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For the removed runes, see Mark (runes).

Mark / Dash is a summoner spell exclusive to the Howling Abyss icon.png Howling Abyss. Mark uses direction-targeting while Dash uses auto-targeting. It throws a snowball that, upon impact, deals true damage and over the next few seconds, the spell may be reactivated to dash towards the marked target to deal the same damage.

Notes

  • Mark and Dash cannot be used while unable to cast. Both are disabled while Grounded icon.png grounded or Root icon.png rooted.
  • Mark and Dash both deal Annie Disintegrate.png spell damage, and thus both will trigger spell effects.
  • Mark cannot be blocked by Blade Whirl Blade Whirl, Wind Wall Wind Wall, and Sivir Spell Shield.png spell shield.
  • Mark's debuff cannot be removed by Cleanse Cleanse.
  • The caster, while performing Dash, will track the target if they change locations.
    • The caster will not stop tracking the target until they reach them, as there is no maximum tracking distance.
  • Dash has a speed of 2500.
  • Dash will always deal its damage upon the dash's completion, even if the target is Untargetable icon.png untargetable upon arrival.
  • Mark applies a Malzahar Malefic Visions.png debuff to the enemy hit, which is removed by sources of effects that Anivia Rebirth.png dispel all hostile debuffs from the unit. A notable example of this is Revival icon.png resurrection.
  • Dash's Untargetable icon.png untargetability does not Bullet strikethrough.png destroy inbound projectiles nor affects Turret icon.png turrets.
  • The caster will automatically attack the target they dashed to upon arrival.
  • Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to cast Dash.
  • Dash is swapped back to Mark in the spell slot when it completes successfully, or the recast window expires, and then Mark goes on Cooldown icon.png cooldown.
  • Dash can be used even while the marked target is Untargetable icon.png untargetable, although the dash will not commence and neither will the spell go on cooldown.(bug)
  • The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss Howling Abyss aura.png aura, which grants 70 summoner spell haste.
    • The cooldown can be reduced even more with other sources of summoner spell haste.
Summoner spell haste
Summoner's Rift icon.png Summoner's Rift
Base cooldown ▶ 360s
(Teleport.png)
300s
(Flash.png)
240s
(Clarity.pngHeal.pngUnleashed Teleport.png)
210s
(Cleanse.pngExhaust.pngGhost.png)
180s
(Barrier.pngIgnite.png)
90s
(Smite.png)
20s
(Hexflash.png)
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune.png) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
Howling Abyss icon.png Howling Abyss
Base cooldown ▶ 300s
(Flash.png)
240s
(Clarity.pngHeal.png)
210s
(Cleanse.pngExhaust.pngGhost.png)
180s
(Barrier.pngIgnite.png)
80s
(Mark.png)
20s
(Hexflash.png)
Cooldown reduction icon.png Haste
70 (Howling Abyss aura.png) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss aura.pngCosmic Insight rune.png) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) 150s 120s 105s 90s 40s 10s

Trivia

Media

Patch History

V11.8
  • Updated visual effects.
V10.8
  • Indicator added to show recast ability timer.
V9.2
  • Removed: No longer uses minimap targeting.
V7.22
  • Level requirement increased to 6 from 1.
V6.12
  • Cooldown increased to 80 seconds from 40.
  • Mark Mark snowball width reduced to 80 from 100.
  • new: Added a glow effect to make snowballs more visible.
V5.10
  • Total damage using Mark Mark and Dash Dash unchanged
    • Mark Mark damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
      • 50% of total damage from 25%.
    • Dash Dash damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
      • 50% of total damage from 75%.
  • Mark Mark range decreased to 1600 from 2500
  • Mark Mark cooldown increased to 40 seconds from 20 seconds
V5.9
  • Total damage using Mark Mark and Dash Dash unchanged.
    • Mark Mark damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
      • 25% of total damage
    • Dash Dash deals damage equals to 15 + (7.5 × Champion's Level)
      • 75% of total damage
V5.8 Added
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