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For the Alternate Universe, see Super Galaxy profileicon Super Galaxy.

Super-Mech

  • The Super-Mech has a passive effects and an active ability.
    • Passive - Cleave: The Super-Mech's attacks cleave the area in front of him.
    • Demacian Justice Active - Mecha Justice: The Super-Mech calls down a devastating blast at his target's location, dealing 400 − 5000 (based on combined Star levels) magic damage to his target and 200 − 5000 (based on combined Star levels) magic damage to all other nearby enemies.
  • Super-Mech does not benefit from Innate of Infiltrator TFT icon Infiltrator, so it cannot leap at the start of combat.

Strategy

  • Having a maximum of three items spread across the Mech-Pilot units guarantees the Super-Mech receiving said three items.
    • Having four or more items among the units could prove to be risky since RNG could cause the Super-Mech to choose a sub-optimal combination.

Gameplay

  • The Super-Mech is a big, buffy front-line unit that generally serves as a distraction,Titan's Resolve TFT item Titan's Resolve is Mech's core item, as it gradually increases the damage of his ability Justice withe granting it defensive stats. Quicksilver item Quicksilver is obligatory in later stages of the game as enemys may have acess to zhepyr.
  • It has a peculiar interaction with Infinity Edge item Infinity Edge, as Mech has a AoE Cleave with his massive sword rather that a normal auto attack, it allows to gain Titan's stacks more quickly.
  • Other options such as Guardian Angel item Guardian Angel, Bramble Vest TFT item Bramble Vest, Warmog's Armor item Warmog's Armor are situationally strong depending on enemy compositions.

Counters

  • Red BramblebackSquare Red Buff and Morellonomicon item Morellonomicon are useful in shredding through the Super-Mech's colossal health pool.
  • Zephyr item Zephyr Stasis icon banishing the Super-Mech can buy your units enough time to kill the other units or get their abilities ready.

Trivia


Patch History

V10.10
  • Super-Mech attack damage scaling reduced to 45% from 100%.
  • Super-Mech base attack damage increased to 80 from 0.
V10.9
  • Super-Mech base health reduced to 1500 from 1800.
  • Super-Mech health ratio reduced to 45% from 50%.
  • Removed: No longer grants pilots 25 mana on eject.
V10.8
  • Super-Mech health changed to 1800 + 50% of pilot's health from 100% of pilot's health.
  • Super-Mech ability damage reduced to 400 − 5000 (based on combined Star levels) from 400 − 5000 (based on combined Star levels).
  • Super-Mech ability splash damage reduced to 200 − 5000 (based on combined Star levels) from 200 − 5000 (based on combined Star levels).
  • Bug Fix: Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
  • Bug Fix: Fixed a bug where the Super-Mech wasn't benefiting from Infiltrator TFT icon Infiltrator or Demolitionist TFT icon Demolitionist trait bonuses when on an away board.
  • Known Bug: The Super-Mech still doesn't benefit from team wide trait bonuses like Mystic TFT icon Mystic when on an away board.
V10.6 - Added
  • Synergy: While at least 3 Mech-Pilots are in play, at the start of combat, three random Mech-Pilots are merged into a Super Mech until it dies. The Super Mech has the combined health, attack damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super Mech dies the Pilots are ejected, granted 25 mana, and continue to fight.
    • Super-Mech stats:
      • Health: Health combined of the Super-Mech's Pilots.
      • Attack damage: AD combined of the Super-Mech's Pilots.
      • Attack speed: 0.8.
      • Attack range: 1.
      • Armor: 30.
      • Magic resistance: 20.
    • Super-Mech abilities: The Super-Mech has a passive effects and an active ability. It has 0 starting mana and 225 maximum mana.
      • Passive - Cleave: The Super-Mech's attacks cleave the area in front of him.
      • Demacian Justice Active - Mecha Justice: The Super-Mech calls down a devastating blast at his target's location, dealing 400 − 5000 (based on combined Star levels) magic damage to his target and 200 − 5000 (based on combined Star levels) magic damage to all other nearby enemies.
  • Champions: Annie SuperGalaxySquare Annie, Fizz SuperGalaxySquare Fizz, Rumble SuperGalaxySquare Rumble.
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