the duration but kept the damage the same. This'll make the damage slightly more consistent, and provides clarity for both and anyone caught in pig-iron .
Miss Fortune's donned a new model for almost all of her skins (her self was already pretty snazzy) and her base, although we've kept the familiar look you'll recognize from her splash art. With new run animations, we've made it easier to tell when her is up.
We've also taken the opportunity to gussy up her spell effects., for example, now kicks up dust from the dirt lanes or splashes into the river depending on where it's targeted. You'll see a few other improvements to readability and general upkeep bringing her art in line with current standards, but that's the gist of how we've given the bloody-haired Bounty Hunter new paint and polish in this update.
2016 Season Update
now lasts longer and fires increasing waves of bullets as she levels her , while we're moving over to her and giving her a brand new tentatively titled... . With it, will deal increased damage to targets other than the one she last shot at. She has two , and by constantly switching targets, she'll deal huge amounts of pain to multiple victims. Finally, doesn't last as long, but gives her much more attack speed, and crucially lasts longer every time Miss Fortune deals extra damage with .
- Double Up
Miss Fortune fires a shot through an enemy to hit another enemy behind them, dealing more damage to the second target. Both strikes can apply. If the first target is killed, the second target will take bonus damage.
- Passive: After a few seconds of not taking direct damage, Miss Fortune gains bonus movement speed. After a period of time, she gains additional movement speed.
- Active: Miss Fortune gains bonus attack speed, in addition to the full movement speed bonus of Strut's passive. prolong the attack speed bonus - duration gains are doubled against champions.
- Make it Rain
Miss Fortune fires hundreds of bullets into the air that rain down at a location, dealing damage and slowing enemies.
- Bullet Time
Miss Fortune channels a barrage of bullets into a cone in front of her for a few seconds, dealing damage per wave. Bullet Time can critically strike for bonus damage.
Gun Goddess Miss Fortune Voice Insight
It was interesting writing her from the perspective of the comic, as well as that of a murder jetpack space rogue. I learned quite a few things, and learned to avoid others—most prominently the almost daytime-TV-wine-mom level of flirtatiousness in her old VO script (we kept a few lines, of course."You've got dangerous eyes..."
is iconic). The schmaltz is... it's a lot. It's a lot of schmaltz.
In the course of gathering feedback on many, many drafts of the GGMF/base scripts, we also found something peculiar. About half the Rioters who looked at MF saw her as much more roguish and violent, while the other half liked her much more on the flirtatious side. Lean to far into either category and the other half of players would divorce themselves from her fantasy, while if you tried to ride the middle neither side would be completely happy.
This was tested in player labs with very similar results. Early drafts of GGMF leaned into the flirty-dangerous persona, a more playful read I liked because it better represented the Lady Snowblood/Cowboy Bebop/BubbleGum Crisis vibe I was trying to hit for the Steel Valkyries thematic. The feedback?
Where is the violence? Where is the viciousness? We like her flirty, but where is that ruthless side?
So we went back to the drawing board and added a few more ruthless lines. The ones that worked best had a very distinct tonal shift—she'd start at flirtatious, then shift her range into a darker, more threatening tone. The fantasy worked when she was always in control of the situation and knew it 100%, and that confidence was reflected in her dialogue—whether she was flirting, fighting, or both. That changed the game, and I think it was reflected really well in our Gun Goddess performance. Jokes are also good.
Now, take this with a grain of salt because the version of MF I was working on lives in a crapsack galaxy full of space pirates, but I think she works best when the two distinct sides of her personality—flirty and murdery --- are interwoven with a degree of self-confidence bordering on necessity. MF as a character needs that mountain of confidence because if she loses it, if she wavers even a little, she'll lose the aura of fear and respect around her and be killed in under an hour - she knows this, and plays everyone accordingly. That means her sexuality, her power, her decision making, her ruthlessness, her ability to deliberately drop a dude pleading for his life and dump him into the bay—it all needs to be tied into this aura of extreme confidence, like she could never be wrong no matter what decision she's making, and no matter what mask she's wearing at the time. Like even though she's not forcing you to fall for her, her presence is so commanding that you could never say no.
For GGMF, this was basically her exosuit. "The sex is the suit," as one of the other writers put it. For base MF? I'd say it's almost like a suit of invincible armor, except it's just Sarah Fortune playing you.
My two cents.
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