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FrostFist

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an anonymous contributor
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  • Since you've been edit blocked again, I just want to reiterate my previous post.

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    • an anonymous contributor
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  • Hey,

    While I'm not an admin, I'd just like to reiterate that it'd be much easier for issues with information you put up, and for you to actually verify information if you join the Discord Server. You can create a Discord account for free, and if you don't want to download the application, the browser version works just fine.

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  • FrostFist
    FrostFist closed this thread because:
    thanks
    13:21, February 9, 2020
    • View all 13 replies
    • Pretty certain the dot damage type is only dealt by things that are actually applied to the target, like a bleed or poison (so aoedot would be Singes's Poison Trail). The damage type doesn't always match the ability - Senna and Jhin have a lot of single-target damage considering they have aoe spells. I can check the API for Fiddle specifically when I get home, or you can ping Frank on Discord. I could just be misremembering. You can put it as aoedot for now if you want.

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    • I can confirm that Crowstorm Crowstorm does behave like Poison Trail persistent area damage.

      However, while discussing this with Frank (our resident game-file diver), it became apparent that we're still not accurately documenting damagetypes.

      There's the original engine-level damage type system and a relatively new script-level damage type system. Crowstorm deals spellaoe on an engine-level. Spellvamp, Gunblade, etc, interacts with engine-level damage types, which is why Crowstorm heals for one-third effectiveness.

      However, Riot added a script-level system that interacts with runes and other more modern effects. Possible tags include: aoe, periodic, indirect, basicattack, activepsell, proc, pet and nonredirectable. Crowstorm has at least aoe and period (didn't ask for the full list). An effect like Arcane Comet just has a priority system - so abilities with both aoe and periodic will prioritize the periodic behavior.

      Both the engine-level and script-tags are to be assigned arbitrarily by a Riot engineer and there's no guarantee they will match. There could be a engine-level single target ability with the aoe script-tag. We can hope that our current spelleffects options cover all possible outcomes - but in the future it might ultimately be necessary to have separate |enginedamage= and |scripttags= in the future.

      However, this shouldn't affect the current project. Currently, 'aoedot' is the only non-engine type supported by "spelleffects". So if we do need to update it in the future, spelleffects is already the same as enginedamage except for abilities with the aoedot type - so updating that short list shouldn't be too hard.

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  • Hey, just a warning about uploading item screenshots:

    • If you upload a new item screenshot (that means if you go to the item's page, there is no screenshot shown), please upload the image using the format: Item screenshot.png (e.g. Wit's End screenshot). Once you've uploaded the image, make sure to add the category Category:Item screenshots, this helps (as the name suggests) to categorizes images and it makes it easier to find those images later.
    • If you upload a new version of an image, you should instead go to the existing item image (e.g. File:Blade of the Ruined King screenshot.png), go to the "Patch History" section and then click "Upload a new version of this file" at the bottom of the page. This will replace the old image with the new one, and that way you do not even need to edit the item's page's code (because the file's name is the same).

    Please, try to do that next time, that will be very much appreciated.

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    FrostFist
    FrostFist closed this thread because:
    ok
    13:21, February 9, 2020
    • Alright, I'll keep that in mind. I didn't know beforehand but I do now. I didn't think image names mattered plus I was too occupied on getting the screenshots out rather than making sure they were up to editing policies.

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  • Can you explain me why do you keep on adding info on the wiki before testing it?

    The wiki is not made for suppositions, and stuff doesn't work as you want it to work, or how you want it to work.

    Before writing stuff on the wiki, test it, or your edits will be reverted, will be considered vandalism, and you will be banned.

    There's something called "Good faith", when someone edits on the wiki. Which is, that we think people want to contribute to the wiki, so what they edit is correct.

    This doesn't apply in your case, because of your history of adding false info to the wiki.

    If you add something, which i cannot easily test, i'll revert your edit until you show some proof that, that is how it really works.

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    • an anonymous contributor
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  • Hey, I know you've been prompted to do this a few times, but I'd really recommend you join the discord to talk about things and to clarify things. https://discord.gg/tBtHQc6

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    FrostFist
    FrostFist closed this thread because:
    ok
    13:22, February 9, 2020
  • Hey, I think you're overusing stat icons ({{sti|}})

    You need to understand that there's a balance between having icons to help understand and having too many icons and in that case you oversaturate the information.

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    FrostFist
    FrostFist closed this thread because:
    ok
    13:22, February 9, 2020
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    • Just wanted to let you know I didn't include that giant list of blocked projectiles

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    • and i'm still not talking about that edit or that page.

      i made other posts on your message wall based on other of your edits and you didn't even care to answer.

      this warning was based on all your edits since you started editing the wiki.

      i even mentioned in some of the edit reverts that inserting wrong info on the wiki can be considered vandalism. I told you to check the info you put before putting it, but you still insisted on putting it. I shouldn't have to check each of your edits to see if they're correct, and then revert them if they're not.

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    • an anonymous contributor
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  • hi Frost, Mecha Kingdoms Draven doesn't have his splash art on PBE yet, that's why the icon is missing

    hope that clears things up!

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  • It would be nice if you'd check the info before you put it on the wiki. It's not fun when other people have to check it for you and revert your edits. That's equal to what happens when vandalizing.

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    FrostFist
    FrostFist closed this thread because:
    Taking caution from now on.
    21:13, January 18, 2020
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