4,660 Pages

Lukeatlook

  • I live in Poland
  • I was born on November 10
  • My occupation is Game Designer
  • I am male
an anonymous contributor
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  • Hi, your pages make up uh, 3/7 of the pages in the category Category:Pages_where_template_include_size_is_exceeded, or in other words, pages where the wiki software says "oh god please, no more".

    If you happen to stop by (I see that you've been inactive for a while), please consider revising your pages. It would benefit both you (because the pages will actually display things) and me (cleanliness is next to tehliness or something).

    I may end up blanking the pages/removing the transclusions, in which case you'll be able to recover your content through page history. Have a nice life.— TehAnonymous Avatar TehAnonymous <3 20:02, September 14, 2017 (UTC)

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    • That's... well, a thing to take care of, definitely :D

      It's all a pretty old project that at this point we can archive and put to rest.

      I'll either reviose it or archive it. Thanks for pointing it out :)

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    • an anonymous contributor
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  • Heya mate!

    If I remember correctly, you correctly predicted the creation of Aether Wisp before it happened. Why was that item needed at the time? I checked back in Patch Notes 4.5, it was only used for 2 items, with Censer added later in 4.10.

    Thanks,

    DeathBurst

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    • 2 items is enough to call it a pattern. Before the shenanigans with free CDR out of nowhere on Adaptive Helm, Abyssal Mask and the new Banner of Command, there was no such a thing as "stats out of nowhere" on the Tier 3 item. Right now we have the free CDR and also the %MS on Trinity Force, which is a remnant of the Zeal component.

      Basically the idea is that completion of the Tier 3 item shouldn't provide such a steep power spike. Riot said it themselvs the final items should be all about the special effect (hence identical statlines on some new item sets such as Kircheis, LW upgrades, Cowl items, and now even Duskblade).

      I was also lobbying for better access to MS on items for mages, to match Zeal stacking. Riot actually did it with Luden's Echo, so that's nice. What's not nice is that I wanted more MS for immobile mages, not assassins :D

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    • I'm not sure I follow. Lich bane and Twin Shadows existed for years before the introduction of Aether Wisp. There was also Frozen Heart gaining 10% CDR out of nowhere. So why would they bother finally implementing Aether Wisp after living with those oddities for years?

      But whatever. My question had an ulterior motive. I'm working on some rework to Mage items, in order for them to have more structure and more logical build paths.

      Like, if you look at ADC, you have Core Items built out of BFSword, Multipliers based on Zeal, Defensive based on Vamp Scepter, and the Last Whisper family. Each component has a clear purpose and solve a specific problem in early to mid game, and you can delay your choice of what full fledged item you want until later into the game, where you actually have more information to choose the right special effect according to the situation at hand.

      This kind of structure is totally lacking for AP items, though, and I'm trying to solve that, but there is an over abundance of components with no clear purpose, and no real "family" for the full items.

      My goal isn't to provide entirely new items, just organize the current ones more logically. Stuff like: "you want to trade regularly in lane? Buy a Hextech Revolver. You'll decide later if you prefer bigger procs on your basic attack (Lichbane) or procs on your spells instead (Ludens)." or "you know you can't win lane, so you just want to weather the storm and wait for teamfights? Take a Catalyst, and you'll decide later if you want more defensive utility (GLP) or some playmaking potential (Protobelt)". Obviously, it's easy to have a few isolated ideas that make sense, but putting everything into a cohesive whole is where it gets tricky.

      Anyway, Aether Wisp is one such component without a clear purpose, it's just stats, and I was considering removing it entirely and keeping only Blasting Wand. Maybe even removing Needlessly Large Rod, as it's not clear why we should need two big AP components, possibly adjusting the numbers on Blasting Wand. AD just have Long Sword and BFSword, why should AP get 3 different tiers. What do you think? (Mostly about Aether Wisp, but I'm interested if you have some ideas about NLR too ^^)

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    • an anonymous contributor
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  • Is that you. Impressive!

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  • not sure where else to reply but  what you mean by mordekaiser's Q ratio on pbe being an oversight? 

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    • I'm the guy who PM'd you through Reddit by the way. /u/lukeatlook

      What I mean is that it's possible Riot wanted the ratio to be .2 but left it at .23 by mistake. Whatever. If it stays, the Morde page is already updated.

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    • an anonymous contributor
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  • If I ever make my own custom patch notes, I'll definedly have to use your project as base, that's how well made that was.

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    • Thanks :D

      To be fair though, if this project wasn't 100% focused on items, I wouldn't use the "Recipe" template so extensively. Simple text with occasional "ii" is much better for patchnotes.

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    • an anonymous contributor
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  • Hey man!

    I would be happy to trade ideas and stuff as well as play a game with you at some point in order to show you what I mean with my support builds. If you are up to it, I'm on EUNE as well and can be found as Iateyourbanana. Cheers!

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    • an anonymous contributor
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  • Welcome, Lukeatlook/@comment-22439-20121116132320!

    Hello and welcome to the League of Legends Wiki. I hope you like the place and choose to join our work. Feel free to join the community chat and interact with other editors. Here are a few good links for newcomers:

    Wiki

    Remember that you should always sign your comments on talk and vote pages using four tildes, like this: ~~~~.

    I hope you enjoy editing here and being a League of Legends Wikian! If you have any questions, feel free to contact me on my talk page, or on the live chat. Happy editing! -- NeonSpotlight (Talk) 13:23, November 16, 2012

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    • an anonymous contributor
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