Synergy[]
Gameplay[]
Master Yi is a very unique carry as he doesn't exponentially benefit from fully unlocking Classes or Origins, but is most effective in a team composition which provides part of both his class and origin buffs, together with upgrading him and his allies to 3 Stars, by slow-rolling (rolling gold over 50) at level 7 when possible, as he benefits more from the raw HP and stats than the bonuses that 6 Blademasters or 6 Rebels may offer him. As a melee unit, Master Yi's core items are set in stone to enable him to function regardless of enemy lock-down,
enables him to properly deal damage without getting kitted or chain CC'd into death, while grants an extreme stat boost in all of Chosen One's scaling that is also amplified by the Rebel bonus. His last items are situational between and , depending if sustain or raw DPS is favorable. ignores critical hits and gives extra armor, this is situationally good against High AD carries.Trivia[]
- Master Yi appears as instead of due to the skin being best suited for the origin in his kit.
- His skin and the fact that his ability is named Chosen One are all references to the Chosen One in Star Wars. origin, use of his
- His ability is based on a combination of his League of Legends abilities.
- The increased movement speed effect is based on .
- The healing-over-time effect is based on its icon is borrowed from .
- The true damage on-hit effect is based on .
Synergy[]
Gameplay[]
Master Yi is a very unique carry as he doesn't exponentially benefit from fully unlocking Classes or Origins, but is most effective in a team composition which provides part of both his class and origin buffs, together with upgrading him and his allies to 3 Stars, by slow-rolling (rolling gold over 50) at level 7 when possible, as he benefits more from the raw HP and stats than the bonuses that 6 Blade-Masters or 6 Rebels may offer him. As a melee unit, Master Yi's core items are set in stone to enable him to function regardless of enemy lock-down,
enables him to properly deal damage without getting kitted or chain CC'd into death, while grants an extreme stat boost in all of Chosen One's scaling that is also amplified by the Rebel bonus. His last items are situational between and , depending if sustain or raw DPS is favorable. ignores critical hits and gives extra armor, this is situationally good against High AD carries.Trivia[]
- Master Yi appears as instead of due to the skin being best suited for the origin in his kit.
- His skin and the fact that his ability is named Chosen One are all references to the Chosen One in Star Wars. origin, use of his
- His ability is based on a combination of his League of Legends abilities.
- The increased movement speed effect is based on .
- The healing-over-time effect is based on its icon is borrowed from .
- The true damage on-hit effect is based on .
Synergy[]
Gameplay[]
Yi is considerate one of the hardest carries in the game, As an On-hit oriented Blademaster,
is considerate his Core item, after that is recommended to build him tanky with items such a and to keep him alive for as long as possible. is also a good option due to his fragile melee nature.Alternative builds include turning him into a Berserker, granting him the ability to cleave through teams with ease.
Out of all Mystic,
complements him the most, as she can empower his already strong On-hit auto attacks and set-up initionations for him with her Tidal Wave.Trivia[]
- Master Yi appears as instead of due to the skin being best suited for the element in his kit.
- His ability is based on his League of Legends ability combo of into and .
Patch History[]
- V10.19 - Disabled
- Disabled due to Set 4.
- Ability bonus true damage reduced to 75 / 100 / 150 from 75 / 100 / 175.
- Ability bonus true damage reduced to 75 / 100 / 175 from 75 / 100 / 200.
- V10.12 - Returning
- Returning with the Set 3 mid-set update with no changes.
- Base attack speed increased to 0.85 from 0.8.
- Bug Fix: Fixed a bug where his attack speed ratio was incorrect.
- Ability heal per second changed to 12% of maximum health at all Star-levels from 8 / 10 / 15%.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Rebel Blademaster.
- New Ability: Active - Chosen One: For 5 seconds, gains massively increased movement speed, heals for 8 / 10 / 15% of maximum health each second, and deals 75 / 100 / 200 bonus true damage with his basic attacks.
- Tier reduced to 3 from 5.
- Base health reduced to 750 from 850.
- Maximum mana reduced to 55 from 150.
- Starting mana reduced to 0 from 100.
- Base attack damage reduced to 55 from 70.
- Base attack speed reduced to 0.8 from 1.1.
- V10.4 - February 26th Hotfix
- Ability bonus on-hit damage reduced to 40 / 80 / 500 from 75 / 100 / 500.
- Base attack speed increased to 1.1 from 1.0.
- Ability bonus on-hit damage increased to 75 / 100 / 500 from 50 / 75 / 500.
- V9.22 - Added
-
- Tier 5 Shadow Mystic Blademaster.
- Active - Meditate: Meditates, becoming untargetable for 1 second and healing 30% of maximum health over the duration. Afterwards, for 6 seconds, gains 100% bonus attack speed and basic attacks deal 50 / 75 / 500 bonus magic damage on-hit, but cannot gain mana for the duration. Meditate ends if he is full health.