- For its successor, see .
This article or section may contain obsolete information, but exists here for historical purposes.
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Mikael's Crucible was a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 100% base mana regeneration = 400
- 40 magic resistance = 800
- 20% heal and shield power = 1000
- 10% cooldown reduction = 266.67
- Total Gold Value = 2466.67
Gold Value with Passive Regen
- 100% base health regeneration = 300
Gold efficiency
- 117.46% gold efficient. base stats were
- 139.05% gold efficient after applying the passive regen passive.
- 3.57% for every 25% mana regeneration obtained from other sources. gold efficiency is further increased by
becomes
Similar items
Notes
- Manaless champions will not benefit from Harmony at all, even if they own an item that grants them percentage base mana regeneration such as .
- The active grants 2 seconds of immunity to movement slows only and not attack speed slows.
- Mikael's Crucible does not cleanse the following crowd control effects:
- Airborne
- Suspension will be removed completely.
- Blind
- Disarm
- Ground
- Nearsight
- Suppression
- Airborne
- Mikael's Crucible can be self-cast.
- However, it cannot be activated while under crowd control that denies the activation of abilities (such as being silenced).
- Using Mikael's Crucible does not grant assist credit.
- Mikael's Crucible will also cleanse crowd control effects that apply ~0.2 seconds after it has been used. This can be used to preemptively cleanse crowd control that denies activation of abilities (such as being silenced) from yourself if used shortly before the impact. The applied crowd control will still interrupt actions however, such as channels and movement or attack commands.
- Mikael's Crucible will not remove self slows (except ).
- The slow immunity will apply to most already-active slows, including self-imposed ones. Note that the slow is not removed and will take effect after the immunity ends (duration permitting).
- The following self-slows are affected by this:
- Prevents the slow debuff from being applied if slow-immunity is active.
- The following self-slows are not affected by this:
- The following self-slows are affected by this:
- The slow immunity will apply to most already-active slows, including self-imposed ones. Note that the slow is not removed and will take effect after the immunity ends (duration permitting).
Patch History
- V10.23 - Removed
- Removed from the game.
- Replaced by .
- Heal and shield power increased to 20% from 15%.
- Heal and shield power reduced to 15% from 20%.
- New Effect: Tooltip now mentions how many successful cleanses you've applied.
- Bug Fix: Fixed a bug where active was instantly cleansing incoming CC during the slow immunity.
- Magic resistance increased to 40 from 35.
- Base mana regeneration reduced to 100% from 150%.
- Combine cost reduced to 500 from 650.
- Total cost reduced to 2100 from 2400.
- Healing and shielding power increased to 20% from 15%.
- Removed – Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- New Effect: Unique Passive - Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- Unique Active:
- Cooldown reduced to 120 seconds from 180.
- Removed: Healing for 150 (+ 10% of the target's maximum health).
- New Effect: Now grants 2 seconds of slow immunity to the target as well as cleansing it.
- New Effect: Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds.
- Removed: Travel time.
- Bonus healing and shielding power is now a Unique Passive.
- Base mana regen increased to 150% from 100%.
- Combine cost increased to 850 from 750.
- No longer grants Mana Font.
- New Unique Passive – Harmony: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- Mana Font regeneration increased to 2% from 1.5%.
- Recipe cost reduced to 850 from 870.
- Mana regeneration changed to +100% of base mana regeneration per 5 seconds from +20 mana regeneration per 5 seconds.
- New Recipe: 870 = 2450 + +
- Mana regeneration per 5 seconds increased to 20 from 12.
- Now grants 10% cooldown reduction.
- Recipe changed: 920 = 2500. + +
- Health regen increased to 7 per 5 seconds from 0.
- Mana regen increased to 18 per 5 seconds from 9.
- No longer grants mana.
- Active heal changed to "Heals for 150 + 10% of the target's maximum health" from "Heals for 150 + 15% of the target's missing health" ; effect unchanged.
- Active travel time changed to 0.2 seconds from variable with distance.
- Fixed an issue with the hit effect particle.
- Can no longer target allied minions.
- V1.0.0.152 - Added
- Recipe: 920 = 2200 + +
- Stats: +300 mana, +40 magic resist, +9 mana regen per 5 seconds.
- Unique Passive – Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
- Unique Active: Removes all stuns, roots, taunts, fears, silences and slows on an ally and heals them for 150 + 15% of their missing health. 180 second cooldown.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items