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Master Yi OriginalCentered.jpg
Master Yi OriginalSquare.png
Master Yi
the Wuju Bladesman
Role(s):
Slayer icon.png Skirmisher
Secondary attributes:
Mana resource.png Mana | Melee role.png Melee | Rune shard Adaptive Force.png Physical
Price:
BE icon.png 450 | RP icon.png 260
Release Date:
2009-02-21 [1]
Last Changed:
V10.8

Abilities

Edit
Double Strike
Double Strike.png

Innate: Master Yi's basic attacks on-hit grant a stack of Double Strike for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks. At 3 stacks, Master Yi's next basic attack on-attack consumes the stacks to strike twice, the second strike dealing 50% AD physical damage.

The second strike applies on-hit and on-attack effects at full effect and is affected by Critical strike icon.png critical strike modifiers.

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.

The second strike can Critical strike icon.png critically strike Turret icon.png structures.

Info
Notes
  • Since Double Strike resets the counter on-attack and the second strike applies on-hit effects, the second strike is able to add a stack for the next Double Strike activation.
  • If Double Strike's target becomes Playful.png untargetable shortly after the triggering attack, it will still occur and deal its effects as usual.

Edit
Alpha Strike
TARGET RANGE: 600
EFFECT RADIUS: 600
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike.png

Active: Master Yi Hallucinate.png vanishes and, after 0.231 seconds, marks the target enemy and then moves to mark the nearest Sight icon.png visible un-marked enemy within 600 units, recurring up to 3 times, once every 0.231 seconds.

Upon finishing marking, or if there are no longer any targetable enemies, he Flash.png reappears「 after 0.165 seconds 」「 1.087 seconds after the start of the cast with 4 bounces 」in front of his target's current location and deals physical damage to all marked enemies, increased against Monster icon.png monsters. If his target Death.png dies or gets too far away during the delay, he will reappear at the cast location instead.

Physical Damage:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Monster Damage:
100 / 160 / 220 / 280 / 340 (+ 100% AD)
Monster Bonus Damage:
75 / 100 / 125 / 150 / 175

If there are no other un-marked enemies in range, he may strike the same enemies again, dealing 25% damage instantly.

Reduced Damage:
6.25 / 15 / 23.75 / 32.5 / 41.25 (+ 25% AD)
Reduced Monster Damage:
25 / 40 / 55 / 70 / 85 (+ 25% AD)
Maximum Single-Target Damage:
43.75 / 105 / 166.25 / 227.5 / 288.75 (+ 175% AD)
Max Monster Single-Target Damage:
175 / 280 / 385 / 490 / 595 (+ 175% AD)

Alpha Strike's primary and lesser damage can Critical strike icon.png critically strike for (60% + 15% 15%) AD bonus physical damage and (15% + 3.75% 3.75%) AD bonus physical damage respectively.

Basic attacks reduce Alpha Strike's Cooldown reduction icon.png cooldown by 1 second.

Info
Notes
  • Alpha Strike's primary damage applies after Master Yi reappears.
  • Alpha Strike's Cooldown reduction icon.png cooldown reduction applies on Turret icon.png structures but not when Master Yi is Blind icon.png blinded.
  • When Master Yi bounces from a unit it will grant Sight icon.png vision in a 600 radius around it for up-until 0.627 seconds after Alpha Strike ends, including across terrain, though not into Brushmaker.png brushes. It will always grant vision around the primary target even if he doesn't bounce off it.
  • Alpha Strike's damage is calculated the moment the mark is placed. Because of this it is possible to inflict differing amounts of damage if Master Yi changes his AD in the middle of Alpha Strike.
  • Master Yi will follow all his primary target's movements.
    • Alpha Strike can only follow up-to 2000 units; If the target teleports a very long distance, it will not be followed.
  • Master Yi can use summoner spells with the exceptions of Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash during Alpha Strike.
  • If the primary target is a champion Master Yi will automatically attack it once Alpha Strike ends, and thus Master Yi will not be able to buffer other abilities.*
  • Spell Shield.png Spell shield will only block a single instance of damage.
  • If Master Yi Death.png dies during Alpha Strike and he is only focusing one target, the ability will only deal the reduced damage strikes and not the final tick of damage from reappearing.
    • If he is striking multiple targets the damage will be dealt immediately when dying, and if he dies before the bounce from the last target, Alpha Strike will deal reduced damage only to all units he already bounced from.*
  • If Master Yi enters Revival icon.png resurrection during Alpha Strike and he is only focusing one target, the ability will deal the reduced damage strikes as normal and the final tick of damage after being resurrected.
    • If he is striking multiple targets, Alpha Strike will sometimes deal the reduced damage from repeated bounces and the main damage after being resurrected, and sometimes only the reduced damage, unrelated to the number of targets available.*

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Cooldown begins after the dash.

Edit
Meditate
CAST TIME: none
COST: 50 Mana
COOLDOWN: 28
Meditate.png

Active: Master Yi Channeling icon.png channels for up to 4 seconds, Heal power.png healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).

Minimum Healing Per Half Second:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Healing Per Half Second:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Healing:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Healing:
240 / 400 / 560 / 720 / 880 (+ 200% AP)

While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style's Wuju Style's and Highlander's Highlander's duration, and grants one stack of Double Strike Double Strike per second.

Damage Reduction:
60 / 62.5 / 65 / 67.5 / 70%
Turret Damage Reduction:
30 / 31.25 / 32.5 / 33.75 / 35%

After the channel ends, Master Yi reduces incoming damage for another 0.25 seconds, with lesser effectiveness against non-turret damage but greater effectiveness vs turret damage. *

Post-Channel Damage Reduction:
40 / 37.5 / 35 / 32.5 / 30%
Post-Channel Turret Damage Reduction:
70 / 68.75 / 67.5 / 66.25 / 65%

Meditate Bladework.png resets Master Yi's basic attack timer.

Info
Notes
  • Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.
  • The following table refers for interactions while Master Yi is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Edit
    Wuju Style
    CAST TIME: none
    COOLDOWN: 18 / 17 / 16 / 15 / 14
    Wuju Style.png

    Active: Master Yi empowers his sword, causing his basic attacks to deal Hybrid penetration icon.png bonus true damage on-hit for 5 seconds.

    True Damage:
    18 / 26 / 34 / 42 / 50 (+ 35% bonus AD)

    Info
    Notes
    • Wuju Style's bonus true damage does not interact with Critical strike icon.png critical strikes nor does it affect structures.
    • Wuju Style's bonus true damage cannot be Spirit's Refuge.png blocked but can be Counter Strike.png dodged and/or missed if Master Yi is Blind icon.png blinded.

    Edit
    Highlander
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 85

    Passive: Champion Damage rating.png takedowns reduce the current Cooldown reduction icon.png cooldown of Master Yi's basic abilities by 70%.

    Highlander.png

    Active: Master Yi Remove Scurvy.png cleanses himself from all Slow icon.png slows and Cripple icon.png cripples and gains Ghost.png ghosting, Attack speed icon.png bonus attack speed, Movement speed icon.png bonus movement speed, Slow immune 2.png slow immunity, and Cripple immune.png cripple immunity all for the next 7 seconds.

    Bonus Attack Speed:
    25 / 45 / 65%
    Bonus Movement Speed:
    35 / 45 / 55%

    While active, champion Damage rating.png takedowns extend the duration of Highlander by 7 seconds.

    Info
    Notes
    • There are two situations that can happen if Master Yi uses Highlander while Highlander's buff is active.
      • If the buff's duration is under 7 seconds, the buff refreshes to 7 seconds.
      • If the buff's duration is above 7 seconds nothing happens.

    References

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