The ability order article is NOT outdated. It doesn't matter that nunu is no longer active. His ability order is unchanged. If they bring him back, and they changed something, i'll correct it. If you do other changes on this page tell me please to deny changes like that.
You have the article available bots, missing bots and removed bots. Its the first you'll read. I check the page every week and try to hold it up to date (Pantheon rework btw). The ability order has nothing to do with bot availability.
Is it acceptable to add colors and icons to actives/passives of items? For example, Righteous Glory - it contains templates with slow and cr, but I can add color+icon for the movement speed bonus. Just wanted to consult with you.
i really don't know what riven q does so that hail of blades breaks. The other guy that was editing it (if you check history) said something about the basic attack's animation cancelling, but that didn't make any sense
Oh wow, that's a lot of discussion. Maybe it's a little bit meticulous don't you think? :) I personally don't understand why we can't just write something like "yea, it's basic attack reset, but it interacts with hail of blades unusually", there is not so many people who want to delve into aa animation cycles on THAT level, and description3 in its current state is just not clarify but raise more questions.
Yeah, now i see it, but I thought that "expanded radius" from 3rd cast IS "enchanced range" in headers, then what does "initial/final" mean? xD I read her ult description afterwards and added two and two, but at first it was not so clear, especially for somebody who didn't play her before and wanted to get some info.
I repeatedly see this description on abilities with execution:
To ensure death, the execution first deals 100% current health as true damage, then, if the target is still alive, increases by additional cycles of true damage in powers of ten from 10 up to 10^6, for a maximum damage of 1.111.110.
But, when, say, Urgot or Pyke executes his target, in-game damage is shown like white "9999". Is the description obsolete?
riot doesn't have the technology to one-shot champions (unless you're a rengar)
so what they simply did was make the execution deal 100% of the target's health as true damage. Ok till now, but, there's the problem of the shields, which go beyond the target's health.
So they added cycles which increased the damage.
There was a time when the execution "only" dealt up to 11.110 bonus damage, and because of that, there were situations where having enough shield let you escape the execution. https://www.youtube.com/watch?v=ZEeoUj0RYRU
Riot "simply" increased that value by 1.000.000 true damage
It's also used for randuin's, and I think lightbringer is still a valid item if they ever bring back a crystal scar rotating game mode. I think IE might even modify the damage of ashe's crit autos as well, even if there's no true damage conversion anymore (thank god.)
The reason I wanted to take out the "going in combat phrase" was b/c it was somewhat confusing. "Going in combat" implied the champion wasn't already in combat, but to even proc or stack Conqueror, the champion has to be in combat for 4 seconds. I would prefer changing it to "staying in combat" or removing it all together.
As for the "attacking" keyword I used, you have a point there, it's pretty inaccurate. I forgot that "attacking" meant basic attacking, not just dealing damage. The client uses the term "damaging," and that would be a better keyword to use.
As for the concern that not all damaging abilities put a champion into combat, perhaps we can write Shaco's Hallucination clone as a special case. I noticed on the Shaco page: it says that Shaco's clone is unique in that it is one of the few pets that doesn't put the owner into combat when it attacks ("Shaco will not go in combat if the clone damages an unit, unlike other decoys, and because of this he's unable to stack or refresh Conqueror rune Conqueror. ") As far as I can tell, it looks like Shaco's clone is the only instance of dealing damage but not going into combat.
there's a difference between remaining in combat and entering combat. After you enter in combat you remain in combat for 5 seconds. This can be refreshed by re-entering in combat.
Damaging is also not true because there're abilities that deal no damage (i.e walls, bard r, placing zilean's q) but trigger enter in combat effects (i.e conqueror, sudden impact, elixir of sorcery).
Shaco doesn't trigger any of these because he doesn't go in combat when he uses his clone while Annie or the others do.
Saying that conqueror refreshes when entering in combat is what i found to be the only correct option.