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Maw of Malmortius is a finished item in League of Legends icon League of Legends.


Maw of Malmortius item
Maw of Malmortius
Gold 3250 (Gold 850)
Hexdrinker item
Gold 1300 (Gold 500)

Cost Analysis

Gold Value

Gold Value while using Lifegrip

Gold Efficiency*

  • Maw of Malmortius item Maw of Malmortius is 89.74% gold efficient without its passive effects and 122.82% gold efficient while Lifegrip is active.

Similar Items


Maw of Malmortius screenshot

Item VFX

  • Although Lifeline​ is a unique passive and will put all its shared passives on cooldown, the secondary effects linked to it will still trigger. Triggering either Sterak's Gage item Sterak's Gage's, Maw of Malmortius item Maw of Malmortius' or Phantom Dancer item Phantom Dancer's Lifeline will trigger both Sterak's Fury and Lifegrip (if you own these items).
  • If Lifeline comes off Cooldown reduction icon cooldown while the user is below the listed health threshold, the Hybrid resistances icon shield will trigger immediately against any incoming magic damage.
  • Maw of Malmortius will trigger after Nullifying Orb rune Nullifying Orb if more magic damage is taken that would otherwise reduce the user below the threshold after being absorbed by the orb's shield.


  • Maw of Malmortius item Maw of Malmortius helps attack damage-based champions against enemy teams with high amounts of magic damage.
  • Lifeline can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power casters with long cooldowns, such as Morgana OriginalSquare Morgana and Ziggs OriginalSquare Ziggs.
  • Maw of Malmortius can be good on attack damage-based champions who benefit from being at low current health (e.g. Tryndamere OriginalSquare Tryndamere, Olaf OriginalSquare Olaf). Their low-health passives combined with Lifeline and Lifegrip let them be at low-health more safely.
  • Maw of Malmortius item Maw of Malmortius still provides less effective health against magic damage than dedicated, anti-magic damage defensive items like Spirit Visage item Spirit Visage or Abyssal Mask item Abyssal Mask. However, Maw of Malmortius come with the advantage of not sacrificing offensive potential, which allows an AD champion to better recover from behind when facing an enemy AP champion. Keep in mind, however, that Maw of Malmortius's passive is not useful at all against most AD champions, while the other aforementioned defensive items still give effective HP and sustain to use against an enemy AD, even though the magic resistance itself is not useful. This can be significant during the mid game if you aren't preparing an armor item against them, or if the enemy AD champion is fed. Choosing wisely between those items can overcome this issue.


  • Maw of Malmortius item Maw of Malmortius is named after a well-known community member known as 'Malmortius' (also answers to 'Lord Voldemortius', 'Malmorpheus', and 'James') for obtaining over one thousand referrals.
  • On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a Maw of Malmortius (Wild Rift) item HD redrawn version of the item icon.

Patch History

V10.15 - July 22nd Hotfix
  • Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
  • Magic shield duration increased to 5 seconds from 3.
  • Magic resistance increased to 50 from 45.
  • Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
  • Magic shield duration reduced to 3 seconds from 5.
  • Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
  • New Recipe: Hexdrinker item Hexdrinker + Caulfield's Warhammer item Caulfield's Warhammer + Gold 850 = Gold 3250
  • Attack damage reduced to 50 from 55.
  • Magic resistance increased to 45 from 40.
  • Lifegrip passive now also grants 20 attack damage.
  • New Effect: +10% cooldown reduction.
  • Removed: +10 armor penetration.
  • Magic resistance reduced to 40 from 50.
  • Unique Passive - Lifegrip:
    • Removed: 25% attack speed until out of combat.
  • New Recipe: Hexdrinker item Hexdrinker + Serrated Dirk item Serrated Dirk + Gold 850 = Gold 3250.
  • Attack damage reduced to 55 from 60.
  • Magic resistance reduced to 50 from 55.
  • New Effect: +10 armor penetration.
  • Unique Passive that grants a magic shield is now named Lifeline.
    • Magic shield changed to 300 (+ 100% bonus magic resistance) from 400.
    • Cooldown increased to 90 seconds from 60.
  • New Effect: Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
  • Removed: Unique Passive: +1 attack damage for every 2% missing health, capped at +35 attack damage at 30% health or less.
  • Attack damage increased to 60 from 55.
  • Magic resistance increased to 40 from 36.
  • Passive attack damage increased to 1 per 2% of missing health from 2.5%.
  • Passive attack damage cap reduced to 35 from 40.
  • Bug Fix: Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker item Hexdrinker on cooldown.
  • Item cost reduced to Gold 3200 from Gold 3300.
    • Combine cost increased to Gold 975 from Gold 925.
  • Now displays cooldown on the item rather than as a buff.
V1.0.0.136 Added
  • Recipe: Hexdrinker item Hexdrinker + Pickaxe item Pickaxe + Gold 925 = Gold 3300
  • +55 attack damage, +36 magic resistance.
  • Unique Passive: +1 attack damage for every 2.5% missing health, for a maximum of +40 bonus attack damage.
  • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds (60 second cooldown).


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