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Maw of Malmortius (League of Legends)Maw of Malmortius (League of Legends)
Maw of Malmortius (Wild Rift)Maw of Malmortius (Wild Rift)

Maw of Malmortius is a legendary item in League of Legends icon League of Legends.

Recipe

Maw of Malmortius item
Maw of Malmortius
3100 Gold 3100 (700 Gold 700)
Hexdrinker item
1300 Gold 1300 (150 Gold 150)

Cost Analysis

Gold Value

Lifeline Omnivamp value

  • 10% omnivamp = 396 396.66666
    • Total Gold Value = 4316 4316.66666

Gold efficiency

  • Maw of Malmortius' Maw of Malmortius' base stats are 126.45% gold efficient.
  • Maw of Malmortius Maw of Malmortius becomes 179.86% gold efficient when Lifeline triggers.

Similar items

Notes

  • Lifeline will still trigger if damage is taken while below 30% of maximum health.
  • Nullifying Orb Nullifying Orb will always trigger before Lifeline when taking magic damage.
  • Maw of Malmortius grants a bonus shield amount of (Melee role 157.5 / Ranged role 118.125) to Lifeline by itself.
    • With no additional bonus AD, the total shield amount would be (Melee role 323.75 / Ranged role 242.8125).

Map-Specific Differences

Arena icon Arena differences edit
  • Attack damage changed to 50.
  • Lifeline shield duration changed to 5 seconds.
  • Lifeline in-combat bonus changed to 12% omnivamp.
  • Lifeline cooldown changed to 45 seconds.
  • New Effect: Lifeline now scales with (Melee role 135% / Ranged role 101.25%) AP.

Strategy

  • Maw of Malmortius Maw of Malmortius is best used against champions that deal high amounts of magic damage.
  • Maw of Malmortius' Maw of Malmortius' shield can absorb most of the initial burst of magic damage dealt by an enemy champion and give its user an opportunity to keep fighting or retreat.
  • Maw of Malmortius Maw of Malmortius still provides less effective health against magic damage than dedicated, anti-magic damage defensive items like Spirit Visage Spirit Visage or Force of Nature Force of Nature. However, the item comes with the advantage of not sacrificing offensive potential, which allows an physical damage dealing champion to better recover from behind when facing an enemy magic damage dealing champion.

Old icons

Trivia

  • Maw of Malmortius Maw of Malmortius is named after a well-known community member known as 'Malmortius' (also answers to 'Lord Voldemortius', 'Malmorpheus', and 'James') for obtaining over one thousand referrals.
  • On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a Maw of Malmortius (Wild Rift) item old HD redrawn version of the item icon.

Media

Sound Effects

Passive Triggered
Shield Active
Shield Expires

Patch History

V14.9
  • New Recipe: Hexdrinker Hexdrinker + Caulfield's Warhammer Caulfield's Warhammer + 700 Gold 700 = 3100 Gold 3100.
  • Ability haste increased to 15 from 0.
  • Attack damage increased to 70 from 65.
  • Magic resistance reduced to 40 from 50.
  • Lifeline duration increased to 3 seconds from 2.5.
  • New Effect: Upon triggering Lifeline, gain 10% omnivamp until the end of combat.
    • Removed: No longer grants 12% life steal upon triggering Lifeline until the end of combat.
V13.13
  • Bug Fix: Cooldown no longer resets upon death.
V13.10
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 275 Gold 275 from 375 Gold 375.
  • Lifeline duration reduced to 2.5 seconds from 5.
  • Lifeline cooldown increased to 90 seconds from 75.
  • New Effect: Life steal now lasts until the end of combat.
V13.1b
  • New Recipe: Hexdrinker Hexdrinker + Pickaxe Pickaxe + Long Sword Long Sword + 375 Gold 375 = 2900 Gold 2900.
  • Ability haste reduced to 0 from 20.
  • Attack damage increased to 65 from 55.
  • Removed: Triggering Lifeline no longer grants 10% omnivamp.
  • New Effect: Triggering Lifeline now grants 12% life steal.
V12.22
  • Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
V12.11
  • Lifeline cooldown increased to 75 seconds from 60.
V12.10
  • Lifeline omnivamp reduced to 10% from 12%.
V12.3
  • Total cost increased to 2900 Gold 2900 from 2800 Gold 2800.
    • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Attack damage increased to 55 from 50.
  • Ability haste increased to 20 from 15.
  • New Effect: Triggering Lifeline also grants 12% omnivamp until the end of combat (have not dealt or taken damage for at least 3 seconds).
  • Shield strength changed to (Melee role 200 / Ranged role 150) (+ (Melee role 225% / Ranged role 168.75%) bonus AD) from 200 (+ 20% maximum health).
V11.5
  • Total cost reduced to 2800 Gold 2800 from 3100 Gold 3100.
    • Combine cost reduced to 400 Gold 400 from 700 Gold 700.
V10.23
  • Updated icon.
  • New:
    • Recipe: Hexdrinker Hexdrinker + Caulfield's Warhammer Caulfield's Warhammer + 700 Gold 700 = 3100 Gold 3100.
    • Stats: 50 attack damage, 50 magic resistance, 15 ability haste.
    • Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+ 20% maximum health) magic damage for 5 seconds (60 second cooldown).
    • Limited to 1 Lifeline item.
  • Old:
    • Recipe: Hexdrinker Hexdrinker + Caulfield's Warhammer Caulfield's Warhammer + 850 Gold 850 = 3250 Gold 3250.
    • Stats: 50 attack damage, 50 magic resistance, 10% cooldown reduction.
    • Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 350 magic damage for 5 seconds (90 second cooldown). Triggering Lifeline grants Lifegrip.
    • Unique Passive - Lifegrip: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.
V10.15 - July 22nd Hotfix
  • Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
V8.12
  • Magic shield duration increased to 5 seconds from 3.
V8.11
  • Magic resistance increased to 50 from 45.
  • Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
  • Magic shield duration reduced to 3 seconds from 5.
V7.4
  • Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
V6.22
  • New Recipe: Hexdrinker Hexdrinker + Caulfield's Warhammer Caulfield's Warhammer + 850 Gold 850 = 3250 Gold 3250
  • Attack damage reduced to 50 from 55.
  • Magic resistance increased to 45 from 40.
  • Lifegrip passive now also grants 20 attack damage.
  • New Effect: +10% cooldown reduction.
  • Removed: +10 armor penetration.
V6.7
  • Magic resistance reduced to 40 from 50.
  • Unique Passive - Lifegrip:
    • Removed: 25% attack speed until out of combat.
V5.22
  • New Recipe: Hexdrinker Hexdrinker + Serrated Dirk Serrated Dirk + 850 Gold 850 = 3250 Gold 3250.
  • Attack damage reduced to 55 from 60.
  • Magic resistance reduced to 50 from 55.
  • New Effect: +10 armor penetration.
  • Unique Passive that grants a magic shield is now named Lifeline.
    • Magic shield changed to 300 (+ 100% bonus magic resistance) from 400.
    • Cooldown increased to 90 seconds from 60.
  • New Effect: Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
  • Removed: Unique Passive: +1 attack damage for every 2% missing health, capped at +35 attack damage at 30% health or less.
V3.9
  • Attack damage increased to 60 from 55.
  • Magic resistance increased to 40 from 36.
  • Passive attack damage increased to 1 per 2% of missing health from 2.5%.
  • Passive attack damage cap reduced to 35 from 40.
  • Bug Fix: Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker Hexdrinker on cooldown.
V1.0.0.152
  • Item cost reduced to 3200 Gold 3200 from 3300 Gold 3300.
    • Combine cost increased to 975 Gold 975 from 925 Gold 925.
V1.0.0.146
  • Now displays cooldown on the item rather than as a buff.
V1.0.0.136 Added
  • Recipe: Hexdrinker Hexdrinker + Pickaxe Pickaxe + 925 Gold 925 = 3300 Gold 3300
  • +55 attack damage, +36 magic resistance.
  • Unique Passive: +1 attack damage for every 2.5% missing health, for a maximum of +40 bonus attack damage.
  • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds (60 second cooldown).


References

List of Items

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