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Melee minions are minions with melee attack range. Three melee minions spawn with each minion wave.

Notes

  • Minions upgrade every 90 seconds increasing their health. At the sixth upgrade they change their health scaling and also increase their armor and attack damage. This continues until the 25th upgrade.
  • Melee minions have Gusto item Gusto, which is a cosmetic item that indicates that they lose 45% health per turret shot.
  • When two or more champions are near a minion's death, an extra 24% experience is shared, for a total of 75.4.

Map Differences


Media


Patch History

V9.23
  • Solo XP increased to 60.45 from 58.8.
  • Shared XP reduced to 75.4 from 76.8.
V8.7
  • Base gold reward increased to Gold 21 from Gold 20.
  • Gold reward growth reduced to Gold 0 from Gold 0.125.
V8.5
  • Turret damage per shot increased to 45% of maximum health from 43%.
V8.2
  • New Effect: Now have the cosmetic item Gusto item Gusto.
V6.22
  • Health growth over time increased by ~60%
  • Melee minions no longer gain attack damage as the game progresses.
  • Turret bullets now deal a fixed percent of minion max health:
    • Melee ~45% health per bullet
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift)
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
V4.21
  • MELEE MINION GOLD REWARD 19 ⇒ 20.
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.14
  • Lane minions are no longer worth more experience based on game time.
V1.0.0.152
  • Base gold value reduced to 20 from 22.
V1.0.0.112
  • Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5)
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