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League of Legends Wiki
For the removed runes, see Mark (runes).

Mark / Dash is a summoner spell exclusive to the Howling Abyss icon Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.

Notes[]

  • Mark and Dash cannot be used while unable to cast.
  • Mark and Dash both deal Annie Disintegrate spell damage, and thus both will trigger spell effects.
  • Mark cannot be blocked by Blade Whirl Blade Whirl, Wind Wall Wind Wall, and Sivir Spell Shield spell shield.
  • Mark's debuff cannot be removed by Cleanse Cleanse.
  • The caster, while performing Dash, will track the target if they change locations.
    • The caster will not stop tracking the target until they reach them, as there is no maximum tracking distance.
  • Dash has a speed of 2500.
  • Dash will always deal its damage upon the dash's completion, even if the target is Untargetable icon untargetable upon arrival.
  • Mark applies a debuff to the enemy hit, which is removed by sources of effects that Anivia Rebirth dispel all hostile debuffs from the unit. A notable example of this is Revival icon resurrection.
  • Dash's Untargetable icon untargetability does not Bullet strikethrough destroy inbound projectiles nor affects Turret icon turrets.
  • The caster will automatically attack the target they dashed to upon arrival.
  • Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
  • Dash is swapped back to Mark in the spell slot when it completes successfully, or the recast window expires, and then Mark goes on Cooldown icon cooldown.
  • Dash can be used even while the marked target is Untargetable icon untargetable, although the dash will not commence and neither will the spell go on cooldown.(bug)
  • The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss Howling Abyss aura aura, which grants 70 summoner spell haste.
    • The cooldown can be reduced even more with other sources of summoner spell haste.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityCleanseExhaustGhostHealUnleashed Teleport)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
10 (Ionian Boots of Lucidity item) 327.27s 272.73s 218.18s 163.64s 81.82s 18.18s
18 (Cosmic Insight rune) 305.08s 254.24s 203.39s 152.54s 76.27s 16.95s
28 (Cosmic Insight rune Ionian Boots of Lucidity item) 281.25s 234.38s 187.5s 140.63s 70.31s 15.63s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityCleanseExhaustGhostHeal)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 105.88s 47.06s 11.76s
80 (Howling Abyss auraIonian Boots of Lucidity item) 166.67s 133.33s 100s 44.44s 11.11s
88 (Howling Abyss auraCosmic Insight rune) 159.57s 127.66s 95.74s 42.55s 10.64s
98 (Howling Abyss auraCosmic Insight runeIonian Boots of Lucidity item) 151.52s 121.21s 90.91s 40.4s 10.1s

Trivia[]

Media[]

Sound Effects[]

Activation (Mark)
Launch (Mark)
Impact (Mark)
Activation (Dash)
Impact (Dash)

Patch History[]

V13.4
  • New Effect: Can now be cast while the user is Root icon rooted (Dash Dash is still unusable while rooted).
V11.8
  • Updated visual effects.
V10.8
  • Indicator added to show recast ability timer.
V9.2
  • Removed: No longer uses minimap targeting.
V7.22
  • Level requirement increased to 6 from 1.
V6.12
  • Cooldown increased to 80 seconds from 40.
  • Mark Mark snowball width reduced to 80 from 100.
  • new: Added a glow effect to make snowballs more visible.
V5.10
  • Total damage using Mark Mark and Dash Dash unchanged
    • Mark Mark damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
      • 50% of total damage from 25%.
    • Dash Dash damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
      • 50% of total damage from 75%.
  • Mark Mark range decreased to 1600 from 2500
  • Mark Mark cooldown increased to 40 seconds from 20 seconds
V5.9
  • Total damage using Mark Mark and Dash Dash unchanged.
    • Mark Mark damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
      • 25% of total damage
    • Dash Dash deals damage equals to 15 + (7.5 × Champion's Level)
      • 75% of total damage
V5.8 Added