watch 02:39
The Loop (Games)
Do you like this video?
Maokai
Abilities
- Notes
- Sap Magic does not occur if the attack is
dodged and/or missed if Maokai is
blinded. It will occur if it is
blocked.
- Sap Magic does not trigger versus structures or wards.
- The striking ability has to trigger spell effects such as
spell damage or
area damage for the cooldown to be reduced.
- If Maokai possesses a
spell shield and it consumes an enemy ability, he will still receive the cooldown reduction.
- Notes
- Bramble Smash will cast from wherever Maokai is at the end of the cast time.
- Notes
- Twisted Advance will not deal its damage nor apply the
root if the target is
untargetable.
- Maokai will follow any
dashes or
blinks the target performs.
- He will dash to their original location if they
blink to a very far distance (e.g, , , , ).
- There is a range limit in how far he can follow a moving target.
- He will dash to their original location if they
- Notes
- Applies
area damage from a normal Sapling and deals
persistent damage to enemies hit by an empowered Sapling.
- Saplings have a base movement speed of 400, increased based on Maokai's boots:
- : 425
- , , , and : 445
- and : 460
- Sapling Toss grants
sight of the target location even while the Sapling is in flight.
- The Saplings will continue to chase their target even if they lose
sight of them (but they do not prioritize champions so they will chase the first target they encounter).
- Saplings will appear on the map as minions despite being untargetable and invulnerable.
- Saplings cannot stack on top of each other (they will move a short distance away from one another if they are aimed at the same location).
Spell shield does not negate the damage from an empowered Sapling.
- The damage of empowered Saplings is equally split into chunks of 66.7% of the normal Sapling damage every second, once immediately, and then at the 1 and 2 second mark.
- The Sapling will stop its movement upon colliding with .
- Saplings attack always at the same two points, no matter where they were placed.
Ultra Rapid Fire differences edit
- Limited to 5 Saplings active.
- Notes
- Any one enemy champion can be affected by Nature's Grasp more than once; they can be damaged and rooted by other brambles even after already colliding with one.
- The brambles are made up of 4
missiles each which trail 100 units behind one another. The front missile carries the visual effect. When colliding with a champion, all missiles of one bramble are destroyed simultaneously.
- Missiles destroyed by other means such as * may not destroy their fellows from the same branch, resulting in one or more invisible missiles that may still collide.
- Nature's Grasp will fire based on Maokai's location at the start of the cast time.
Summoned Units
Control type | Autonomous (nearby enemies) |
---|---|
Target type | ![]() |
Spell effects | Applies spell effects as ![]() |
Protection |
The Sapling's attacks are mitigated by and . |
Abilities
Saplings thrown into any nearby brush will deal double damage over 2 seconds. |
Patch history
- See here for the complete patch history.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base mana reduced to 375 from 377.28.
- Mana cost increased to 60 from 50.
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
- Bug Fix: No longer damages nearby targets if begun casting it right before dying.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
- Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
- Target's health ratio increased to 7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Cooldown reduced to 10 seconds from 11.
- Bug Fix: SFX now correctly line up with the ability's duration.
-
- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
-
- Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
-
- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting .
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 39 from 30.
- Removed: Healing procing when attacking a ward.
- Target's maximum health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Stats
- Base health increased to 565 from 540.
- Range increased to 3000 from 2500.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
- Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
- Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
- New Effect: Sapling movement speed is increased when you have boots:
- Increases to 425 with .
- Increases to 445 with , , , and .
- Increases to 460 with and .
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
- V7.10 May 17th Hotfix
- Bug Fix: Fixed a bug allowing it to be casted globally.
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Maximum knockback distance increased to 300 from 275.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
- General
- New splash artwork for , and .
- Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30 / 25 / 20 (based on level) seconds
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
- Slow duration reduced to 0.25 seconds from 1.5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds
- Range: 2500
See also
Cancelled Champions |
---|
References
Languages:
Community content is available under CC-BY-SA unless otherwise noted.