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(Tested, dash only grants untargetability) |
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− | '''Mark / Dash''' is a [[summoner spell]] exclusive to the {{tip|Howling Abyss}}. '''Mark''' uses [[direction-targeted|direction-targeting]] while '''Dash''' uses [[auto-targeted|auto-targeting]]. It throws a snowball that, upon impact, deals [[true damage]] and over the next few seconds, |
+ | '''Mark / Dash''' is a [[summoner spell]] exclusive to the {{tip|Howling Abyss}}. '''Mark''' uses [[direction-targeted|direction-targeting]] while '''Dash''' uses [[auto-targeted|auto-targeting]]. It throws a snowball that, upon impact, deals [[true damage]] and over the next few seconds, the spell may be reactivated to [[dash]] towards the marked target to deal the same damage. |
== Notes == |
== Notes == |
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+ | * '''Mark''' and '''Dash''' cannot be used while {{tip|silence|silenced}}. Both are disabled while {{tip|ground|grounded}} or {{tip|root|rooted}}. |
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* Despite the fact the duration of ''Mark's'' debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast '''Dash'''. |
* Despite the fact the duration of ''Mark's'' debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast '''Dash'''. |
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− | * The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the [[Howling Abyss]] |
+ | * The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the [[Howling Abyss]] {{tip|Howling Abyss Aura|aura}}, which reduces the cooldown of summoner spells by 40%. |
** The cooldown can be reduced even more with other sources of summoner spell cooldown reduction. |
** The cooldown can be reduced even more with other sources of summoner spell cooldown reduction. |
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== Media == |
== Media == |
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Gallery= |
Gallery= |
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Dash (spell) screenshot.png|Dash |
Dash (spell) screenshot.png|Dash |
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− | + | Videos= |
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[[File:Mark-Dash client showcase|center|640 px]] |
[[File:Mark-Dash client showcase|center|640 px]] |
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== Patch History == |
== Patch History == |
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+ | ;[[V10.8]] |
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+ | * Indicator added to show recast ability timer. |
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;[[V9.2]] |
;[[V9.2]] |
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* {{sbc|Removed:}} No longer uses minimap targeting. |
* {{sbc|Removed:}} No longer uses minimap targeting. |
Revision as of 16:43, 30 June 2020
- For the removed runes, see Mark (runes).
Mark / Dash is a summoner spell exclusive to the Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.
Notes
- Mark and Dash cannot be used while silenced. Both are disabled while grounded or rooted.
- Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
- The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss aura, which reduces the cooldown of summoner spells by 40%.
- The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Trivia
- The spell possesses the same behavior of Legend of the Poro King featured game mode.
- / was inspired by / .
/ from the - The icon of was edited to for that of , another summoner spell.
Media
Patch History
- Indicator added to show recast ability timer.
- Removed: No longer uses minimap targeting.
- Level requirement increased to 6 from 1.
- Cooldown increased to 80 seconds from 40.
- snowball width reduced to 80 from 100.
- new: Added a glow effect to make snowballs more visible.
- Total damage using
- 50% of total damage from 25%.
damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
- 50% of total damage from 75%.
damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
and unchanged
- range decreased to 1600 from 2500
- cooldown increased to 40 seconds from 20 seconds
- Total damage using
- 25% of total damage
damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- 75% of total damage
deals damage equals to 15 + (7.5 × Champion's Level)
and unchanged.
- V5.8 Added
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