an anonymous contributor
  Loading editor
  • Hello!

    I repeatedly see this description on abilities with execution:

    To ensure death, the execution first deals 100% current health as true damage, then, if the target is still alive, increases by additional cycles of true damage in powers of ten from 10 up to 10^6, for a maximum damage of 1.111.110.

    But, when, say, Urgot or Pyke executes his target, in-game damage is shown like white "9999". Is the description obsolete?

      Loading editor
    • nope, that's how it works.

      riot doesn't have the technology to one-shot champions (unless you're a rengar)

      so what they simply did was make the execution deal 100% of the target's health as true damage. Ok till now, but, there's the problem of the shields, which go beyond the target's health.

      So they added cycles which increased the damage.

      There was a time when the execution "only" dealt up to 11.110 bonus damage, and because of that, there were situations where having enough shield let you escape the execution. https://www.youtube.com/watch?v=ZEeoUj0RYRU

      Riot "simply" increased that value by 1.000.000 true damage

      9999 is shown just for looking cool

        Loading editor
    • Wow xD Interesting.

        Loading editor
    • an anonymous contributor
        Loading editor
  • Hello. Was testing Nocturne's passive interaction with critical strikes.

    It seems that non-critlcal Umbra Blades deals 120% AD damage, but critical Umbra Blades deals about 110% AD * 200% from crit.

    IE amplifies damage as befits, to 110% AD * 225% from crit, tested on minion with 0 armor.

    Maybe I'm missing something?

      Loading editor
    • View all 5 replies
    • Well, I honestly don't know how to reflect these mechanics in the descripition, and not sure if it's even so necessary, but this line is kind of confusing:

      Umbra Blades can Critical strike icon critically strike to the primary target dealing (+ Infinity Edge item 2.5%) (+ The Thinking Manatee profileicon 2.5%) AD bonus physical damage.

      When I read the first time I thought: "Hm, then what's the bonus damage without IE and in classic mode? 0% AD?"

        Loading editor
    • exactly

      the bonus damage only comes from infinity edge

      umbra blades will deal the same amount of damage when critically striking or not, while not having infinity edge

        Loading editor
    • an anonymous contributor
        Loading editor
  • Hello. Just encountered interesting note on Ashe's passive:

    Ashe's critical strikes are considered critical damage and will trigger Critical strike icon On-crit effects.

    What's on-crit effect? Didn't meet this mechanic yet, maybe you know. :)

      Loading editor
  • The wiki is not your formatting playground. Things should not break just because you think your way is marginally better than the previous version.

    If you make more than two changes to a frequently used template in a day, your editing rights may be restricted.

      Loading editor
    • i understand. There's not anything left to be changed anyway, so that 2 change limit is not excessive. If only i could change stuff tho, because i currently can't, and i have to ask people

        Loading editor
    • an anonymous contributor
        Loading editor
  • So about the Conqueror tooltip rephrasing...

    The reason I wanted to take out the "going in combat phrase" was b/c it was somewhat confusing. "Going in combat" implied the champion wasn't already in combat, but to even proc or stack Conqueror, the champion has to be in combat for 4 seconds. I would prefer changing it to "staying in combat" or removing it all together.

    As for the "attacking" keyword I used, you have a point there, it's pretty inaccurate. I forgot that "attacking" meant basic attacking, not just dealing damage. The client uses the term "damaging," and that would be a better keyword to use.

    As for the concern that not all damaging abilities put a champion into combat, perhaps we can write Shaco's Hallucination clone as a special case. I noticed on the Shaco page: it says that Shaco's clone is unique in that it is one of the few pets that doesn't put the owner into combat when it attacks ("Shaco will not go in combat if the clone damages an unit, unlike other decoys, and because of this he's unable to stack or refresh Conqueror rune Conqueror. ") As far as I can tell, it looks like Shaco's clone is the only instance of dealing damage but not going into combat.

      Loading editor
    • there's a difference between remaining in combat and entering combat. After you enter in combat you remain in combat for 5 seconds. This can be refreshed by re-entering in combat. Damaging is also not true because there're abilities that deal no damage (i.e walls, bard r, placing zilean's q) but trigger enter in combat effects (i.e conqueror, sudden impact, elixir of sorcery).

      Shaco doesn't trigger any of these because he doesn't go in combat when he uses his clone while Annie or the others do.

      Saying that conqueror refreshes when entering in combat is what i found to be the only correct option.

        Loading editor
    • an anonymous contributor
        Loading editor
  • Timewinder appears to travel 900 units at first and then an extra 175 over the course of the 1.75 seconds when expanded. I think this should be mentioned either separately or within the tooltip.

    Also, from where in the API did you retrieve all that information? I don't remember the exact place to look at, other than the Developer Portal for the API.

      Loading editor
  • What's the story behind it?

      Loading editor
    • Nothing. I was playing a game called Jade Dynasty where if you wanted to change champ you needed to create another profile with another name. After changing champs 100 times i finally got to AnataBakka. I've tried all ways. AnataBaka. AnataWaBaka. AnataWaBakka. But in the end i decided to go for AnataBakka because putting the wa makes it too long and having only one "k" looks bad.

        Loading editor
    • an anonymous contributor
        Loading editor
  • check this...

    https://leagueoflegends.wikia.com/wiki/Gold_efficiency/All

    will tell you everything...... sigh......

      Loading editor
  • Hey, how'd it go~?

      Loading editor
    • still a long way to testing, sorry, i've got 80 stuff to test, and the list keeps on increasing. I need to find time to test them

        Loading editor
    • Ah, I see. Thanks for contributing so much to the wiki anyway.

        Loading editor
    • an anonymous contributor
        Loading editor
  • Shapeshift is not the correct word to justify the not activation of Essence Flare, as Shyvana and Quinn also have shapeshift abilities and do activate Essence Flare.

      Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message