Cost Analysis
- 250 mana = 500
- 25 + 5 attack damage = 1080
- 25% base mana regeneration = 180
Passive Gold Value
- 750 mana = 1500
- 15 attack damage (for every 750 mana) = 540
Total Gold Value (Fully Stacked) = 3800
Gold efficiency
- The base stats are 80% gold efficient.
- The item is 172.73% gold efficient when fully stacked.
- The item is 100% gold efficient when the champion has 162 mana from base stats and other Items/Runes/Masteries.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Cost Analysis
- 250 mana = 500
- 25 + 5 attack damage = 1080
- 25% base mana regeneration = 180
Passive Gold Value
- 750 mana = 1500
- 15 attack damage (for every 750 mana) = 540
Total Gold Value (Fully Stacked) = 3800
Gold efficiency
- The base stats are 80% gold efficient.
- The item is 172.73% gold efficient when fully stacked.
- The item is 100% gold efficient when the champion has 162 mana from base stats and other Items/Runes/Masteries.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Similar Items
Notes
- attack damage per 50 mana. With its flat 25 bonus attack damage, it provides as much attack damage as a at 1250 mana. Taking into account how much costs, it is less efficient than a until 1878 mana, although it does help with early game mana issues. gives 1
- Multiple stats, its mana bonus does not stack with , nor does that of .
- It is only possible to begin stacking a new , or if one of the latter two upgrades into or , respectively.
will not stack any of its effects, as they are unique. While is effective with for - Assuming a Mana Charge stack is gained once every 4 seconds, the 750-mana unique passive takes 12 minutes and 32 seconds to max.
- may be used to charge using only basic attacks, as transformation takes priority.
- Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as Insight and Mana Shield.
- Mana Charge acts as an on-hit effect.
Trivia
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- Therefore the item's name should be pronounced ma-na-moo-ne.
- The was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
- The icon/picture of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2.
Patch History
V6.3:
- Crystal Scar version disabled.
V3.9:
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700.
- Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100: Added
- Recipe: 500. + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items