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Cost Analysis

Template:Gold value math

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold 140
  • 2 attack damage (for every 100 mana) = 70 Gold 70
    • Total Gold Value = 210 Gold 210

Gold efficiency

  • Manamune Manamune is 48.28% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 120 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


Builds into

  • Manamune Manamune automatically transforms into Muramana Muramana upon fully charging Mana Charge (750 bonus mana).

Cost Analysis

Template:Gold value math

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold 140
  • 2 attack damage (for every 100 mana) = 70 Gold 70
    • Total Gold Value = 210 Gold 210

Gold efficiency

  • Manamune Manamune is 48.28% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 80 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


Builds into

Similar Items

Notes

Trivia

  • The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
  • Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
  • The Manamune Manamune was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
  • The icon/picture of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2. 

Patch History

V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
V6.4
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Total cost increased to 2400 Gold 2400 from 2200 Gold 2200.
V4.12
V3.14
  • Combine cost increased to 1040 Gold 1040 from 1000 Gold 1000 (total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.9
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.154
  • Attack damage increased to 20 from 10.
V1.0.0.152
  • Item cost reduced to 2100 Gold 2100 from 2110 Gold 2110.
  • Combine cost increased to 1000 Gold 1000 from 700 Gold 700.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.139
  • Tooltip now updates dynamically.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.102
  • Mana conversion percent increased to 2% from 1.5%.
V1.0.0.101
  • Combine cost increased to 700 Gold 700.
  • Total cost is now 2110 Gold 2110.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100 Added
  • Manamune Manamune
    • Recipe: Tear of the Goddess Tear of the Goddess + Long Sword Long Sword + 500 Gold 500.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.

References

List of Items

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