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+ | {{DISPLAYTITLE:Mark and Dash}} |
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+ | :''For the removed runes, see [[Mark (runes)]].'' |
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{{Infobox spell|Mark}} |
{{Infobox spell|Mark}} |
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− | Dash |
+ | Dash= |
{{Infobox spell|Dash}} |
{{Infobox spell|Dash}} |
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</tabber></div> |
</tabber></div> |
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− | '''Mark / Dash''' is a [[summoner spell]] exclusive to the |
+ | '''Mark / Dash''' is a [[summoner spell]] exclusive to the {{tip|Howling Abyss}}. '''Mark''' uses [[direction-targeted|direction-targeting]] while '''Dash''' uses [[auto-targeted|auto-targeting]]. It throws a snowball that, upon impact, deals [[true damage]] and over the next few seconds, the spell may be reactivated to [[dash]] towards the marked target to deal the same damage. |
== Notes == |
== Notes == |
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+ | * '''Mark''' and '''Dash''' cannot be used while {{tip|silence|silenced}}. Both are disabled while {{tip|ground|grounded}} or {{tip|root|rooted}}. |
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− | ** The [[cooldown]] can be reduced even more by using the {{mi6|Insight}} mastery or by purchasing {{ii|Ionian Boots of Lucidity}}. Reducing its cooldown to 41 seconds with {{mi6|Insight}} only, 40 seconds with {{ii|Ionian Boots of Lucidity}} only, or 33 seconds with both {{mi6|Insight}} and {{ii|Ionian Boots of Lucidity}}. |
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− | * As with '''Poro Dash''', '''Mark''' will bypass {{cai|Wind Wall|Yasuo}} and {{cai|Unbreakable|Braum}} and cannot be negated by [[spell shield]]s. |
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+ | ** The cooldown can be reduced even more with other sources of summoner spell cooldown reduction. |
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− | * '''Mark''' will grant vision of brush (range? {{Pending for test|Range of Vision}}) while passing through, and will grant true sight of a hit target. The true sight is granted by the Mark buff, so it is lost when Dash is used. |
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+ | |||
− | * Champions become [[Untargetability|untargetable]] while dashing. |
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+ | {{Summoner spell cooldown table}} |
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− | * Although not mentioned, the {{si|Cleanse}} summoner spell will not remove the snowflake. |
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== Trivia == |
== Trivia == |
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* The spell possesses the same behavior of {{si|Poro Toss}} / {{si|Poro Dash}} from the [[Legend of the Poro King]] featured game mode. |
* The spell possesses the same behavior of {{si|Poro Toss}} / {{si|Poro Dash}} from the [[Legend of the Poro King]] featured game mode. |
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+ | ** {{si|Mark}} / {{si|Dash}} was inspired by {{si|Poro Toss}} / {{si|Poro Dash}}. |
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+ | * The icon of {{si|Dash}} was edited to for that of {{si|Warp}}, another summoner spell. |
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+ | == Media == |
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+ | Gallery= |
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+ | <gallery> |
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+ | Mark screenshot.png|Snowball |
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+ | Mark marked screenshot.png|Marked |
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+ | Dash (spell) screenshot.png|Dash |
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+ | </gallery> |
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+ | |-| |
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+ | Videos= |
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+ | [[File:Mark-Dash client showcase|center|640 px]] |
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+ | </tabber> |
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== Patch History == |
== Patch History == |
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{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V10.8]] |
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+ | * Indicator added to show recast ability timer. |
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+ | |||
+ | ;[[V9.2]] |
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+ | * {{sbc|Removed:}} No longer uses minimap targeting. |
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+ | |||
+ | ;[[V7.22]] |
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+ | * Level requirement increased to 6 from 1. |
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+ | |||
+ | ;[[V6.12]] |
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* {{si|Mark}} snowball width reduced to 80 from 100. |
* {{si|Mark}} snowball width reduced to 80 from 100. |
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* {{sbc|new:}} Added a glow effect to make snowballs more visible. |
* {{sbc|new:}} Added a glow effect to make snowballs more visible. |
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− | + | ;[[V5.10]] |
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* Total damage using {{si|Mark}} and {{si|Dash}} unchanged |
* Total damage using {{si|Mark}} and {{si|Dash}} unchanged |
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** {{si|Mark}} damage increased to 10{{plus}}(5{{times}}''Champion's Level'') from 5{{plus}}({{fd|2.5}}{{times}}''Champion's Level'') |
** {{si|Mark}} damage increased to 10{{plus}}(5{{times}}''Champion's Level'') from 5{{plus}}({{fd|2.5}}{{times}}''Champion's Level'') |
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* {{si|Mark}} cooldown increased to 40 seconds from 20 seconds |
* {{si|Mark}} cooldown increased to 40 seconds from 20 seconds |
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− | + | ;[[V5.9]] |
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* Total damage using {{si|Mark}} and {{si|Dash}} unchanged. |
* Total damage using {{si|Mark}} and {{si|Dash}} unchanged. |
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** {{si|Mark}} damage reduced to 5{{plus}}({{fd|2.5}}{{times}}''Champion's Level'') from 20{{plus}}(10{{times}}''Champion's Level''). |
** {{si|Mark}} damage reduced to 5{{plus}}({{fd|2.5}}{{times}}''Champion's Level'') from 20{{plus}}(10{{times}}''Champion's Level''). |
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*** 75% of total damage |
*** 75% of total damage |
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− | + | ;[[V5.8]] Added |
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}} |
}} |
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+ | {{Summoner spell footer}} |
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− | {{Spells}} |
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[[pl:Naznaczenie]] |
[[pl:Naznaczenie]] |
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+ | [[ru:Метка (Заклинание)]] |
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− | [[Category:Spells]] |
Revision as of 16:43, 30 June 2020
- For the removed runes, see Mark (runes).
Mark / Dash is a summoner spell exclusive to the Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.
Notes
- Mark and Dash cannot be used while silenced. Both are disabled while grounded or rooted.
- Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
- The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss aura, which reduces the cooldown of summoner spells by 40%.
- The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Trivia
- The spell possesses the same behavior of Legend of the Poro King featured game mode.
- / was inspired by / .
/ from the - The icon of was edited to for that of , another summoner spell.
Media
Patch History
- Indicator added to show recast ability timer.
- Removed: No longer uses minimap targeting.
- Level requirement increased to 6 from 1.
- Cooldown increased to 80 seconds from 40.
- snowball width reduced to 80 from 100.
- new: Added a glow effect to make snowballs more visible.
- Total damage using
- 50% of total damage from 25%.
damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
- 50% of total damage from 75%.
damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
and unchanged
- range decreased to 1600 from 2500
- cooldown increased to 40 seconds from 20 seconds
- Total damage using
- 25% of total damage
damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- 75% of total damage
deals damage equals to 15 + (7.5 × Champion's Level)
and unchanged.
- V5.8 Added
Template:Summoner spell footer