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Maokai OriginalCentered
Maokai
Maokai (Universe)Maokai (Universe)
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Maokai (Esports)Maokai (Esports)
Maokai (Teamfight Tactics)Maokai (Teamfight Tactics)
Maokai (Legends of Runeterra)Maokai (Legends of Runeterra)
Maokai (Development)Maokai (Development)
Maokai (Trivia)Maokai (Trivia)

Maokai is a champion in League of Legends.[1]

Abilities[]

Edit

Sap Magic

Sap Magic

Innate: Periodically, Maokai empowers his next basic attack to have an Relentless Force 2 uncancellable windup and Heal power icon heal him for 4% − 12.8% (based on level) maximum health after a 0.25-second delay.

Sap Magic 2

Each time Maokai casts an ability, hits at least one enemy champion or epic monster with Sapling Toss Sapling Toss, or is struck by an enemy's ability, Sap Magic's Cooldown icon cooldown is reduced by 4 seconds, modified to 1.5 if he is hit by a large Monster icon monster's basic attack or ability.

Sap Magic Bladework resets Maokai's basic attack timer, and will not trigger if he is above 95% maximum Health icon health.

Info
  • Sap Magic does not occur if the attack is Jax Counter Strike old dodged and/or missed if Maokai is Blind icon blinded. It will occur if it is Spirit's Refuge blocked.
  • The striking ability has to trigger spell effects such as Disintegrate spell damage or Death Lotus area damage for the cooldown to be reduced.
  • If Maokai possesses a Spell Shield spell shield and it consumes an enemy ability, he will still receive the cooldown reduction.
  • The empowered attack will not trigger against structures nor wards.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Heal changed to 4% − 19.2% (based on level) maximum health.
Arena icon Arena differences edit
  • Cooldown refund changed to 3 seconds.

Edit

Bramble Smash

Bramble Smash

Active: Maokai sends a shockwave in the target direction that deals magic damage to enemies hit and Slow icon slows them by 99% for 0.25 seconds. Bramble Smash deals bonus magic damage to Monster icon monsters.

Magic Damage:
65 / 115 / 165 / 215 / 265 (+ 2 / 2.5 / 3 / 3.5 / 4% of the target's maximum health) (+ 40% AP)
Bonus Monster Damage:
120 / 130 / 140 / 150 / 160
Total Monster Damage:
185 / 245 / 305 / 365 / 425 (+ 2 / 2.5 / 3 / 3.5 / 4% of the target's maximum health) (+ 40% AP)

Enemies near Maokai are also Stun icon stunned for 0.5 seconds and Airborne icon knocked back up to 300 units based on their proximity to him.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Bramble Smash's damage based on the target's health ratio is capped at 9999 against non-champions.
  • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 40 / 70 / 100 / 130 / 160.
  • AP ratio changed to 60% AP.

Edit

Twisted Advance

Twisted Advance

Active: Maokai Dash dashes to the target enemy while being Untargetable icon untargetable. Upon arrival, he deals magic damage and Root icon roots them for a duration.

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Root Duration:
1 / 1.1 / 1.2 / 1.3 / 1.4

Info
  • Maokai will track the target if they change locations.
    • He will dash to the target's previous location without applying Twisted Advance's effects if the target is too far away or moves beyond 2000 units.
    • He will stop dashing if the target is too far away the moment the dash begins.
  • Twisted Advance will fail to deal damage and apply the Root icon root if the target is Untargetable icon untargetable upon arrival.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.

Edit

Sapling Toss

Sapling Toss

Active: Maokai Projectile flings a Sapling to the target location, granting Sight icon sight of the area.

Once landed, a Sapling remains stationary for 30 seconds or until it reacts to the first nearby visible enemy, chasing them for up to 2.5 seconds. The Sapling explodes upon colliding with an enemy or when it expires, dealing magic damage to nearby enemies, capped at 300 against non-champions, and Slow icon slowing them by 45% for 2 seconds.

Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 5% bonus health) (+ 25% AP)

A Sapling placed in Brushmaker brush instead lasts 30 (+ 2.5% bonus health) seconds, deals double damage to struck non-Minion icon minion targets over 3 bursts, and Slow icon slows them by 45% (+ 1% per 100 bonus health) (+ 1% per 100 AP), as well as Reveal icon reveals them for 3 seconds. The first instance of damage is dealt instantly and the second and third instances occur each 0.75 seconds thereafter. The total damage is capped at 600 against non-champions.

Total Enhanced Damage:
100 / 150 / 200 / 250 / 300 (+ 10% bonus health) (+ 50% AP)
Enhanced Damage Per Tick:
33.33 / 50 / 66.67 / 83.33 / 100 (+ 3.33% bonus health) (+ 16.67% AP)

See Pets for more details about Saplings.

▶️   "Away, my sapling."

Info
  • Applies Death Lotus area damage from a normal Sapling and deals Blaze persistent damage to enemies hit by an empowered Sapling.
  • Saplings have a base movement speed of 400, increased based on Maokai's boots:
  • Sapling Toss grants Sight icon sight of the target location even while the Sapling is in flight.
  • The Saplings will continue to chase their target even if they lose Sight icon sight of them (but they do not prioritize champions so they will chase the first target they encounter).
  • Saplings will appear on the map as minions despite being untargetable and invulnerable.
  • Saplings cannot stack on top of each other (they will move a short distance away from one another if they are aimed at the same location).
  • The damage of empowered Saplings is equally split into chunks of 66.7% of the normal Sapling damage every second, once immediately, and then at the 1 and 2 second mark.
  • The Sapling will stop its movement upon colliding with Unbreakable Unbreakable.
  • Saplings attack Baron Nashor Baron Nashor always at the same two points, no matter where they were placed.
    Sapling Toss Baron Nashor

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Limited to 5 Saplings active.

Edit

Nature's Grasp

Nature's Grasp

Active: Maokai summons a colossal wall of five thorny brambles that slowly advances in the target direction, accelerating over time, each stopping when they collide with an enemy Champion icon champion. Hitting at least one enemy champion grants Maokai Movement speed icon bonus movement speed decaying over 2 seconds.

Bonus Movement Speed:
40 / 50 / 60%

Each bramble deals magic damage to enemies hit and Root icon roots them for 0.75 − 2.25 (based on distance traveled) seconds.

Magic Damage:
150 / 225 / 300 (+ 75% AP)

Info
  • The brambles are made up of 4 Projectile missiles each which trail 100 units behind one another. The front missile carries the visual effect. When colliding with a champion, all missiles of one bramble are destroyed simultaneously.
    • Missiles destroyed by other means such as Samira's Samira's Blade Whirl Blade Whirl may not destroy their fellows from the same branch, resulting in one or more invisible missiles that may still collide.(bug)
  • This ability will cast from wherever the caster is at the start of the cast time.

Pets[]

Control type Autonomous
Target type Minion icon Minion (Untargetable icon untargetable)
Spell effects A Sapling's explosion applies spell effects as Death Lotus area damage.

Abilities

Brush Empowerment

Saplings thrown into Brushmaker brushes become empowered and will deal double damage to enemies struck by them over 2 seconds.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Maokai (Collection).
Maokai OriginalSkin
Original
RP 880
16.02.2011
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
Separator
ActorJay Preston
ArtistUnknown artist
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.5
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Bramble Smash Bramble Smash
    • Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
  • Twisted Advance Twisted Advance
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
V14.4
  • Stats
    • Base armor reduced to 35 from 39.
  • Bramble Smash Bramble Smash
    • Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
  • Nature's Grasp Nature's Grasp
    • Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
V14.3
  • Stats
    • Base mana regeneration reduced to 6 from 7.2.
  • Sap Magic Sap Magic
    • Removed: Heal no longer has a base value of 4 − 34 (based on level).
    • Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
  • Bramble Smash Bramble Smash
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5.
    • Mana cost reduced to 40 from 60.
  • Sapling Toss Sapling Toss
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks.
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
  • Nature's Grasp Nature's Grasp
    • Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
V13.15
  • Bramble Smash Bramble Smash
    • Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
V13.4
  • Bramble Smash Bramble Smash
    • Health ratio increased to 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
  • Sapling Toss Sapling Toss
    • Cooldown increased to 14 seconds from 10.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
    • Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
    • Damage AP ratio reduced to 25% AP from 35% AP.
    • Empowered AP ratio reduced to 50% AP from 70% AP.
    • Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
    • Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
V13.1b
  • Bramble Smash Bramble Smash
    • Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
  • Sapling Toss Sapling Toss
    • Damage AP ratio reduced to 35% AP from 40% AP.
    • Damage health ratio reduced to 5% bonus health from 6% bonus health.
    • Empowered AP ratio reduced to 70% AP from 80% AP.
    • Empowered health ratio reduced to 10% bonus health from 12% bonus health.
V12.23
  • Sap Magic Sap Magic
    • Heal health ratio increased to 4% − 12% (based on level) maximum health from 4% − 10% (based on level).
  • Bramble Smash Bramble Smash
    • Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245.
    • Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
V12.22 - November 17th Hotfix
  • Sapling Toss Sapling Toss
    • Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
    • Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
V12.22
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
V12.20
  • Sap Magic Sap Magic
    • Heal health ratio reduced to 4% − 10% (based on level) maximum health from 4.5% − 12% (based on level).
  • Nature's Grasp Nature's Grasp
    • Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
V12.18
  • Sap Magic Sap Magic
    • Heal health ratio reduced to 4.5% − 12% (based on level) maximum health from 4.8% − 14% (based on level).
  • Bramble Smash Bramble Smash
    • Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
    • Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
  • Sapling Toss Sapling Toss
    • Damage AP ratio reduced to 40% AP from 42.5% AP.
      • Empowered damage AP ratio reduced to 80% AP from 85% AP.
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Width of primary missiles reverted to 240 from 170.
      • Width of secondary missiles is still reduced.
V12.17
  • Sap Magic Sap Magic
    • Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
    • Heal health ratio increased to 4.8% − 14% (based on level) maximum health from 4.5% − 11% (based on level)
    • New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
    • New Effect: Cooldown is now also reduced by 4 seconds if Sapling Toss Sapling Toss hits at least one champion or epic monster.
  • Bramble Smash Bramble Smash
    • Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
    • New Effect: Now deals 2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
    • New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
  • Sapling Toss Sapling Toss
    • Removed: No longer deals bonus damage equal to 7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health.
    • Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
      • Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
    • New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
    • New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
    • Removed: No longer applies empowered effects against minions if placed in a brush.
    • Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
    • Slow increased to 45% from 35%.
    • New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
  • Nature's Grasp Nature's Grasp
    • Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
    • New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
    • Undocumented: Missile width reduced to 170 from 240.(bug)
V12.13
  • Sapling Toss Sapling Toss
    • Bug Fix: Spell Shield Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
V12.10
  • Stats
    • Base health increased to 635 from 565.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Sap Magic Sap Magic
    • Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
    • Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
V11.22
  • Sap Magic Sap Magic
    • Heal health ratio reduced to 5% − 15% (based on level) maximum health from 7% − 15% (based on level).
  • Twisted Advance Twisted Advance
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
V11.16
  • Sap Magic Sap Magic
    • Heal health ratio increased to 7% − 15% (based on level) maximum health from 6% − 13% (based on level).
  • Sapling Toss Sapling Toss
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
      • Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
    • AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
      • Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
V11.2
  • Sapling Toss Sapling Toss
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
    • AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
      • Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
    • Base attack damage increased to 64 from 63.54.
V10.20
  • Bramble Smash Bramble Smash
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V10.10
  • Stats
    • Base mana reduced to 375 from 377.28.
  • Bramble Smash Bramble Smash
    • Mana cost increased to 60 from 50.
V9.24b
  • Sapling Toss Sapling Toss
    • Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
V9.21
  • Bramble Smash Bramble Smash
    • Bug Fix: No longer damages nearby targets if begun casting it right before dying.
  • Twisted Advance Twisted Advance
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
  • Nature's Grasp Nature's Grasp
    • Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
V9.9
  • Bramble Smash Bramble Smash
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
V8.22
  • Sapling Toss Sapling Toss
    • Target's health ratio increased to 7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
    • Cooldown reduced to 10 seconds from 11.
V8.17
  • Nature's Grasp Nature's Grasp
    • Bug Fix: SFX now correctly line up with the ability's duration.
V8.14
  • Meowkai Meowkai
    • Bug Fix: Laugh SFX no longer stack when the emote is spammed.
V8.8
  • Meowkai Meowkai
    • Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
V8.7
  • Meowkai Meowkai
    • Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
V8.2
  • Twisted Advance Twisted Advance
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Twisted Advance Twisted Advance
    • Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting Tahm Kench's Tahm Kench's Abyssal Voyage Abyssal Voyage.
V7.24
  • Bramble Smash Bramble Smash
    • Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 39 from 30.
V7.17
  • Sap Magic Sap Magic
    • Removed: Healing procing when attacking a ward.
V7.16
  • Sapling Toss Sapling Toss
    • Target's maximum health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
V7.14
  • Twisted Advance Twisted Advance
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Stats
    • Base health increased to 565 from 540.
  • Nature's Grasp Nature's Grasp
    • Range increased to 3000 from 2500.
    • Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
V7.11
  • Sap Magic Sap Magic
    • Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
    • Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
    • Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
  • Sapling Toss Sapling Toss
    • Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
    • Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
    • New Effect: Sapling movement speed is increased when you have boots:
    • Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
    • Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
V7.10 May 17th Hotfix
  • Sapling Toss Sapling Toss
    • Bug Fix: Fixed a bug allowing it to be casted globally.
V7.10
  • Sap Magic Sap Magic
    • Removed: Procing against structures.
    • Cast time reduced to 0.25 seconds from 0.275.
    • New Effect: Cast time now scales down with attack speed.
  • Bramble Smash Bramble Smash
    • Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
    • Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Maximum knockback distance increased to 300 from 275.
  • Sapling Toss Sapling Toss
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
    • Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
    • Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
V7.9
  • General
  • Stats
    • Base health reduced to 540 from 572.2.
    • Health growth increased to 95 from 90.
    • Health regeneration reduced to 5 from 7.
    • Base armor increased to 30 from 28.72.
  • Sap Magic Sap Magic
    • Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
    • Static Cooldown: 30 / 25 / 20 (based on level) seconds
  • Bramble Smash Bramble Smash
    • Renamed Bramble Smash from Arcane Smash.
    • Cast time reduced to 0.35 seconds from 0.383.
    • New Effect: Closer targets are knocked back slightly more.
    • Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
    • Slow duration reduced to 0.25 seconds from 1.5.
  • Twisted Advance Twisted Advance
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
    • Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
    • Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Sapling Toss Sapling Toss
    • New Effect: New ability icon.
    • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
    • Cooldown reduced to 11 seconds from 12.
    • Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
    • Removed: Damage scaling with 60% AP.
    • New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
    • Slow reduced to 35% from 50%.
    • Slow duration increased to 2 seconds from 1.
    • New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
    • New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
    • New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
  • Nature's Grasp Nature's Grasp
    • Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
    • Mana Cost: 100
    • Cooldown: 120 / 110 / 100 seconds
    • Range: 2500

Trivia[]


See also[]

References[]

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