As I told you before, it's ugly and sometime in the future I hope you find a way to update it to fit thematically with all the other new stuff on the champion pages. I have ideas I'm going to delve into to see if they are possible given our limitations with coding and whatnot. If no answer exists I will find a way to make it work and get back to you about it, I think it's something you'd enjoy,
Just want to inform you that someone has taken up the mantle and been changing many of the champions pages in your format. He goes by many names, but he is also known as Varnagas. You should go check it out and see if this person is doing a swell job on it.
Also, just curious, how come you but the radius/diameters of spells within the descriptions of the spells.
If he was the only one doing it, implementing those changes on every single champion page would take a lot more time. It's good that the community is willing to help. Also, his new format is even easier to use than the previous one, so people have no problems with implementing it, generally. Even if any mistakes are made in the process, I'm doing my best to correct them. So no worries - he did one heck of a good job. Now, it's time for the rest to put it to good use.
Hey, had a question about Ability Descriptions. For information such as "Diameter of AoE" and "Projectile Speed".... is it in the Wiki's nature to keep the info below the ability paragraphs or below the ability damage lines?
Previously, yes. When converting to use the new templates, include durations, channels, AoE sizes, and projectile speeds in the description (unless of course they scale with level). In addition, remove damage types from the descriptions (except for passives, since they don't have a Leveling section)—damage types should now only be in the leveling section. The exception to this is when an ability changes the damage type of something else (e.g. Pick a Card).
Also of note: radius versus diameter. When an AoE effect uses anything but a "target point" as its center (e.g. a champion, flag, bomb, or other object), use radius. If the center of the AoE is nothing but a conceptual centerpoint for targeting, then use diameter (e.g. Nasus'Spirit Fire or Anivia'sGlacial Storm).
Thank you very much for all of your work! I appreciate it a lot, truly. ♥
Wow! I did not expect it all to be converted so quickly. You and the others have my thanks, and I've made the edit.
Now, not to be picky, but there are a few more subtle changes that I've been implementing, if you're interested. Primarily, I've been rewriting the descriptions of each ability to exclude the type of damage dealt by the ability (instead just keeping the type in the Leveling section for easy reference) and in general keep out as much fluff as is reasonable. In addition, I've been changing diameters to radii when a given AoE has an actual object at its center (e.g. champion, banner, bomb, etc.).
Finally, if an ability is listed as not having a "range" but it has an AoE effect centered on the champion, the radius of the AoE should be in the range parameter. Essentially, if you mouse over the ability in-game and a blue circle shows up around your champion, that's what should go into range.
Thank you again for all your hard work! And by no means is any of this a demand on my part, just things that I'll eventually get around to that you're more than welcome to participate in if it pleases you ♥.
Hey there. Nice work with new format implementation and all other your contributions.
I want to give feedback on it though. I've been checking pages formatting and adjusting if needed. And so I came across Rene's page and his extensive descriptions about 50 fury bonus and so on. I've tried to clean formatting to make it more structured and readable.
And there was the place I noticed there are only two levels of description formatting. Rene's slice and dice needs at least 3 levels or reformatting of all his ability descriptions. Last edition by me: []
I'd suggest to add more levels to the new template. 4 should be more than enough for even more complex mechanics that may come. It would not break current pages, since they use only 2 levels. So I believe it won't even be difficult for you, as creator of the format, to add a bit of coding for better, extended use and formatting of ability description.
It seems people have misinterpreted the usage of the description2 and leveling2. They are to be used when an ability has an Active and Passive component, not simply to separate different parts of an ability. Check Renekton again to see how I intended for the parameters to be used. Slice and Dice is a bit weird because there isn't a different icon for Dice. Ehhh.
I was totally and fully aware of the intentions of the description leveling at the very start when someone in the chat told me to use it. I still am. Thing is, I found myself editing and seeing champion pages more or less cluttered by new formatting. So I thought myself that for abilities with only one spell part, but spells have different effects, or one effect after another, I can reduce number cluttering by using description leveling. Example of such use: Skarner, Nautilus.
I believe such formatting, even though not intended at first, can be really good way to add clarity and more obvious structure to this new format of the abilities.
If you believe otherwise, I could not stop you undo every champion page I tried to structure up a bit. If you agree, adding couple more levels of the description would help even more pages to look cleaner and better.
Main reason I began formatting those pages where native cluttering of the numbers. At this format they have small font, cosy spacing and all of the numbers are crumbed up at the top right of the ability table. It does not seem right to me. But I'm no one to tell what is good here or not...
For me it is very easy to constitute where "another part of the ability" is. I just pick numbers of the ability and separate respectful parts of the description by levels. Just matching numbers with the text at new formatting. It is in any way subjective?
Undone by me, yes, but I will not be punishing anyone any time soon.
I do not appreciate your implication that my editions are unwise. Consider perhaps the wisdom of attempting an unintended usage of the template parameters and then indicating "the template needs more functionality" after everything has been converted, leaving a wiki's worth of champions with half-baked attempts at a different template usage.
Had you brought up the issue to me in the beginning, I may have been more open to implementing it myself. Changing template usage after the original rules have been established but before all of the original rules have been implemented is begging for wiki inconsistency.
If you would like to edit the template to include an arbitrary number of description–leveling alignments, you are more than welcome to, but I will not be making such editions myself until the wiki champions are wholly converted to the original and agreed-upon format.
It's bitter that my edits go for nothing. But it seems the issue was noticed and might be took care off someday.
I could not bring issue up earlier, as I was inactive due to technical and social difficulties, also I'm not too much into a forum and community here too. I did not even knew new format was being made. Saw it once on Shen page, but since it was for voting, did not took any serious analysis of the features.
Your consideration to look into adding such or similar functionality after full implementation is wise. Please rest assured, your work is appreciated. Fully developed products are never born at once, stating otherwise is most unwise. However further steps may be, regardless of the good work done. It just how sometimes happens, no need to feel offended and unappreciated if some unrelated non-contributing dude evaluates your direction of development. I meant no disrespect and my primary intentions are quality and well-being of the wikia :)
Keep up good work, fix Nautilus' page and be good.
You messed up coding. Leaving |level2= hides everything under it while there is no |description2=. But I did not check code, you might just have deleted it. In upcomming undoings be sure to check that all data remains visible with intended use of formatting.
I'm thinking that for Template:Champions and Template:Items, if they're collapsible, the scroll function seems outdated, no? It feels uncomfortable to have to open the scroll box up, then continue scrolling down within the box to find something (for instance, Elise, because she's a hot subject as an upcoming champion, and you have to scroll most of the way down).
tl;dr scroll box on collapsible templates feels bad
Your account has been blocked under suspicion of being hijacked by a vandal. Once you have sorted out your account security issues, please let us know via your talk page or through email so that we may lift the block.
Last Whisper makes your champion ignore 40% of the target's armor; this benefits basic attacks and any abilities which deal physical damage (which includes Wukong's Q, E, and R).
Both Crushing Blow and Last Whisper are percentages, so it actually doesn't matter which one is applied first (unless you add in flat reduction or penetration, but that's more complex). So in this case, 100 × 70% × 60% = 42 armor (as far as Wukong is concerned; since armor penetration doesn't benefit allies, they still deal damage as if the enemy had 100 × 70% = 70 armor).
Stacking health is useful against Darius simply because nothing can reduce the damage of Noxian Guillotine. It is also nice because he does mixed damage, but in my opinion it's better to build some armor and some MR against that anyway.
There is! 1 armor = 1% health. If you have 1500 health, then each point of armor is worth 15 "health" against physical damage. If you have 3000 health, then each point of armor is worth 30 "health" against physical damage.
Magic damage is very useful against enemies who stack armor, but not all champions are designed to deal magic damage. For champions like Wukong who can only really deal physical damage, I personally recommend taking a more tanky route: if you can't deal damage without being quickly killed, then make yourself a tough distraction for them while your magic damage allies take them out.
I hope this helps, and if anything needs more explanation, don't hesitate to ask!
I am not sure if this is the right place to report it, but my user page has been vandalized (even though only a little bit).
I decided to inform an admin before undoing the edit, as I am not sure it will still show up when I revert it back.
Is there any chance this IP address (188.8.131.52) can be blocked?
One more thing: I just noticed this vandalizing (to be exactly, it was "u suck") was made at 13:21 my time, while, "one hour ago" (I am writing this at 14:35 my time), the USER (so not an anon) Arctanaar posted a post "You suck." on my blog (Flamers can win). Of course there is no evidence he has vandalized my page, but I find this very suspicious.
Edit: The IP has been banned and the edit has be reverted.
Edit 2: The Arctanaar person you mention has been infinity banned from chat, so there is a record of him being rude, so, it is possible, but I (in my position) have no way to prove he was the one who edited your page.
And I knew it wasn't possible to prove he was the one who did it (if it was true, which we can't know). However, am I right that you can also not edit and comment from that IP when you are, in fact, logged in? So say that I log out, get banned because of a sh*tload of rude posts, and log in again, then I can still not post, right? I need to post from another pc.