If an ally is targeted by an allied Pillar of Ice on top of them, they don't become airborne by any means. It's not a displacement either. It will be treated as collision, similar to how Shadow Step works. If Kayn is present in the wall after the duration of the ability ends, he will move closest outside of it. Last Breath only considers enemies that are airborne as in the effect. Allies don't have that crowd control indicator on top of their heads (in-game) to signify they are "AIRBORNE" when they're hit by ally terrain, therefore Yasuo can’t cast the ability. It wouldn't really make sense either and I'm pretty sure it'd be a common bug if the interaction ever existed.
Test it yourself in Practice Tool. Play Trundle, level E, summon an allied dummy, and hit them with the pillar.
all this reasoning doesn't matter. riot is not consistent. the game is not made based on reason. the game is full of bugs.
if the info was added on the wiki, it was added there for a reason.
if you didn’t test it, then you shoudln't edit it.
if this happened in the past, and it was now fixed, then it's correct to remove it from the wiki. but first, show me the proof that you tested it and that it was fixed.
ps: indicators don't matter. You added sion and olaf to unstoppables because they have "unstoppable" written on top of his head. that doesn't matter, since based on testings they're cc-immune, along with kled
Hey, you edited the Aatrox passive description and stuff. I just wanted to ask what you deem necessary info and what's not; compare J4's passive description to Aatrox's passive description and we do see a discrepancy if the stuff I added was removed and yet they are somewhat similar in function (an enhanced auto-attack).
Just wanna add that given League's inconsistency, I feel like it's necessary to identify what qualifies as an outlier and what isn't. I noticed you're an Illaoi player - case in point would be Illaoi's W. The % max HP bonus damage doesn't apply life steal similar to Vi's W proc, but others such as Aatrox's passive (like you've mentioned and corrected me on), Kled's W and the new champ Sett's Q does. While you might not think this is consequential, if a line of text can stop even 1 player from taking life steal in runes because he thinks it works with Illaoi's W, I think it's already beneficial.
And not to be offensive (I really mean this), but I think it's pretty strange that you would consider 1-2 lines of text unnecessary when Template:Data_Illaoi/Harsh_Lesson contains outdated info and very niche cases under its description, and yet it fails to mention what I spoke about above. I'm not insinuating that you should remove it, the more information the better but I do think, as below discussions with other users on this message wall suggests, that you (and I as well) prefer clear and concise descriptions, hopefully you can find a way to include what I spoke about.
Merry Christmas! Illaoi's W definitely does not work with life steal btw.
So do you think life steal shouldn't be included but critical strikes yes maybe? Because crit interacting with bonus damage is pretty 50/50.
There isn't incorrect information on the Illaoi page but unneeded information imo, "Having enough attack speed will perform an unusual dunk." doesn't seem very apt for the description, neither is "Harsh Lesson'sbonus damage applies before Blade of the Ruined King's damage." or "Attack moving while charging Hexflash will delay the attack.".
Harsh Lesson bonus damage before bork is needed. No doubt about that.
Since there was a time where the combo dealt more damage, since the damage applied after, and thus bork's current health damage dealt more damage.
The others are just unusual interactions. It's the same thing i said above. If nothing broke when grabbing attack speed or hexflash, i wouldn't have pointed it out. But since they do, i must.
Crit interacts with bonus damage on ~23 abilities (counted them at the critical strike page). And i bealive there're a lot more that deal bonus damage.
From my knowledge.
We shouldn't note if the empowered basic attack triggers on-hits or not. Because there's a very very small amount of abilities that don't (if there're any).
We should note if the empowered basic attack is consumed on structures or not, because that stuff is pretty inconsistent.
I'm going to retest lifesteal on Illaoi.
For example at start i didn't think mf passive would benefit from lifesteal, but it does, and i added that info there, and then i learned from people that all bonus damage do so. So i don't feel the need to point at every ability if they work with lifesteal. That info just consumes the space for no reason.
If it deals bonus damage and doesn't benefit from lifesteal, then you should point it out, but not the contrary.
Anothee thing is spell effects. The rule is that all ability empowered basic attacks should trigger spell effects.
You shouldn't note on each of them that they trigger it.
You should however note it on those that don't trigger it, like Diana did.
I see where you're coming from btw, I just don't think there really is much "wasted space" in the first place if the passive's "Details" are just going to be either empty, or just 1 line worth of text.
So should Sylas' passive empowered attacks not triggering spell effects be listed in his "Details" then?
I was under the assumption from the patch notes that "Cooldown now begins after the most recent The Darkin Blade sequence finishes" means that the cooldown only starts after the 4s of casting window is over, is that incorrect?
Sylas' passive only triggers spell effects if it hits more than 1 target.
previously the cooldown started after the 4s casting window was over.
They then changed that to start the cooldown after the last The Darkin Blade cast, which is how it currently works and the wiki tried to describe in the cooldown tooltip. Do you think there's a better way to explain it? Can you edit it?
I think that direction-facing information is valuable and should remain in details, as it remains in The Darkin Blade's details. I also think that the wording "can only activate" contradicts the note in the details regarding other abilities that can be cast during the ability. I think it is clearer to list 3 disabled abilities rather than list that "only" one ability can be used.
I am not against the removal of the data I inputted on conditioning's page, but i am curious why you think the info isn't valuable enough to keep there? I agree with removing it from aftershock, you said that conditioning interaction with percentage resistance gain shouldn't be placed on every page that involves percentage bonus armor/mr and should only be mentioned on the conditioning's page, but right before that, you also deleted it on conditioning, so it left me confused. I feel like the information I provided isn't obvious, or already well-explained. Perhaps an answer could be to make the information less specific to Aftershock.
Maybe hearing your reasoning would convince me that it shouldn't be listed, or is already well explained.
It didn't seem obvious after reading that statement, even after reading that I went into the practice tool to see if items retained their actual amount after activation. there are similar cases that cap it then alter the capped amount, and this doesn't do that.
In my opinion the wiki should spell everything out, anyone that wants to use the wiki wants to know exactly what things do, not a rewording of what the specific topic already says in game. I guess I feel like the way that it was worded in that sentence wasn't explicit enough? Why write it as cryptically as it is in game? Maybe reword the statement that already existed to be more explicit?
When i read ".... as well as ignore the attack speed cap for 3 seconds." I did not know whether or not items would allow you to get extra attack speed during this time. I thought it might be just the 110% that the effect added, or maybe the effect plus any new attack speed gained after the effect is active.
What I wrote leaves no room for guessing, it's explicit.
I am not trying to be difficult, I just want to help make the wiki the best it can be, and it's completely possible that I am wrong, and just misunderstood it.
The ability order article is NOT outdated. It doesn't matter that nunu is no longer active. His ability order is unchanged. If they bring him back, and they changed something, i'll correct it. If you do other changes on this page tell me please to deny changes like that.
You have the article available bots, missing bots and removed bots. Its the first you'll read. I check the page every week and try to hold it up to date (Pantheon rework btw). The ability order has nothing to do with bot availability.