GreenMoriyama

aka Green Moriyama

Content Moderator Discussions Moderator
  • I live in The Realm of the Forest
  • I was born on September 6
  • My occupation is Animator, Doctor, School Teacher, Translator, others more...
  • I am the Forest-Guardian Samurai
an anonymous contributor
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  • Hello there...you may not remember me, but i've a older editor here and we've both had some exchanges over various topics. 

    Now you may not remember, but a few years ago there was a forum that was trying to build a series of blurb descriptions for the LoL roster, something similar to how the DOTA 2 Gamepedia does it. Now back then the descriptions were rudimentary and we got shutdown but the admins....i haven't been active here for a fair amount of time, but i'd like to restart the project and since you seem to be active here, i'd like your help in gathering people and restarting the descriptions.

    What say you?

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    • an anonymous contributor
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  • Take a look at TardGotArse and Gandwalfthedweight

    Whoever's behind these accounts has been keeping themselves anonymous while trying to provoke me.

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    • View all 6 replies
    • Thanks for the heads-up.

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    • Welcome.

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    • an anonymous contributor
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  • There seems to be a lot of accounts dedicated to just Ezreal popping up. They have no other contributions and only one comment.

    This could be potentially dangerous.

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    • Let me check it out... if you could let me know which pages are with them, it would help.

      EDIT: I notice it is only a few comments. I looked at other accounts, but they seemed more genuine. Please make sure not to exagerate any claims, unless you locate these on other pages, which would be helpful to know where they are. Currently, they are not malicious in nature, so I don't see any danger. However, if they bounce back, then please report to me again.

      Thank you for letting me know though. These single-message comments are of course creepy.

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    • Right, my mistake. I'll make better judgment of these comments the next time they show up. Thank you for reading this.

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    • an anonymous contributor
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  • Recently people have been making accounts just to post 1 hate comment on pages such as CertainlyT's profile.

    It's annoying to see people make accounts just for that while contributing literally nothing useful to the community at all.

    While I know we probably can't stop those accounts from being made, could we delete such things next time and block the users?

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  • Long time no see Mr. Green, can I ask for the template of the update ability skill templates or just give me the link for those tutorials that includes it. thanks!

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    • an anonymous contributor
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  • Canonically, in Shurima language, Sai, as in Rek'SaiSquare Rek'Sai means "desert". This is indeed a (near-)homonym of Turkic saï, yet the Turkic word means only a sub-type of desert surfaces, namely "desert pavement", not any kind of barren wastelands in general, like Shuriman Sai. So, it's likely that Sai is a native Shuriman word for desert & resemblance to Turkic saï is purely coincidental.

    The full name of the great Shurima desert is Sai Kahleek. Kahleek sounds, perhaps coincidentally also like Arabic خَـٰلِقُ aliq, which mean "creator" (albeit masculine; feminine "creatrix" would've been ḵaliqa(t)). It shan't take much of a stretch to to leap, meaning-wise, from "creatrix" to "mother" (just like "provider ~ protector" > "father" in Proto-Indo-European).

    Is it possible that the Shurimans, whose language is fictional, borrowed Kahleek from a subtrate language based on real-life Arabic (the TaliyahSquare Stone Mage's name Taliyah is definitely non-native & borrowed from a Hebrew-based substrate)? Or because "creatrix" is ḵaliqa(t) in Arabic, & it is very unlikely that the Shurimans had borrowed the incorrectly-gendered word if they intended the meaning "Creatrix~Mother Desert", Kahleek is actually just native Shuriman for "mother" after all?

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  • Me and another user are in conflict as to how to edit Karma's abilities. Could you decide which is the better edit to put on the page?

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    • Hm, rather than put it under ability descriptions, I think it's better to move it to notes.

      And the maximum thing isn't needed, so I rather we remove it.

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    • Put the mathmatics into the notes? I believe it could go either way. Currently, it's hidden behind the "30% of the total amount" so it does its job just fine.

      Currently, there is no con in keeping the maximum values in the notes, so I'd be fine with keeping them.

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    • an anonymous contributor
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  • Got some free time during my university's vacations, upcoming birthday and country setting itself on fire to fully updating Izo's ability descriptions and details.

    Be warned before hand of some minor changes to kit:

    •  You'll see a few "X" values for elements that weren't set by your description, so you can fill them.
    • To avoid both clarity troubles and convoluted interactions, changed GreenMoriyama Izo W Vibrant Hoarfrost's damage to be autoattack damage from ability damage, so that GreenMoriyama Izo Passive Frozen Edge's description doesn't has the convoluted "non-basic attack related ability damage" or theorical convoluted/unfair interactions with other sources, otherwise works exactly the same.
    • GreenMoriyama Izo Q Crushing Bolverk no longer bypasses Unbreakable Unbreakable nor Wind Wall Wind Wall, because unless isn't stated otherwise does seem to be described as a projectile (although I suppose your intention was for it to work like Steel Tempest Steel Tempest?).

    That's about it, tell me what you think and clarify anything that I missed or got wrong, hope you like it!

    {{Ability frame|I|
    {{Ability info
    |name             = Frozen Edge
    |icon             = GreenMoriyama_Izo_Passive.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Innate:}} '''Izo's''' [[champion ability|damaging abilities]] apply {{sbc|Rime}} on enemies for 5 seconds. Against enemy {{cci|Champion icon.png|border=false|champions}}, '''Izo''' additionally gains {{as|45% '''bonus''' movement speed}} that decays over 2 seconds.
    |description2     = {{sbc|Rime:}} After the first {{fd|1.5}} seconds, '''Izo's''' next [[basic attack]] or {{cci|GreenMoriyama_Izo_R.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Field_of_Rime|Field of Rime's}} activation deals {{pp|18|label2=Base Damage|useformula=20+8x|displayformula=20{{plus}}(8{{times}}level)}} {{as|(+ 30% AP)}} {{tip|magic damage|{{as|'''bonus''' magic damage}}}} and {{tip|slow|slows}} by {{pp|6|25%|28%|31%|34%|37%|40%|1|4|7|10|13|16|displayformula=25%{{plus}}3% every 3 levels.}} {{as|(+ {{fd|3.{{recurring|33}}}}% per 100 AP)}} that decays over 2 seconds.
    |description3     = '''Izo''' cannot trigger ''Frozen Edge'' on the same target again for a set duration.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = 
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|}}
    |costtype         = 
    |cooldown         = {{ap|}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|On-Target Cooldown|Not affected by Cooldown Reduction}}
    |custominfo       = {{tt|2|Starts once Rime expires or the Slow expires}}
    }}
    |{{Ability details/New
    |targeting        = Passive
    |affects          = Self, Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = Single
    |spellshield      = true
    |onhiteffects     = 
    |parry            = true
    |projectile       = 
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = *{{tip|spell shield|Spell shields}} can block ''Rime's'' application or detonation, but not both.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|Q|
    {{Ability info
    |name             = Crushing Bolverk
    |icon             = GreenMoriyama_Izo_Q.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} After {{pp|10|type=[[File:Cooldown_reduction_icon.png|15px|link=cooldown reduction]] [[cooldown reduction]]|label1=[[File:Cooldown_reduction_icon.png|15px|link=cooldown reduction]] [[cooldown reduction]]|label2=Time Delay|0.5|0.475|0.45|0.425|0.4|0.375|0.35|0.325|0.3|0.275|0%|5%|10%|15%|20%|25%|30%|35%|40%|45%|displayformula=0.5{{times}}(100%{{minus}}[[cooldown reduction]])}} seconds, '''Izo''' summons '''Bolverk's''' spirit-head to bite in a target direction, dealing {{tip|magic damage|{{as|magic damage}}}} to enemies it passes through. The first enemy hit also takes {{tip|on-hit|on-hit effects}}.
    |description2     = Hitting an enemy {{cci|Champion icon.png|border=false|champion}} with ''Crushing Bolverk'' {{tip|heal|heals}} '''Izo''', increased by {{as|{{pp|8|type='''missing''' health|label1=Izo's Missing Health|label2=Heal Increase|0%|30%|50%|70%|90%|110%|130%|150%|0%|15%|25%|35%|45%|55%|65%|75%|displayformula=2% per 1% of '''missing''' health. ''This is capped at 75% '''missing''' health.''}}|health}}.
    |description3     = 
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = {{st|Magic Damage|{{ap|40|60|80|100|120}} {{as|(+ 40% AD)}} {{as|(+ 60% AP)}}}}
    |leveling2        = {{st|Healing|{{ap|20|30|40|50|60}} {{as|(+ 20% AP)}}|Maximum Healing|{{ap|50|75|100|125|150}} {{as|(+ 50% AP)}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|475}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|250}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|30|35|40|45|50}}
    |costtype         = Mana
    |cooldown         = {{ap|7|6.5|6|5.5|5}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Direction
    |affects          = Enemies, Self
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = AoE
    |spellshield      = true
    |onhiteffects     = 
    |parry            = 
    |projectile       = false
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = * ''Crushing Bolverk'' uses [[quick cast]] by default.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|W|
    {{Ability info
    |name             = Frosted Coating
    |icon             = GreenMoriyama_Izo_W.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Passive:}} ''Frosted Coating'' and consuming {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} on {{cci|Champion icon.png|border=false|champions}} and [[monster]]s grants '''Izo''' {{sbc|Vibrant Hoarfrost}} for a few seconds.
    |description2     = {{sbc|Vibrant Hoarfrost:}} '''Izo's''' next 3 [[basic attack]]s occur in the span of one attack at {{as|{{fd|6.0}} attack speed}}.
    |description3     = Each attack is modified to deal {{tip|magic damage|{{as|magic damage}}}}, increased by {{as|1% per 5% '''bonus''' attack speed}}, with 40% [[on-hit effects|on-hit]] damage and cannot {{tip|critical strike|critically strike}}.
    |description4     = {{sbc|Active:}} '''Izo''' {{tip|dash|dashes}} in the target direction, and {{tip|shield|shields}} himself with a coat of ice for X seconds.
    |description5     = 
    |flavorsound      = 
    |leveling         = {{st|Duration|{{ap|3|3.5|4|4.5|5}}}}
    |leveling2        = 
    |leveling3        = {{st|Damage Per Attack|{{ap|15|25|35|45|55}} {{as|(+ 40% '''bonus''' AD)}} {{as|(+ {{ap|12|16|20|24|28}}% AP)}}|Total Magic Damage|{{ap|45|75|105|135|165}} {{as|(+ 120% '''bonus''' AD)}} {{as|(+ {{ap|36|48|60|72|84}}% AP)}}}}
    |leveling4        = {{st|Shield|{{ap|50|80|110|140|170}} {{as|(+ 65% AP)}}}}
    |leveling5        = 
    |range            = {{ap|450}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|X}}
    |cost             = {{ap|60|65|70|75|80}}
    |costtype         = Mana
    |cooldown         = {{ap|16|15|14|13|12}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Passive, Direction
    |affects          = Self
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = false
    |spellshield      = false
    |onhiteffects     = true
    |parry            = 
    |projectile       = 
    |grounded         = true
    |knockdown        = true
    |callforhelp      = 
    |notes            = * '''Izo's''' attack speed during ''Vibrant Hoarfrost'' is fixed at {{fd|2.0}} and it's unaffected by attack speed slows/buffs for the duration.
    ** Buffs that allow for the normal {{as|{{fd|2.5}} attack speed}} cap to be broken, such as {{ri|Lethal Tempo}} and {{ri|Hail of Blades}}, will also break the ''upper'' limit of the {{fd|2.0}} cap, but not the ''lower'' one. This means that while these buffs are active, '''Izo''' can exceed {{as|{{fd|2.0}} attack speed}}, but cannot fall below it.
    ** After the effect ends, the attack speed cap will not revert to {{fd|2.0}} but to {{fd|2.5}}. However '''Izo''' will still not be able to go below {{as|{{fd|2.0}} attack speed}}.
    * While ''Vibrant Hoarfrost's'' description states that strikes at {{as|{{fd|6.0}} attack speed}}, '''Izo's''' in-game tooltip will display as having {{as|{{fd|2.0}} attack speed}}.
    * ''Vibrant Hoarfrost's'' damage increase that '''Izo''' can obtain has no set limit as the attack speed component is not affected by the attacks per second cap.
    ** {{tip|cripple|Attack speed slows}} will both affect '''Izo's''' attack speed and ''Vibrant Hoarfrost's'' damage modifier.
    * The damage of {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} and {{cci|GreenMoriyama_Izo_R.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Field_of_Rime|Field of Rime}} are '''not''' reduced by ''Vibrant Hoarfrost''.
    * ''Vibrant Hoarfrost's'' attacks are performed as a flurry that takes one attack cycle to complete. ''This is similar to {{ai|Ranger's Focus|Ashe}} and {{ai|Lightslinger|Lucian}}.''
    ** The lesser attacks of ''Vibrant Hoarfrost'' behave entirely like standard basic attacks: Although cannot {{tip|critical strike|critically strike}} and [[on-hit effects|on-hit]] damage is reduced, they will trigger all on-attack effects, and will apply on-hit effects.
    ** ''Vibrant Hoarfrost's'' attacks apply {{sti|life steal|link=true}} but only interacts with the {{as|attack damage}} component.
    ** ''Vibrant Hoarfrost'' will not trigger on structures.
    ** All damage dealt by [[Named_item_effect#Spellblade|Spellblade]] on the enhanced attacks is converted into {{as|magic damage}}.
    ** The {{as|{{fd|2.0}} attack speed}} is still important for the effect as ''"one attack cycle"'' at {{as|{{fd|2.0}} attack speed}} takes {{fd|0.5}} seconds.
    * It is possible to change target mid-flurry and secondary targets will automatically be chosen if the primary target dies - though the time window for changing targets manually is short.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|E|
    {{Ability info
    |name             = Glacial Spire
    |icon             = GreenMoriyama_Izo_E.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} '''Izo''' stabs his blade into the ground, sending a surge of ice towards the target location.
    |description2     = After {{fd|0.5}} seconds, a spire of ice surges from the target location, dealing {{tip|magic damage|{{as|magic damage}}}} and {{tip|airborne|knocking back}} enemies within for 1 second.
    |description3     = The spire remains as an impassable terrain for {{fd|3.25}} seconds before shattering.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = {{st|Magic Damage|{{ap|80|120|160|200|240}} {{as|(+ 75% AP)}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|1100}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|100}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|X}}
    |cost             = {{ap|75}}
    |costtype         = Mana
    |cooldown         = {{ap|16|15|14|13|12}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Ground
    |affects          = Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = AoE
    |spellshield      = true
    |onhiteffects     = 
    |parry            = 
    |projectile       = Bypass
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = 
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|R|
    {{Ability info
    |name             = Field of Rime
    |icon             = GreenMoriyama_Izo_R.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} '''Izo''' stabs his blade into the ground, {{tip|root|rooting}} nearby enemies for {{pp|11|type=proximity|label1=Proximity to Izo|label2=Root Duration|0.5|0.6|0.7|0.8|0.9|1|1.1|1.2|1.3|1.4|1.5|375|350|325|300|275|250|225|200|175|150|125|displayformula=0.5{{plus}}0.1 per 25 units.}} seconds and covering an area with rime for 14 seconds, {{tip|slow|slowing}} enemies by 15%.
    |description2     = While inside the field, '''Izo's''' {{as|'''total''' movement speed}} increases, and his [[basic attack]]s and {{cci|GreenMoriyama_Izo_Q.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Crushing_Bolverk|Crushing Bolverk}} deal {{tip|magic damage|{{as|'''bonus''' magic damage}}}}, modified upon consuming {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} and on {{cci|GreenMoriyama_Izo_W.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frosted_Coating|Vibrant Hoarfrost's}} last strike.
    |description3     = For ''Field of Rime's'' duration, {{cci|GreenMoriyama_Izo_E.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Glaciar Spire|Glaciar Spire}} is {{sti|cooldown reduction|link=true|set}} to a 4 seconds {{tt|static|Not affected by Cooldown Reduction}} cooldown.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = {{st|Total Movement Speed|{{as|{{ap|20|30|40}}%|ms}}}}
    {{st|Bonus Magic Damage|{{ap|30|50|70}} {{as|(+ 20% AP)}}|Modified Bonus Damage|{{as|{{ap|9|11.5|14}}% {{as|(+ {{fd|3.75}}% per 100 AP)}} of target's '''maximum''' health}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|900}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|375}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|100}}
    |costtype         = Mana
    |cooldown         = {{ap|110|100|90}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = No Target
    |affects          = Self, Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = DoT
    |spellshield      = true
    |onhiteffects     = true
    |parry            = true
    |projectile       = 
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = * ''Field of Rime's'' {{tip|slow}} lingers on enemies for {{fd|0.5}} seconds after leaving the rime field.
    * ''Field of Rime's'' bonus damage is only applied once to enemies hit by {{cci|GreenMoriyama_Izo_Q.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Crushing_Bolverk|Crushing Bolverk}}.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
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    • View all 6 replies
    • Sure! ouo

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    • Here it is:

      • Innate: Still a Fury system, however it works much like RenektonSquare Renekton, although the Enraged version of abilities are more unique on its own cooldown (this means she can cast enraged Q without putting normal Q on cooldown, outside a gate of possibly 1 or 2 seconds to prevent spamming the two in succession).
      • Q is now does not cost Rage, instead being Sauna's main ability that'll grant her it.
        • Normal Q is more like a dash-AA, dealing one punch on the next AA.
        • Enhanced Q is much like current Q, dealing three instances of on-hit while going Master YiSquare Master Yi.
      • W is either going to remain how it is, or change into the following:
        • Normal Q causes Sauna to mark a target, granting her a shield while gaining bonus MS when moving towards the target.
        • Enhanced Q has Sauna mark a target, nearsighting Sauna except for the target (and the terrain outlines), while gaining a strong shield and bonus MS when moving towards the target.
      • E now does not have Sauna "channeling." Instead Airborne icon knock-up is now 0.75 seconds default, and consumed Fury only increases damage. No more "hit nearby enemies" for normal.
        • Enhanced E causes Sauna to also damage nearby enemies, like default. Then, she follows up the knock-up with a Airborne icon Knock Down as she jumps with the target, slamming them to the ground to Stun icon Stun them for a little longer. This means there is two instance of damage, instead of modifying the knock up damage any further.
      • R may activate instantly. Duration dropped to 10 seconds.
        • Her Rage meter remains full at all time, while reducing how often she can activate enraged abilities to 1.5 seconds.
        • Second activation is still an AoE, but also inflicts a decaying 75% slow for 1 second on enemies. It also Cleanses her, while making her immune to CCs for the next 1 second.
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    • an anonymous contributor
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  • After checking several of his contributions, even on other wikis,

    I find that this person is a member of childish games like Neopets and etc.

    And they're aggressive and rude.

    Must be some 5 year old.

    I recommend giving them a warning or banning them.

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    • A person is entitled to play what games they want to play, be it Neopets, Club Penguin, or any other game. If you hold any issues to people who play such games, that is your issue with them, not a general consensus.

      If the person is aggressive and rude, then for certain, they should be reviewed. However, I would also like to point out that at times, TAG, your attitude in the comments section lead to being an instigator of these other editors. As a result, you are also held responsible for certain incidents too, even if it was not your intention to do so too. It may not be a welcomed statement for everyone, but I would like to warn you again about your actions. Be aware of what you say, reflect upon them before you press that publish button, or else you are just a hypocrit when pointing out other people's flaws, when your comments may be just as flawed. We are entitled to opinions, but it's beyond irresponsible to just state opinions without a bit of conscious awareness of what is said behind the words; for you, it may just be that you too need time in the world, or that you may need to look up to other people on how to change your attitude for the better.

      TLDR: your intentions are appreciated, and each of us can say opinions. However, TAG, you may need to review what you say, because sometimes, your actions can be hypocritical. Even if you want to help with the situations, I recommend that you comment less to prevent instigating the problem.

      Tylobic has dealt with Darkesia already otherwise.

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    • Not a problem with the games they're playing,

      Just stating what their age might be.

      But you're right, I probably make a lot of rude comments without realising it.

      I'll take your advice and try to change my ways.

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    • an anonymous contributor
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