For general information, see Minion (League of Legends).
Melee minions are minions with melee attack range. Three melee minions spawn with each minion wave.
Notes[]
- Minions upgrade every 90 seconds increasing their health. At the sixth upgrade they change their health scaling and also increase their armor and attack damage. This continues until the 25th upgrade.
- Melee minions have the cosmetic item
- Unique: Turret basic attacks are modified to deal 45% of this minion's maximum health as pre-mitigation damage.
:
- Melee minions deal 50% reduced damage against structures.
Map Differences[]
- On Howling Abyss, melee minions grant 20 (+ 0.125 / 90s).
Trivia[]
- In League of Legends: Turret Defence, their old Purple Team variants featured as wave enemies.
- In Teamfight Tactics Sets 1, 2 and 4, their Red Team variants featured as PvE Round monsters in Rounds 1–2, 1–3 and 1–4.
Media[]
Patch History[]
- Shared XP multiplier increased to 124% from 116%.
- Solo XP unchanged at 95%.
- New Effect: All minions spawned in the middle lane will now be worth 1 less before 14 minutes when last hit.
- Base XP increased to 65 from 64.
- Minion solo experience multiplier increased to 0.95 from 0.92.
- Solo XP increased to 60.45 from 58.88.
- Minion shared experience multiplier reduced to 1.16 from 1.2.
- Shared XP reduced to 75.4 from 76.8.
- Health changed to 477 − 1300 (based on upgrades) from 473 − 1200 (based on minutes).
- Maximum health (at 37:00) increased to 1300 from 1200.
- Armor increased to 0 − 16 (based on upgrades) from 0 at all times.
- Maximum armor (at 37:00) increased to 16 from 0.
- Attack damage increased to 12 − 80 (based on upgrades) from 12 at all times.
- Maximum attack damage (at 37:00) increased to 80 from 12.
- Incoming champion damage reduction reduced to 70% from 75%.
- Removed: 30% reduced damage from turrets.
- Turret damage per shot increased to 45% of maximum health from 43%.
- New Effect: Now have the cosmetic item .
- Health growth over time increased by ~60%
- Melee minions no longer gain attack damage as the game progresses.
- Turret bullets now deal a fixed percent of minion max health:
- Melee ~45% health per bullet
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift)
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- MELEE MINION GOLD REWARD 19 ⇒ 20.
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane minions are no longer worth more experience based on game time.
- Base gold value reduced to 20 from 22.
- Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5)