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League of Legends Wiki
League of Legends Wiki
For the removed runes, see Mark (runes).

Mark / Dash is a summoner spell exclusive to the Howling Abyss icon.png Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.


  • Mark and Dash cannot be used while unable to cast. Both are disabled while Grounded icon.png grounded or Root icon.png rooted.
  • Mark and Dash both deal Annie Disintegrate.png spell damage.
  • Mark cannot be blocked by Blade Whirl Blade Whirl, Wind Wall Wind Wall, and Sivir Spell Shield.png spell shield.
  • Mark's debuff cannot be removed by Cleanse Cleanse.
  • The caster, while performing Dash, will track the target if they change locations.
    • The caster will not stop tracking the target until they reach them, as there is no maximum tracking distance.
  • Dash will always deal its damage upon the dash's completion, even if the target is Fizz Playful.png untargetable upon arrival.
  • Mark applies a Malzahar Malefic Visions.png debuff to the enemy hit, which is removed by sources of effects that Anivia Rebirth.png dispel all hostile debuffs from the unit. A notable example of this is Revival icon.png resurrection.
  • Dash's Fizz Playful.png untargetability does not Bullet strikethrough.png destroy inbound projectiles nor affects Turret icon.png turrets.
  • The caster will automatically attack the target they dashed to upon arrival.
  • Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
  • Dash is swapped back to Mark in the spell slot when it completes successfully, or the recast window expires, and then Mark goes on Cooldown reduction icon.png cooldown.
  • Dash can be used even while the marked target is Fizz Playful.png untargetable, although the dash will not commence and neither will the spell go on cooldown.(bug)
  • The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss Howling Abyss aura.png aura, which reduces the cooldown of summoner spells by 40%.
    • The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Summoner spell haste
Base cooldown ▶ 420s
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 375s 267.86s 214.29s 187.5s 160.71s 80.36s N/A 17.86s
18 (Cosmic Insight rune.png) 355.93s 254.24s 203.39s 177.97s 152.54s 76.27s N/A 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 323.08s 230.77s 184.62s 161.54s 138.46s 69.23s N/A 15.38s
70 (Howling Abyss aura.png) N/A 176.47s 141.18s 123.53s 105.88s N/A 47.06s 11.76s
82 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) N/A 164.84s 131.87s 115.38s 98.9s N/A 43.96s 10.99s
88 (Howling Abyss aura.pngCosmic Insight rune.png) N/A 159.57s 127.66s 111.7s 95.74s N/A 42.55s 10.64s
100 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) N/A 150s 120s 105s 90s N/A 40s 10s



Patch History

  • Updated visual effects.
  • Indicator added to show recast ability timer.
  • Removed: No longer uses minimap targeting.
  • Level requirement increased to 6 from 1.
  • Cooldown increased to 80 seconds from 40.
  • Mark Mark snowball width reduced to 80 from 100.
  • new: Added a glow effect to make snowballs more visible.
  • Total damage using Mark Mark and Dash Dash unchanged
    • Mark Mark damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
      • 50% of total damage from 25%.
    • Dash Dash damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
      • 50% of total damage from 75%.
  • Mark Mark range decreased to 1600 from 2500
  • Mark Mark cooldown increased to 40 seconds from 20 seconds
  • Total damage using Mark Mark and Dash Dash unchanged.
    • Mark Mark damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
      • 25% of total damage
    • Dash Dash deals damage equals to 15 + (7.5 × Champion's Level)
      • 75% of total damage
V5.8 Added