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For the Alternate Universe, see Super Galaxy profileicon Super Galaxy.

Super-Mech

  • The Super-Mech has a passive effects and an active ability.
    • Passive - Cleave: The Super-Mech's attacks cleave the area in front of him, dealing 80% damage to secondary targets.
    • Demacian Justice Active - Mecha Justice: The Super-Mech calls down a devastating blast at his target's location, dealing Template:Passive progression/deprecated version magic damage to his target and Template:Passive progression/deprecated version magic damage to all other nearby enemies.
  • Super-Mech does not benefit from Innate of Infiltrator Infiltrator, so it cannot leap at the start of combat.

Strategy

  • Having a maximum of three items spread across the Mech-Pilot units guarantees the Super-Mech receiving said three items.
    • Having four or more items among the units could prove to be risky since RNG could cause the Super-Mech to choose a sub-optimal combination.

Gameplay

  • The Super-Mech is a big, buffy front-line unit that generally serves as a distraction,Titan's Resolve Titan's Resolve is Mech's core item, as it gradually increases the damage of his ability Justice with granting it defensive stats. Quicksilver Quicksilver is obligatory in later stages of the game as enemys may have access to Zephyr Zephyr.
  • It has a peculiar interaction with Infinity Edge Infinity Edge, as Mech has an AoE Cleave with his massive sword rather that a normal auto attack, it allows to gain Titan's stacks more quickly.
  • Other options such as Guardian Angel Guardian Angel, Bramble Vest Bramble Vest, Warmog's Armor Warmog's Armor are situationally strong depending on enemy compositions.

Counters

  • Red Buff Red Buff and Morellonomicon Morellonomicon are useful in shredding through the Super-Mech's colossal health pool.
  • Zephyr Zephyr Stasis icon banishing the Super-Mech can buy your units enough time to kill the other units or get their abilities ready.

Trivia

Super-Mech

  • The Super-Mech has a passive effects and an active ability.
    • Passive - Cleave: The Super-Mech's attacks cleave the area in front of him.
    • Demacian Justice Active - Mecha Justice: The Super-Mech calls down a devastating blast at his target's location, dealing Template:Passive progression/deprecated version magic damage to his target and Template:Passive progression/deprecated version magic damage to all other nearby enemies.
  • Super-Mech does not benefit from Innate of Infiltrator Infiltrator, so it cannot leap at the start of combat.

Strategy

  • Having a maximum of three items spread across the Mech-Pilot units guarantees the Super-Mech receiving said three items.
    • Having four or more items among the units could prove to be risky since RNG could cause the Super-Mech to choose a sub-optimal combination.

Gameplay

  • The Super-Mech is a big, buffy front-line unit that generally serves as a distraction,Titan's Resolve Titan's Resolve is Mech's core item, as it gradually increases the damage of his ability Justice with granting it defensive stats. Quicksilver Quicksilver is obligatory in later stages of the game as enemys may have access to zhepyr.
  • It has a peculiar interaction with Infinity Edge Infinity Edge, as Mech has an AoE Cleave with his massive sword rather that a normal auto attack, it allows to gain Titan's stacks more quickly.
  • Other options such as Guardian Angel Guardian Angel, Bramble Vest Bramble Vest, Warmog's Armor Warmog's Armor are situationally strong depending on enemy compositions.

Counters

  • Red Buff Red Buff and Morellonomicon Morellonomicon are useful in shredding through the Super-Mech's colossal health pool.
  • Zephyr Zephyr Stasis icon banishing the Super-Mech can buy your units enough time to kill the other units or get their abilities ready.

Trivia


Patch History

V10.15 - July 23rd Hotfix
  • Bug Fix: Fixed a bug where the Mech and Fizz Fizz would turn invulnerable and find themselves on the wrong board.
V10.12 - Returning
  • New Effect: Pilots are now ejected at 35% maximum health if the Super-Mech dies.
  • Super-Mech base health increased to 2200 from 1500.
  • Super-Mech health ratio increased to 50% from 45%.
  • Super-Mech base attack damage increased to 160 from 80.
  • Super-Mech attack damage scaling increased to 50% from 45%.
  • Super-Mech attack speed increased to 0.85 from 0.75.
  • Super-Mech cleave damage reduced to 80% from 100%.
  • Super-Mech base armor increased to 70 from 30.
  • Super-Mech base magic resistance increased to 70 from 20.
  • Super-Mech maximum mana reduced to 200 from 225.
  • Super-Mech ability damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Super-Mech ability splash damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Bug Fix: Super Mech's spell should no longer fizzle if the primary target dies.
V10.10
  • Super-Mech attack damage scaling reduced to 45% from 100%.
  • Super-Mech base attack damage increased to 80 from 0.
V10.9
  • Super-Mech base health reduced to 1500 from 1800.
  • Super-Mech health ratio reduced to 45% from 50%.
  • Removed: No longer grants pilots 25 mana on eject.
V10.8
  • Super-Mech health changed to 1800 + 50% of pilot's health from 100% of pilot's health.
  • Super-Mech ability damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Super-Mech ability splash damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Bug Fix: Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
  • Bug Fix: Fixed a bug where the Super-Mech wasn't benefiting from Infiltrator Infiltrator or Demolitionist Demolitionist trait bonuses when on an away board.
  • Known Bug: The Super-Mech still doesn't benefit from team wide trait bonuses like Mystic Mystic when on an away board.
V10.6 - Added
  • Synergy: While at least 3 Mech-Pilots are in play, at the start of combat, three random Mech-Pilots are merged into a Super Mech until it dies. The Super Mech has the combined health, attack damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super Mech dies the Pilots are ejected, granted 25 mana, and continue to fight.
    • Super-Mech stats:
      • Health: Health combined of the Super-Mech's Pilots.
      • Attack damage: AD combined of the Super-Mech's Pilots.
      • Attack speed: 0.8.
      • Attack range: 1.
      • Armor: 30.
      • Magic resistance: 20.
    • Super-Mech abilities: The Super-Mech has a passive effects and an active ability. It has 0 starting mana and 225 maximum mana.
      • Passive - Cleave: The Super-Mech's attacks cleave the area in front of him.
      • Demacian Justice Active - Mecha Justice: The Super-Mech calls down a devastating blast at his target's location, dealing Template:Passive progression/deprecated version magic damage to his target and Template:Passive progression/deprecated version magic damage to all other nearby enemies.
  • Champions: Annie Annie, Fizz Fizz, Rumble Rumble.
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