Mercenary Chest[]
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---|---|
Health | 1 |
Attack damage | 10 |
Attack speed | 1 |
Attack range | ![]() |
Starting mana | 0 |
Maximum mana | 0 |
Armor | 10 |
Magic resistance | 10 |
Crit chance | 25% |
Crit damage | 130% |
Notes[]
- Hyper Roll: The luck of your Mercenary dice is based on your Tactician's remaining health rather than the length of your loss streak. The lower your health, the better the dice.
- Double Up: If a mercenary player and their partner lose in the same PvP round, the dice becomes luckier.
- Double Up: If a mercenary player loses but their partner wins in the same PvP round, the dice will become luckier if this happens again in the next PvP round.
Trivia[]
Media[]
Mercenary Chest[]
![]() | |
---|---|
Health | 1 |
Attack damage | 10 |
Attack speed | 1 |
Attack range | ![]() |
Starting mana | 0 |
Maximum mana | 0 |
Armor | 10 |
Magic resistance | 10 |
Crit chance | 25% |
Crit damage | 130% |
Notes[]
- Hyper Roll: The luck of your Mercenary dice is based on your Tactician's remaining health rather than the length of your loss streak. The lower your health, the better the dice.
Trivia[]
Media[]
Strategy[]
Counters[]
Trivia[]
- Mercenary units being able to upgrade their ability through payment seems to have taken inspiration from how in League of Legends, can purchase multiple upgrades for his ultimate ability with , a currency exclusive to him.
Strategy[]
Counters[]
Trivia[]
- Mercenary units being able to upgrade their ability through payment seems to have taken inspiration from how in League of Legends, can purchase multiple upgrades for his ultimate ability with , a currency exclusive to him.
Patch History[]
- Average gold for 3 and 5 mercenary losses reduced to 5 from 0.
- Average gold from a 7 mercenary orb increased to
11.4 from
8.9.
- V12.6 - April 5th Hotfix
- Bug Fix: Now consistently grants a treasure chest payout after winning combat and reinforcing your partner in Double Up.
- Bug Fix: Fixed a bug where you could get a payout during PvE rounds in all modes.
- Bug Fix: Losing to a ghost army in normal, ranked, and Hyper Roll queues now adds to your loss streak counter during the next dice roll.
- New Effect: If a mercenary player and their partner lose in the same PvP round in Double Up, the dice becomes luckier.
- New Effect: If a mercenary player loses but their partner wins in the same PvP round in Double Up, the dice will become luckier if this happens again in the next PvP round.
- V12.4 - Returning
- Returning to set 6.5 with no changes.
- Removed: can no longer drop from 3 and 4 loss.
- Average gold from 4 loss reduced to
6.4 from
6.9.
- Average gold from 5 loss reduced to
6.6 from
6.9.
- Average gold from 6 loss reduced to
7.4 from
7.6.
- Average gold from 7 loss reduced to
7.9 from
8.25.
- Bug Fix: Fixed a bug where 7 Mercenary Soldiers would not pay out.
- Gold reduced from various dice rolls.
- Krakens less likely to show up.
- Fish combo appearances changed to 4 loss from 3 loss.
- Bug Fix: Orbs have been moved to the right.
- V11.22 - Returning
- Synergy: Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
- 3 Mercenaries: Roll 2 dice
- 5 Mercenaries: The dice are even luckier
- 7 Mercenaries: Upon winning, roll a 3rd dice that grants bonus loot
- Champions: , , , , .
- Item: .
- V10.19 - Disabled
- Disabled due to Set 4.
- V10.12 - Returning
- Removed Mercenary: .
- Added visualization to indicate purchased upgrades.
- V10.6 - Added
- Synergy: While a Mercenary is in play or on the Bench, players will have the opportunity to access the
8 Spell Upgrades pool of their Mercenary, each upgrades only appears once purchased. Each Mercenary type can be upgraded up to 3 times. Selling Mercenary units does not revert to Spell Upgrades later.
- Champions: , .