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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Master Yi OriginalCentered
Master Yi
Master Yi (Universe)Master Yi (Universe)
Master Yi (League of Legends)Master Yi (League of Legends)
Master Yi (Esports)Master Yi (Esports)
Master Yi (Teamfight Tactics)Master Yi (Teamfight Tactics)
Master Yi (Legends of Runeterra)Master Yi (Legends of Runeterra)
Master Yi (Wild Rift)Master Yi (Wild Rift)
Master Yi (Development)Master Yi (Development)
Master Yi (Trivia)Master Yi (Trivia)

Abilities[]

Double Strike

Double Strike

Innate: Every 4th consecutive basic attack strikes twice for Champions stunned with Pyromania (P)150% AD Champions killed from outside standard Attack rangephysical damage.

Info
  • No additional details.

Alpha Strike

Alpha Strike

Active: Master Yi becomes untargetable and strikes up to 4 enemies near his target, dealing Champions killed from outside standard Attack rangephysical damage.

Physical Damage:
30 / 70 / 110 / 150 Champions stunned with Pyromania (P)(+ 60% AD)

If there are no other targets, Alpha Strike can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.

Basic attacks reduce the cooldown of Alpha Strike by 1 second. Alpha Strike can Critical strike icon WR critically strike for 60% bonus damage.

Alpha Strike deals bonus damage to monsters.

Bonus Damage:
80 / 110 / 140 / 170

Info
  • No additional details.

Meditate

Meditate

Active: Master Yi channels for up to 4 seconds, gaining damage reduction and healing each second.

Heal Per Second:
40 / 60 / 80 / 100 Multiple champions hit with Between Worlds (R)(+ 25% AP)
Damage Reduction:
55 / 60 / 65 / 70%

Meditate's heal is increased by Champions killed with Comeuppance (R)0% − 100% (based on missing health).

Info
  • No additional details.

Wuju Style

Wuju Style

Passive: Master Yi gains Champions stunned with Pyromania (P)10% AD while Wuju Style is off cooldown.

Active: Master Yi's basic attacks deal Skillshots dodged with Void Surge (Q) bonus true damage for 5 seconds.

True Damage:
22 / 34 / 46 / 58 Champions stunned with Pyromania (P)(+ 25% bonus AD)

Info
  • No additional details.

Highlander

Highlander

Passive: Takedowns reduce Master Yi's basic ability cooldowns by 70%.

Active: Master Yi becomes immune to Slow icon slows, gains Champions killed 5s before or after using Chronobreak (R)bonus movement speed and Champions hit with Martial Cadence (P)bonus attack speed for 7 seconds. Takedowns extend the duration of this ability by 7 seconds.

Movement Speed:
35 / 45 / 55%
Attack Speed:
30 / 50 / 70%

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1b
  • Meditate Meditate
    • New effect: Incoming damage reduction for the first 0.5 seconds will linger even when the channel is interrupted.
  • Wuju Style Wuju Style
    • Base bonus true damage increased from 35 / 45 / 55 / 65 to 40 / 45 / 50 / 55.
    • AD ratio reduced from Champions stunned with Pyromania (P)30% bonus AD to inherit25%.
V5.1
V4.4c
  • Wuju Style Wuju Style
    • Base bonus true damage increased from 30 / 40 / 50 / 60 to 35 / 45 / 55 / 65.
    • Bonus true damage AD ratio increased from Champions stunned with Pyromania (P)25% AD to inherit30%.
V4.2a
  • Stats
    • Base attack damage increased from 52 to 54.
  • Alpha Strike Alpha Strike
    • Cooldown reduced from 17 / 16 / 15 / 14 seconds to 16 / 15 / 14 / 13.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V4.0c
  • Wuju Style Wuju Style
    • Passive bonus attack damage reduced from Champions stunned with Pyromania (P)10% AD to inherit8%.
V3.3
V3.1b
  • Alpha Strike Alpha Strike
    • Base damage changed from 25 / 70 / 115 / 160 to 30 / 70 / 110 / 150.
    • AD ratio reduced from Champions stunned with Pyromania (P)100% AD to inherit60%.
V3.1a
  • Alpha Strike Alpha Strike
    • Bonus damage against monsters reduced from 90 / 125 / 160 / 195 to 80 / 110 / 140 / 170.
    • Subsequent damage against non-champions reduced from 100% to 25%.
V3.1
  • Alpha Strike Alpha Strike
    • New Effect: If there are no other targets, Alpha Strike can attack the same target again for 25% damage.
V2.4b
  • Stats
    • Health growth reduced from 115 to 105.
  • Wuju Style Wuju Style
    • Bonus true damage reduced from 25 / 40 / 55 / 70 to 22 / 34 / 46 / 58.
  • Highlander Highlander
    • Cooldown increased from 75 / 60 / 45 seconds to 80 / 70 / 60.
V2.4a
  • Stats
    • Armor growth increased from 3.5 to 3.9.
  • Alpha Strike Alpha Strike
    • Bonus damage against monsters increased from 75 / 110 / 145 / 180 to 90 / 125 / 160 / 195.
  • Wuju Style Wuju Style
    • Bonus true damage increased from 18 / 30 / 42 / 54 to 25 / 40 / 55 / 70.
  • Highlander Highlander
    • Cooldown reduced from 85 / 75 / 65 seconds to 75 / 60 / 45.
    • Bonus movement speed to from 25 / 35 / 45% seconds 35 / 45 / 55%.
V2.0
V1.1
  • Stats
    • Base mana regeneration reduced from 15 to 12.
Alpha
  • Stats
    • Attack damage growth reduced from 4.55 to 3.6.
  • Wuju Style Wuju Style
    • Active bonus AD ratio reduced from Champions stunned with Pyromania (P)35% bonus AD to inherit25%.

See also[]

References[]

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