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* {{ii|Manamune}} may be used to charge {{ii|Archangel's Staff}} using only basic attacks, as {{iis|Archangel's Staff}} transformation takes priority. |
* {{ii|Manamune}} may be used to charge {{ii|Archangel's Staff}} using only basic attacks, as {{iis|Archangel's Staff}} transformation takes priority. |
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* {{sbc|Mana Charge}} acts as an [[on-hit effect]]. |
* {{sbc|Mana Charge}} acts as an [[on-hit effect]]. |
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− | * |
+ | * {{sbc|Mana Charge}} on {{ii|Tear of the Goddess}} and {{ii|Archangel's Staff}} requires mana expenditure in order to charge, making it impossible for [[manaless]] to charge either of those and impossible to get {{ii|Seraph's Embrace}}. |
+ | ** On {{ii|Manamune}}, on the other hand, manaless champions '''can''' charge the mana through basic attacks, until it upgrades to to {{ii|Muramana}}. |
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+ | ** On manaless champions, the {{sbc|Awe}} passive will have no effect whatsoever, and {{iis|Muramana}} {{sbc|Shock}} will apply but deal no damage. |
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== Trivia == |
== Trivia == |
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* Therefore, the item's name should be pronounced 'mah-nah-moo-nay'. |
* Therefore, the item's name should be pronounced 'mah-nah-moo-nay'. |
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* The {{ii|Manamune}} was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item. |
* The {{ii|Manamune}} was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item. |
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− | * The icon |
+ | * The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2. |
== Patch History == |
== Patch History == |
Revision as of 22:10, 24 April 2018
Recipe
Template:Item data Manamune
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 120 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Recipe
Template:Item data Manamune (Quick Charge)
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 80 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Similar Items
Notes
- 30 attack damage by itself at zero stacks. grants a total of
- The Mana Charge stacking does not stack when holding multiple , or .
- However, once an upgrades into , or a to , the mana counter resets to 0 and you can start charging another , or .
- The item with the highest Mana Charge value will charge first.
- The bonus stats granted by Awe are not shared with / . This means that with and / you will get both the bonus ability power and attack damage from both items' Awe.
- On the other hand, the mana refund granted by Awe is shared amongst , / and / , and only the highest refund value will apply.
- may be used to charge using only basic attacks, as transformation takes priority.
- Mana Charge acts as an on-hit effect.
- Mana Charge on and requires mana expenditure in order to charge, making it impossible for manaless to charge either of those and impossible to get .
- On , on the other hand, manaless champions can charge the mana through basic attacks, until it upgrades to to .
- On manaless champions, the Awe passive will have no effect whatsoever, and Shock will apply but deal no damage.
Trivia
- Assuming a charge is gained every 4 seconds, the 750 mana charge takes 10 minutes to max.
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
- The was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
- The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2.
Patch History
- Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana gains per trigger increased to 5 from 4.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Crystal Scar version disabled.
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700.
- Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- V1.0.0.100 Added
- Recipe: 500. + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items