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an anonymous contributor
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  • As I told you before, it's ugly and sometime in the future I hope you find a way to update it to fit thematically with all the other new stuff on the champion pages. I have ideas I'm going to delve into to see if they are possible given our limitations with coding and whatnot. If no answer exists I will find a way to make it work and get back to you about it, I think it's something you'd enjoy,

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  • Just want to inform you that someone has taken up the mantle and been changing many of the champions pages in your format. He goes by many names, but he is also known as Varnagas. You should go check it out and see if this person is doing a swell job on it.

    Also, just curious, how come you but the radius/diameters of spells within the descriptions of the spells.

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    • If he was the only one doing it, implementing those changes on every single champion page would take a lot more time. It's good that the community is willing to help. Also, his new format is even easier to use than the previous one, so people have no problems with implementing it, generally. Even if any mistakes are made in the process, I'm doing my best to correct them. So no worries - he did one heck of a good job. Now, it's time for the rest to put it to good use.

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    • Claris: Indeed, a few people have been helping out :3.

      I put AoE sizes in descriptions because they don't scale up and most of them aren't actually the ability's "range."

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    • an anonymous contributor
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  • Hey, had a question about Ability Descriptions. For information such as "Diameter of AoE" and "Projectile Speed".... is it in the Wiki's nature to keep the info below the ability paragraphs or below the ability damage lines?

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    • Previously, yes.  When converting to use the new templates, include durations, channels, AoE sizes, and projectile speeds in the description (unless of course they scale with level).  In addition, remove damage types from the descriptions (except for passives, since they don't have a Leveling section)—damage types should now only be in the leveling section.  The exception to this is when an ability changes the damage type of something else (e.g. Pick a Card Pick a Card).

      Also of note: radius versus diameter.  When an AoE effect uses anything but a "target point" as its center (e.g. a champion, flag, bomb, or other object), use radius.  If the center of the AoE is nothing but a conceptual centerpoint for targeting, then use diameter (e.g. Nasus OriginalSquare Nasus' Spirit Fire Spirit Fire or Anivia OriginalSquare Anivia's Glacial Storm Glacial Storm).

      Thank you very much for all of your work!  I appreciate it a lot, truly. ♥

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    • an anonymous contributor
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  • Katrina is the last champion that needs the new template.

    Since this is your template (and because the page is locked so I can't do it) I think you should have the honour of making this last edit.

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    • View all 11 replies
    • Also Kata's main page is still locked last time I checked. It that still necessary? My hands are itchy to have a touch on the formatting :D

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    • It's unprotected now, but what formatting are you going to change? It currently stands precisely as I intended (not that that technically means anything).

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    • an anonymous contributor
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  • Hey there. Nice work with new format implementation and all other your contributions.

    I want to give feedback on it though. I've been checking pages formatting and adjusting if needed. And so I came across Rene's page and his extensive descriptions about 50 fury bonus and so on. I've tried to clean formatting to make it more structured and readable.

    And there was the place I noticed there are only two levels of description formatting. Rene's slice and dice needs at least 3 levels or reformatting of all his ability descriptions. Last edition by me: [[1]]

    I'd suggest to add more levels to the new template. 4 should be more than enough for even more complex mechanics that may come. It would not break current pages, since they use only 2 levels. So I believe it won't even be difficult for you, as creator of the format, to add a bit of coding for better, extended use and formatting of ability description.

    Good work and take care :)

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    • You messed up coding. Leaving |level2= hides everything under it while there is no |description2=. But I did not check code, you might just have deleted it. In upcomming undoings be sure to check that all data remains visible with intended use of formatting.

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    • Whoops.  Thanks for catching that.

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    • an anonymous contributor
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  • hello good sir! let me tell you that im a real fan of you for your smart imput in the league wiki! your coments have helped me understand a lot about lol! thx again and keep up the good work!!!

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  • I'm thinking that for Template:Champions and Template:Items, if they're collapsible, the scroll function seems outdated, no? It feels uncomfortable to have to open the scroll box up, then continue scrolling down within the box to find something (for instance, Elise, because she's a hot subject as an upcoming champion, and you have to scroll most of the way down).

    tl;dr scroll box on collapsible templates feels bad

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  • Your account has been blocked under suspicion of being hijacked by a vandal. Once you have sorted out your account security issues, please let us know via your talk page or through email so that we may lift the block.

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    • It was one of my roommates. I'll log myself out henceforth. Thanks for bringing this to my attention.

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    • an anonymous contributor
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  • Hello,

    I write you because you are the one who can make clear things in a subject that everyone says his own bu11shit. I always talk about wukong, even your answers most likely apply to more champs

    1. regarding last whisper, do i make damage with -40% on every hit, even with Q,E,R?

    2. if i have last whisper and i use Q, what is the damage if the target has 100 armor? and what is going on for the next 4 seconds?

    3. is it better to get last whisper or atmas during ealry game?

    4. if i have darius as opponent is it better to invest on life rather armor? My thought is i get giant zone instead of armor stuffs thanks to darius' passive. (or opponents with last whisper)

    5. is there any analogy for armor relating to health? for example 10 armor = 150health. of course i talk for physical damage and not magic.

    6. This is a bomb-noob question. Opponents on lanes build armor. why not to build wukong or other champs with magic damage? for example if opponent buys 1st item ninja tabi and 2nd item thornmale..

    thank you in advance.

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    • Thank you for asking!  I'll explain as best I can.

      1. Last Whisper item Last Whisper makes your champion ignore 40% of the target's armor; this benefits basic attacks and any abilities which deal physical damage (which includes Wukong OriginalSquare Wukong's Q, E, and R).
      2. Both Crushing Blow Crushing Blow and Last Whisper item Last Whisper are percentages, so it actually doesn't matter which one is applied first (unless you add in flat reduction or penetration, but that's more complex).  So in this case, 100 × 70% × 60% = 42 armor (as far as Wukong OriginalSquare Wukong is concerned; since armor penetration doesn't benefit allies, they still deal damage as if the enemy had 100 × 70% = 70 armor).
      3. This is more personal opinion.  Since percentage penetration/reduction is more useful as opponents get more armor, I would get Last Whisper item Last Whisper later.  Even though Atma's Impaler item Atma's Impaler scales with health, the critical strike chance and armor benefit you immediately.
      4. Stacking health is useful against Darius OriginalSquare Darius simply because nothing can reduce the damage of Noxian Guillotine Noxian Guillotine.  It is also nice because he does mixed damage, but in my opinion it's better to build some armor and some MR against that anyway.
      5. There is!  1 armor = 1% health.  If you have 1500 health, then each point of armor is worth 15 "health" against physical damage.  If you have 3000 health, then each point of armor is worth 30 "health" against physical damage.
      6. Magic damage is very useful against enemies who stack armor, but not all champions are designed to deal magic damage.  For champions like Wukong OriginalSquare Wukong who can only really deal physical damage, I personally recommend taking a more tanky route: if you can't deal damage without being quickly killed, then make yourself a tough distraction for them while your magic damage allies take them out.

      I hope this helps, and if anything needs more explanation, don't hesitate to ask!

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    • an anonymous contributor
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  • Hi,

    I am not sure if this is the right place to report it, but my user page has been vandalized (even though only a little bit).

    I decided to inform an admin before undoing the edit, as I am not sure it will still show up when I revert it back.

    Is there any chance this IP address (82.117.202.14) can be blocked?

    One more thing: I just noticed this vandalizing (to be exactly, it was "u suck") was made at 13:21 my time, while, "one hour ago" (I am writing this at 14:35 my time), the USER (so not an anon) Arctanaar posted a post "You suck." on my blog (Flamers can win). Of course there is no evidence he has vandalized my page, but I find this very suspicious.

    I will leave everything else to the admins.

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    • View all 6 replies
    • The active ones, Proton.

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    • It's Ajraddatz and NeonSpotlightTehAnonymous isn't a CheckUser.

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    • an anonymous contributor
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