I believe so, since it is an auto attack, i guess it does help a little. Although 10% less is not much against 500 damage and your still sacraficing a boots choice just to go against Nasus, its like everyone on your team getting the red trinket upgrqde just to clear Teemo mushrooms
I cant comment on it at the page currently but it is alot better. I think it would be more interesting if the Q kept traveling in one direction so Hamos doesnt stand in one area and soak up damage constantly. Passive is significantly more balanced but it could scale further into the levels, like at level 13 have a 7 second cooldown. His w should be a single use affect that reduces armor and restores some health and/or mana. His E is fine, his ult might be a little overdone since it can prevent immoble champions to be unable to escape Hamos
Hey, thanks. I'm helping Jaguar on the champion concept. I appreaciate it!
Regarding the Q: The reason I didn't think it would be a good idea for it to move is because then it's basically Galio's gust thing or Noc's Q. Except you get a shield. I think we could furthur improve the champ a lot, thanks!
I actually cant reply to your concept right now, anyway what i meant by the Q being moving is similiar to Nu wa (From Smite) first ability where it continuously moves in a direction while granting her a benifet when shes in it.
Ah, Smite. I've heard about it, never played it. It looks fun though, (camera angles). I think that would work to emphasize his role as a bruiser-tank. My original design for the ult, was to be able to provide heavy damage on their carries. We could change it to something like this maybe?
R: Deset Blitz
Hamos stuns all enemies in front of him, dealing magic damage. He also gains bonus AD and Armor for 12 seconds.
I think your idea for Hamos is a area of effect damaging fighter, however you havent done a good job on the fact that he is meant to be a fighter. Fighters are meant to thrive in battle, gaining effects and bonus's that allow them to sustain through heavy poke or dish out very consistant damage, this is best done by giving the champion some way to sustain or giving them some benifit in battle (Best shown by Rage champions such as Shyvana who can prolong her dragon form for extended periods of time or Tryndamere who gains bonus Crit chance in battle). Giving him bonus Lifesteal causes him to be like a Fighter but you want him to be a tank.
Well Zelmawiz, I was hoping he was going to turn out as a tank champion cause' I mostly plays as a quick-moving tank like Rammus or a full-on tank that's feared of, like Cho'Gath! The whole reason I started to make Hamos was because I wanted to see what me imagination could do. So, I thought about making my own champion thats a tank class! And I guess Hamos didn't turn out as I expected him to :(
Could you help me make Hamos the tank he's born to be? (Hope I'm not being dramatic or anything XD)
I doubt he is near ready, you have only covered his abilities which arent even pointed towards one singular role nor is there any numbers. Hes a mix between a true tank and a bruiser which isnt healthy (MF and old Sion for eg)