League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
(Page clean up)
(Manaless tested)
Line 62: Line 62:
 
* {{ii|Manamune}} may be used to charge {{ii|Archangel's Staff}} using only basic attacks, as {{iis|Archangel's Staff}} transformation takes priority.
 
* {{ii|Manamune}} may be used to charge {{ii|Archangel's Staff}} using only basic attacks, as {{iis|Archangel's Staff}} transformation takes priority.
 
* {{sbc|Mana Charge}} acts as an [[on-hit effect]].
 
* {{sbc|Mana Charge}} acts as an [[on-hit effect]].
* [[Manaless]] champions cannot benefit from the {{sbc|Mana Charge}}, thus making it impossible for them to get {{ii|Muramana}} and {{ii|Seraph's Embrace}}.
+
* {{sbc|Mana Charge}} on {{ii|Tear of the Goddess}} and {{ii|Archangel's Staff}} requires mana expenditure in order to charge, making it impossible for [[manaless]] to charge either of those and impossible to get {{ii|Seraph's Embrace}}.
  +
** On {{ii|Manamune}}, on the other hand, manaless champions '''can''' charge the mana through basic attacks, until it upgrades to to {{ii|Muramana}}.
  +
** On manaless champions, the {{sbc|Awe}} passive will have no effect whatsoever, and {{iis|Muramana}} {{sbc|Shock}} will apply but deal no damage.
   
 
== Trivia ==
 
== Trivia ==
Line 69: Line 71:
 
* Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
 
* Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
 
* The {{ii|Manamune}} was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
 
* The {{ii|Manamune}} was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
* The icon/picture of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2. 
+
* The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2. 
   
 
== Patch History ==
 
== Patch History ==

Revision as of 22:10, 24 April 2018

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data ManamuneManamune was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Manamune OriginalSquare.png|20xpx|border|link=Template:Item data Manamune/LoL|Template:Item data Manamune]] [[Template:Item data Manamune/LoL|Template:Item data Manamune]].

Recipe

Template:Item data Manamune

Cost Analysis

Template:Gold value math

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold 140
  • 2 attack damage (for every 100 mana) = 70 Gold 70
    • Total Gold Value = 210 Gold 210

Gold efficiency

  • Manamune Manamune is 48.28% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 120 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


Builds into

  • Manamune Manamune automatically transforms into Muramana Muramana upon fully charging Mana Charge (750 bonus mana).

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Manamune (Quick Charge)Manamune (Quick Charge) was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Manamune (Quick Charge) OriginalSquare.png|20xpx|border|link=Template:Item data Manamune (Quick Charge)/LoL|Template:Item data Manamune (Quick Charge)]] [[Template:Item data Manamune (Quick Charge)/LoL|Template:Item data Manamune (Quick Charge)]].

Recipe

Template:Item data Manamune (Quick Charge)

Cost Analysis

Template:Gold value math

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold 140
  • 2 attack damage (for every 100 mana) = 70 Gold 70
    • Total Gold Value = 210 Gold 210

Gold efficiency

  • Manamune Manamune is 48.28% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 80 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


Builds into

Similar Items

Notes

Trivia

  • Assuming a charge is gained every 4 seconds, the 750 mana charge takes 10 minutes to max.
  • The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
  • Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
  • The Manamune Manamune was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
  • The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2. 

Patch History

V8.1
  • Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana gains per trigger increased to 5 from 4.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
V6.4
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Total cost increased to 2400 Gold 2400 from 2200 Gold 2200.
V4.12
V3.14
  • Combine cost increased to 1040 Gold 1040 from 1000 Gold 1000 (total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.9
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.154
  • Attack damage increased to 20 from 10.
V1.0.0.152
  • Item cost reduced to 2100 Gold 2100 from 2110 Gold 2110.
  • Combine cost increased to 1000 Gold 1000 from 700 Gold 700.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.139
  • Tooltip now updates dynamically.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.102
  • Mana conversion percent increased to 2% from 1.5%.
V1.0.0.101
  • Combine cost increased to 700 Gold 700.
  • Total cost is now 2110 Gold 2110.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100 Added
  • Manamune Manamune
    • Recipe: Tear of the Goddess Tear of the Goddess + Long Sword Long Sword + 500 Gold 500.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.

References

List of Items