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League of Legends Wiki


  • New End of Game Screen
  • Can now play 5v5 matches again in Practice games.

League of Legends


Reworked Tristana Tristana

  • Removed ability Rending Shot Rending Shot.
  • New ability Rocket Jump Rocket Jump (W)
    • Tristana jumps to a distant location, slowing and damaging surrounding targets upon landing.
  • Moved Tristana's true passive from E to her innate. She will now gain attack range passively with her level, and she can spend points in order to deal more damage to surrounding units when she deals the killing blow.

Ashe Ashe

  • Frost Shot Frost Shot
    • Slow reduced to 10 / 17 / 24 / 31 / 38% from 10 / 18 / 26 / 34 / 42%.

Chronokeeper Chronokeeper

  • Time Bomb Time Bomb
    • Ability power ratio increased to 1.1 from 0.75.
  • Chronoshift Chronoshift
    • Fixed bugs which caused champions to die regardless of having the Chronoshift buff.
    • No longer removes positive buffs on revival (such as Elixirs).

Fiddlesticks Fiddlesticks

  • Drain Drain
    • Damage type updated, it should now be back to its power level of a week ago.

Judicator Judicator

Minotaur Minotaur

Singe Singe

  • Stats
    • Base health reduced to 465 from 565 (Note: Singe's health is further increased by his passive).
  • Poison Trail Poison Trail
    • Damage per second reduced to 18 / 27 / 36 / 45 / 54 from 20 / 30 / 40 / 50 / 60.
  • Mega Adhesive Mega Adhesive
    • Casting time reduced.

Sivir Sivir

  • Ricochet Ricochet
    • Mana cost per attack increased to 6 from 4.
    • Damage type changed to physical (it used to cut through armor, it no longer does this).

Teemo Teemo

  • Stats
    • Health per level reduced to 74 from 84.
  • Blinding Dart Blinding Dart
    • Effect changed to blinding the target, causing them to have a 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds, from target champion missing their next 1 / 2 / 3 / 4 / 5 attacks.
    • Mana cost modified to 70 / 85 / 100 / 115 / 130 from 65 / 85 / 105 / 125 / 145.
    • Cooldown reduced to 11 seconds from 12.
  • Bantam Trap Bantam Trap
    • Damage reduced to 350 / 500 / 650 from 375 / 550 / 750.
    • New particle added to detonation.

Yeti Yeti

  • Absolute Zero Absolute Zero
    • Fixed cooldown in tooltip, added cooldown to level up section.

Summoner Spells

Boost Boost

  • Cooldown reduced to 90 seconds from 180 seconds (known issue - it doesn't break Stun icon.png stuns, Flee icon.png fears, or Silence icon.png silences).

Flash Flash

  • Cast time reduced to 0.5 seconds from 0.75.

Ghost Ghost

  • Duration reduced to 12 seconds from 15.



  • Movement speed bonus reduced to 8% from 10%.


Archangel's Staff Archangel's Staff

  • Now gains bonus ability power based on max mana (instead of current mana).
  • Tool-tip updated to make more sense.
  • Mana gain is now Unique.

Last Whisper Last Whisper

  • Functionality changed to a "35% chance on hit to deal 1 Magic Damage for each point of Armor the target has" from a 50% chance to ignore all of the target's armor.
  • Combine cost increased to 750 from 600.

Soul Shroud Soul Shroud

  • Removed the bonus 50 ability power that it was accidentally giving.
  • Buff icon updated.

Spirit Visage Spirit Visage

  • Combine cost increased to 700 from 500.

Sunfire Cape Sunfire Cape

  • Combine cost increased to 800 from 600.
  • AoE damage decreased to 40 from 50.

Tiamat Tiamat

  • Combine cost increased to 400 from 200.

Neutral Minions



  • Misc. tooltip fixes.
  • Added a shrine turret
    • Updated shrine turret stats (it is VERY deadly now).
  • Updated a few spell tooltips to be updated by cooldown reduction items.
  • Destroying a dampener no longer causes the enemy team to gain less experience/gold from minion kills.
  • Duration between minion upgrades increased to 200 seconds from 180.
  • Health and mana regeneration at the shrine increased to 7.5% per second from 6.5% per second.
  • Damage minions deal to champions increased to 60% from 50%.
  • Minion gold bounty now caps after 30 minutes (10 upgrades).
  • Kill streak bonuses
    • Bonus on killing a champion on a kill streak decreased to 0.25 from 0.3 per rank of the kill streak.
    • Cap reduced to 8 from 10 kills.
  • Death Streak Reduction
    • Reduction on kill of a unit on a death streak decreased to 0.25 from 0.3 per rank of the death streak.
    • Cap reduced to 40% from 30% of a champion kill.
  • ADDED: First Blood gold bonus (100 Gold 100).


  • New melee and range minions for both blue and red teams.
  • New stun particle.

Bug Fixes

  • Fixed a bug where a queued ability would fail to execute if you toggled another ability on.
  • Fixed a bug where buffs were not appearing correctly for units popping in and out of fog of war.
  • Next level tooltips no longer round numbers to the nearest whole but show decimals correctly.
  • Fixed a bug where sometimes a unit would pop after leaving fog of war.
  • Fixed a bug where particles would get emitted from a units last known position when they are in fog of war.
  • Fixed a compatibility issue with Nvidia FX 5200 cards.
  • Fixed a compatibility issue with Integrated Intel GPUs.
  • Fixed various server crashes.
  • Fixed a bug where you could upgrade a spell passed its current cap when under mid to heavy latency.
  • Fixed a bug where the enter key of the number pad did not work with in game chat.


  • Added a "Focus Target" ping system. You can ping an enemy to put a marker over their head to tell your teammates to attack them. You can ping a defensive structure to tell your teammates to defend it. (work in progress)
  • New messages for why you cant cast spells (out of mana, on cooldown, etc.).