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{{Section top}}
==Skill usage==
 
*{{ai|Sap Magic|Maokai}} gives him a lot of staying power during the lane phase, especially if facing/laning with champions that spam skills like {{ci|Evelynn}}, {{ci|Akali}}, {{ci|Cassiopeia}}, and {{ci|Karthus}}.
 
**Using your abilities at the start of a game to charge your passive grants you a small burst of health after taking damage in a level one skirmish.
 
*{{ai|Sap Magic|Maokai}} will not trigger when attacking structures. If fighting under a tower, be sure to attack nearby minions if you need the heal.
 
**{{ai|Sap Magic|Maokai}} does not trigger when you are at full [[health]], so do not be afraid of last hitting minions at full health while this ability is up.
 
*When used close enough {{ai|Arcane Smash|Maokai}} causes a small knock-back in addition to the slow it provides, use this to interrupt channeled spells such as {{cai|Death Lotus|Katarina}} or {{cai|Absolute Zero|Nunu}}.
 
*{{si|Flash}} and {{ai|Twisted Advance|Maokai}} can make a surprise grab and provide an opportunity to open a team fight.
 
*{{ci|Maokai}} is a great initiator and has good tower diving/chasing capability thanks to {{ai|Twisted Advance|Maokai}}. His {{ai|Sapling Toss|Maokai}} is also able to chase retreating enemies past their towers and possibly kill them.
 
*{{ci|Maokai}} can farm using {{ai|Sapling Toss|Maokai}}, as mid-game the sapling can kill 3-5 minions easily. The Sapling deals damage twice: once upon impact and another after a short delay. It can also be used to damage enemies in brush safely.
 
*Use {{ai|Sapling Toss|Maokai}} to harass enemies in the lane. Try to overshoot your target slightly, just enough to get the impact damage and allowing the enemy to dodge into the explosion.
 
**Try to aim your saplings so there are no enemy minions nearby to trigger them, as they may choose to explode on them rather than the desired champion. You can also use it to zone out enemies by placing them behind the enemy minions, forcing the enemy to duck away from experience range or take damage.
 
**Champions with {{ii|Boots of Speed}} can outrun the sapling quite easily, making this form of lane-control mainly effective at the very start of a game.
 
**Saplings won't detonate on stealthed enemies, but can hit them. This is very useful if the enemy tries to flee through both minions and stealth.
 
*{{ai|Vengeful Maelstrom|Maokai}} is not a channeled spell, so {{ci|Maokai}} is free to use other skills while supporting his teammates. Remember to deactivate right before all enemies leave the [[area of effect|AoE]], or else they will suffer no damage.
 
**{{ai|Vengeful Maelstrom|Maokai}} is very useful when the battle ground is stationary, such as during a tower push or defense. Using it in the open will usually cause enemies to run out of it, wasting its potential unless you want them to go away. During a push, however, the designated fighting grounds remains around the tower, which forces the enemy team to fight on your terms.
 
**Small skirmishes in the jungle or even the occasional team fight are good times to use {{ai|Vengeful Maelstrom|Maokai}}, as escape routes are few and the fighting ground is often crowded and fast paced.
 
**The damage output from {{ai|Vengeful Maelstrom|Maokai}} is very powerful with some [[ability power]]. Using it in team fights to hit as many enemies as possible can turn the tide greatly in your teams favor.
 
**{{ai|Vengeful Maelstrom|Maokai}} is good for small skirmishes in laning as well. If you aren't sure you can kill your enemy with the normal E-W-Q combo, throw down {{ai|Vengeful Maelstrom|Maokai}} to add that extra bit of damage you may need.
 
**Use {{ai|Vengeful Maelstrom|Maokai}} while tanking minion waves to quickly kill minions and shut down the enemy's push.
 
**{{ai|Vengeful Maelstrom|Maokai}} can be very useful for a kamikaze operation. A fully built {{ci|Maokai}} can easily store up the 300 bonus damage when 1 v 4 thanks to {{ai|Sap Magic|Maokai}}. In addition to free hits while they try to kill you, the resulting nuke from {{ai|Vengeful Maelstrom|Maokai}} can often get an unexpected kill.
 
**Place it over enemies and yourself should you expect the enemy to focus on you, reducing your damage taken while possibly let it cause more to enemies. Place it over allies if you expect enemies to aggressively attack them instead.
 
**Enemies running from {{ai|Vengeful Maelstrom|Maokai}} isn't necessarily a problem, as long as you are damaging them while they flee from it. With {{ai|Arcane Smash|Maokai}}, {{ai|Twisted Advance|Maokai}} and even other allied crowd-control effects, the enemy fleeing {{ai|Vengeful Maelstrom|Maokai}} can allow your team to do a lot of damage upon them without receiving reprisal before they escape the circle.
 
*{{ai|Vengeful Maelstrom|Maokai}} is a great counter against other champs' AoE ults. Activate {{ai|Vengeful Maelstrom|Maokai}} during a channel such as {{ai|Absolute Zero|Nunu}} or {{ai|Death Lotus|Katarina}} to absorb some damage and later retaliate with some of your own.
 
*{{ci|Maokai|Maokai's}} typical initiation is using {{ai|Sapling Toss|Maokai}}, rooting them near the sapling with {{ai|Twisted Advance|Maokai}} to ensure the sapling explodes on them, and finishing off with {{ai|Arcane Smash|Maokai}}. Waiting until the root is ''just'' about to end before using his knock-back on {{ai|Arcane Smash|Maokai}} increases disable time on them as well. If a team battle is about to start, use {{ai|Vengeful Maelstrom|Maokai}} after you jump in with your {{ai|Twisted Advance|Maokai}}, positioning its location to net as many enemies and allies as possible.
 
*{{ci|Maokai}}'s damage output early game is very high being able to bring a squishy enemy to about 1/3 of their health using a few well aimed {{ai|Sapling Toss|Maokai|Sapling Tosses}}. When they get low enough use the above combo, you can easily get a kill.
 
*{{ci|Maokai}} can have a support role similar to {{ci|Galio}}, being able to deal decent damage and still protect allies, or {{ci|Malphite}}, being able to disrupt enemy positions and set-up kills for his allies while still remaining relatively tanky.
 
*{{ci|Maokai}} has great jungle potential and is one of the fastest clearing junglers with {{ai|Sapling Toss|Maokai}}, {{ai|Arcane Smash|Maokai}} and his passive {{ai|Sap Magic|Maokai}}.
 
   
  +
{{StrategyHeader}}
==Jungling==
 
*Starting items: {{ii|Regrowth Pendant}}, {{ii|Health Potion}}
 
*Skill progression: {{ai|Sapling Toss}}→ {{ai|Arcane Smash}}→ {{ai|Sapling Toss}} →{{ai|Twisted Advance}}→{{ai|Sapling Toss}}→ {{ai|Vengeful Maelstrom }}
 
*Jungling Order: Wraiths(Throw saplings at 1:06, until there are two, when wraiths spawn throw a third one, then just attack the big wraith twice) → Blue Golem(Smite)[Ask for leash, otherwise use pot] → Wolves → Wraiths → Small Golems → Red Lizard(Smite)[Use pot if you haven't already] → Gank
 
   
==Build usage==
 
*{{ci|Maokai}} suffers from naturally low [[magic resistance|MR]] and benefits greatly from [[cooldown reduction|CDR]], so {{ii|Spirit Visage}} is a perfect defensive item as it provides a nice amount of both along with synergizing well with {{ai|Sap Magic|Maokai}}.
 
*Aside from an amusingly-fitting name, {{ii|Force of Nature}} and its large amount of magic resistance makes a choice item for {{ci|Maokai}} when magic damage is doing more to him than he'd like.
 
*Health items synergize well with {{ai|Sap Magic|Maokai}} and improve his sustainability.
 
*{{ii|Shurelya's Reverie}} and its active effect is excellent for helping {{ci|Maokai}} getting into range of good targets to use {{ai|Twisted Advance|Maokai}} on, or peeling allies as a tank is wont to do, in addition to having generally useful stats.
 
**The {{ii|Philosopher's Stone}} that is part of the recipe also as vital: providing health regeneration, mana regeneration and gold over time - all very useful for a jungler that will be constantly getting damaged by monsters, using mana to kill them, and have lower farming potential compared to laners.
 
*{{ii|Frozen Heart}} is an excellent item for {{ci|Maokai}}, giving him armor for survivability, cooldown reduction to allow him to do more damage and control fights better with his abilities, mana to allow him to maintain {{ai|Vengeful Maelstrom|Maokai}} longer, and an excellent passive to reduce the damage of enemy autoattackers.
 
*If using a {{ii|Guardian Angel}}, it is possible to save your {{ai|Sap Magic|Maokai}} until after you have resurrected as the stacks stay with you through death. Doing this could save your life if a champion decides to wait around until you've revived.
 
*Using a {{ii|Rylai's Crystal Scepter}} provides great synergy with {{ai|Sapling Toss|Maokai}}, as it applies the slow with its first hit and then again after it chases down and explodes near an opponent. The health will also benefit his tanking.
 
*Using a {{ii|Sheen}} or {{ii|Trinity Force}} can offer great results due to {{ci|Maokai|Maokai's}} high base [[attack damage]] and low cooldown on {{ai|Arcane Smash|Maokai}}. However {{ii|Trinity Force}} doesn't synergize too well with {{ci|Maokai}} overall.
 
*{{ii|Chalice of Harmony}} is very useful on {{ci|Maokai}} as it provides valuable MR and greatly increases his mana regeneration to extend the duration of {{ai|Vengeful Maelstrom|Maokai}}.
 
   
==Recommended builds==
 
{|
 
|{{ri|Classic|Doran's Shield|Mercury's Treads|Rod of Ages|Frozen Heart|Sunfire Cape|Banshee's Veil}}
 
|{{ri|Dominion|Ruby Crystal|Ionian Boots of Lucidity|Catalyst the Protector|Rod of Ages|Sunfire Cape|Odyn's Veil}}
 
|}
 
==Countering==
 
* Part of {{ci|Maokai|Maokai's}} ability to tank comes from him being able to consistently heal through {{ai|Sap Magic|Maokai}}. If you can spare it, try using {{ii|Executioner's Calling}} or another healing-reduction ability to minimize its effect.
 
* When [[jungling]], {{ci|Maokai}} can reach level 2 and gank earlier than most junglers due to {{ai|Sapling Toss|Maokai}} stacking and strong ganking at low levels with {{ai|Twisted Advance|Maokai}}. Be aware of this and play accordingly.
 
** Using {{Template:Spell icon|Flash}} can pull a {{ci|Maokai}} using {{ai|Twisted Advance|Maokai}} into a bad position, such as into your turret.
 
* {{cai|Vengeful Maelstrom|Maokai}} will detonate for damage even if it ends due to [[death]] or [[mana]] loss; don't forget this when finishing him off at low health.
 
* Avoid fighting in his {{ai|Vengeful Maelstrom|Maokai}}, as the spell effect can turn the tide of a teamfight in {{ci|Maokai|Maokai's}} favor.
 
* When facing a laning {{ci|Maokai}}, the most reliable way to avoid {{ai|Sapling Toss|Maokai}} is to stand near your minions, then run when he throws the sapling. This way, the minions draw aggro instead of you, allowing you to reliably get out of the explosion radius.
 
** Avoid the bushes if possible. Not only is bush-hugging ineffective against {{cai|Sapling Toss|Maokai}}, it can actually make landing the explosion damage easier.
 
   
==Champion spotlight==
+
== Champion Spotlight ==
  +
[[File:Maokai Champion Spotlight|center]]
<youtube width=600px>Gw8f-VqAcQo</youtube>
 
   
 
== Recommended Items ==
{{C-bot}}
 
  +
{{Recommended items
  +
|map = Summoner's Rift
  +
|s1 = Doran's Shield
  +
|s2 = Health Potion
  +
|s3 = Warding Totem
  +
|ea1 = Boots of Speed
  +
|ea2 = Spectre's Cowl
  +
|ea3 = Bami's Cinder
  +
|e1 = Mercury's Treads
  +
|e2 = Spirit Visage
  +
|e3 = Sunfire Cape
  +
|d1 = Adaptive Helm
  +
|d2 = Dead Man's Plate
  +
|d3 = Randuin's Omen
  +
|si1 = Rod of Ages
  +
|si2 = Righteous Glory
  +
|si3 = Abyssal Mask
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron
 
}}
  +
{{Recommended items
  +
|map = Summoner's Rift (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Health Potion
  +
|s2#= 3
  +
|s3 = Warding Totem
  +
|ea1 = Stalker's Blade
  +
|ea2 = Bami's Cinder
  +
|ea3 = Boots of Speed
  +
|e1 = Stalker's Blade (Cinderhulk)
  +
|e2 = Boots of Mobility
  +
|e3 = Spirit Visage
  +
|d1 = Randuin's Omen
  +
|d2 = Adaptive Helm
  +
|d3 = Dead Man's Plate
  +
|si1 = Righteous Glory
  +
|si2 = Abyssal Mask
  +
|si3 = Gargoyle Stoneplate
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline
  +
|s1 = Doran's Ring
  +
|s1# = 2
  +
|s2 = Health Potion
  +
|ea1 = Boots of Speed
  +
|ea2 = Spectre's Cowl
  +
|ea3 = Bami's Cinder
  +
|e1 = Mercury's Treads
  +
|e2 = Spirit Visage
  +
|e3 = Sunfire Cape
  +
|d1 = Adaptive Helm
  +
|d2 = Dead Man's Plate
  +
|d3 = Randuin's Omen
  +
|si1 = Righteous Glory
  +
|si2 = Iceborn Gauntlet
  +
|si3 = Abyssal Mask
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Doran's Ring
  +
|s3 = Health Potion
  +
|s3# = 2
  +
|ea1 = Skirmisher's Sabre
  +
|ea2 = Bami's Cinder
  +
|ea3 = Boots of Speed
  +
|e1 = Skirmisher's Sabre (Cinderhulk)
  +
|e2 = Mercury's Treads
  +
|e3 = Spirit Visage
  +
|d1 = Adaptive Helm
  +
|d2 = Dead Man's Plate
  +
|d3 = Randuin's Omen
  +
|si1 = Righteous Glory
  +
|si2 = Abyssal Mask
  +
|si3 = Iceborn Gauntlet
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Howling Abyss
  +
|s1 = Catalyst of Aeons
  +
|s2 = Boots of Speed
  +
|e1 = Mercury's Treads
  +
|e2 = Rod of Ages
  +
|e3 = Spirit Visage
  +
|d1 = Adaptive Helm
  +
|d2 = Banshee's Veil
  +
|d3 = Sunfire Cape
  +
|si1 = Liandry's Torment
  +
|si2 = Void Staff
  +
|si3 = Rabadon's Deathcap
  +
|c1 = Oracle's Extract
  +
|c2 = Corrupting Potion
  +
|c3 = Elixir of Iron
  +
}}
  +
  +
== Tips ==
  +
;Playing As {{ci|Maokai}}
  +
* Saplings can be tossed into brush for empowered effect - but don't stack well.
  +
* Try looking for flanks or other situations where {{ai|Nature's Grasp|Maokai}} is unavoidable or takes enemies by surprise.
  +
* Maokai's passive makes him extremely durable from focus fire spells - so long as he can still basic attack something.
  +
  +
;Playing Against {{ci|Maokai}}
  +
* Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush saplings, as they are much more dangerous.
  +
* The cooldown on Maokai's self healing is heavily gated on how many times you hit him with spells. Careful about wasting abilities on him.
  +
* Maokai will avoid taking damage while he's using {{ai|Twisted Advance|Maokai}}, so don't waste your abilities.
  +
  +
== Tricks ==
  +
;Ability Usage
  +
* {{ai|Sap Magic|Maokai}}
  +
**Maokai greatly benefits from enemies that keep spamming skills, as it reduces the cooldown of {{ai|Sap Magic|Maokai}}. Casting spells will also reduce its cooldown, but be aware of the mana costs.
  +
  +
* {{ai|Bramble Smash|Maokai}}
  +
**{{ai|Bramble Smash|Maokai}} will knock enemies back based on how close they are to {{ci|Maokai}}.
  +
**Use {{ai|Bramble Smash|Maokai}} after entering with {{ai|Twisted Advance|Maokai}} to push the enemy towards your allies and allow them to deal damage.
  +
**{{ai|Bramble Smash|Maokai}} has a nice synergy with Protobelt as the active on said item will launch Maokai forward (assuming the enemy is knocked back).
  +
  +
* {{ai|Twisted Advance|Maokai}}
  +
** Although it can be used as an entry, try to use {{ai|Twisted Advance|Maokai}} to catch enemies who might be running off.
  +
** It travels slowly so plan ahead for when to use it.
  +
  +
* {{ai|Sapling Toss|Maokai}}
  +
**Saplings are empowered when thrown into brush. This makes for easy jungle clears, especially with camps that are near brush such as the buffs and the Krugs.
  +
**Throwing saplings into a bush grants vision of that bush, making them useful as a sort of ward.
  +
  +
* {{ai|Nature's Grasp|Maokai}}
  +
**The brambles of {{ai|Nature's Grasp|Maokai}} travel slowly, making them easy to avoid. Try to plan when to use them so that the enemy won't have enough time to react, or when they don't have an area to escape to. Additionally, casting the ability diagonally, along with any other skill shots with substantial width, allows it to cover more ground than it would otherwise.
  +
**The duration of the root scales with the distance the brambles travels.
  +
**Brambles stop on the first champion hit. Position them in order to root as many champions as possible.
  +
  +
;Runes Usage
  +
*
  +
  +
;Item Usage
  +
*Try to build items that provide ability power and tankiness.
  +
*{{ii|Mercury's Treads}} are a good build on Maokai for the magic resistance and the reduced crowd control effects.
  +
*{{ii|Dead Man's Plate}} lets Maokai chase enemies and slow them with the Crushing Blow passive.
  +
*{{ii|Rod of Ages}} is another good build on Maokai because it grants him health for durability and mana and ability power for his spell damage.
  +
*{{ii|Hextech Protobelt-01}} is a good option for Maokai. It allows him to close the gap on enemies that were hit by the knockback of {{ai|Bramble Smash|Maokai}} or catch up to enemies that are out of range of {{ai|Twisted Advance|Maokai}}. The extra health, ability power, and cooldown reduction are also useful.
  +
*If your team is heavy of magic damage dealers, building an {{ii|Abyssal Mask}} is a viable choice as it will provide you with the stats to stay durable and allow your team to do more damage.
  +
 
;Countering
  +
*Be wary of bushes that may have saplings in them. While they last just as long as saplings that land outside of a brush, they deal extra damage.
  +
*{{ai|Nature's Grasp|Maokai}} moves really slowly, and stops on the first enemy champion hit. Avoid getting hit by a bramble.
  +
*Be mindful of how often you cast abilities. The cooldown on {{ai|Sap Magic|Maokai}} is reduced whenever you cast an ability.
  +
 
{{Section bot}}
  +
  +
  +
[[ru:Maokai/Strategy]]
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
  +
[[Category:Maokai]]

Latest revision as of 11:54, 17 May 2020


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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Shield item Health Potion item Warding Totem item
Early Boots of Speed item Spectre's Cowl item Bami's Cinder item
Essential Mercury's Treads item Spirit Visage item Sunfire Cape item
Defensive Adaptive Helm item Dead Man's Plate item Randuin's Omen item
Situational Rod of Ages item Righteous Glory item Abyssal Mask item
Consumables Health Potion item Control Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter's Talisman item Health Potion item3 Warding Totem item
Early Stalker's Blade item Bami's Cinder item Boots of Speed item
Essential Stalker's Blade (Cinderhulk) item Boots of Mobility item Spirit Visage item
Defensive Randuin's Omen item Adaptive Helm item Dead Man's Plate item
Situational Righteous Glory item Abyssal Mask item Gargoyle Stoneplate item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Doran's Ring item2 Health Potion item
Early Boots of Speed item Spectre's Cowl item Bami's Cinder item
Essential Mercury's Treads item Spirit Visage item Sunfire Cape item
Defensive Adaptive Helm item Dead Man's Plate item Randuin's Omen item
Situational Righteous Glory item Iceborn Gauntlet item Abyssal Mask item
Consumables Health Potion item Elixir of Iron item
Twisted Treeline (Jungler)
Starting Hunter's Talisman item Doran's Ring item Health Potion item2
Early Skirmisher's Sabre item Bami's Cinder item Boots of Speed item
Essential Skirmisher's Sabre (Cinderhulk) item Mercury's Treads item Spirit Visage item
Defensive Adaptive Helm item Dead Man's Plate item Randuin's Omen item
Situational Righteous Glory item Abyssal Mask item Iceborn Gauntlet item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Catalyst of Aeons item Boots of Speed item
Essential Mercury's Treads item Rod of Ages item Spirit Visage item
Defensive Adaptive Helm item Banshee's Veil item Sunfire Cape item
Situational Liandry's Torment item Void Staff item Rabadon's Deathcap item
Consumables Oracle's Extract item Corrupting Potion item Elixir of Iron item

Tips

Playing As Maokai Maokai
  • Saplings can be tossed into brush for empowered effect - but don't stack well.
  • Try looking for flanks or other situations where Nature's Grasp Nature's Grasp is unavoidable or takes enemies by surprise.
  • Maokai's passive makes him extremely durable from focus fire spells - so long as he can still basic attack something.
Playing Against Maokai Maokai
  • Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush saplings, as they are much more dangerous.
  • The cooldown on Maokai's self healing is heavily gated on how many times you hit him with spells. Careful about wasting abilities on him.
  • Maokai will avoid taking damage while he's using Twisted Advance Twisted Advance, so don't waste your abilities.

Tricks

Ability Usage
  • Sap Magic Sap Magic
    • Maokai greatly benefits from enemies that keep spamming skills, as it reduces the cooldown of Sap Magic Sap Magic. Casting spells will also reduce its cooldown, but be aware of the mana costs.
  • Twisted Advance Twisted Advance
    • Although it can be used as an entry, try to use Twisted Advance Twisted Advance to catch enemies who might be running off.
    • It travels slowly so plan ahead for when to use it.
  • Sapling Toss Sapling Toss
    • Saplings are empowered when thrown into brush. This makes for easy jungle clears, especially with camps that are near brush such as the buffs and the Krugs.
    • Throwing saplings into a bush grants vision of that bush, making them useful as a sort of ward.
  • Nature's Grasp Nature's Grasp
    • The brambles of Nature's Grasp Nature's Grasp travel slowly, making them easy to avoid. Try to plan when to use them so that the enemy won't have enough time to react, or when they don't have an area to escape to. Additionally, casting the ability diagonally, along with any other skill shots with substantial width, allows it to cover more ground than it would otherwise.
    • The duration of the root scales with the distance the brambles travels.
    • Brambles stop on the first champion hit. Position them in order to root as many champions as possible.
Runes Usage
Item Usage
  • Try to build items that provide ability power and tankiness.
  • Mercury's Treads Mercury's Treads are a good build on Maokai for the magic resistance and the reduced crowd control effects.
  • Dead Man's Plate Dead Man's Plate lets Maokai chase enemies and slow them with the Crushing Blow passive.
  • Rod of Ages Rod of Ages is another good build on Maokai because it grants him health for durability and mana and ability power for his spell damage.
  • Hextech Protobelt-01 Hextech Protobelt-01 is a good option for Maokai. It allows him to close the gap on enemies that were hit by the knockback of Bramble Smash Bramble Smash or catch up to enemies that are out of range of Twisted Advance Twisted Advance. The extra health, ability power, and cooldown reduction are also useful.
  • If your team is heavy of magic damage dealers, building an Abyssal Mask Abyssal Mask is a viable choice as it will provide you with the stats to stay durable and allow your team to do more damage.
Countering
  • Be wary of bushes that may have saplings in them. While they last just as long as saplings that land outside of a brush, they deal extra damage.
  • Nature's Grasp Nature's Grasp moves really slowly, and stops on the first enemy champion hit. Avoid getting hit by a bramble.
  • Be mindful of how often you cast abilities. The cooldown on Sap Magic Sap Magic is reduced whenever you cast an ability.

References