Recipe
Template:Item data Manamune
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 120 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Manamune automatically transforms into Mana Charge (750 bonus mana). upon fully stacking
Recipe
Template:Item data Manamune (Quick Charge)
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 80 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Manamune automatically transforms into Mana Charge (750 bonus mana). upon fully stacking
Similar Items
Notes
- 30 attack damage by itself at zero stacks. grants a total of
- When gaining maximum mana from Mana Charge, you preserves your percent current mana.
- The Mana Charge stacking does not stack when holding multiple , or .
- However, once an upgrades into , or a to , the mana counter resets to 0 and you can start charging another , or .
- The item with the highest Mana Charge value will charge first.
- The bonus stats granted by Awe are not shared with / . This means that with and / you will get both the bonus ability power and attack damage from both items' Awe.
- On the other hand, the mana refund granted by Awe is shared amongst , / and / , and only the highest refund value will apply.
- may be used to charge using only basic attacks, as transformation takes priority.
- Mana Charge acts as an on-hit effect.
- Mana Charge on and requires mana expenditure in order to charge, making it impossible for manaless to charge either of those and impossible to get .
- On , on the other hand, manaless champions can charge the mana through basic attacks, until it upgrades to .
- On manaless champions, the Awe passive will have no effect whatsoever, and Shock will apply but deal no damage.
Trivia
- Assuming a charge is gained every 4 seconds, the 750 mana charge takes 10 minutes to max.
- 'Manamune' references Masamune.
- The Crystal Scar during Rotating Game Modes. version is also used on the
- Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
Patch History
- Combine cost reduced to 675 from 775. Total cost unchanged at 2400.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana gains per trigger increased to 5 from 4.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Crystal Scar version disabled.
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700.
- Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- Added
- Recipe: 500. + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items