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Miss Fortune OriginalCentered.jpg
Miss Fortune
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Love Tap
Love Tap.png

Innate: Miss Fortune's next basic attack against an enemy unit (Turret icon.png turrets included) that was not the target of her previous basic attack will deal 50% − 100% (based on level) AD bonus physical damage, halved to 25% − 50% (based on level) AD against Minion icon.png minions.


Double Up
TARGET RANGE: Range model.png Miss Fortune's Range icon.png attack range
ANGLE: 160°
SPEED: 1400
COST: 43 / 46 / 49 / 52 / 55 Mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Double Up.png

Active: Miss Fortune fires a shot at the target enemy that deals physical damage, which then bounces to hit another enemy behind it. The shot applies On-hit icon.png on-hit effects at 100% effectiveness to both enemies hit, and applies on-attack effects to the first enemy hit.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)

Double Up's bounce prioritizes units directly behind the primary target.

Double Up's bounce is affected by Critical strike icon.png critical strike modifiers. If Double Up kills its primary target, the bounce will Critical strike icon.png critically strike.

The shot bounces to the enemy regardless of having Sight icon.png sight of them or not.

  • Spell Shield.png Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's Range icon.png attack range, which can be increased by items such as Rapid Firecannon Rapid Firecannon.
  • The damage of a Critical strike icon.png critically striking second shot is 40 / 80 / 120 / 160 / 200 (+ 200% AD) (+ 70% AP) physical damage.
  • If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.
    • The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its journey there.

COST: 30 Mana

Passive: Miss Fortune gains Movement speed icon.png 25 bonus movement speed if she has not taken non-Blaze.png persistent damage in the last 5 seconds. This bonus is increased to a greater amount after another 5 seconds.

Maximum Bonus Movement Speed:
55 / 65 / 75 / 85 / 95
Guns Blazing.png

Active: Miss Fortune gains Attack speed icon.png bonus attack speed for 4 seconds and brings Strut's passive effect to full power.

Bonus Attack Speed:
40 / 55 / 70 / 85 / 100%

Marking a new target with Love Tap Love Tap reduces Strut's Cooldown reduction icon.png cooldown by 2 seconds.

  • No additional details.

Make It Rain
COST: 80 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Make It Rain.png

Active: Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, Sight icon.png revealing it and dealing magic damage to all enemies within every 0.25 seconds and Slow icon.png slowing them.

Magic Damage Per Tick:
10 / 14.375 / 18.75 / 23.125 / 27.5 (+ 10% AP)
Maximum Magic Damage:
80 / 115 / 150 / 185 / 220 (+ 80% AP)
40 / 45 / 50 / 55 / 60%


Bullet Time
ANGLE: 30°
SPEED: 2000
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Bullet Time.png

Active: Miss Fortune Channeling icon.png channels for up to 3 seconds, firing several waves of bullets in a spread of 6 projectiles per wave in the target direction, with each wave dealing 75% AD (+ 20% AP) physical damage to enemies hit.

Total Waves:
12 / 14 / 16
Minimum Total Physical Damage:
900 / 1050 / 1200% AD (+ 240 / 280 / 320% AP)
Wave Interval Time:
0.2375 / 0.2036 / 0.1781

Each wave can Critical strike icon.png critically strike, dealing (20% + 7% 7%) bonus physical damage.

  • The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.
  • Targets cannot be damaged by more than one projectile per wave.
  • The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.
  • Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) at the start of the channel and fires a bullet stream towards each.
    • If Miss Fortune is moved moved or teleported teleported to a new location, these locations will not update; the cone will fire towards Miss Fortune's original position, thinning down or spreading out based on distance from the group of locations.
  • Bullet time fires the first wave at 0.066 seconds, and the last at 2.904 seconds. Times between waves are equally spread between these values.
    • Miss Fortune may cancel the last ~0.1 seconds of channel time at no loss of effect.
  • The following table refers for interactions while Miss Fortune is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects

  • References

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