- For the removed runes, see Mark (runes).
Mark / Dash is a summoner spell exclusive to the Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.
Notes
- Mark and Dash cannot be used while unable to cast. Both are disabled while grounded or rooted.
- Mark and Dash both deal spell damage.
- Mark cannot be blocked by spell shield. , , and
- Mark's debuff cannot be removed by .
- Mark applies a debuff to the enemy hit, which is removed by sources of effects that dispel all hostile debuffs from the unit. A notable example of this is resurrection.
- The caster will automatically attack the target they dashed to upon arrival.
- Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
- Dash is swapped back to Mark in the spell slot when it completes successfully, or the recast window expires, and then Mark goes on cooldown.
- Dash's recast window will not end early if the dash is interrupted.
- Dash can be used even while the marked target is untargetable, although the dash will not commence and neither will the spell go on cooldown.(bug)
- The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss aura, which reduces the cooldown of summoner spells by 40%.
- The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Trivia
- The spell possesses the same behavior of Legend of the Poro King featured game mode.
- / was inspired by / .
/ from the - The icon of was edited to for that of , another summoner spell.
Media
Patch History
- Updated visual effects.
- Indicator added to show recast ability timer.
- Removed: No longer uses minimap targeting.
- Level requirement increased to 6 from 1.
- Cooldown increased to 80 seconds from 40.
- snowball width reduced to 80 from 100.
- new: Added a glow effect to make snowballs more visible.
- Total damage using
- 50% of total damage from 25%.
damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
- 50% of total damage from 75%.
damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
and unchanged
- range decreased to 1600 from 2500
- cooldown increased to 40 seconds from 20 seconds
- Total damage using
- 25% of total damage
damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- 75% of total damage
deals damage equals to 15 + (7.5 × Champion's Level)
and unchanged.
- V5.8 Added