Maw of Malmortius is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 60 attack damage = 2100
- 15 ability haste = 750
- 40 magic resistance = 800
- Total Gold Value = 3650
- 10% omnivamp = 396.66666
Gold efficiency
- 117.74% gold efficient. base stats are
- 168.61% gold efficient when Lifeline triggers. becomes
Similar items
Notes
- Lifeline will still trigger if damage is taken while below 30% of maximum health.
- Lifeline when taking magic damage. will always trigger before
- Maw of Malmortius grants a bonus shield amount of ( 135 / 101.25) to Lifeline by itself.
Map-Specific Differences
- Attack damage changed to 50.
- Lifeline shield duration changed to 5 seconds.
- Lifeline in-combat bonus changed to 12% omnivamp.
- Lifeline cooldown changed to 45 seconds.
- New Effect: Lifeline now scales with ( 135% / 101.25%) AP.
Strategy
- is best used against champions that deal high amounts of magic damage.
- shield can absorb most of the initial burst of magic damage dealt by an enemy champion and give its user an opportunity to keep fighting or retreat.
- still provides less effective health against magic damage than dedicated, anti-magic damage defensive items like or . However, the item comes with the advantage of not sacrificing offensive potential, which allows an physical damage dealing champion to better recover from behind when facing an enemy magic damage dealing champion.
Old icons
Trivia
- referrals. is named after a well-known community member known as 'Malmortius' (also answers to 'Lord Voldemortius', 'Malmorpheus', and 'James') for obtaining over one thousand
- On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a redrawn version of the item icon.
Media
Sound Effects
- Passive Triggered
- ▶️ Passive SFX
- Shield Active
- ▶️ Passive SFX
- Shield Expires
- ▶️ Passive SFX
Patch History
- Combine cost increased to 750 from 700.
- Total cost unchanged.
- Attack damage reduced to 60 from 70.
- Lifeline AD ratio reduced to ( 150% / 112.5%) bonus AD from ( 225% / 168.75%).
- New Recipe: + + 700 = 3100.
- Ability haste increased to 15 from 0.
- Attack damage increased to 70 from 65.
- Magic resistance reduced to 40 from 50.
- Lifeline duration increased to 3 seconds from 2.5.
- New Effect: Upon triggering Lifeline, gain 10% omnivamp until the end of combat.
- Removed: No longer grants 12% life steal upon triggering Lifeline until the end of combat.
- Bug Fix: Cooldown no longer resets upon death.
- Total cost reduced to 2800 from 2900.
- Lifeline duration reduced to 2.5 seconds from 5.
- Lifeline cooldown increased to 90 seconds from 75.
- New Effect: Life steal now lasts until the end of combat.
- New Recipe: + + + 375 = 2900.
- Ability haste reduced to 0 from 20.
- Attack damage increased to 65 from 55.
- Removed: Triggering Lifeline no longer grants 10% omnivamp.
- New Effect: Triggering Lifeline now grants 12% life steal.
- Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
- Lifeline cooldown increased to 75 seconds from 60.
- Lifeline omnivamp reduced to 10% from 12%.
- Total cost increased to 2900 from 2800.
- Attack damage increased to 55 from 50.
- Ability haste increased to 20 from 15.
- New Effect: Triggering Lifeline also grants 12% omnivamp until the end of combat (have not dealt or taken damage for at least 3 seconds).
- Shield strength changed to ( 200 / 150) (+ ( 225% / 168.75%) bonus AD) from 200 (+ 20% maximum health).
- Updated icon.
- New:
- Recipe: + + 700 = 3100.
- Stats: 50 attack damage, 50 magic resistance, 15 ability haste.
- Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+ 20% maximum health) magic damage for 5 seconds (60 second cooldown).
- Limited to 1 Lifeline item.
- Old:
- Recipe: + + 850 = 3250.
- Stats: 50 attack damage, 50 magic resistance, 10% cooldown reduction.
- Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 350 magic damage for 5 seconds (90 second cooldown). Triggering Lifeline grants Lifegrip.
- Unique Passive - Lifegrip: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.
- V10.15 - July 22nd Hotfix
- Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
- Magic shield duration increased to 5 seconds from 3.
- Magic resistance increased to 50 from 45.
- Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
- Magic shield duration reduced to 3 seconds from 5.
- Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
- New Recipe: + + 850 = 3250
- Attack damage reduced to 50 from 55.
- Magic resistance increased to 45 from 40.
- Lifegrip passive now also grants 20 attack damage.
- New Effect: +10% cooldown reduction.
- Removed: +10 armor penetration.
- Magic resistance reduced to 40 from 50.
- Unique Passive - Lifegrip:
- Removed: 25% attack speed until out of combat.
- New Recipe: + + 850 = 3250.
- Attack damage reduced to 55 from 60.
- Magic resistance reduced to 50 from 55.
- New Effect: +10 armor penetration.
- Unique Passive that grants a magic shield is now named Lifeline.
- Magic shield changed to 300 (+ 100% bonus magic resistance) from 400.
- Cooldown increased to 90 seconds from 60.
- New Effect: Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
- Removed: Unique Passive: +1 attack damage for every 2% missing health, capped at +35 attack damage at 30% health or less.
- Attack damage increased to 60 from 55.
- Magic resistance increased to 40 from 36.
- Passive attack damage increased to 1 per 2% of missing health from 2.5%.
- Passive attack damage cap reduced to 35 from 40.
- Bug Fix: Fixed a bug where the cooldown was not properly resetting when upgrading from a on cooldown.
- Now displays cooldown on the item rather than as a buff.
- V1.0.0.136 Added
- Recipe: + + 925 = 3300
- +55 attack damage, +36 magic resistance.
- Unique Passive: +1 attack damage for every 2.5% missing health, for a maximum of +40 bonus attack damage.
- Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds (60 second cooldown).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items