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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Master Yi ChosenCentered
Master Yi
Master Yi (Universe)Master Yi (Universe)
Master Yi (League of Legends)Master Yi (League of Legends)
Master Yi (Esports)Master Yi (Esports)
Master Yi (Teamfight Tactics)Master Yi (Teamfight Tactics)
Master Yi (Legends of Runeterra)Master Yi (Legends of Runeterra)
Master Yi (Wild Rift)Master Yi (Wild Rift)
Master Yi (Development)Master Yi (Development)
Master Yi (Trivia)Master Yi (Trivia)

Synergy[]

Rebel Rebel
Aurelion Sol MechaSquare
Jinx OdysseySquare
Malphite OdysseySquare
Master Yi ChosenSquare
Yasuo OdysseySquare
Zed GalaxySlayerSquare
Ziggs OdysseySquare
Rebel Medal TFT item
Blademaster Blademaster
Fiora PROJECTSquare
Irelia PROJECTSquare
Master Yi ChosenSquare
Riven PulsefireSquare
Shen PulsefireSquare
Xayah CosmicDuskSquare
Yasuo OdysseySquare
Blade of the Ruined King TFT item

Gameplay[]

Master Yi is a very unique carry as he doesn't exponentially benefit from fully unlocking Classes or Origins, but is most effective in a team composition which provides part of both his class and origin buffs, together with upgrading him and his allies to 3 Stars, by slow-rolling (rolling gold over 50) at level 7 when possible, as he benefits more from the raw HP and stats than the bonuses that 6 Blademasters or 6 Rebels may offer him. As a melee unit, Master Yi's core items are set in stone to enable him to function regardless of enemy lock-down, Quicksilver Quicksilver enables him to properly deal damage without getting kitted or chain CC'd into death, while Rabadon's Deathcap Rabadon's Deathcap grants an extreme stat boost in all of Chosen One's scaling that is also amplified by the Rebel bonus. His last items are situational between Hextech Gunblade Hextech Gunblade and Guinsoo's Rageblade Guinsoo's Rageblade, depending if sustain or raw DPS is favorable. Bramble Vest Bramble Vest ignores critical hits and gives extra armor, this is situationally good against High AD carries.

Trivia[]

Synergy[]

Rebel Rebel
Aurelion Sol MechaSquare
Jinx OdysseySquare
Malphite OdysseySquare
Master Yi ChosenSquare
Sona OdysseySquare
Yasuo OdysseySquare
Ziggs OdysseySquare
Rebel Medal TFT item
Blademaster Blademaster
Fiora PROJECTSquare
Irelia PROJECTSquare
Kayle AetherWingSquare
Master Yi ChosenSquare
Shen PulsefireSquare
Xayah CosmicDuskSquare
Yasuo OdysseySquare
Blade of the Ruined King TFT item

Gameplay[]

Master Yi is a very unique carry as he doesn't exponentially benefit from fully unlocking Classes or Origins, but is most effective in a team composition which provides part of both his class and origin buffs, together with upgrading him and his allies to 3 Stars, by slow-rolling (rolling gold over 50) at level 7 when possible, as he benefits more from the raw HP and stats than the bonuses that 6 Blade-Masters or 6 Rebels may offer him. As a melee unit, Master Yi's core items are set in stone to enable him to function regardless of enemy lock-down, Quicksilver Quicksilver enables him to properly deal damage without getting kitted or chain CC'd into death, while Rabadon's Deathcap Rabadon's Deathcap grants an extreme stat boost in all of Chosen One's scaling that is also amplified by the Rebel bonus. His last items are situational between Hextech Gunblade Hextech Gunblade and Guinsoo's Rageblade Guinsoo's Rageblade, depending if sustain or raw DPS is favorable. Bramble Vest Bramble Vest ignores critical hits and gives extra armor, this is situationally good against High AD carries.

Trivia[]

Synergy[]

Shadow Shadow
Kindred ShadowfireSquare
Malzahar OverlordSquare
Master Yi AssassinSquare
Senna OriginalSquare
Sion WarmongerSquare
Veigar OriginalSquare
Mystic Mystic
Janna OriginalSquare
Karma DawnbringerSquare
Master Yi AssassinSquare
Nami DeepSeaSquare
Soraka CelestineSquare
Blademaster Blademaster
Aatrox JusticarSquare
Master Yi AssassinSquare
Sivir OriginalSquare old4
Yasuo OriginalSquare
Blade of the Ruined King TFT item

Gameplay[]

Yi is considerate one of the hardest carries in the game, As an On-hit oriented Blademaster, Guinsoo's Rageblade Guinsoo's Rageblade is considerate his Core item, after that is recommended to build him tanky with items such a Dragon's Claw Dragon's Claw and Warmog's Armor Warmog's Armor to keep him alive for as long as possible. Rapid Firecannon Rapid Firecannon is also a good option due to his fragile melee nature.

Alternative builds include turning him into a Berserker Berserker, granting him the ability to cleave through teams with ease.

Out of all Mystic, Nami Nami complements him the most, as she can empower his already strong On-hit auto attacks and set-up initionations for him with her Tidal Wave.

Trivia[]


Patch History[]

V10.19 - Disabled
  • Disabled due to Set 4.
V10.16
  • Ability bonus true damage reduced to 75 / 100 / 150 from 75 / 100 / 175.
V10.13
  • Ability bonus true damage reduced to 75 / 100 / 175 from 75 / 100 / 200.
V10.12 - Returning
  • Returning with the Set 3 mid-set update with no changes.
V10.11
  • Base attack speed increased to 0.85 from 0.8.
  • Bug Fix: Fixed a bug where his attack speed ratio was incorrect.
V10.9
  • Ability heal per second changed to Champions killed with Comeuppance (R)12% of maximum health at all Star-levels from inherit8 / 10 / 15%.
V10.6 - Returning
  • Now uses Chosen Master Yi Chosen Master Yi instead of Assassin Master Yi Assassin Master Yi.
  • New Traits: Rebel Rebel Blademaster Blademaster.
  • New Ability: Meditate Active - Chosen One: For 5 seconds, gains massively increased movement speed, heals for Champions killed with Comeuppance (R)8 / 10 / 15% of maximum health each second, and deals 75 / 100 / 200 Skillshots dodged with Void Surge (Q) bonus true damage with his basic attacks.
  • Tier reduced to 3 from 5.
  • Base health reduced to 750 from 850.
  • Maximum mana reduced to 55 from 150.
  • Starting mana reduced to 0 from 100.
  • Base attack damage reduced to 55 from 70.
  • Base attack speed reduced to 0.8 from 1.1.
V10.4 - February 26th Hotfix
  • Ability bonus on-hit damage reduced to 40 / 80 / 500 from 75 / 100 / 500.
V10.3
  • Base attack speed increased to 1.1 from 1.0.
V10.1
  • Ability bonus on-hit damage increased to 75 / 100 / 500 from 50 / 75 / 500.
V9.22 - Added
  • Assassin Master Yi Assassin Master Yi
    • Tier 5 Shadow Shadow Mystic Mystic Blademaster Blademaster.
    • Meditate Active - Meditate: Meditates, becoming untargetable for 1 second and healing Champions killed with Comeuppance (R)30% of maximum health over the duration. Afterwards, for 6 seconds, gains Champions hit with Martial Cadence (P)100% bonus attack speed and basic attacks deal 50 / 75 / 500 Damage mitigated with Shifting Sands (E)bonus magic damage on-hit, but cannot gain mana for the duration. Meditate ends if he is full health.
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