Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
1/3
The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
1/3
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
1/5
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
"All around me are empty husks, soulless and unafraid... but I will bring them fear."— Maokai
When the Ruin broke out and the black fog began to cover the blessed islands, Maokai quickly tried to save all the sacred water he could by accumulating it in his roots and tried to quickly flee the islands but only managed to escape to the coast where he built a settlement.
Appearance[]
(TBA)
Personality[]
(TBA)
Abilities[]
Treant: Maokai is a Treant, an ancient elemental spirit. More than that, Maokai is the oldest of Treants, having come to life thousands of years ago. This grants him many greater powers than what a average treant could theoretically have.
Nature Magic: As an ancient tree spirit, Maokai can wield powerful magic over nature. His connection to the environment around make him capable of sensing disturbances and corruptions of the natural balance and allow to heal to some degree those corruptions. He can manipulate plant life to make it grow faster, change shape or attack his foes.
Morphing: Maoaki can use his control over nature to change his shape, being a plant creature himself. For example, he turn himself into a massive pile of rots that move much faster than before, allowing him to reach his destination in no time.
Regeneration: Maokai can regrow his own wooden body in a instant.
Super Strength: Maokai possesses immense physical strength.
Waters of Life: Due to drinking from the waters of life, Maokai gained some of it's mysterious properties.
Immortality: Maokai survived the Ruination of the Blessed Isles.
Anti-Wraiths: Maokai can harm the undead.
Relations[]
Yorick, Kalista, and Maokai share similar interests but don't really spend time together due to other differences.
Vladimir took the nightbloom seeds from a grove once tendered by Maokai.
Maokai is looking to defeat Viego in hope of restoring the Blessed Isles.
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
Camavor is a brutal land with a bloody legacy. Where the empire’s knights go, slaughter follows. Kalista seeks to change that. When her young and narcissistic uncle, Viego, becomes king she vows to temper his destructive instincts as his loyal confidant, advisor, and military general. But her plans are thwarted when an assassin’s poisoned blade strikes Viego’s wife, Isolde, afflicting her with a malady for which there is no cure. As Isolde’s condition worsens, Viego descends into madness and grief, threatening to drag Camavor down with him. Kalisa makes a desperate gambit to save the kingdom: She searches for the long-lost Blessed Isles, rumored to hold the queen’s salvation if only Kalista can find them. But corruption grows in the Blessed Isle’s capital, where a vengeful warden seeks to ensnare Kalista in his cruel machinations. She will be forced to choose between her loyalty to Viego and doing what she knows is right–for even in the face of utter darkness, one noble act can shine a light that saves the world.
Santa Draven, Ambitious Elf Jinx, and Snow Fawn Poppy step up to help Santa Braum with this year’s Snowdown festivities. But with Jinx and Draven at the frontlines, the celebrations could easily snowball into shenanigans!