Manamune is a legendary item in League of Legends.[1]
Recipe
- (180g)
- (400g)
- 120g
(700g)
- (360g)
- 1040g
Cost Analysis
- 250 mana = 500g
- 20 + 5 attack damage = 900g
- 7 mana regeneration = 420g
- Total Gold Value = 1820g
Passive Gold Value
- 750 mana = 1500g
- 15 attack damage (for every 750 mana) = 540g
- Total Gold Value = 2040g
Total Gold Value (Fully Stacked) = 3860g
Gold efficiency
- champion's mana is 225 or greater.
- Every champion that uses mana exceeds 225 by level 2.
is gold efficient when a - For the few champions who have less than 225 mana at level 1, Mana Charge has accrued five or more stacks. is gold efficient once
Builds into
- automatically transforms into at 750 bonus mana.
Similar Items
Notes
- attack damage per 50 mana. With its flat 20 bonus attack damage, it provides as much attack damage as a at 1250 mana. Taking into account how much costs, it is less efficient than a until 1878 mana, although it does help with early game mana issues. gives 1
- Multiple stats, its mana bonus does not stack with 's, nor does that of .
- It is only possible to begin stacking a new , or if one of the latter two upgrades into or , respectively.
will not stack any of its effects, as they are unique. While is effective with for - Assuming a Mana Charge stack is gained once every 4 seconds, the 750-mana unique passive takes 12 minutes and 32 seconds to max.
- may be used to charge using only basic attacks, as 's transformation takes priority.
- Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as Insight and Mana Shield.
Trivia
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- The was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
- The icon/picture of Manamune has a high resemblance to the sword Soul calibur, from the Soul calibur 1 and 2.
Patch History
- Combine cost increased to 1040 from 1000 (total cost remains the same due to price being reduced).
V3.9:
- Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700. Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100: Added.
- Recipe: + + 500 gold.
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown.) Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items