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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Maokai
Maokai (Universe)Maokai (Universe)
Maokai (League of Legends)Maokai (League of Legends)
Maokai (Esports)Maokai (Esports)
Maokai (Teamfight Tactics)Maokai (Teamfight Tactics)
Maokai (Legends of Runeterra)Maokai (Legends of Runeterra)
Maokai (Wild Rift)Maokai (Wild Rift)
Maokai (Development)Maokai (Development)

Maokai is a champion in League of Legends.[1]

Abilities[]

Edit

Sap Magic

Innate: Periodically, Maokai empowers his next basic attack to have an uncancellable windup and heal him for Champions killed with Comeuppance (R)4% − 12.8% (based on level) maximum health after a 0.25-second delay.

Each time Maokai casts an ability, hits at least one enemy champion or epic monster with Sapling Toss Sapling Toss, or is struck by an enemy's ability, Sap Magic's  cooldown is reduced by 4 seconds, modified to 1.5 if he is hit by a large monster's basic attack or ability.

Sap Magic resets Maokai's basic attack timer, and will not trigger if he is above  Champions killed with Comeuppance (R)95% maximum health.

Info
  • Sap Magic does not occur if the attack is dodged and/or missed if Maokai is blinded. It will occur if it is blocked.
  • The striking ability has to trigger spell effects such as spell damage or area damage for the cooldown to be reduced.
  • If Maokai possesses a spell shield and it consumes an enemy ability, he will still receive the cooldown reduction.
  • The empowered attack will not trigger against structures nor wards.

Map-Specific Differences
Ultra Rapid Fire differences edit
  • Heal changed to Champions killed with Comeuppance (R)4% − 19.2% (based on level) maximum health.
Arena differences edit
  • Cooldown refund changed to 3 seconds.

Edit

Bramble Smash

Active: Maokai sends a shockwave in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit and slows them by 99% for 0.25 seconds. Bramble Smash deals Damage mitigated with Shifting Sands (E)bonus magic damage to monsters.

Magic Damage:
65 / 110 / 155 / 200 / 245 Champions killed with Comeuppance (R)(+ 2 / 2.5 / 3 / 3.5 / 4% of the target's maximum health) Multiple champions hit with Between Worlds (R)(+ 40% AP)
Bonus Monster Damage:
120 / 130 / 140 / 150 / 160
Total Monster Damage:
185 / 240 / 295 / 350 / 405 Champions killed with Comeuppance (R)(+ 2 / 2.5 / 3 / 3.5 / 4% of the target's maximum health) Multiple champions hit with Between Worlds (R)(+ 40% AP)

Enemies near Maokai are also stunned for 0.5 seconds and knocked back up to 300 units based on their proximity to him.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Bramble Smash's damage based on the target's health ratio is capped at 9999 against non-champions.
  • Displacement immunity will also resist the application of the stun.

Map-Specific Differences
Arena differences edit
  • Base damage changed to 40 / 70 / 100 / 130 / 160.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Edit

Twisted Advance

Active: Maokai dashes to the target enemy while being untargetable. Upon arrival, he deals Damage mitigated with Shifting Sands (E)magic damage and roots them for a duration.

Magic Damage:
60 / 85 / 110 / 135 / 160 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Root Duration:
1 / 1.1 / 1.2 / 1.3 / 1.4 seconds

Info
  • Maokai will track the target if they change locations.
    • He will dash to the target's previous location without applying Twisted Advance's effects if the target is too far away or moves beyond 2000 units.
    • He will stop dashing if the target is too far away the moment the dash begins.
  • Twisted Advance will fail to deal damage and apply the root if the target is untargetable upon arrival.

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.

Edit

Sapling Toss

Active: Maokai flings a Sapling to the target location, granting sight of the area.

Once landed, a Sapling remains stationary for 30 seconds or until it reacts to the first nearby visible enemy, chasing them for up to 2.5 seconds. The Sapling explodes upon colliding with an enemy or when it expires, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies, capped at 300 against non-champions, and slowing them by 45% for 2 seconds.

Magic Damage:
50 / 75 / 100 / 125 / 150 Champions killed with Comeuppance (R)(+ 5% bonus health) Multiple champions hit with Between Worlds (R)(+ 25% AP)

A Sapling placed in brush instead lasts 30 Champions killed with Comeuppance (R)(+ 1.5% bonus health) seconds, deals double damage to struck non- minion targets over 3 bursts, and slows them by 45% Champions killed with Comeuppance (R)(+ 1% per 100 bonus health) Multiple champions hit with Between Worlds (R)(+ 1% per 100 AP), as well as reveals them for 3 seconds. The first instance of damage is dealt instantly and the second and third instances occur each 0.75 seconds thereafter. The total damage is capped at 600 against non-champions.

Total Enhanced Damage:
100 / 150 / 200 / 250 / 300 Champions killed with Comeuppance (R)(+ 10% bonus health) Multiple champions hit with Between Worlds (R)(+ 50% AP)
Enhanced Damage Per Tick:
33.33 / 50 / 66.67 / 83.33 / 100 Champions killed with Comeuppance (R)(+ 3.33% bonus health) Multiple champions hit with Between Worlds (R)(+ 16.67% AP)

See Pets for more details about Saplings.

▶️   "Away, my sapling."

Info
  • Applies area damage from a normal Sapling and deals persistent damage to enemies hit by an empowered Sapling.
  • Saplings have a base movement speed of 400, increased based on Maokai's boots:
  • Sapling Toss grants sight of the target location even while the Sapling is in flight.
  • The Saplings will continue to chase their target even if they lose sight of them (but they do not prioritize champions so they will chase the first target they encounter).
  • Saplings will appear on the map as minions despite being untargetable and invulnerable.
  • Saplings cannot stack on top of each other (they will move a short distance away from one another if they are aimed at the same location).
  • The damage of empowered Saplings is equally split into chunks of 66.7% of the normal Sapling damage every second, once immediately, and then at the 1 and 2 second mark.
  • The Sapling will stop its movement upon colliding with Unbreakable Unbreakable.
  • Saplings attack Baron Nashor Baron Nashor always at the same two points, no matter where they were placed.

Map-Specific Differences
Ultra Rapid Fire differences edit
  • Limited to 5 Saplings active.

Edit

Nature's Grasp

Active: Maokai summons a colossal wall of five thorny brambles that slowly advances in the target direction, accelerating over time, each stopping when they collide with an enemy champion. Hitting at least one enemy champion grants Maokai  Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 2 seconds.

Bonus Movement Speed:
40 / 50 / 60%

Each bramble deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit and roots them for 0.75 − 2.25 (based on distance traveled) seconds.

Magic Damage:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 75% AP)

Info
  • The brambles are made up of 4 missiles each which trail 100 units behind one another. The front missile carries the visual effect. When colliding with a champion, all missiles of one bramble are destroyed simultaneously.
    • Missiles destroyed by other means such as Samira's Samira's Blade Whirl Blade Whirl may not destroy their fellows from the same branch, resulting in one or more invisible missiles that may still collide.(bug)
  • This ability will cast from wherever the caster is at the start of the cast time.

Pets[]

Control type Autonomous
Target type Minion ( untargetable)
Spell effects A Sapling's explosion applies spell effects as area damage.

Abilities

Brush Empowerment

Saplings thrown into brushes become empowered and will deal double damage to enemies struck by them over 2 seconds.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Maokai (Collection).
Original
RP 880
16.02.2011
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
Jay Preston
Unknown artist
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
  • Bramble Smash Bramble Smash
    • Base damage reduced to 65 / 110 / 155 / 200 / 245 from 65 / 115 / 165 / 215 / 265.
  • Sapling Toss Sapling Toss
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
    • Bush duration health ratio decreased to Champions killed with Comeuppance (R)1.5% bonus health from inherit2.5%.
V14.5
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Bramble Smash Bramble Smash
    • Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
  • Twisted Advance Twisted Advance
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
V14.4
  • Stats
    • Base armor reduced to 35 from 39.
  • Bramble Smash Bramble Smash
    • Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
  • Nature's Grasp Nature's Grasp
    • Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
V14.3
  • Stats
    • Base mana regeneration reduced to 6 from 7.2.
  • Sap Magic Sap Magic
    • Removed: Heal no longer has a base value of 4 − 34 (based on level).
    • Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
  • Bramble Smash Bramble Smash
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5.
    • Mana cost reduced to 40 from 60.
  • Sapling Toss Sapling Toss
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks.
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
  • Nature's Grasp Nature's Grasp
    • Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
V13.15
  • Bramble Smash Bramble Smash
    • Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
V13.4
  • Bramble Smash Bramble Smash
    • Health ratio increased to Champions killed with Comeuppance (R)2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from inherit2 / 2.25 / 2.5 / 2.75 / 3%.
  • Sapling Toss Sapling Toss
    • Cooldown increased to 14 seconds from 10.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
    • Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
    • Damage AP ratio reduced to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)35% AP.
    • Empowered AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)70% AP.
    • Slow AP ratio reduced to Multiple champions hit with Between Worlds (R)1% per 100 AP from Multiple champions hit with Between Worlds (R)4% per 100 AP.
    • Slow health ratio increased to Champions killed with Comeuppance (R)1% per 100 bonus health from Champions killed with Comeuppance (R)0.9% per bonus health.
V13.1b
  • Bramble Smash Bramble Smash
    • Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
  • Sapling Toss Sapling Toss
    • Damage AP ratio reduced to Multiple champions hit with Between Worlds (R)35% AP from Multiple champions hit with Between Worlds (R)40% AP.
    • Damage health ratio reduced to Champions killed with Comeuppance (R)5% bonus health from Champions killed with Comeuppance (R)6% bonus health.
    • Empowered AP ratio reduced to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)80% AP.
    • Empowered health ratio reduced to Champions killed with Comeuppance (R) 10% bonus health from Champions killed with Comeuppance (R)12% bonus health.
V12.23
  • Sap Magic Sap Magic
    • Heal health ratio increased to Champions killed with Comeuppance (R)4% − 12% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4% − 10% (based on level).
  • Bramble Smash Bramble Smash
    • Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245.
    • Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
V12.22 - November 17th Hotfix
  • Sapling Toss Sapling Toss
    • Empowered slow health ratio increased to Champions killed with Comeuppance (R)0.9% per 100 bonus health from Champions killed with Comeuppance (R)0.6% per 100 bonus health.
    • Empowered slow AP ratio increased to Multiple champions hit with Between Worlds (R)4% per 100 AP from Multiple champions hit with Between Worlds (R)2% per 100 AP.
V12.22
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
V12.20
  • Sap Magic Sap Magic
    • Heal health ratio reduced to Champions killed with Comeuppance (R)4% − 10% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.5% − 12% (based on level).
  • Nature's Grasp Nature's Grasp
    • Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
V12.18
  • Sap Magic Sap Magic
    • Heal health ratio reduced to Champions killed with Comeuppance (R)4.5% − 12% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.8% − 14% (based on level).
  • Bramble Smash Bramble Smash
    • Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
    • Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
  • Sapling Toss Sapling Toss
    • Damage AP ratio reduced to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)42.5% AP.
      • Empowered damage AP ratio reduced to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)85% AP.
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Width of primary missiles reverted to 240 from 170.
      • Width of secondary missiles is still reduced.
V12.17
  • Sap Magic Sap Magic
    • Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
    • Heal health ratio increased to Champions killed with Comeuppance (R)4.8% − 14% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.5% − 11% (based on level)
    • New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
    • New Effect: Cooldown is now also reduced by 4 seconds if Sapling Toss Sapling Toss hits at least one champion or epic monster.
  • Bramble Smash Bramble Smash
    • Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
    • New Effect: Now deals Champions killed with Comeuppance (R)2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
    • New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
  • Sapling Toss Sapling Toss
    • Removed: No longer deals bonus damage equal to Champions killed with Comeuppance (R)7 / 7.25 / 7.5 / 7.75 / 8% Multiple champions hit with Between Worlds (R)(+ 0.7% per 100 AP) of target's maximum health.
    • Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
      • Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
    • New Effect: Damage now scales with Multiple champions hit with Between Worlds (R)42.5% AP, increased to Multiple champions hit with Between Worlds (R)85% AP if placed in a brush.
    • New Effect: Damage now scales with Champions killed with Comeuppance (R)6% of his bonus health, increased to inherit12% if placed in a brush.
    • Removed: No longer applies empowered effects against minions if placed in a brush.
    • Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
    • Slow increased to 45% from 35%.
    • New Effect: Slow is now increased by Multiple champions hit with Between Worlds (R)2% per 100 AP and Champions killed with Comeuppance (R)0.6% per 100 bonus health if placed in a brush.
  • Nature's Grasp Nature's Grasp
    • Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
    • New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
    • Undocumented: Missile width reduced to 170 from 240.(bug)
V12.13
  • Sapling Toss Sapling Toss
    • Bug Fix: Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
V12.10
  • Stats
    • Base health increased to 635 from 565.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Sap Magic Sap Magic
    • Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
    • Heal health ratio reduced to Champions killed with Comeuppance (R)4.5% − 11% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)5% − 15% (based on level).
V11.22
  • Sap Magic Sap Magic
    • Heal health ratio reduced to Champions killed with Comeuppance (R)5% − 15% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)7% − 15% (based on level).
  • Twisted Advance Twisted Advance
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
V11.16
  • Sap Magic Sap Magic
    • Heal health ratio increased to Champions killed with Comeuppance (R)7% − 15% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)6% − 13% (based on level).
  • Sapling Toss Sapling Toss
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
      • Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)0.7% per 100 AP from Multiple champions hit with Between Worlds (R)0.8% per 100 AP.
      • Empowered AP ratio reduced to Multiple champions hit with Between Worlds (R)1.4% per 100 AP from Multiple champions hit with Between Worlds (R)1.6% per 100 AP.
V11.2
  • Sapling Toss Sapling Toss
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)0.8% per 100 AP from Multiple champions hit with Between Worlds (R)1% per 100 AP.
      • Empowered sapling AP ratio reduced to Multiple champions hit with Between Worlds (R)1.6% per 100 AP from Multiple champions hit with Between Worlds (R)2% per 100 AP.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
    • Base attack damage increased to 64 from 63.54.
V10.20
  • Bramble Smash Bramble Smash
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V10.10
  • Stats
    • Base mana reduced to 375 from 377.28.
  • Bramble Smash Bramble Smash
    • Mana cost increased to 60 from 50.
V9.24b
  • Sapling Toss Sapling Toss
    • Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
V9.21
  • Bramble Smash Bramble Smash
    • Bug Fix: No longer damages nearby targets if begun casting it right before dying.
  • Twisted Advance Twisted Advance
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
  • Nature's Grasp Nature's Grasp
    • Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
V9.9
  • Bramble Smash Bramble Smash
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
V8.22
  • Sapling Toss Sapling Toss
    • Target's health ratio increased to Champions killed with Comeuppance (R)7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from inherit6 / 6.5 / 7 / 7.5 / 8%.
    • Cooldown reduced to 10 seconds from 11.
V8.17
  • Nature's Grasp Nature's Grasp
    • Bug Fix: SFX now correctly line up with the ability's duration.
V8.14
  • Meowkai Meowkai
    • Bug Fix: Laugh SFX no longer stack when the emote is spammed.
V8.8
  • Meowkai Meowkai
    • Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
V8.7
  • Meowkai Meowkai
    • Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
V8.2
  • Twisted Advance Twisted Advance
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Twisted Advance Twisted Advance
    • Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting Tahm Kench's Tahm Kench's Abyssal Voyage Abyssal Voyage.
V7.24
  • Bramble Smash Bramble Smash
    • Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 39 from 30.
V7.17
  • Sap Magic Sap Magic
    • Removed: Healing procing when attacking a ward.
V7.16
  • Sapling Toss Sapling Toss
    • Target's maximum health ratio reduced to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from inherit8% at all ranks.
V7.14
  • Twisted Advance Twisted Advance
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Stats
    • Base health increased to 565 from 540.
  • Nature's Grasp Nature's Grasp
    • Range increased to 3000 from 2500.
    • Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
V7.11
  • Sap Magic Sap Magic
    • Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
    • Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
    • Health ratio on heal increased to Champions killed with Comeuppance (R)6% − 13% (based on level) maximum health from Champions killed with Comeuppance (R)4.5% − 10.5% (based on level) maximum health
  • Sapling Toss Sapling Toss
    • Maximum health AP ratio reduced to Multiple champions hit with Between Worlds (R)1% per 100 AP from Multiple champions hit with Between Worlds (R)2% per 100 AP.
    • Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
    • New Effect: Sapling movement speed is increased when you have boots:
    • Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
    • Sapling duration in brush changed to 30 Champions killed with Comeuppance (R)(+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
V7.10 May 17th Hotfix
  • Sapling Toss Sapling Toss
    • Bug Fix: Fixed a bug allowing it to be casted globally.
V7.10
  • Sap Magic Sap Magic
    • Removed: Procing against structures.
    • Cast time reduced to 0.25 seconds from 0.275.
    • New Effect: Cast time now scales down with attack speed.
  • Bramble Smash Bramble Smash
    • Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
    • Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Maximum knockback distance increased to 300 from 275.
  • Sapling Toss Sapling Toss
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
    • Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
    • Maximum health ratio increased to Champions killed with Comeuppance (R)8% target's maximum health from Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
  • Nature's Grasp Nature's Grasp
    • Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
V7.9
  • General
  • Stats
    • Base health reduced to 540 from 572.2.
    • Health growth increased to 95 from 90.
    • Health regeneration reduced to 5 from 7.
    • Base armor increased to 30 from 28.72.
  • Sap Magic Sap Magic
    • Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) Champions killed with Comeuppance (R)(+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if Champions killed with Comeuppance (R)above 95% health.
    • Static Cooldown: 30 / 25 / 20 (based on level) seconds
  • Bramble Smash Bramble Smash
    • Renamed Bramble Smash from Arcane Smash.
    • Cast time reduced to 0.35 seconds from 0.383.
    • New Effect: Closer targets are knocked back slightly more.
    • Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
    • Slow duration reduced to 0.25 seconds from 1.5.
  • Twisted Advance Twisted Advance
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
    • Damage changed to 50 / 75 / 100 / 125 / 150 Multiple champions hit with Between Worlds (R)(+ 40% AP) from Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% Multiple champions hit with Between Worlds (R)(+ 3% per 100 AP) of target's maximum health.
    • Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Sapling Toss Sapling Toss
    • New Effect: New ability icon.
    • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
    • Cooldown reduced to 11 seconds from 12.
    • Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
    • Removed: Damage scaling with Multiple champions hit with Between Worlds (R)60% AP.
    • New Effect: Damage now scales with Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% Multiple champions hit with Between Worlds (R)(+ 2% per 100 AP) of target's maximum health.
    • Slow reduced to 35% from 50%.
    • Slow duration increased to 2 seconds from 1.
    • New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
    • New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
    • New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
  • Nature's Grasp Nature's Grasp
    • Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
    • Mana Cost: 100
    • Cooldown: 120 / 110 / 100 seconds
    • Range: 2500

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